
Source code release, imported from: https://www.gamefront.com/games/aliens-vs-predator-3/file/avp-gold-complete-source-code All text files were converted to Unix format.
34 lines
1 KiB
C++
34 lines
1 KiB
C++
#include "cl_init.h"
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#include "system.h" // because the 3dc header files don't automatically include the ones they need
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#include "equates.h" // because the 3dc header files don't automatically include the ones they need
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#include "platform.h" // for VideoModeTypes
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#include "shape.h" // because the 3dc header files don't automatically include the ones they need
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#include "prototyp.h" // for SDB
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#include "d3_image.hpp" // for init functions
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extern "C" extern SCREENDESCRIPTORBLOCK ScreenDescriptorBlock;
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void CL_Init_All(void)
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{
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switch (VideoModeTypeScreen)
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{
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case VideoModeType_8:
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if (ScreenDescriptorBlock.SDB_Flags & SDB_Flag_TLTPalette)
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CL_Init_DirectDrawMode(CLV_8TLT);
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else
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CL_Init_DirectDrawMode(CLV_8);
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break;
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case VideoModeType_15:
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CL_Init_DirectDrawMode(CLV_15);
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break;
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case VideoModeType_24:
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CL_Init_DirectDrawMode(CLV_24);
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break;
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case VideoModeType_8T:
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CL_Init_DirectDrawMode(CLV_8T);
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break;
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}
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if (ScanDrawDirectDraw != ScanDrawMode)
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CL_Init_D3DMode(&(d3d.TextureFormat[d3d.CurrentTextureFormat].ddsd));
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}
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