#include "cl_init.h" #include "system.h" // because the 3dc header files don't automatically include the ones they need #include "equates.h" // because the 3dc header files don't automatically include the ones they need #include "platform.h" // for VideoModeTypes #include "shape.h" // because the 3dc header files don't automatically include the ones they need #include "prototyp.h" // for SDB #include "d3_image.hpp" // for init functions extern "C" extern SCREENDESCRIPTORBLOCK ScreenDescriptorBlock; void CL_Init_All(void) { switch (VideoModeTypeScreen) { case VideoModeType_8: if (ScreenDescriptorBlock.SDB_Flags & SDB_Flag_TLTPalette) CL_Init_DirectDrawMode(CLV_8TLT); else CL_Init_DirectDrawMode(CLV_8); break; case VideoModeType_15: CL_Init_DirectDrawMode(CLV_15); break; case VideoModeType_24: CL_Init_DirectDrawMode(CLV_24); break; case VideoModeType_8T: CL_Init_DirectDrawMode(CLV_8T); break; } if (ScanDrawDirectDraw != ScanDrawMode) CL_Init_D3DMode(&(d3d.TextureFormat[d3d.CurrentTextureFormat].ddsd)); }