Aliens Versus Predator SDL port
src | ||
.cvsignore | ||
cd tracks.txt | ||
default.cfg.bin | ||
english.txt | ||
language.dat | ||
LICENSE | ||
Makefile | ||
notes.txt | ||
README | ||
TODO |
Aliens vs Predator Linux http://icculus.org/avp/ ------------------------ This is an unofficial Linux port of the Fox Interactive / Rebellion Developments game, Aliens Versus Predator. The port is currently under development; it is not yet "suitable for end users." Hopefully this status will change in the not-so-distant future. Obviously this README is totally incomplete, and will probably remain so for quite a while, so I'll just try to list a few important notes. The original copyright statement for the source code: "The source code to Aliens Vs Predator is copyright (c) 1999-2000 Rebellion and is provided as is with no warranty for its suitability for use. You may not use this source code in full or in part for commercial purposes. Any use must include a clearly visible credit to Rebellion as the creators and owners, and reiteration of this license." Take that as you will. You can find the original source code and other related tools at: http://www.avpnews.com/mods/tools/ Yes, the code does something. No, it's not ready for a release. No, it is not vaporware. I hope to at least complete the single portion of the game before making an official release. Check out the TODO to see what's needed to be done. If you are really itching to try this out, either install the Gold Ed. in windows/vmware (read below to find out why), or download the AvP Alien demo. If you are wanting to run the Alien demo (the installer is an .exe but you can just use unzip to extract the files from the .exe), add -DALIEN_DEMO to CFLAGS (the one that's uncommented). Rename all game files lowercase. Be sure to install the latest OpenAL (http://www.openal.org) CVS. relnev:~/avp/AvP Demo 3 - Alien$ ls aenglish.txt alienavp_huds/ alienfastfile/ avp_rifs/ relnev:~/avp/Gold Edition$ ls avp_huds/ avp_rifs/ cd tracks.txt default.cfg fastfile/ language.txt Support for the demo is not quite complete (some sounds are missing and some text is incorrect/missing). The source code that was released only works with Aliens vs Predator Gold. In the future I'd like this port to support Gold, Regular and the three demos. Plus, I am told that the Regular edition does seem to work by renaming a file or two. Unless someone feels strongly about it, I probably will decide not to support save games (save games were added in the gold edition). At least with the Gold edition, a number of files are encoded on the CD. So you would need to install the game in Windows (VMware works also) in order to get this to work. WINE will not work because the CD Check fails. Currently, all AvP files and directories need to be lowercase, and the program ran from the directory with all the game data (language.txt, avp_huds, avp_rifs, fastfile). zakk recommends http://blemished.net/chcase.html for renaming the files. If you think the default game controls are terrible and insist on changing them, take a look at avp/win95/usr_io.c. Apparantly AvP Gold is no longer available at most places. I had ordered my copy May 2001 from http://www.dragon.ca, but they no longer list it. Someone did mention in an avpnews forum post (see below) that http://www.qvc.com does have AvP Gold, so you may want to try there. Try searching the bargin bin at your local computer store. What are the differences between AvP and AvP Gold? http://www.aliensvpredator.com/ubb/Forum2/HTML/001635.html http://www.aliensvpredator.com/ubb/Forum2/HTML/001680.html The full motion sequences cannot be played because they are encoded with proprietary codecs (Bink and Smacker). But I do not think they will be greatly missed. More information about the game and the series can be found at http://www.avpnews.com. Last, but surely not least: Thanks go out to Chuck Mason for testing and the OpenAL code, Dan Olson for trying the code out with the Regular version, Zachary 'zakk' Slater for providing feedback, and Ryan C. Gordon for hosting this project. --- Steven Fuller <relnev@icculus.org>