Fixed FPU assembly. (fistp is 16bit, fistpl is 32bit)
Game displays now.
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parent
45cf2eb3a1
commit
ea2f8c4527
5 changed files with 64 additions and 27 deletions
29
src/opengl.c
29
src/opengl.c
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@ -27,6 +27,7 @@ static void *CurrTextureHandle;
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void D3D_ZBufferedGouraudTexturedPolygon_Output(POLYHEADER *inputPolyPtr, RENDERVERTEX *renderVerticesPtr)
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{
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#if 1
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int texoffset;
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void *TextureHandle;
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int i;
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@ -41,9 +42,9 @@ void D3D_ZBufferedGouraudTexturedPolygon_Output(POLYHEADER *inputPolyPtr, RENDER
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TextureHandle = CurrTextureHandle;
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}
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fprintf(stderr, "D3D_ZBufferedGouraudTexturedPolygon_Output(%p, %p)\n", inputPolyPtr, renderVerticesPtr);
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fprintf(stderr, "\tRenderPolygon.NumberOfVertices = %d\n", RenderPolygon.NumberOfVertices);
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fprintf(stderr, "\ttexoffset = %d (ptr = %p)\n", texoffset, texoffset ? (void *)ImageHeaderArray[texoffset].D3DHandle : CurrTextureHandle);
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// fprintf(stderr, "D3D_ZBufferedGouraudTexturedPolygon_Output(%p, %p)\n", inputPolyPtr, renderVerticesPtr);
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// fprintf(stderr, "\tRenderPolygon.NumberOfVertices = %d\n", RenderPolygon.NumberOfVertices);
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// fprintf(stderr, "\ttexoffset = %d (ptr = %p)\n", texoffset, texoffset ? (void *)ImageHeaderArray[texoffset].D3DHandle : CurrTextureHandle);
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switch(RenderPolygon.TranslucencyMode)
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{
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@ -81,35 +82,23 @@ switch(RenderPolygon.TranslucencyMode)
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/* this is just random garbage */
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x1 = (vertices->X*(Global_VDB_Ptr->VDB_ProjX+1))/vertices->Z+Global_VDB_Ptr->VDB_CentreX;
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y1 = (vertices->Y*(Global_VDB_Ptr->VDB_ProjY+1))/vertices->Z+Global_VDB_Ptr->VDB_CentreY;
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// x = vertices->X;
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// y = vertices->Y;
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x = x1;
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y = y1;
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// x = x/32768.0;
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// y = y/32768.0;
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// x = (x - 32768.0)/32768.0;
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// y = (y - 32768.0)/32768.0;
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x = (x - 320.0)/320.0;
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y = (y - 240.0)/240.0;
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x = (x - 320.0)/320.0;
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y = -(y - 240.0)/240.0;
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// z = vertices->Z*16;
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// z = -z/65536;
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zvalue = 65536 - vertices->Z+HeadUpDisplayZOffset;
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zvalue = 1.0 - ZNear/zvalue;
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z = -zvalue;
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// x *= 16.0;
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// y *= 16.0;
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// z *= 16.0;
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glColor4ub(vertices->R, vertices->G, vertices->B, vertices->A);
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glVertex3f(x, y, z);
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fprintf(stderr, "Vertex %d: (%f, %f, %f)\n\t[%d, %d, %d]->[%d, %d] (%d, %d, %d, %d)\n", i, x, y, z, vertices->X, vertices->Y, vertices->Z, x1, y1, vertices->R, vertices->G, vertices->B, vertices->A);
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fprintf(stderr, "znear = %f, zvalue = %f, z = %f\n", ZNear, zvalue, z);
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// fprintf(stderr, "Vertex %d: (%f, %f, %f)\n\t[%d, %d, %d]->[%d, %d] (%d, %d, %d, %d)\n", i, x, y, z, vertices->X, vertices->Y, vertices->Z, x1, y1, vertices->R, vertices->G, vertices->B, vertices->A);
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// fprintf(stderr, "znear = %f, zvalue = %f, z = %f\n", ZNear, zvalue, z);
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}
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glEnd();
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CurrTextureHandle = TextureHandle;
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#endif
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}
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