Fixed particle colors for real this time.
Worked around a crash (DIV_FIXED by zero) that happens when the Alien level FERARCO starts.
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4 changed files with 11 additions and 8 deletions
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@ -333,6 +333,7 @@ void D3D_Particle_Output(PARTICLE *particlePtr, RENDERVERTEX *renderVerticesPtr)
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{
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int r, g, b, a;
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/* this should be OK. (ColourComponents was RGBA while RGBA_MAKE is BGRA (little endian) */
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r = (particlePtr->Colour >> 0) & 0xFF;
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g = (particlePtr->Colour >> 8) & 0xFF;
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b = (particlePtr->Colour >> 16) & 0xFF;
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@ -355,9 +356,9 @@ void D3D_Particle_Output(PARTICLE *particlePtr, RENDERVERTEX *renderVerticesPtr)
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} else {
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int r, g, b, a;
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r = (particlePtr->Colour >> 0) & 0xFF;
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b = (particlePtr->Colour >> 0) & 0xFF;
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g = (particlePtr->Colour >> 8) & 0xFF;
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b = (particlePtr->Colour >> 16) & 0xFF;
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r = (particlePtr->Colour >> 16) & 0xFF;
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a = (particlePtr->Colour >> 24) & 0xFF;
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glColor4ub(r, g, b, a);
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