Fixed particle colors for real this time.

Worked around a crash (DIV_FIXED by zero) that happens when the Alien level
FERARCO starts.
This commit is contained in:
Steven Fuller 2001-08-12 02:30:17 +00:00 committed by Patryk Obara
parent ae2906ca83
commit de3fda828d
4 changed files with 11 additions and 8 deletions

View file

@ -333,6 +333,7 @@ void D3D_Particle_Output(PARTICLE *particlePtr, RENDERVERTEX *renderVerticesPtr)
{
int r, g, b, a;
/* this should be OK. (ColourComponents was RGBA while RGBA_MAKE is BGRA (little endian) */
r = (particlePtr->Colour >> 0) & 0xFF;
g = (particlePtr->Colour >> 8) & 0xFF;
b = (particlePtr->Colour >> 16) & 0xFF;
@ -355,9 +356,9 @@ void D3D_Particle_Output(PARTICLE *particlePtr, RENDERVERTEX *renderVerticesPtr)
} else {
int r, g, b, a;
r = (particlePtr->Colour >> 0) & 0xFF;
b = (particlePtr->Colour >> 0) & 0xFF;
g = (particlePtr->Colour >> 8) & 0xFF;
b = (particlePtr->Colour >> 16) & 0xFF;
r = (particlePtr->Colour >> 16) & 0xFF;
a = (particlePtr->Colour >> 24) & 0xFF;
glColor4ub(r, g, b, a);