Fixed particle colors for real this time.
Worked around a crash (DIV_FIXED by zero) that happens when the Alien level FERARCO starts.
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4 changed files with 11 additions and 8 deletions
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@ -442,10 +442,11 @@ int main(int argc, char *argv[])
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AvP.CurrentEnv = AvP.StartingEnv = 0; /* are these even used? */
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// AvP.PlayerType = I_Alien;
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AvP.PlayerType = I_Alien;
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SetLevelToLoad(AVP_ENVIRONMENT_FERARCO); /* starting alien level */
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AvP.PlayerType = I_Marine;
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SetLevelToLoad(AVP_ENVIRONMENT_DERELICT); /* starting marine level */
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// AvP.PlayerType = I_Marine;
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// SetLevelToLoad(AVP_ENVIRONMENT_DERELICT); /* starting marine level */
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// SetLevelToLoad(AVP_ENVIRONMENT_INVASION); /* because the menus aren't implemented */
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@ -455,7 +456,7 @@ int main(int argc, char *argv[])
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// SetLevelToLoad(AVP_ENVIRONMENT_LEADWORKS_MP); /* multiplayer */
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// SetLevelToLoad(AVP_ENVIRONMENT_E3DEMOSP); /* demo level */
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// while(AvP_MainMenus()) {
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d3d_light_ctrl.ctrl = LCCM_NORMAL;
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