Fixed particle colors for real this time.

Worked around a crash (DIV_FIXED by zero) that happens when the Alien level
FERARCO starts.
This commit is contained in:
Steven Fuller 2001-08-12 02:30:17 +00:00 committed by Patryk Obara
parent ae2906ca83
commit de3fda828d
4 changed files with 11 additions and 8 deletions

View file

@ -442,10 +442,11 @@ int main(int argc, char *argv[])
AvP.CurrentEnv = AvP.StartingEnv = 0; /* are these even used? */
// AvP.PlayerType = I_Alien;
AvP.PlayerType = I_Alien;
SetLevelToLoad(AVP_ENVIRONMENT_FERARCO); /* starting alien level */
AvP.PlayerType = I_Marine;
SetLevelToLoad(AVP_ENVIRONMENT_DERELICT); /* starting marine level */
// AvP.PlayerType = I_Marine;
// SetLevelToLoad(AVP_ENVIRONMENT_DERELICT); /* starting marine level */
// SetLevelToLoad(AVP_ENVIRONMENT_INVASION); /* because the menus aren't implemented */
@ -455,7 +456,7 @@ int main(int argc, char *argv[])
// SetLevelToLoad(AVP_ENVIRONMENT_LEADWORKS_MP); /* multiplayer */
// SetLevelToLoad(AVP_ENVIRONMENT_E3DEMOSP); /* demo level */
// while(AvP_MainMenus()) {
d3d_light_ctrl.ctrl = LCCM_NORMAL;