Add missing field initializers to damage profile definitions
Cannot be _sure_ which values are missing, but looking at the usage it’s likely MakeExitWounds, which is only set for bullets.
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1 changed files with 6 additions and 6 deletions
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@ -8017,14 +8017,14 @@ DAMAGE_PROFILE console_nuke = {0,0,0,0,1000,0, 0,0,0,0,0,0,0,AMMO_NONE};
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DAMAGE_PROFILE firedamage = {0,0,0,5,0,0, 0,0,0,0,0,0,0,AMMO_FIREDAMAGE_POSTMAX};
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DAMAGE_PROFILE firedamage = {0,0,0,5,0,0, 0,0,0,0,0,0,0,AMMO_FIREDAMAGE_POSTMAX};
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//Deamage caused by placed objects that explode when destroyed
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//Deamage caused by placed objects that explode when destroyed
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DAMAGE_PROFILE SmallExplosionDamage = {50,0,1,0,0,0, 1,0,0,0,0,0,AMMO_NONE};
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DAMAGE_PROFILE SmallExplosionDamage = {50,0,1,0,0,0, 1,0,0,0,0,0,0,AMMO_NONE};
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DAMAGE_PROFILE BigExplosionDamage = {60,0,10,0,0,0, 2,0,0,0,0,0,AMMO_NONE};
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DAMAGE_PROFILE BigExplosionDamage = {60,0,10,0,0,0, 2,0,0,0,0,0,0,AMMO_NONE};
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/* KJL 17:05:19 27/08/98 - Flechette damage */
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/* KJL 17:05:19 27/08/98 - Flechette damage */
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DAMAGE_PROFILE FlechetteDamage={0,10,0,0,0,0,0,0,0,0,0,0,1,AMMO_FLECHETTE_POSTMAX};
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DAMAGE_PROFILE FlechetteDamage={0,10,0,0,0,0,0,0,0,0,0,0,1,AMMO_FLECHETTE_POSTMAX};
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/* CDF 16:45 9/11/98 - Fan damage, from bh_fan.c */
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/* CDF 16:45 9/11/98 - Fan damage, from bh_fan.c */
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DAMAGE_PROFILE fan_damage={0,100,0,0,0,0,2,1,1,0,0,0,AMMO_NONE};
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DAMAGE_PROFILE fan_damage={0,100,0,0,0,0,2,1,1,0,0,0,0,AMMO_NONE};
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/* KJL 18:29:27 10/11/98 - Falling damage */
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/* KJL 18:29:27 10/11/98 - Falling damage */
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/* CDF 17:52:00 22/2/99 Changed to Pen from Electrical, to fix NPC death selection */
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/* CDF 17:52:00 22/2/99 Changed to Pen from Electrical, to fix NPC death selection */
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@ -8034,10 +8034,10 @@ DAMAGE_PROFILE FallingDamage={0,0,1,0,0,0,0,0,0,0,0,0,0,AMMO_FALLING_POSTMAX};
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DAMAGE_PROFILE PredPistol_FlechetteDamage={0,0,0,0,1,0,0,0,0,0,0,0,1,AMMO_NONE};
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DAMAGE_PROFILE PredPistol_FlechetteDamage={0,0,0,0,1,0,0,0,0,0,0,0,1,AMMO_NONE};
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/*Damage profiles related to queen level*/
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/*Damage profiles related to queen level*/
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DAMAGE_PROFILE QueenButtDamage={40,0,0,0,0,0,0,0,0,0,0,0,AMMO_NONE};
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DAMAGE_PROFILE QueenButtDamage={40,0,0,0,0,0,0,0,0,0,0,0,0,AMMO_NONE};
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//the impact damage entry is filled in when the damage is done
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//the impact damage entry is filled in when the damage is done
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DAMAGE_PROFILE QueenImpactDamage={0,0,0,0,0,0,0,0,0,0,0,0,AMMO_NONE};
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DAMAGE_PROFILE QueenImpactDamage={0,0,0,0,0,0,0,0,0,0,0,0,0,AMMO_NONE};
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DAMAGE_PROFILE VacuumDamage={0,0,0,0,20,0,0,0,0,0,0,0,AMMO_NONE};
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DAMAGE_PROFILE VacuumDamage={0,0,0,0,20,0,0,0,0,0,0,0,0,AMMO_NONE};
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//Damage for death volumes that do damage per second
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//Damage for death volumes that do damage per second
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