From d57a0621dedf6c48e78160280ae54c7a098deb30 Mon Sep 17 00:00:00 2001 From: Timotej Lazar Date: Thu, 23 Apr 2020 03:11:29 +0200 Subject: [PATCH] Add missing field initializers to damage profile definitions MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Cannot be _sure_ which values are missing, but looking at the usage it’s likely MakeExitWounds, which is only set for bullets. --- src/avp/equipmnt.c | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/src/avp/equipmnt.c b/src/avp/equipmnt.c index 1e15409..62bb54b 100644 --- a/src/avp/equipmnt.c +++ b/src/avp/equipmnt.c @@ -8017,14 +8017,14 @@ DAMAGE_PROFILE console_nuke = {0,0,0,0,1000,0, 0,0,0,0,0,0,0,AMMO_NONE}; DAMAGE_PROFILE firedamage = {0,0,0,5,0,0, 0,0,0,0,0,0,0,AMMO_FIREDAMAGE_POSTMAX}; //Deamage caused by placed objects that explode when destroyed -DAMAGE_PROFILE SmallExplosionDamage = {50,0,1,0,0,0, 1,0,0,0,0,0,AMMO_NONE}; -DAMAGE_PROFILE BigExplosionDamage = {60,0,10,0,0,0, 2,0,0,0,0,0,AMMO_NONE}; +DAMAGE_PROFILE SmallExplosionDamage = {50,0,1,0,0,0, 1,0,0,0,0,0,0,AMMO_NONE}; +DAMAGE_PROFILE BigExplosionDamage = {60,0,10,0,0,0, 2,0,0,0,0,0,0,AMMO_NONE}; /* KJL 17:05:19 27/08/98 - Flechette damage */ DAMAGE_PROFILE FlechetteDamage={0,10,0,0,0,0,0,0,0,0,0,0,1,AMMO_FLECHETTE_POSTMAX}; /* CDF 16:45 9/11/98 - Fan damage, from bh_fan.c */ -DAMAGE_PROFILE fan_damage={0,100,0,0,0,0,2,1,1,0,0,0,AMMO_NONE}; +DAMAGE_PROFILE fan_damage={0,100,0,0,0,0,2,1,1,0,0,0,0,AMMO_NONE}; /* KJL 18:29:27 10/11/98 - Falling damage */ /* CDF 17:52:00 22/2/99 Changed to Pen from Electrical, to fix NPC death selection */ @@ -8034,10 +8034,10 @@ DAMAGE_PROFILE FallingDamage={0,0,1,0,0,0,0,0,0,0,0,0,0,AMMO_FALLING_POSTMAX}; DAMAGE_PROFILE PredPistol_FlechetteDamage={0,0,0,0,1,0,0,0,0,0,0,0,1,AMMO_NONE}; /*Damage profiles related to queen level*/ -DAMAGE_PROFILE QueenButtDamage={40,0,0,0,0,0,0,0,0,0,0,0,AMMO_NONE}; +DAMAGE_PROFILE QueenButtDamage={40,0,0,0,0,0,0,0,0,0,0,0,0,AMMO_NONE}; //the impact damage entry is filled in when the damage is done -DAMAGE_PROFILE QueenImpactDamage={0,0,0,0,0,0,0,0,0,0,0,0,AMMO_NONE}; -DAMAGE_PROFILE VacuumDamage={0,0,0,0,20,0,0,0,0,0,0,0,AMMO_NONE}; +DAMAGE_PROFILE QueenImpactDamage={0,0,0,0,0,0,0,0,0,0,0,0,0,AMMO_NONE}; +DAMAGE_PROFILE VacuumDamage={0,0,0,0,20,0,0,0,0,0,0,0,0,AMMO_NONE}; //Damage for death volumes that do damage per second