Implemented keyboard input.
Copied some functions from pldnet and d3d_render (now the player image shows in the mirror).
This commit is contained in:
parent
9d32d89705
commit
d19a2069c6
6 changed files with 1177 additions and 40 deletions
34
src/stubs.c
34
src/stubs.c
|
@ -423,13 +423,6 @@ void DrawScanlinesOverlay(float level)
|
|||
fprintf(stderr, "DrawScanlinesOverlay(%f)\n", level);
|
||||
}
|
||||
|
||||
int LightIntensityAtPoint(VECTORCH *pointPtr)
|
||||
{
|
||||
fprintf(stderr, "LightIntensityAtPoint(%p)\n", pointPtr);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void RenderString(char *stringPtr, int x, int y, int colour)
|
||||
{
|
||||
fprintf(stderr, "RenderString(%s, %d, %d, %d)\n", stringPtr, x, y, colour);
|
||||
|
@ -556,11 +549,6 @@ void D3D_PlayerDamagedOverlay(int intensity)
|
|||
fprintf(stderr, "D3D_PlayerDamagedOverlay(%d)\n", intensity);
|
||||
}
|
||||
|
||||
void D3D_Particle_Output(PARTICLE *particlePtr,RENDERVERTEX *renderVerticesPtr)
|
||||
{
|
||||
fprintf(stderr, "D3D_Particle_Output(%p, %p)\n", particlePtr, renderVerticesPtr);
|
||||
}
|
||||
|
||||
void D3D_HUD_Setup()
|
||||
{
|
||||
fprintf(stderr, "D3D_HUD_Setup()\n");
|
||||
|
@ -869,28 +857,6 @@ void DoMultiplayerSpecificHud()
|
|||
fprintf(stderr, "DoMultiplayerSpecificHud()\n");
|
||||
}
|
||||
|
||||
BOOL Current_Level_Requires_Mirror_Image()
|
||||
{
|
||||
fprintf(stderr, "Current_Level_Requires_Mirror_Image()\n");
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void CreatePlayersImageInMirror()
|
||||
{
|
||||
fprintf(stderr, "CreatePlayersImageInMirror()\n");
|
||||
}
|
||||
|
||||
void RenderPlayersImageInMirror()
|
||||
{
|
||||
fprintf(stderr, "RenderPlayersImageInMirror()\n");
|
||||
}
|
||||
|
||||
void DeallocatePlayersMirrorImage()
|
||||
{
|
||||
fprintf(stderr, "DeallocatePlayersMirrorImage()\n");
|
||||
}
|
||||
|
||||
void AddNetMsg_AlienAIKilled(STRATEGYBLOCK *sbPtr,int death_code,int death_time, int GibbFactor,DAMAGE_PROFILE* damage)
|
||||
{
|
||||
fprintf(stderr, "AddNetMsg_AlienAIKilled(%p, %d, %d, %d, %p)\n", sbPtr, death_code, death_time, GibbFactor, damage);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue