Implemented keyboard input.

Copied some functions from pldnet and d3d_render (now the player image shows
in the mirror).
This commit is contained in:
Steven Fuller 2001-08-09 22:34:20 +00:00 committed by Patryk Obara
parent 9d32d89705
commit d19a2069c6
6 changed files with 1177 additions and 40 deletions

View file

@ -423,13 +423,6 @@ void DrawScanlinesOverlay(float level)
fprintf(stderr, "DrawScanlinesOverlay(%f)\n", level);
}
int LightIntensityAtPoint(VECTORCH *pointPtr)
{
fprintf(stderr, "LightIntensityAtPoint(%p)\n", pointPtr);
return 0;
}
void RenderString(char *stringPtr, int x, int y, int colour)
{
fprintf(stderr, "RenderString(%s, %d, %d, %d)\n", stringPtr, x, y, colour);
@ -556,11 +549,6 @@ void D3D_PlayerDamagedOverlay(int intensity)
fprintf(stderr, "D3D_PlayerDamagedOverlay(%d)\n", intensity);
}
void D3D_Particle_Output(PARTICLE *particlePtr,RENDERVERTEX *renderVerticesPtr)
{
fprintf(stderr, "D3D_Particle_Output(%p, %p)\n", particlePtr, renderVerticesPtr);
}
void D3D_HUD_Setup()
{
fprintf(stderr, "D3D_HUD_Setup()\n");
@ -869,28 +857,6 @@ void DoMultiplayerSpecificHud()
fprintf(stderr, "DoMultiplayerSpecificHud()\n");
}
BOOL Current_Level_Requires_Mirror_Image()
{
fprintf(stderr, "Current_Level_Requires_Mirror_Image()\n");
return FALSE;
}
void CreatePlayersImageInMirror()
{
fprintf(stderr, "CreatePlayersImageInMirror()\n");
}
void RenderPlayersImageInMirror()
{
fprintf(stderr, "RenderPlayersImageInMirror()\n");
}
void DeallocatePlayersMirrorImage()
{
fprintf(stderr, "DeallocatePlayersMirrorImage()\n");
}
void AddNetMsg_AlienAIKilled(STRATEGYBLOCK *sbPtr,int death_code,int death_time, int GibbFactor,DAMAGE_PROFILE* damage)
{
fprintf(stderr, "AddNetMsg_AlienAIKilled(%p, %d, %d, %d, %p)\n", sbPtr, death_code, death_time, GibbFactor, damage);