Implemented keyboard input.

Copied some functions from pldnet and d3d_render (now the player image shows
in the mirror).
This commit is contained in:
Steven Fuller 2001-08-09 22:34:20 +00:00 committed by Patryk Obara
parent 9d32d89705
commit d19a2069c6
6 changed files with 1177 additions and 40 deletions

View file

@ -13,7 +13,6 @@
#include "module.h"
#include "stratdef.h"
#include "projfont.h"
#include "savegame.h"
#include "krender.h"
#include "kshape.h"
#include "prototyp.h"
@ -101,3 +100,7 @@ switch(RenderPolygon.TranslucencyMode)
CurrTextureHandle = TextureHandle;
#endif
}
void D3D_Particle_Output(PARTICLE *particlePtr, RENDERVERTEX *renderVerticesPtr)
{
}