Implemented keyboard input.
Copied some functions from pldnet and d3d_render (now the player image shows in the mirror).
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6 changed files with 1177 additions and 40 deletions
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@ -13,7 +13,6 @@
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#include "module.h"
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#include "stratdef.h"
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#include "projfont.h"
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#include "savegame.h"
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#include "krender.h"
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#include "kshape.h"
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#include "prototyp.h"
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@ -101,3 +100,7 @@ switch(RenderPolygon.TranslucencyMode)
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CurrTextureHandle = TextureHandle;
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#endif
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}
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void D3D_Particle_Output(PARTICLE *particlePtr, RENDERVERTEX *renderVerticesPtr)
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{
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}
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