Implemented keyboard input.

Copied some functions from pldnet and d3d_render (now the player image shows
in the mirror).
This commit is contained in:
Steven Fuller 2001-08-09 22:34:20 +00:00 committed by Patryk Obara
parent 9d32d89705
commit d19a2069c6
6 changed files with 1177 additions and 40 deletions

View file

@ -75,9 +75,81 @@ static int KeySymToKey(int keysym)
switch(keysym) {
case SDLK_ESCAPE:
return KEY_ESCAPE;
case SDLK_RETURN:
return KEY_CR;
case SDLK_0:
return KEY_0;
case SDLK_1:
return KEY_1;
case SDLK_2:
return KEY_2;
case SDLK_3:
return KEY_3;
case SDLK_4:
return KEY_4;
case SDLK_5:
return KEY_5;
case SDLK_6:
return KEY_6;
case SDLK_7:
return KEY_7;
case SDLK_8:
return KEY_8;
case SDLK_9:
return KEY_9;
case SDLK_a:
return KEY_A;
case SDLK_b:
return KEY_B;
case SDLK_c:
return KEY_C;
case SDLK_d:
return KEY_D;
case SDLK_e:
return KEY_E;
case SDLK_f:
return KEY_F;
case SDLK_g:
return KEY_G;
case SDLK_h:
return KEY_H;
case SDLK_i:
return KEY_I;
case SDLK_j:
return KEY_J;
case SDLK_k:
return KEY_K;
case SDLK_l:
return KEY_L;
case SDLK_m:
return KEY_M;
case SDLK_n:
return KEY_N;
case SDLK_o:
return KEY_O;
case SDLK_p:
return KEY_P;
case SDLK_q:
return KEY_Q;
case SDLK_r:
return KEY_R;
case SDLK_s:
return KEY_S;
case SDLK_t:
return KEY_T;
case SDLK_u:
return KEY_U;
case SDLK_v:
return KEY_V;
case SDLK_w:
return KEY_W;
case SDLK_x:
return KEY_X;
case SDLK_y:
return KEY_Y;
case SDLK_z:
return KEY_Z;
case SDLK_LEFT:
return KEY_LEFT;
case SDLK_RIGHT:
@ -85,7 +157,138 @@ static int KeySymToKey(int keysym)
case SDLK_UP:
return KEY_UP;
case SDLK_DOWN:
return KEY_DOWN;
return KEY_DOWN;
case SDLK_RETURN:
return KEY_CR;
case SDLK_TAB:
return KEY_TAB;
case SDLK_INSERT:
return KEY_INS;
case SDLK_DELETE:
return KEY_DEL;
case SDLK_END:
return KEY_END;
case SDLK_HOME:
return KEY_HOME;
case SDLK_PAGEUP:
return KEY_PAGEUP;
case SDLK_PAGEDOWN:
return KEY_PAGEDOWN;
case SDLK_BACKSPACE:
return KEY_BACKSPACE;
case SDLK_COMMA:
return KEY_COMMA;
case SDLK_PERIOD:
return KEY_FSTOP; /* fstop? */
case SDLK_SPACE:
return KEY_SPACE;
case SDLK_LSHIFT:
return KEY_LEFTSHIFT;
case SDLK_RSHIFT:
return KEY_RIGHTSHIFT;
case SDLK_LALT:
return KEY_LEFTALT;
case SDLK_RALT:
return KEY_RIGHTALT;
case SDLK_LCTRL:
return KEY_LEFTCTRL;
case SDLK_RCTRL:
return KEY_RIGHTCTRL;
case SDLK_CAPSLOCK:
return KEY_CAPS;
case SDLK_NUMLOCK:
return KEY_NUMLOCK;
case SDLK_SCROLLOCK:
return KEY_SCROLLOK;
case SDLK_KP0:
return KEY_NUMPAD0;
case SDLK_KP1:
return KEY_NUMPAD1;
case SDLK_KP2:
return KEY_NUMPAD2;
case SDLK_KP3:
return KEY_NUMPAD3;
case SDLK_KP4:
return KEY_NUMPAD4;
case SDLK_KP5:
return KEY_NUMPAD5;
case SDLK_KP6:
return KEY_NUMPAD6;
case SDLK_KP7:
return KEY_NUMPAD7;
case SDLK_KP8:
return KEY_NUMPAD8;
case SDLK_KP9:
return KEY_NUMPAD9;
case SDLK_KP_MINUS:
return KEY_NUMPADSUB;
case SDLK_KP_PLUS:
return KEY_NUMPADADD;
case SDLK_KP_PERIOD:
return KEY_NUMPADDEL;
case SDLK_KP_ENTER:
return KEY_NUMPADENTER;
case SDLK_KP_DIVIDE:
return KEY_NUMPADDIVIDE;
case SDLK_KP_MULTIPLY:
return KEY_NUMPADMULTIPLY;
case SDLK_LEFTBRACKET:
return KEY_LBRACKET;
case SDLK_RIGHTBRACKET:
return KEY_RBRACKET;
case SDLK_SEMICOLON:
return KEY_SEMICOLON;
case SDLK_QUOTE:
return KEY_APOSTROPHE;
case SDLK_BACKQUOTE:
return KEY_GRAVE;
case SDLK_BACKSLASH:
return KEY_BACKSLASH;
case SDLK_SLASH:
return KEY_SLASH;
/* case SDLK_
return KEY_CAPITAL; */
case SDLK_MINUS:
return KEY_MINUS;
case SDLK_EQUALS:
return KEY_EQUALS;
case SDLK_LSUPER:
return KEY_LWIN;
case SDLK_RSUPER:
return KEY_RWIN;
/* case SDLK_
return KEY_APPS; */
case SDLK_F1:
return KEY_F1;
case SDLK_F2:
return KEY_F2;
case SDLK_F3:
return KEY_F3;
case SDLK_F4:
return KEY_F4;
case SDLK_F5:
return KEY_F5;
case SDLK_F6:
return KEY_F6;
case SDLK_F7:
return KEY_F7;
case SDLK_F8:
return KEY_F8;
case SDLK_F9:
return KEY_F9;
case SDLK_F10:
return KEY_F10;
case SDLK_F11:
return KEY_F11;
case SDLK_F12:
return KEY_F12;
/* finish foreign keys */
default:
return -1;
@ -196,8 +399,17 @@ int main(int argc, char *argv[])
/* InitOptionsMenu(); NOT YET */
// LoadDefaultPrimaryConfigs(); /* load the configs! yes! */
MarineInputPrimaryConfig = DefaultMarineInputPrimaryConfig;
PredatorInputPrimaryConfig = DefaultPredatorInputPrimaryConfig;
AlienInputPrimaryConfig = DefaultAlienInputPrimaryConfig;
MarineInputSecondaryConfig = DefaultMarineInputSecondaryConfig;
PredatorInputSecondaryConfig = DefaultPredatorInputSecondaryConfig;
AlienInputSecondaryConfig = DefaultAlienInputSecondaryConfig;
LoadKeyConfiguration();
SoundSys_Start();
CDDA_Start();
@ -210,7 +422,8 @@ int main(int argc, char *argv[])
LoadSounds("PLAYER");
AvP.CurrentEnv = AvP.StartingEnv = 0; /* are these even used? */
SetLevelToLoad(AVP_ENVIRONMENT_INVASION); /* because the menus aren't implemented */
// SetLevelToLoad(AVP_ENVIRONMENT_INVASION); /* because the menus aren't implemented */
SetLevelToLoad(AVP_ENVIRONMENT_DERELICT); /* starting marine level */
// while(AvP_MainMenus()) {