Const correct (most) strings

At least those cases that are reported by gcc and/or clang.
This commit is contained in:
Timotej Lazar 2020-04-22 02:36:36 +02:00
parent 8ddbab1cc2
commit c4409487fd
72 changed files with 347 additions and 347 deletions

View file

@ -105,7 +105,7 @@ extern int mx,my,mz;
extern int RATweak;
extern TEMPLATE_WEAPON_DATA TemplateWeapon[MAX_NO_OF_WEAPON_TEMPLATES];
extern void NewOnScreenMessage(unsigned char *messagePtr);
extern void NewOnScreenMessage(const unsigned char *messagePtr);
extern int GlobalAmbience;
int Old_GlobalAmbience=ONE_FIXED;

View file

@ -222,14 +222,14 @@ extern void ShowMultiplayerScores(void)
ShowMultiplayerScoreTimer=5*ONE_FIXED;
}
extern void AddNetMsg_ChatBroadcast(char *string,BOOL same_species_only);
extern void AddNetMsg_ChatBroadcast(const char *string,BOOL same_species_only);
static void DoMultiplayerSay(char* string)
static void DoMultiplayerSay(const char* string)
{
AddNetMsg_ChatBroadcast(string,FALSE);
}
static void DoMultiplayerSaySpecies(char* string)
static void DoMultiplayerSaySpecies(const char* string)
{
AddNetMsg_ChatBroadcast(string,TRUE);
}

View file

@ -228,7 +228,7 @@ extern int IDemandTurnLeft();
typedef struct environment_list_object{
char* main;
const char* main;
}ELO;

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@ -195,12 +195,12 @@ void New_Preprocess_Keyframe(KEYFRAME_DATA *this_keyframe, KEYFRAME_DATA *next_k
}
void Preprocess_Section(SECTION *this_section, char *riffname ,VECTORCH* offset_to_return) {
void Preprocess_Section(SECTION *this_section, const char *riffname ,VECTORCH* offset_to_return) {
KEYFRAME_DATA *this_keyframe;
VECTORCH cumulative_gore_direction;
VECTORCH next_one_down;
SECTION_ATTACHMENT *sec_att;
const SECTION_ATTACHMENT *sec_att;
int a;
if (this_section->ShapeName!=NULL) {
@ -319,7 +319,7 @@ void Preprocess_Section(SECTION *this_section, char *riffname ,VECTORCH* offset_
}
void Preprocess_HModel(SECTION *root, char *riffname) {
void Preprocess_HModel(SECTION *root, const char *riffname) {
/* One-time preprocessor, prerocesses the 'deltas' for all sequences. */
GLOBALASSERT(root); /* Stop messin' about... */
@ -2838,7 +2838,7 @@ int Splice_HModels(HMODELCONTROLLER *new_controller,SECTION_DATA *top_section_da
}
SECTION_DATA *GetSectionData_Recursion(SECTION_DATA *this_section_data,char *name) {
SECTION_DATA *GetSectionData_Recursion(SECTION_DATA *this_section_data,const char *name) {
SECTION_DATA *sdptr;
@ -2871,7 +2871,7 @@ SECTION_DATA *GetSectionData_Recursion(SECTION_DATA *this_section_data,char *nam
}
SECTION_DATA *GetThisSectionData(SECTION_DATA *root,char *name) {
SECTION_DATA *GetThisSectionData(SECTION_DATA *root,const char *name) {
if ((root==NULL)||(name==NULL)) {
return(NULL);
@ -2881,7 +2881,7 @@ SECTION_DATA *GetThisSectionData(SECTION_DATA *root,char *name) {
}
SECTION *GetSection_Recursion(SECTION *this_section,char *name) {
SECTION *GetSection_Recursion(SECTION *this_section,const char *name) {
SECTION *sptr;
@ -2915,7 +2915,7 @@ SECTION *GetSection_Recursion(SECTION *this_section,char *name) {
}
SECTION *GetThisSection(SECTION *root,char *name) {
SECTION *GetThisSection(SECTION *root,const char *name) {
if ((root==NULL)||(name==NULL)) {
return(NULL);
@ -3440,7 +3440,7 @@ static void FindHeatSource_Recursion(HMODELCONTROLLER *controllerPtr, SECTION_DA
}
}
DELTA_CONTROLLER *Get_Delta_Sequence(HMODELCONTROLLER *controller,char *id) {
DELTA_CONTROLLER *Get_Delta_Sequence(HMODELCONTROLLER *controller,const char *id) {
DELTA_CONTROLLER *delta_controller;
@ -3459,7 +3459,7 @@ DELTA_CONTROLLER *Get_Delta_Sequence(HMODELCONTROLLER *controller,char *id) {
return(delta_controller);
}
void Remove_Delta_Sequence(HMODELCONTROLLER *controller,char *id) {
void Remove_Delta_Sequence(HMODELCONTROLLER *controller,const char *id) {
DELTA_CONTROLLER *delta_controller;
DELTA_CONTROLLER **source;
@ -3486,7 +3486,7 @@ void Remove_Delta_Sequence(HMODELCONTROLLER *controller,char *id) {
}
}
DELTA_CONTROLLER *Add_Delta_Sequence(HMODELCONTROLLER *controller,char *id,int sequence_type,int sub_sequence, int seconds_for_sequence) {
DELTA_CONTROLLER *Add_Delta_Sequence(HMODELCONTROLLER *controller,const char *id,int sequence_type,int sub_sequence, int seconds_for_sequence) {
KEYFRAME_DATA *sequence_start;
SEQUENCE *this_sequence;
@ -3587,7 +3587,7 @@ void Delta_Sequence_ChangeSpeed(DELTA_CONTROLLER *delta_controller,int seconds_f
}
SECTION *Get_Corresponding_Section(SECTION **List_Ptr,char *Name) {
SECTION *Get_Corresponding_Section(SECTION **List_Ptr,const char *Name) {
SECTION **child_list_ptr=List_Ptr;
@ -3601,7 +3601,7 @@ SECTION *Get_Corresponding_Section(SECTION **List_Ptr,char *Name) {
return(*child_list_ptr);
}
SECTION_DATA *GetThisSectionData_FromChildrenOnly(SECTION_DATA *parent,char *name) {
SECTION_DATA *GetThisSectionData_FromChildrenOnly(SECTION_DATA *parent,const char *name) {
SECTION_DATA *sdptr;
@ -4185,7 +4185,7 @@ SECTION_DATA *PointInHModel(HMODELCONTROLLER *controller,VECTORCH *point) {
}
SECTION *Get_Corresponding_Section_Recursive(SECTION *this_section,char *Name) {
SECTION *Get_Corresponding_Section_Recursive(SECTION *this_section,const char *Name) {
SECTION **child_list_ptr;
@ -4486,7 +4486,7 @@ void InitHModelTweening_ToTheMiddle(HMODELCONTROLLER *controller, int seconds_fo
}
void Verify_Positions_Recursion(HMODELCONTROLLER *controller,SECTION_DATA *this_section_data,VECTORCH *parent_position,char *callCode) {
void Verify_Positions_Recursion(HMODELCONTROLLER *controller,SECTION_DATA *this_section_data,VECTORCH *parent_position,const char *callCode) {
/* Verify positions... */
@ -4543,7 +4543,7 @@ void Verify_Positions_Recursion(HMODELCONTROLLER *controller,SECTION_DATA *this_
}
void Verify_Positions_In_HModel(STRATEGYBLOCK *sbPtr,HMODELCONTROLLER *controller,char *callCode) {
void Verify_Positions_In_HModel(STRATEGYBLOCK *sbPtr,HMODELCONTROLLER *controller,const char *callCode) {
/* Verify position integrity. */
@ -4862,7 +4862,7 @@ void LoadHierarchy(SAVE_BLOCK_HEADER* header,HMODELCONTROLLER* controller)
//get the names from just after the block
{
char* buffer=(char*) header;
const char* buffer=(char*) header;
buffer+=sizeof(*block);
Hierarchy_Name = buffer;
@ -4995,8 +4995,8 @@ void SaveHierarchy(HMODELCONTROLLER* controller)
{
char* buffer;
char* Hierarchy_Name = controller->Root_Section->Hierarchy_Name;
char* Rif_Name = controller->Root_Section->Rif_Name;
const char* Hierarchy_Name = controller->Root_Section->Hierarchy_Name;
const char* Rif_Name = controller->Root_Section->Rif_Name;
//increase the block size by enough to hold these names
block->header.size+= strlen(Hierarchy_Name)+strlen(Rif_Name)+2;
@ -5049,7 +5049,7 @@ static void LoadHierarchyDelta(SAVE_BLOCK_HEADER* header,HMODELCONTROLLER* contr
{
DELTA_CONTROLLER* delta;
HIERARCHY_DELTA_SAVE_BLOCK* block = (HIERARCHY_DELTA_SAVE_BLOCK*) header;
char* name = (char*) (block+1);
const char* name = (char*) (block+1);
delta = Get_Delta_Sequence(controller,name);
if(!delta)
@ -5142,7 +5142,7 @@ typedef struct hierarchy_section_save_block
//defines for load/save macros
#define SAVELOAD_BEHAV section
extern HIERARCHY_SHAPE_REPLACEMENT* GetHierarchyAlternateShapeFromId(const char* rif_name,int replacement_id,char* section_name);
extern HIERARCHY_SHAPE_REPLACEMENT* GetHierarchyAlternateShapeFromId(const char* rif_name,int replacement_id,const char* section_name);
static void LoadHierarchySection(SECTION_DATA* section)

View file

@ -141,8 +141,8 @@ typedef struct section {
SHAPEHEADER *Shape;
char *ShapeName;
char *Section_Name;
char *Hierarchy_Name;
char *Rif_Name;
const char *Hierarchy_Name;
const char *Rif_Name;
struct section **Children;
int num_sequences;
SEQUENCE *sequence_array;
@ -155,7 +155,7 @@ typedef struct section {
typedef struct section_attachment {
char *Riffname;
char *Section_Name;
char **Hierarchy_Name;
const char **Hierarchy_Name;
struct damageblock StartingStats;
int flags;
} SECTION_ATTACHMENT;
@ -345,12 +345,12 @@ typedef struct hitlocationtable {
} HITLOCATIONTABLE;
extern SECTION_ATTACHMENT Global_Section_Attachments[];
extern SECTION_ATTACHMENT Default_Stats;
extern const SECTION_ATTACHMENT Global_Section_Attachments[];
extern const SECTION_ATTACHMENT Default_Stats;
struct strategyblock;
extern void Preprocess_HModel(SECTION *root,char *riffname);
extern void Preprocess_HModel(SECTION *root,const char *riffname);
extern void Create_HModel(HMODELCONTROLLER *controller,SECTION *root);
extern void InitHModelSequence(HMODELCONTROLLER *controller, int sequence_type, int subsequence, int seconds_for_sequence);
extern void DoHModel(HMODELCONTROLLER *controller, struct displayblock *dptr);
@ -362,18 +362,18 @@ extern int Prune_HModel_Virtual(SECTION_DATA *top_section);
extern void Correlate_HModel_Instances(SECTION_DATA *victim,SECTION_DATA *templat);
extern int GetSequenceID(int sequence_type,int sub_sequence);
extern SEQUENCE *GetSequencePointer(int sequence_type,int sub_sequence,SECTION *this_section);
extern SECTION_ATTACHMENT *GetThisSectionAttachment(char *riffname,char *section_name,char *hierarchy_name);
extern const SECTION_ATTACHMENT *GetThisSectionAttachment(const char *riffname,const char *section_name,const char *hierarchy_name);
extern void Extreme_Gibbing(struct strategyblock *sbPtr,SECTION_DATA *this_section_data, int probability);
extern int Splice_HModels(HMODELCONTROLLER *new_controller,SECTION_DATA *top_section_data);
extern void HModel_ChangeSpeed(HMODELCONTROLLER *controller, int seconds_for_sequence);
extern SECTION_DATA *GetThisSectionData(SECTION_DATA *root,char *name);
extern SECTION *GetThisSection(SECTION *root,char *name);
extern SECTION_DATA *GetThisSectionData(SECTION_DATA *root,const char *name);
extern SECTION *GetThisSection(SECTION *root,const char *name);
extern void InitHModelTweening(HMODELCONTROLLER *controller, int seconds_for_tweening, int target_sequence_type, int target_subsequence, int target_seconds_for_sequence, int loop);
extern void InitHModelTweening_Backwards(HMODELCONTROLLER *controller, int seconds_for_tweening, int target_sequence_type, int target_subsequence, int target_seconds_for_sequence, int loop);
extern void InitHModelTweening_ToTheMiddle(HMODELCONTROLLER *controller, int seconds_for_tweening,int target_sequence_type, int target_subsequence, int target_seconds_for_sequence, int target_sequence_timer, int loop);
extern DELTA_CONTROLLER *Add_Delta_Sequence(HMODELCONTROLLER *controller,char *id,int sequence_type,int sub_sequence, int seconds_for_sequence);
extern DELTA_CONTROLLER *Get_Delta_Sequence(HMODELCONTROLLER *controller,char *id);
extern void Remove_Delta_Sequence(HMODELCONTROLLER *controller,char *id);
extern DELTA_CONTROLLER *Add_Delta_Sequence(HMODELCONTROLLER *controller,const char *id,int sequence_type,int sub_sequence, int seconds_for_sequence);
extern DELTA_CONTROLLER *Get_Delta_Sequence(HMODELCONTROLLER *controller,const char *id);
extern void Remove_Delta_Sequence(HMODELCONTROLLER *controller,const char *id);
extern void Transmogrify_HModels(struct strategyblock *sbPtr,HMODELCONTROLLER *controller,SECTION *new_template, int frag, int newsections, int regrowsections);
extern void TrimToTemplate(struct strategyblock *sbPtr,HMODELCONTROLLER *controller,SECTION *new_template, int frag);
extern void Start_Delta_Sequence(DELTA_CONTROLLER *delta_controller,int sequence_type,int sub_sequence,int seconds_for_sequence);
@ -386,12 +386,12 @@ extern void HModel_Regen(HMODELCONTROLLER *controller,int time);
extern int HModelAnimation_IsFinished(HMODELCONTROLLER *controller);
extern int DeltaAnimation_IsFinished(DELTA_CONTROLLER *controller);
extern SECTION_DATA *PointInHModel(HMODELCONTROLLER *controller,VECTORCH *point);
extern SECTION *Get_Corresponding_Section_Recursive(SECTION *this_section,char *Name);
extern SECTION *Get_Corresponding_Section_Recursive(SECTION *this_section,const char *Name);
extern SECTION_DATA *GetThisSectionData_FromID(SECTION_DATA *root,int IDnumber);
extern void PlayHierarchySound(HIERARCHY_SOUND* sound,VECTORCH* location);
extern void HModel_SetToolsRelativeSpeed(HMODELCONTROLLER *controller, int factor);
extern void Setup_Texture_Animation_For_Section(SECTION_DATA *this_section_data);
extern void Verify_Positions_In_HModel(struct strategyblock *sbPtr,HMODELCONTROLLER *controller,char *callCode);
extern void Verify_Positions_In_HModel(struct strategyblock *sbPtr,HMODELCONTROLLER *controller,const char *callCode);
extern int HModel_DepthTest(HMODELCONTROLLER *controller,SECTION_DATA *test_section_data,int depth);
extern void DeInitialise_HModel(HMODELCONTROLLER *controller);

View file

@ -1750,7 +1750,7 @@ void DrawWristDisplay(void)
extern HMODELCONTROLLER PlayersWeaponHModelController;
SECTION_DATA *sectionPtr;
char *sectionName[]= {"Dum bar display","Dum 1 display","Dum 2 display","Dum 3 display","Dum 4 display"};
const char *sectionName[]= {"Dum bar display","Dum 1 display","Dum 2 display","Dum 3 display","Dum 4 display"};
sectionPtr=GetThisSectionData(PlayersWeaponHModelController.section_data,sectionName[0]);
if (!sectionPtr) return;
@ -2028,7 +2028,7 @@ int Fast2dMagnitude(int dx, int dy)
* On screen messaging system *
*************************KJL*/
extern void NewOnScreenMessage(unsigned char *messagePtr)
extern void NewOnScreenMessage(const unsigned char *messagePtr)
{
GADGET_NewOnScreenMessage( messagePtr );
}

View file

@ -237,7 +237,7 @@ extern void KillHUD(void);
/* KJL 11:00:22 05/20/97 - On-screen messaging system */
#define ON_SCREEN_MESSAGE_LIFETIME (ONE_FIXED*2)
extern void NewOnScreenMessage(unsigned char *messagePtr);
extern void NewOnScreenMessage(const unsigned char *messagePtr);
/*KJL********************************************************************
* The text pointed to by the messagePtr will be displayed on screen for *
* the time defined in ON_SCREEN_MESSAGE_LIFETIME. Any previous message *

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@ -32,7 +32,7 @@ static char *TextBufferPtr;
void InitTextStrings(void)
{
char *filename;
const char *filename;
char *textPtr;
int i;

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@ -4,7 +4,7 @@
#include "langenum.h"
#define ENGLISH_TEXT_FILENAME "ENGLISH.TXT"
extern unsigned char *LanguageFilename[];
extern const unsigned char *LanguageFilename[];
extern void InitTextStrings(void);
/*KJL***************************************************************
@ -25,13 +25,13 @@ extern char *GetTextString(enum TEXTSTRING_ID stringID);
extern char *LoadTextFile(char *filename);
extern char *LoadTextFile(const char *filename);
/*KJL*****************************************************
* Platform specific function, which loads the named file *
* and returns a pointer to the start of the file's data. *
*****************************************************KJL*/
extern void UnloadTextFile(char *filename, char *bufferPtr);
extern void UnloadTextFile(const char *filename, char *bufferPtr);
/*KJL**********************************************************
* Platform specific function, which unloads the named file *
* and frees the memory pointed to by the bufferPtr. You may *

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@ -8,7 +8,7 @@
#define MAX_NO_OF_MESSAGES_IN_HISTORY 64
extern void NewOnScreenMessage(unsigned char *messagePtr);
extern void NewOnScreenMessage(const unsigned char *messagePtr);
struct MessageHistory
{

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@ -123,7 +123,7 @@ static void NetPlayerDeadProcessing(STRATEGYBLOCK* sbPtr);
static void CorpseMovement(STRATEGYBLOCK *sbPtr);
extern SECTION * GetNamedHierarchyFromLibrary(const char * rif_name, const char * hier_name);
extern void NewOnScreenMessage(unsigned char *messagePtr);
extern void NewOnScreenMessage(const unsigned char *messagePtr);
extern void RemoveAllThisPlayersDiscs(void);
int timeInContactWithFloor;

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@ -331,7 +331,7 @@ void SoundSys_ChangeVolume(int volume)
/* Patrick 5/6/97 -------------------------------------------------------------
Functions for playing and controlling individual sounds
----------------------------------------------------------------------------*/
void Sound_Play(SOUNDINDEX soundNumber, char *format, ...)
void Sound_Play(SOUNDINDEX soundNumber, const char *format, ...)
{
int newIndex;
int loop = 0;
@ -368,7 +368,7 @@ void Sound_Play(SOUNDINDEX soundNumber, char *format, ...)
/* examine the format string: if it is null, ignore it */
if(format)
{
char *nextChar = format;
const char *nextChar = format;
va_list argPtr;
va_start(argPtr,format);

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@ -135,7 +135,7 @@ extern void SoundSys_FadeOutFast(void);
'h': play sound with maximum priority (minimum is the default)
'm': flag for marines to ignore.
-----------------------------------------------------------------------------*/
extern void Sound_Play(SOUNDINDEX soundNumber, char* format, ...);
extern void Sound_Play(SOUNDINDEX soundNumber, const char* format, ...);
/* Patrick 5/6/97 --------------------------------------------------------------
The remaining functions are used to modify existing playing sounds. All take
a handle to a sound. If an invalid handle is passed, the functions have no

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@ -992,7 +992,7 @@ HITLOCATIONTABLEENTRY SGGL[] = {
{NULL, centre_aspect, 0},
};
HITLOCATIONTABLE Global_Hitlocation_Tables[] = {
const HITLOCATIONTABLE Global_Hitlocation_Tables[] = {
{
/* MARINE */
"marine with pulse rifle",
@ -1149,7 +1149,7 @@ HITLOCATIONTABLE Global_Hitlocation_Tables[] = {
},
};
SECTION_ATTACHMENT Default_Stats = {
const SECTION_ATTACHMENT Default_Stats = {
NULL,
NULL,
NULL,
@ -1170,7 +1170,7 @@ SECTION_ATTACHMENT Default_Stats = {
section_flag_doesnthurtsb|section_flag_passdamagetoparent,
};
char *Android_Hierarchy_Names[] = {
const char *Android_Hierarchy_Names[] = {
"Android shotgun",
"Android Shotgun Special",
"Android Pistol Special",
@ -1178,7 +1178,7 @@ char *Android_Hierarchy_Names[] = {
NULL,
};
SECTION_ATTACHMENT Global_Section_Attachments[] = {
const SECTION_ATTACHMENT Global_Section_Attachments[] = {
/* FACEHUGGERS! */
{
"hnpchugger",
@ -10251,10 +10251,10 @@ SECTION_ATTACHMENT Global_Section_Attachments[] = {
},
};
SECTION_ATTACHMENT *GetThisSectionAttachment(char *riffname,char *section_name,char *hierarchy_name) {
const SECTION_ATTACHMENT *GetThisSectionAttachment(const char *riffname,const char *section_name,const char *hierarchy_name) {
int a;
SECTION_ATTACHMENT *result;
const SECTION_ATTACHMENT *result;
a=0;
result=NULL;
@ -10268,7 +10268,7 @@ SECTION_ATTACHMENT *GetThisSectionAttachment(char *riffname,char *section_name,c
/* If hierarchy_name is provided, it must match. */
if (hierarchy_name) {
if (Global_Section_Attachments[a].Hierarchy_Name) {
char **this_name;
const char **this_name;
/* Now, this is an array... */
this_name=Global_Section_Attachments[a].Hierarchy_Name;
while (*this_name) {

View file

@ -366,7 +366,7 @@ KeyBinding :: ListAllBindings(void)
}
// static
void KeyBinding :: WriteToConfigFile(char* Filename)
void KeyBinding :: WriteToConfigFile(const char* Filename)
{
// overwrites the file with a batch file that'll
// restore current bindings

View file

@ -95,7 +95,7 @@
static void ListAllBindings(void);
static void WriteToConfigFile(char* Filename);
static void WriteToConfigFile(const char* Filename);
// overwrites the file with a batch file that'll
// restore current bindings
// Also destroys all current bindings, so that

View file

@ -70,7 +70,7 @@
// public:
// static
OurBool
BatchFileProcessing :: Run(char* Filename)
BatchFileProcessing :: Run(const char* Filename)
{
// Tries to find the file, if it finds it it reads it,
// adds the non-comment lines to the pending list, and returns Yes

View file

@ -31,7 +31,7 @@
class BatchFileProcessing
{
public:
static OurBool Run(char* Filename);
static OurBool Run(const char* Filename);
// Tries to find the file, if it finds it it reads it,
// adds the non-comment lines to the pending list, and returns Yes
// If it can't find the file, it returns No

View file

@ -80,7 +80,7 @@
}
/*STRINGTABLE_DECL_SPECIFIER*/ void StringTable :: Add( ProjChar* pProjChar )
/*STRINGTABLE_DECL_SPECIFIER*/ void StringTable :: Add( const ProjChar* pProjChar )
{
/* PRECONDITION */
{
@ -129,7 +129,7 @@ StringTable :: ~StringTable()
// C-callable functions:
#if OnlyOneStringTable
extern void AddToTable( ProjChar* pProjChar )
extern void AddToTable( const ProjChar* pProjChar )
{
/* PRECONDITION */
{

View file

@ -47,7 +47,7 @@
enum TEXTSTRING_ID stringID
);
STRINGTABLE_DECL_SPECIFIER void Add( ProjChar* pProjChar );
STRINGTABLE_DECL_SPECIFIER void Add( const ProjChar* pProjChar );
#if OnlyOneStringTable
static void Unload(void);
@ -66,7 +66,7 @@
/* Function prototypes **************************************************/
#if OnlyOneStringTable
extern void AddToTable( ProjChar* pProjChar );
extern void AddToTable( const ProjChar* pProjChar );
extern void UnloadTable(void);
#endif

View file

@ -29,7 +29,7 @@ extern "C" {
#include "language.h"
extern void D3D_RenderHUDString_Centred(char *stringPtr, int centreX, int y, int colour);
extern void D3D_RenderHUDString_Centred(const char *stringPtr, int centreX, int y, int colour);
extern void D3D_RenderHUDNumber_Centred(unsigned int number,int x,int y,int colour);
extern "C++"

View file

@ -8683,9 +8683,9 @@ void r2rect :: AlphaFill
#endif
}
extern void D3D_RenderHUDNumber_Centred(unsigned int number,int x,int y,int colour);
extern void D3D_RenderHUDString(char *stringPtr,int x,int y,int colour);
extern void D3D_RenderHUDString_Clipped(char *stringPtr,int x,int y,int colour);
extern void D3D_RenderHUDString_Centred(char *stringPtr, int centreX, int y, int colour);
extern void D3D_RenderHUDString(const char *stringPtr,int x,int y,int colour);
extern void D3D_RenderHUDString_Clipped(const char *stringPtr,int x,int y,int colour);
extern void D3D_RenderHUDString_Centred(const char *stringPtr, int centreX, int y, int colour);
extern void D3D_RenderHUDNumber_Centred(unsigned int number,int x,int y,int colour)
{
@ -8750,7 +8750,7 @@ extern void D3D_RenderHUDNumber_Centred(unsigned int number,int x,int y,int colo
}
extern void D3D_RenderHUDString(char *stringPtr,int x,int y,int colour)
extern void D3D_RenderHUDString(const char *stringPtr,int x,int y,int colour)
{
struct VertexTag quadVertices[4];
@ -8792,7 +8792,7 @@ extern void D3D_RenderHUDString(char *stringPtr,int x,int y,int colour)
x += AAFontWidths[c];
}
}
extern void D3D_RenderHUDString_Clipped(char *stringPtr,int x,int y,int colour)
extern void D3D_RenderHUDString_Clipped(const char *stringPtr,int x,int y,int colour)
{
struct VertexTag quadVertices[4];
@ -8839,10 +8839,10 @@ extern void D3D_RenderHUDString_Clipped(char *stringPtr,int x,int y,int colour)
}
}
void D3D_RenderHUDString_Centred(char *stringPtr, int centreX, int y, int colour)
void D3D_RenderHUDString_Centred(const char *stringPtr, int centreX, int y, int colour)
{
int length = 0;
char *ptr = stringPtr;
const char *ptr = stringPtr;
while(*ptr)
{
@ -8907,15 +8907,15 @@ void D3D_RenderHUDString_Centred(char *stringPtr, int centreX, int y, int colour
extern "C"
{
extern void RenderString(char *stringPtr, int x, int y, int colour)
extern void RenderString(const char *stringPtr, int x, int y, int colour)
{
D3D_RenderHUDString(stringPtr,x,y,colour);
}
extern void RenderStringCentred(char *stringPtr, int centreX, int y, int colour)
extern void RenderStringCentred(const char *stringPtr, int centreX, int y, int colour)
{
int length = 0;
char *ptr = stringPtr;
const char *ptr = stringPtr;
while(*ptr)
{
@ -8924,7 +8924,7 @@ extern void RenderStringCentred(char *stringPtr, int centreX, int y, int colour)
D3D_RenderHUDString(stringPtr,centreX-length/2,y,colour);
}
extern void RenderStringVertically(char *stringPtr, int centreX, int bottomY, int colour)
extern void RenderStringVertically(const char *stringPtr, int centreX, int bottomY, int colour)
{
struct VertexTag quadVertices[4];
int y = bottomY;

View file

@ -76,7 +76,7 @@ BOOL DirectPlay_UpdateSessionDescForLobbiedGame(int gamestyle,int level)
if(!DirectPlay_GetSessionDesc(&sessionDesc)) return 0;
{
char* customLevelName = GetCustomMultiplayerLevelName(level,gamestyle);
const char* customLevelName = GetCustomMultiplayerLevelName(level,gamestyle);
if(customLevelName[0])
{
//store the gamestyle and a too big level number in dwUser2
@ -110,7 +110,7 @@ BOOL DirectPlay_UpdateSessionDescForLobbiedGame(int gamestyle,int level)
return TRUE;
}
int DirectPlay_HostGame(char *playerName, char *sessionName,int species,int gamestyle,int level)
int DirectPlay_HostGame(const char *playerName, const char *sessionName,int species,int gamestyle,int level)
{
int maxPlayers=DetermineAvailableCharacterTypes(FALSE);
if(maxPlayers<1) maxPlayers=1;
@ -136,7 +136,7 @@ int DirectPlay_HostGame(char *playerName, char *sessionName,int species,int game
/* create session */
{
char* customLevelName = GetCustomMultiplayerLevelName(level,gamestyle);
const char* customLevelName = GetCustomMultiplayerLevelName(level,gamestyle);
if(customLevelName[0])
{
//add the level name to the beginning of the session name
@ -198,7 +198,7 @@ int DirectPlay_JoinGame(void)
return NumberOfSessionsFound;
}
int DirectPlay_ConnectToSession(int sessionNumber, char *playerName)
int DirectPlay_ConnectToSession(int sessionNumber, const char *playerName)
{
extern unsigned char DebouncedKeyboardInput[];
@ -301,7 +301,7 @@ int DirectPlay_InitLobbiedGame()
#if 0
int DirectPlay_ConnectToLobbiedGame(char *playerName)
int DirectPlay_ConnectToLobbiedGame(const char *playerName)
{
extern unsigned char DebouncedKeyboardInput[];
@ -353,7 +353,7 @@ int DirectPlay_ConnectToLobbiedGame(char *playerName)
return 1;
}
#else
int DirectPlay_ConnectingToLobbiedGame(char* playerName)
int DirectPlay_ConnectingToLobbiedGame(const char* playerName)
{
extern unsigned char DebouncedKeyboardInput[];
DPSESSIONDESC2 sessionDesc;
@ -766,7 +766,7 @@ BOOL InitialiseConnection()
return ConnectionOk;
}
static BOOL DirectPlay_CreatePlayer(char* FormalName,char* FriendlyName)
static BOOL DirectPlay_CreatePlayer(const char* FormalName,const char* FriendlyName)
{
HRESULT hr;
@ -890,4 +890,4 @@ BOOL DirectPlay_UpdateSessionList(int * SelectedItem)
}
return changed;
}
}

View file

@ -207,7 +207,7 @@ void Show_Presents(void)
{
CheckForWindowsMessages();
{
char *textPtr = GetTextString(TEXTSTRING_FOXINTERACTIVE);
const char *textPtr = GetTextString(TEXTSTRING_FOXINTERACTIVE);
int y = (480-AvPMenuGfxStorage[AVPMENUGFX_PRESENTS].Height)/2;
PlayMenuMusic();
DrawMainMenusBackdrop();
@ -253,7 +253,7 @@ void Show_ARebellionGame(void)
{
CheckForWindowsMessages();
{
char *textPtr = GetTextString(TEXTSTRING_PRESENTS);
const char *textPtr = GetTextString(TEXTSTRING_PRESENTS);
int y = (480-AvPMenuGfxStorage[AVPMENUGFX_AREBELLIONGAME].Height)/2;
DrawMainMenusBackdrop();
// DrawAvPMenuGfx(AVPMENUGFX_BACKDROP, 0, 0, ONE_FIXED+1,AVPMENUFORMAT_LEFTJUSTIFIED);

View file

@ -14,7 +14,7 @@
#include "ffstdio.h"
extern void D3D_RenderHUDString(char *stringPtr,int x,int y,int colour);
extern void D3D_RenderHUDString(const char *stringPtr,int x,int y,int colour);
extern "C"
{
@ -115,7 +115,7 @@ AVPMENUGFX AvPMenuGfxStorage[MAX_NO_OF_AVPMENUGFXS] =
static void LoadMenuFont(void);
static void UnloadMenuFont(void);
static int RenderSmallFontString(char *textPtr,int sx,int sy,int alpha, int red, int green, int blue);
static int RenderSmallFontString(const char *textPtr,int sx,int sy,int alpha, int red, int green, int blue);
static void CalculateWidthsOfAAFont(void);
extern void DrawAvPMenuGlowyBar(int topleftX, int topleftY, int alpha, int length);
extern void DrawAvPMenuGlowyBar_Clipped(int topleftX, int topleftY, int alpha, int length, int topY, int bottomY);
@ -136,7 +136,7 @@ static void UnloadMenuFont(void)
{
IndexedFont :: UnloadFont( IntroFont_Light );
}
extern int LengthOfMenuText(char *textPtr)
extern int LengthOfMenuText(const char *textPtr)
{
IndexedFont* pFont = IndexedFont :: GetFont(IntroFont_Light);
@ -198,7 +198,7 @@ extern int RenderMenuText(const char *textPtr, int x, int y, int alpha, enum AVP
}
return R2Pos_StartOfRow.x;
}
extern int RenderMenuText_Clipped(char *textPtr, int x, int y, int alpha, enum AVPMENUFORMAT_ID format, int topY, int bottomY)
extern int RenderMenuText_Clipped(const char *textPtr, int x, int y, int alpha, enum AVPMENUFORMAT_ID format, int topY, int bottomY)
{
IndexedFont* pFont = IndexedFont :: GetFont(IntroFont_Light);
r2pos R2Pos_StartOfRow;
@ -256,7 +256,7 @@ extern int RenderMenuText_Clipped(char *textPtr, int x, int y, int alpha, enum A
}
extern int RenderSmallMenuText(char *textPtr, int x, int y, int alpha, enum AVPMENUFORMAT_ID format)
extern int RenderSmallMenuText(const char *textPtr, int x, int y, int alpha, enum AVPMENUFORMAT_ID format)
{
switch(format)
{
@ -270,7 +270,7 @@ extern int RenderSmallMenuText(char *textPtr, int x, int y, int alpha, enum AVPM
case AVPMENUFORMAT_RIGHTJUSTIFIED:
{
int length = 0;
char *ptr = textPtr;
const char *ptr = textPtr;
while(*ptr)
{
@ -283,7 +283,7 @@ extern int RenderSmallMenuText(char *textPtr, int x, int y, int alpha, enum AVPM
case AVPMENUFORMAT_CENTREJUSTIFIED:
{
int length = 0;
char *ptr = textPtr;
const char *ptr = textPtr;
while(*ptr)
{
@ -300,7 +300,7 @@ extern int RenderSmallMenuText(char *textPtr, int x, int y, int alpha, enum AVPM
x = RenderSmallFontString(textPtr,x,y,alpha,ONE_FIXED,ONE_FIXED,ONE_FIXED);
return x;
}
extern int RenderSmallMenuText_Coloured(char *textPtr, int x, int y, int alpha, enum AVPMENUFORMAT_ID format, int red, int green, int blue)
extern int RenderSmallMenuText_Coloured(const char *textPtr, int x, int y, int alpha, enum AVPMENUFORMAT_ID format, int red, int green, int blue)
{
switch(format)
{
@ -314,7 +314,7 @@ extern int RenderSmallMenuText_Coloured(char *textPtr, int x, int y, int alpha,
case AVPMENUFORMAT_RIGHTJUSTIFIED:
{
int length = 0;
char *ptr = textPtr;
const char *ptr = textPtr;
while(*ptr)
{
@ -327,7 +327,7 @@ extern int RenderSmallMenuText_Coloured(char *textPtr, int x, int y, int alpha,
case AVPMENUFORMAT_CENTREJUSTIFIED:
{
int length = 0;
char *ptr = textPtr;
const char *ptr = textPtr;
while(*ptr)
{
@ -345,7 +345,7 @@ extern int RenderSmallMenuText_Coloured(char *textPtr, int x, int y, int alpha,
return x;
}
extern int Hardware_RenderSmallMenuText(char *textPtr, int x, int y, int alpha, enum AVPMENUFORMAT_ID format)
extern int Hardware_RenderSmallMenuText(const char *textPtr, int x, int y, int alpha, enum AVPMENUFORMAT_ID format)
{
switch(format)
{
@ -359,7 +359,7 @@ extern int Hardware_RenderSmallMenuText(char *textPtr, int x, int y, int alpha,
case AVPMENUFORMAT_RIGHTJUSTIFIED:
{
int length = 0;
char *ptr = textPtr;
const char *ptr = textPtr;
while(*ptr)
{
@ -372,7 +372,7 @@ extern int Hardware_RenderSmallMenuText(char *textPtr, int x, int y, int alpha,
case AVPMENUFORMAT_CENTREJUSTIFIED:
{
int length = 0;
char *ptr = textPtr;
const char *ptr = textPtr;
while(*ptr)
{
@ -395,7 +395,7 @@ extern int Hardware_RenderSmallMenuText(char *textPtr, int x, int y, int alpha,
return x;
}
extern int Hardware_RenderSmallMenuText_Coloured(char *textPtr, int x, int y, int alpha, enum AVPMENUFORMAT_ID format, int red, int green, int blue)
extern int Hardware_RenderSmallMenuText_Coloured(const char *textPtr, int x, int y, int alpha, enum AVPMENUFORMAT_ID format, int red, int green, int blue)
{
switch(format)
{
@ -409,7 +409,7 @@ extern int Hardware_RenderSmallMenuText_Coloured(char *textPtr, int x, int y, in
case AVPMENUFORMAT_RIGHTJUSTIFIED:
{
int length = 0;
char *ptr = textPtr;
const char *ptr = textPtr;
while(*ptr)
{
@ -422,7 +422,7 @@ extern int Hardware_RenderSmallMenuText_Coloured(char *textPtr, int x, int y, in
case AVPMENUFORMAT_CENTREJUSTIFIED:
{
int length = 0;
char *ptr = textPtr;
const char *ptr = textPtr;
while(*ptr)
{
@ -542,7 +542,7 @@ extern void RenderHighlightRectangle(int x1,int y1,int x2,int y2, int r, int g,
}
}
static int RenderSmallFontString(char *textPtr,int sx,int sy,int alpha, int red, int green, int blue)
static int RenderSmallFontString(const char *textPtr,int sx,int sy,int alpha, int red, int green, int blue)
{
DDSURFACEDESC ddsdimage;
unsigned short *destPtr;
@ -664,7 +664,7 @@ extern void RenderSmallFontString_Wrapped(const char *textPtr,RECT* area,int alp
Determine area used by text , so we can draw it centrally
*/
{
char* textPtr2=textPtr;
const char* textPtr2=textPtr;
while( *textPtr2)
{
//find the width of the next word
@ -755,7 +755,7 @@ extern void RenderSmallFontString_Wrapped(const char *textPtr,RECT* area,int alp
while( *textPtr )
{
//find the width of the next word
char* textPtr2=textPtr;
const char* textPtr2=textPtr;
wordWidth=0;
// get width used by spaces before this word

View file

@ -99,13 +99,13 @@ extern void ReleaseAllAvPMenuGfx(void);
extern int RenderMenuText(const char *textPtr, int x, int y, int alpha, enum AVPMENUFORMAT_ID format);
extern int RenderSmallMenuText(char *textPtr, int x, int y, int alpha, enum AVPMENUFORMAT_ID format);
extern int RenderSmallMenuText_Coloured(char *textPtr, int x, int y, int alpha, enum AVPMENUFORMAT_ID format, int red, int green, int blue);
extern int RenderSmallMenuText(const char *textPtr, int x, int y, int alpha, enum AVPMENUFORMAT_ID format);
extern int RenderSmallMenuText_Coloured(const char *textPtr, int x, int y, int alpha, enum AVPMENUFORMAT_ID format, int red, int green, int blue);
extern int Hardware_RenderSmallMenuText(char *textPtr, int x, int y, int alpha, enum AVPMENUFORMAT_ID format);
extern int Hardware_RenderSmallMenuText_Coloured(char *textPtr, int x, int y, int alpha, enum AVPMENUFORMAT_ID format, int red, int green, int blue);
extern int Hardware_RenderSmallMenuText(const char *textPtr, int x, int y, int alpha, enum AVPMENUFORMAT_ID format);
extern int Hardware_RenderSmallMenuText_Coloured(const char *textPtr, int x, int y, int alpha, enum AVPMENUFORMAT_ID format, int red, int green, int blue);
extern int RenderMenuText_Clipped(char *textPtr, int x, int y, int alpha, enum AVPMENUFORMAT_ID format, int topY, int bottomY);
extern int RenderMenuText_Clipped(const char *textPtr, int x, int y, int alpha, enum AVPMENUFORMAT_ID format, int topY, int bottomY);
extern void RenderSmallFontString_Wrapped(const char *textPtr,RECT* area,int alpha,int* output_x,int* output_y);
extern void Hardware_RenderKeyConfigRectangle(int alpha);
extern void RenderKeyConfigRectangle(int alpha);

View file

@ -48,9 +48,9 @@ extern void EndMenuBackgroundBink(void);
extern int IDemandSelect(void);
extern char *GetVideoModeDescription(void);
extern char *GetVideoModeDescription2(void);
extern char *GetVideoModeDescription3(void);
extern const char *GetVideoModeDescription(void);
extern const char *GetVideoModeDescription2(void);
extern const char *GetVideoModeDescription3(void);
extern void PreviousVideoMode(void);
extern void PreviousVideoMode2(void);
extern void NextVideoMode(void);
@ -77,9 +77,9 @@ extern void PlayIntroSequence(void);
extern void MinimalNetCollectMessages(void);
extern int DirectPlay_HostGame(char *playerName, char *sessionName,int species,int gamestyle,int level);
extern int DirectPlay_HostGame(const char *playerName, const char *sessionName,int species,int gamestyle,int level);
extern int DirectPlay_JoinGame(void);
extern int DirectPlay_ConnectToSession(int sessionNumber, char *playerName);
extern int DirectPlay_ConnectToSession(int sessionNumber, const char *playerName);
extern int DirectPlay_Disconnect(void);
extern void ShowSplashScreens(void);
@ -113,7 +113,7 @@ static int HeightOfMenuElement(AVPMENU_ELEMENT *elementPtr);
void DisplayVideoModeUnavailableScreen(void);
void CheckForCredits(void);
void DoCredits(void);
BOOL RollCreditsText(int position, unsigned char *textPtr);
BOOL RollCreditsText(int position, const unsigned char *textPtr);
extern void SelectMenuDisplayMode(void);
static void InitMainMenusBackdrop(void);
extern void DrawMainMenusBackdrop(void);
@ -206,7 +206,7 @@ static int Brightness[16];
static unsigned char MultipleAssignments[2][32];
static char *GetDescriptionOfKey(unsigned char key);
static const char *GetDescriptionOfKey(unsigned char key);
static int OkayToPlayNextEpisode(void);
static PLAYER_INPUT_CONFIGURATION PlayerInputPrimaryConfig;
static PLAYER_INPUT_CONFIGURATION PlayerInputSecondaryConfig;
@ -1397,7 +1397,7 @@ static void RenderMenu(void)
/* Render Menu Title */
if (AvPMenus.MenusState == MENUSSTATE_MAINMENUS)
{
char *textPtr = GetTextString(AvPMenusData[AvPMenus.CurrentMenu].MenuTitle);
const char *textPtr = GetTextString(AvPMenusData[AvPMenus.CurrentMenu].MenuTitle);
RenderMenuText(textPtr,MENU_CENTREX,70,ONE_FIXED,AVPMENUFORMAT_CENTREJUSTIFIED);
#if 1 // and now we've been told to remove the "Gamers Edition" etc. :)
@ -1410,7 +1410,7 @@ static void RenderMenu(void)
#if 0
else
{
char *textPtr = GetTextString(AvPMenusData[AvPMenus.CurrentMenu].MenuTitle);
const char *textPtr = GetTextString(AvPMenusData[AvPMenus.CurrentMenu].MenuTitle);
Hardware_RenderSmallMenuText(textPtr,MENU_CENTREX,70,ONE_FIXED,AVPMENUFORMAT_CENTREJUSTIFIED);
}
#endif
@ -1502,7 +1502,7 @@ static void RenderEpisodeSelectMenu(void)
}
}
{
char *textPtr = GetTextString(AvPMenusData[AvPMenus.CurrentMenu].MenuTitle);
const char *textPtr = GetTextString(AvPMenusData[AvPMenus.CurrentMenu].MenuTitle);
RenderMenuText(textPtr,MENU_CENTREX,70,ONE_FIXED,AVPMENUFORMAT_CENTREJUSTIFIED);
}
for (i=0; i<=elementPtr->b.MaxSliderValue; i++)
@ -1513,7 +1513,7 @@ static void RenderEpisodeSelectMenu(void)
if (y>=-150 && y<=150)
{
char *textPtr = GetTextString(elementPtr->a.TextDescription+i);
const char *textPtr = GetTextString(elementPtr->a.TextDescription+i);
int b;
int targetBrightness;
@ -1552,7 +1552,7 @@ static void RenderEpisodeSelectMenu(void)
if (MaximumSelectableLevel>=i)
{
char *completedTextPtr;
const char *completedTextPtr;
if (i<numberOfBasicLevels)
{
@ -1641,7 +1641,7 @@ static void RenderKeyConfigurationMenu(void)
if (AvPMenus.MenusState == MENUSSTATE_MAINMENUS)
{
char *textPtr = GetTextString(AvPMenusData[AvPMenus.CurrentMenu].MenuTitle);
const char *textPtr = GetTextString(AvPMenusData[AvPMenus.CurrentMenu].MenuTitle);
int b;
if (AvPMenus.CurrentlySelectedElement>=2)
{
@ -1784,7 +1784,7 @@ static void RenderScrollyMenu()
AVPMENU_ELEMENT *elementPtr = AvPMenus.MenuElements;
{
//draw the title
char *textPtr = GetTextString(AvPMenusData[AvPMenus.CurrentMenu].MenuTitle);
const char *textPtr = GetTextString(AvPMenusData[AvPMenus.CurrentMenu].MenuTitle);
RenderMenuText(textPtr,MENU_CENTREX,70,ONE_FIXED,AVPMENUFORMAT_CENTREJUSTIFIED);
}
@ -1880,7 +1880,7 @@ static void RenderUserProfileSelectMenu(void)
int i;
AVP_USER_PROFILE *profilePtr = GetFirstUserProfile();
{
char *textPtr = GetTextString(AvPMenusData[AvPMenus.CurrentMenu].MenuTitle);
const char *textPtr = GetTextString(AvPMenusData[AvPMenus.CurrentMenu].MenuTitle);
RenderMenuText(textPtr,MENU_CENTREX,70,ONE_FIXED,AVPMENUFORMAT_CENTREJUSTIFIED);
}
@ -1892,7 +1892,7 @@ static void RenderUserProfileSelectMenu(void)
if (y>=-150 && y<=150)
{
char *textPtr = profilePtr->Name;
const char *textPtr = profilePtr->Name;
time_t FileTime = profilePtr->FileTime;
int b;
int targetBrightness;
@ -1954,7 +1954,7 @@ static void RenderLoadGameMenu(void)
AVPMENU_ELEMENT *elementPtr = AvPMenus.MenuElements;
int e;
int y;
int (*RenderText)(char *textPtr, int x, int y, int alpha, enum AVPMENUFORMAT_ID format);
int (*RenderText)(const char *textPtr, int x, int y, int alpha, enum AVPMENUFORMAT_ID format);
if (AvPMenus.MenusState == MENUSSTATE_MAINMENUS)
{
@ -2069,12 +2069,12 @@ static void RenderLoadGameMenu(void)
/* Render Menu Title */
if (AvPMenus.MenusState == MENUSSTATE_MAINMENUS)
{
char *textPtr = GetTextString(AvPMenusData[AvPMenus.CurrentMenu].MenuTitle);
const char *textPtr = GetTextString(AvPMenusData[AvPMenus.CurrentMenu].MenuTitle);
RenderMenuText(textPtr,MENU_CENTREX,70,ONE_FIXED,AVPMENUFORMAT_CENTREJUSTIFIED);
}
else
{
char *textPtr = GetTextString(AvPMenusData[AvPMenus.CurrentMenu].MenuTitle);
const char *textPtr = GetTextString(AvPMenusData[AvPMenus.CurrentMenu].MenuTitle);
AVPMENU_ELEMENT *elementPtr = &AvPMenus.MenuElements[AvPMenus.CurrentlySelectedElement];
y = (ScreenDescriptorBlock.SDB_Height - AvPMenus.MenuHeight)/2 - 30;
RenderText(textPtr,MENU_CENTREX,y,ONE_FIXED,AVPMENUFORMAT_CENTREJUSTIFIED);
@ -3027,7 +3027,7 @@ static void InteractWithMenuElement(enum AVPMENU_ELEMENT_INTERACTION_ID interact
{
if (interactionID == AVPMENU_ELEMENT_INTERACTION_SELECT)
{
extern int DirectPlay_HostGame(char *playerName, char *sessionName,int species,int gamestyle,int level);
extern int DirectPlay_HostGame(const char *playerName, const char *sessionName,int species,int gamestyle,int level);
extern char MP_PlayerName[];
extern char MP_SessionName[];
extern int MP_Species;
@ -3385,14 +3385,14 @@ static void InteractWithMenuElement(enum AVPMENU_ELEMENT_INTERACTION_ID interact
}
int LengthOfMenuText(char *textPtr);
int LengthOfSmallMenuText(char *textPtr);
int LengthOfMenuText(const char *textPtr);
int LengthOfSmallMenuText(const char *textPtr);
static void RenderMenuElement(AVPMENU_ELEMENT *elementPtr, int e, int y)
{
int (*RenderText)(char *textPtr, int x, int y, int alpha, enum AVPMENUFORMAT_ID format);
int (*RenderText_Coloured)(char *textPtr, int x, int y, int alpha, enum AVPMENUFORMAT_ID format, int r, int g, int b);
int (*MenuTextLength)(char *textPtr);
int (*RenderText)(const char *textPtr, int x, int y, int alpha, enum AVPMENUFORMAT_ID format);
int (*RenderText_Coloured)(const char *textPtr, int x, int y, int alpha, enum AVPMENUFORMAT_ID format, int r, int g, int b);
int (*MenuTextLength)(const char *textPtr);
if (AvPMenus.FontToUse==AVPMENU_FONT_BIG)
{
@ -3441,7 +3441,7 @@ static void RenderMenuElement(AVPMENU_ELEMENT *elementPtr, int e, int y)
case AVPMENU_ELEMENT_DELETEMPCONFIG:
case AVPMENU_ELEMENT_SAVESETTINGS:
{
char *textPtr = GetTextString(elementPtr->a.TextDescription);
const char *textPtr = GetTextString(elementPtr->a.TextDescription);
RenderText(textPtr,MENU_CENTREX,y,elementPtr->Brightness,AVPMENUFORMAT_CENTREJUSTIFIED);
break;
}
@ -3450,7 +3450,7 @@ static void RenderMenuElement(AVPMENU_ELEMENT *elementPtr, int e, int y)
case AVPMENU_ELEMENT_STARTMARINEGAME:
case AVPMENU_ELEMENT_STARTPREDATORGAME:
{
char *textPtr = GetTextString(elementPtr->a.TextDescription);
const char *textPtr = GetTextString(elementPtr->a.TextDescription);
RenderText(textPtr,MENU_LEFTXEDGE,MENU_BOTTOMYEDGE,elementPtr->Brightness,AVPMENUFORMAT_LEFTJUSTIFIED);
break;
}
@ -3459,7 +3459,7 @@ static void RenderMenuElement(AVPMENU_ELEMENT *elementPtr, int e, int y)
case AVPMENU_ELEMENT_ALIENEPISODE:
case AVPMENU_ELEMENT_PREDATOREPISODE:
{
char *textPtr = GetTextString(elementPtr->a.TextDescription+*(elementPtr->SliderValuePtr));
const char *textPtr = GetTextString(elementPtr->a.TextDescription+*(elementPtr->SliderValuePtr));
RenderText(textPtr,MENU_LEFTXEDGE,MENU_TOPYEDGE,elementPtr->Brightness,AVPMENUFORMAT_LEFTJUSTIFIED);
break;
}
@ -3474,7 +3474,7 @@ static void RenderMenuElement(AVPMENU_ELEMENT *elementPtr, int e, int y)
case AVPMENU_ELEMENT_CHEATMODE_SPECIES_TEXTSLIDER:
case AVPMENU_ELEMENT_CHEATMODE_ENVIRONMENT_TEXTSLIDER:
{
char *textPtr = "";
const char *textPtr = "";
if(elementPtr->ElementID == AVPMENU_ELEMENT_TEXTSLIDER_POINTER ||
elementPtr->ElementID == AVPMENU_ELEMENT_DUMMYTEXTSLIDER_POINTER)
{
@ -3825,8 +3825,8 @@ static void RenderMenuElement(AVPMENU_ELEMENT *elementPtr, int e, int y)
}
case AVPMENU_ELEMENT_KEYCONFIG:
{
unsigned char *primaryKey = ((unsigned char*)&PlayerInputPrimaryConfig)+e-2;
unsigned char *secondaryKey = ((unsigned char*)&PlayerInputSecondaryConfig)+e-2;
const unsigned char *primaryKey = ((unsigned char*)&PlayerInputPrimaryConfig)+e-2;
const unsigned char *secondaryKey = ((unsigned char*)&PlayerInputSecondaryConfig)+e-2;
if (e==AvPMenus.CurrentlySelectedElement)
{
int x,g;
@ -4022,10 +4022,10 @@ static int HeightOfMenuElement(AVPMENU_ELEMENT *elementPtr)
return h;
}
static char *GetDescriptionOfKey(unsigned char key)
static const char *GetDescriptionOfKey(unsigned char key)
{
static char KeyDescBuffer[2]="\0\0";
char *textPtr;
const char *textPtr;
switch (key)
{
@ -4681,7 +4681,7 @@ void DoCredits(void)
UnloadTextFile("credits.txt",creditsPtr);
}
BOOL RollCreditsText(int position, unsigned char *textPtr)
BOOL RollCreditsText(int position, const unsigned char *textPtr)
{
int y=0;
@ -5212,8 +5212,8 @@ static void TestValidityOfCheatMenu(void)
CheatMode_GetNextAllowedEnvironment(AvPMenus.MenuElements[2].c.SliderValuePtr,TRUE);
}
static unsigned char *BriefingTextString[5];
static unsigned char BlankLine[]="";
static const unsigned char *BriefingTextString[5];
static const unsigned char BlankLine[]="";
void SetBriefingTextForEpisode(int episode, I_PLAYER_TYPE playerID)
{
@ -5442,7 +5442,7 @@ void RenderBriefingText(int centreY, int brightness)
{
int length = 0;
{
char *ptr = BriefingTextString[i];
const char *ptr = BriefingTextString[i];
while(*ptr)
{

View file

@ -560,7 +560,7 @@ void BuildMultiplayerLevelNameArray()
/* TODO: Have to use PERM until the load_rif code can handle CONFIG */
if ((gd = OpenGameDirectory("avp_rifs/Custom/", "*.rif", FILETYPE_PERM)) != NULL) {
char* custom_string = GetTextString(TEXTSTRING_CUSTOM_LEVEL);
const char* custom_string = GetTextString(TEXTSTRING_CUSTOM_LEVEL);
int cs_len = strlen(custom_string);
while ((gdf = ScanGameDirectory(gd)) != NULL) {
@ -600,7 +600,7 @@ void BuildMultiplayerLevelNameArray()
if(i>=5)
{
//a new level
char* new_string = GetTextString(TEXTSTRING_NEW_LEVEL);
const char* new_string = GetTextString(TEXTSTRING_NEW_LEVEL);
sprintf(buffer,"%s (%s)",level_name,new_string);
//allocate memory and copy the string.
@ -624,7 +624,7 @@ void BuildMultiplayerLevelNameArray()
if(i>=5)
{
//a new level
char* new_string = GetTextString(TEXTSTRING_NEW_LEVEL);
const char* new_string = GetTextString(TEXTSTRING_NEW_LEVEL);
sprintf(buffer,"%s (%s)",level_name,new_string);
//allocate memory and copy the string.
@ -686,11 +686,11 @@ void BuildMultiplayerLevelNameArray()
//returns local index of a custom level (if it is a custom level)
int GetCustomMultiplayerLevelIndex(char* name,int gameType)
int GetCustomMultiplayerLevelIndex(const char* name,int gameType)
{
char buffer[256];
//tack ( custom) onto the end of the name , before doing the string compare
char* custom_string = GetTextString(TEXTSTRING_CUSTOM_LEVEL);
const char* custom_string = GetTextString(TEXTSTRING_CUSTOM_LEVEL);
sprintf(buffer,"%s (%s)",name,custom_string);
//find the index of a custom level from its name
@ -754,7 +754,7 @@ char* GetCustomMultiplayerLevelName(int index,int gameType)
}
int GetLocalMultiplayerLevelIndex(int index,char* customLevelName,int gameType)
int GetLocalMultiplayerLevelIndex(int index,const char* customLevelName,int gameType)
{
if(customLevelName[0] == 0)
{

View file

@ -33,11 +33,11 @@ extern char** CoopLevelNames;
extern void BuildMultiplayerLevelNameArray();
//returns local index of a custom level (if it is a custom level)
int GetCustomMultiplayerLevelIndex(char* name,int gameType);
int GetCustomMultiplayerLevelIndex(const char* name,int gameType);
//returns name of custom level (without stuff tacked on the end)
char* GetCustomMultiplayerLevelName(int index,int gameType);
int GetLocalMultiplayerLevelIndex(int index,char* customLevelName,int gameType);
int GetLocalMultiplayerLevelIndex(int index,const char* customLevelName,int gameType);
#ifdef __cplusplus
};

View file

@ -57,12 +57,12 @@
public:
ConsoleCommand_VoidVoid
(
ProjChar* pProjCh_ToUse,
ProjChar* pProjCh_Description_ToUse,
const ProjChar* pProjCh_ToUse,
const ProjChar* pProjCh_Description_ToUse,
void (*f) (void),
OurBool Cheat = FALSE
);
void Execute(ProjChar* pProjCh_In);
void Execute(const ProjChar* pProjCh_In);
private:
void (*theFn) (void);
@ -72,12 +72,12 @@
public:
ConsoleCommand_VoidInt
(
ProjChar* pProjCh_ToUse,
ProjChar* pProjCh_Description_ToUse,
const ProjChar* pProjCh_ToUse,
const ProjChar* pProjCh_Description_ToUse,
void (*f) (int),
OurBool Cheat = FALSE
);
void Execute(ProjChar* pProjCh_In);
void Execute(const ProjChar* pProjCh_In);
private:
void (*theFn) (int);
};
@ -86,12 +86,12 @@
public:
ConsoleCommand_IntVoid
(
ProjChar* pProjCh_ToUse,
ProjChar* pProjCh_Description_ToUse,
const ProjChar* pProjCh_ToUse,
const ProjChar* pProjCh_Description_ToUse,
int (*f) (void),
OurBool Cheat = FALSE
);
void Execute(ProjChar* pProjCh_In);
void Execute(const ProjChar* pProjCh_In);
private:
int (*theFn) (void);
};
@ -100,12 +100,12 @@
public:
ConsoleCommand_IntInt
(
ProjChar* pProjCh_ToUse,
ProjChar* pProjCh_Description_ToUse,
const ProjChar* pProjCh_ToUse,
const ProjChar* pProjCh_Description_ToUse,
int (*f) (int),
OurBool Cheat = FALSE
);
void Execute(ProjChar* pProjCh_In);
void Execute(const ProjChar* pProjCh_In);
private:
int (*theFn) (int);
};
@ -114,14 +114,14 @@
public:
ConsoleCommand_VoidCharP
(
ProjChar* pProjCh_ToUse,
ProjChar* pProjCh_Description_ToUse,
void (*f) (char*),
const ProjChar* pProjCh_ToUse,
const ProjChar* pProjCh_Description_ToUse,
void (*f) (const char*),
OurBool Cheat = FALSE
);
void Execute(ProjChar* pProjCh_In);
void Execute(const ProjChar* pProjCh_In);
private:
void (*theFn) (char*);
void (*theFn) (const char*);
};
@ -136,8 +136,8 @@
// Various factory methods:
/*static*/ void ConsoleCommand :: Make
(
ProjChar* pProjCh_ToUse,
ProjChar* pProjCh_Description_ToUse,
const ProjChar* pProjCh_ToUse,
const ProjChar* pProjCh_Description_ToUse,
void (&f) (void),
OurBool Cheat
)
@ -152,8 +152,8 @@
}
/*static*/ void ConsoleCommand :: Make
(
ProjChar* pProjCh_ToUse,
ProjChar* pProjCh_Description_ToUse,
const ProjChar* pProjCh_ToUse,
const ProjChar* pProjCh_Description_ToUse,
void (&f) (int),
OurBool Cheat
)
@ -168,8 +168,8 @@
}
/*static*/ void ConsoleCommand :: Make
(
ProjChar* pProjCh_ToUse,
ProjChar* pProjCh_Description_ToUse,
const ProjChar* pProjCh_ToUse,
const ProjChar* pProjCh_Description_ToUse,
int (&f) (void),
OurBool Cheat
@ -186,8 +186,8 @@
/*static*/ void ConsoleCommand :: Make
(
ProjChar* pProjCh_ToUse,
ProjChar* pProjCh_Description_ToUse,
const ProjChar* pProjCh_ToUse,
const ProjChar* pProjCh_Description_ToUse,
int (&f) (int),
OurBool Cheat
)
@ -202,9 +202,9 @@
}
/*static*/ void ConsoleCommand :: Make
(
ProjChar* pProjCh_ToUse,
ProjChar* pProjCh_Description_ToUse,
void (&f) (char*),
const ProjChar* pProjCh_ToUse,
const ProjChar* pProjCh_Description_ToUse,
void (&f) (const char*),
OurBool Cheat
)
{
@ -230,7 +230,7 @@
// looking for a match:
{
ProjChar *commandPtr = pProjCh_In;
const ProjChar *commandPtr = pProjCh_In;
ProjChar *argumentPtr = pProjCh_In;
while(*argumentPtr!=0 && *argumentPtr!=' ')
@ -350,8 +350,8 @@ void ConsoleCommand :: Display(void) const
// protected:
ConsoleCommand :: ConsoleCommand
(
ProjChar* pProjCh_ToUse,
ProjChar* pProjCh_Description_ToUse,
const ProjChar* pProjCh_ToUse,
const ProjChar* pProjCh_Description_ToUse,
OurBool Cheat
) : ConsoleSymbol(pProjCh_ToUse),
pSCString_Description( new SCString(pProjCh_Description_ToUse) )
@ -367,7 +367,7 @@ void ConsoleCommand :: EchoResult(int Result)
pSCString_Feedback -> R_Release();
}
int ConsoleCommand :: GetArg(ProjChar* pProjCh_Arg)
int ConsoleCommand :: GetArg(const ProjChar* pProjCh_Arg)
{
GLOBALASSERT( pProjCh_Arg );
@ -380,8 +380,8 @@ int ConsoleCommand :: GetArg(ProjChar* pProjCh_Arg)
// public:
ConsoleCommand_VoidVoid :: ConsoleCommand_VoidVoid
(
ProjChar* pProjCh_ToUse,
ProjChar* pProjCh_Description_ToUse,
const ProjChar* pProjCh_ToUse,
const ProjChar* pProjCh_Description_ToUse,
void (*f) (void),
OurBool Cheat
@ -394,7 +394,7 @@ ConsoleCommand_VoidVoid :: ConsoleCommand_VoidVoid
theFn(f)
{
}
void ConsoleCommand_VoidVoid :: Execute(ProjChar* pProjCh_In)
void ConsoleCommand_VoidVoid :: Execute(const ProjChar* pProjCh_In)
{
GLOBALASSERT(theFn);
GLOBALASSERT(pProjCh_In);
@ -404,8 +404,8 @@ void ConsoleCommand_VoidVoid :: Execute(ProjChar* pProjCh_In)
// public:
ConsoleCommand_VoidInt :: ConsoleCommand_VoidInt
(
ProjChar* pProjCh_ToUse,
ProjChar* pProjCh_Description_ToUse,
const ProjChar* pProjCh_ToUse,
const ProjChar* pProjCh_Description_ToUse,
void (*f) (int),
OurBool Cheat
@ -418,7 +418,7 @@ ConsoleCommand_VoidInt :: ConsoleCommand_VoidInt
theFn(f)
{
}
void ConsoleCommand_VoidInt :: Execute(ProjChar* pProjCh_In)
void ConsoleCommand_VoidInt :: Execute(const ProjChar* pProjCh_In)
{
GLOBALASSERT(theFn);
GLOBALASSERT(pProjCh_In);
@ -431,8 +431,8 @@ void ConsoleCommand_VoidInt :: Execute(ProjChar* pProjCh_In)
// public:
ConsoleCommand_IntVoid :: ConsoleCommand_IntVoid
(
ProjChar* pProjCh_ToUse,
ProjChar* pProjCh_Description_ToUse,
const ProjChar* pProjCh_ToUse,
const ProjChar* pProjCh_Description_ToUse,
int (*f) (void),
OurBool Cheat
@ -445,7 +445,7 @@ ConsoleCommand_IntVoid :: ConsoleCommand_IntVoid
theFn(f)
{
}
void ConsoleCommand_IntVoid :: Execute(ProjChar* pProjCh_In)
void ConsoleCommand_IntVoid :: Execute(const ProjChar* pProjCh_In)
{
GLOBALASSERT(theFn);
GLOBALASSERT(pProjCh_In);
@ -458,8 +458,8 @@ void ConsoleCommand_IntVoid :: Execute(ProjChar* pProjCh_In)
// public:
ConsoleCommand_IntInt :: ConsoleCommand_IntInt
(
ProjChar* pProjCh_ToUse,
ProjChar* pProjCh_Description_ToUse,
const ProjChar* pProjCh_ToUse,
const ProjChar* pProjCh_Description_ToUse,
int (*f) (int),
OurBool Cheat
) : ConsoleCommand
@ -471,7 +471,7 @@ ConsoleCommand_IntInt :: ConsoleCommand_IntInt
theFn(f)
{
}
void ConsoleCommand_IntInt :: Execute(ProjChar* pProjCh_In)
void ConsoleCommand_IntInt :: Execute(const ProjChar* pProjCh_In)
{
GLOBALASSERT(theFn);
GLOBALASSERT(pProjCh_In);
@ -488,9 +488,9 @@ void ConsoleCommand_IntInt :: Execute(ProjChar* pProjCh_In)
ConsoleCommand_VoidCharP :: ConsoleCommand_VoidCharP
(
ProjChar* pProjCh_ToUse,
ProjChar* pProjCh_Description_ToUse,
void (*f) (char*),
const ProjChar* pProjCh_ToUse,
const ProjChar* pProjCh_Description_ToUse,
void (*f) (const char*),
OurBool Cheat
) : ConsoleCommand
@ -502,7 +502,7 @@ ConsoleCommand_VoidCharP :: ConsoleCommand_VoidCharP
theFn(f)
{
}
void ConsoleCommand_VoidCharP :: Execute(ProjChar* pProjCh_In)
void ConsoleCommand_VoidCharP :: Execute(const ProjChar* pProjCh_In)
{
GLOBALASSERT(theFn);
GLOBALASSERT(pProjCh_In);

View file

@ -34,37 +34,37 @@
// Various factory methods:
static void Make
(
ProjChar* pProjCh_ToUse,
ProjChar* pProjCh_Description_ToUse,
const ProjChar* pProjCh_ToUse,
const ProjChar* pProjCh_Description_ToUse,
void (&f) (void),
OurBool Cheat = FALSE
);
static void Make
(
ProjChar* pProjCh_ToUse,
ProjChar* pProjCh_Description_ToUse,
const ProjChar* pProjCh_ToUse,
const ProjChar* pProjCh_Description_ToUse,
void (&f) (int),
OurBool Cheat = FALSE
);
static void Make
(
ProjChar* pProjCh_ToUse,
ProjChar* pProjCh_Description_ToUse,
const ProjChar* pProjCh_ToUse,
const ProjChar* pProjCh_Description_ToUse,
int (&f) (void),
OurBool Cheat = FALSE
);
static void Make
(
ProjChar* pProjCh_ToUse,
ProjChar* pProjCh_Description_ToUse,
const ProjChar* pProjCh_ToUse,
const ProjChar* pProjCh_Description_ToUse,
int (&f) (int),
OurBool Cheat = FALSE
);
static void Make
(
ProjChar* pProjCh_ToUse,
ProjChar* pProjCh_Description_ToUse,
void (&f) (char*),
const ProjChar* pProjCh_ToUse,
const ProjChar* pProjCh_Description_ToUse,
void (&f) (const char*),
OurBool Cheat = FALSE
);
@ -74,7 +74,7 @@
static void ListAll(void);
virtual void Execute( ProjChar* pProjCh_In ) = 0;
virtual void Execute( const ProjChar* pProjCh_In ) = 0;
@ -84,13 +84,13 @@
protected:
ConsoleCommand
(
ProjChar* pProjCh_ToUse,
ProjChar* pProjCh_Description_ToUse,
const ProjChar* pProjCh_ToUse,
const ProjChar* pProjCh_Description_ToUse,
OurBool Cheat = FALSE
);
void EchoResult(int Result);
int GetArg(ProjChar* pProjCh_Arg);
int GetArg(const ProjChar* pProjCh_Arg);
private:
SCString* pSCString_Description;

View file

@ -62,7 +62,7 @@
// protected:
ConsoleSymbol :: ConsoleSymbol
(
ProjChar* pProjCh_ToUse
const ProjChar* pProjCh_ToUse
) : pSCString_Symbol
(
new SCString( pProjCh_ToUse )

View file

@ -49,7 +49,7 @@
protected:
ConsoleSymbol
(
ProjChar* pProjCh_ToUse
const ProjChar* pProjCh_ToUse
);

View file

@ -57,8 +57,8 @@
ConsoleVariable_Simple_Int
(
int& Value_ToUse,
ProjChar* pProjCh_ToUse,
ProjChar* pProjCh_Description_ToUse,
const ProjChar* pProjCh_ToUse,
const ProjChar* pProjCh_Description_ToUse,
int MinVal_New,
int MaxVal_New,
OurBool Cheat = FALSE
@ -83,8 +83,8 @@
ConsoleVariable_Simple_FixP
(
int& Value_ToUse,
ProjChar* pProjCh_ToUse,
ProjChar* pProjCh_Description_ToUse,
const ProjChar* pProjCh_ToUse,
const ProjChar* pProjCh_Description_ToUse,
int MinVal_New,
int MaxVal_New,
OurBool Cheat = FALSE
@ -121,8 +121,8 @@
/*static*/ ConsoleVariable* ConsoleVariable :: MakeSimpleConsoleVariable_Int
(
int& Value_ToUse,
ProjChar* pProjCh_Symbol_ToUse,
ProjChar* pProjCh_Description_ToUse,
const ProjChar* pProjCh_Symbol_ToUse,
const ProjChar* pProjCh_Description_ToUse,
int MinVal_New,
int MaxVal_New,
OurBool Cheat
@ -152,8 +152,8 @@
/*static*/ ConsoleVariable* ConsoleVariable :: MakeSimpleConsoleVariable_FixP
(
int& Value_ToUse,
ProjChar* pProjCh_Symbol_ToUse,
ProjChar* pProjCh_Description_ToUse,
const ProjChar* pProjCh_Symbol_ToUse,
const ProjChar* pProjCh_Description_ToUse,
int MinVal_New,
int MaxVal_New,
OurBool Cheat
@ -191,7 +191,7 @@ ConsoleVariable :: ~ConsoleVariable()
);
}
/*static*/ OurBool ConsoleVariable :: Process( ProjChar* pProjCh_In )
/*static*/ OurBool ConsoleVariable :: Process( const ProjChar* pProjCh_In )
{
// used for proccesing input text. Could decide that the user
// was requesting the value of a variable, or was setting a new
@ -237,7 +237,7 @@ ConsoleVariable :: ~ConsoleVariable()
{
// Find the point in the input text where the first word
// ends (if there is one...):
ProjChar* pProjCh_Search = pProjCh_In;
const ProjChar* pProjCh_Search = pProjCh_In;
int NumChars = 0;
while
@ -332,8 +332,8 @@ ConsoleVariable :: ~ConsoleVariable()
// protected:
ConsoleVariable :: ConsoleVariable
(
ProjChar* pProjCh_ToUse,
ProjChar* pProjCh_Description_ToUse,
const ProjChar* pProjCh_ToUse,
const ProjChar* pProjCh_Description_ToUse,
int MinVal_New,
int MaxVal_New,
OurBool Cheat
@ -482,8 +482,8 @@ void ConsoleVariable :: OutputResultOfSetValue( int OldVal )
ConsoleVariable_Simple_Int :: ConsoleVariable_Simple_Int
(
int& Value_ToUse,
ProjChar* pProjCh_ToUse,
ProjChar* pProjCh_Description_ToUse,
const ProjChar* pProjCh_ToUse,
const ProjChar* pProjCh_Description_ToUse,
int MinVal_New,
int MaxVal_New,
OurBool Cheat
@ -605,8 +605,8 @@ SCString* ConsoleVariable_Simple_Int :: MakeValueString(int Val)
ConsoleVariable_Simple_FixP :: ConsoleVariable_Simple_FixP
(
int& Value_ToUse,
ProjChar* pProjCh_ToUse,
ProjChar* pProjCh_Description_ToUse,
const ProjChar* pProjCh_ToUse,
const ProjChar* pProjCh_Description_ToUse,
int MinVal_New,
int MaxVal_New,
OurBool Cheat

View file

@ -46,8 +46,8 @@
static ConsoleVariable* MakeSimpleConsoleVariable_Int
(
int& Value_ToUse,
ProjChar* pProjCh_Symbol_ToUse,
ProjChar* pProjCh_Description_ToUse,
const ProjChar* pProjCh_Symbol_ToUse,
const ProjChar* pProjCh_Description_ToUse,
int MinVal_New,
int MaxVal_New,
OurBool Cheat = FALSE
@ -55,8 +55,8 @@
static ConsoleVariable* MakeSimpleConsoleVariable_FixP
(
int& Value_ToUse,
ProjChar* pProjCh_Symbol_ToUse,
ProjChar* pProjCh_Description_ToUse,
const ProjChar* pProjCh_Symbol_ToUse,
const ProjChar* pProjCh_Description_ToUse,
int MinVal_New, // fixed point value
int MaxVal_New, // fixed point value
OurBool Cheat = FALSE
@ -68,7 +68,7 @@
virtual void SetValue(int Val_New) = 0;
virtual void SetValue(float Val_New) = 0;
static OurBool Process( ProjChar* pProjCh_In );
static OurBool Process( const ProjChar* pProjCh_In );
// used for proccesing input text. Could decide that the user
// was requesting the value of a variable, or was setting a new
// value etc; if so, acts accordingly.
@ -83,8 +83,8 @@
protected:
ConsoleVariable
(
ProjChar* pProjCh_Symbol_ToUse,
ProjChar* pProjCh_Description_ToUse,
const ProjChar* pProjCh_Symbol_ToUse,
const ProjChar* pProjCh_Description_ToUse,
int MinVal_New,
int MaxVal_New,
OurBool Cheat = FALSE

View file

@ -214,7 +214,7 @@ extern void GADGET_ScreenModeChange_Cleanup(void)
}
}
extern void GADGET_NewOnScreenMessage( ProjChar* messagePtr )
extern void GADGET_NewOnScreenMessage( const ProjChar* messagePtr )
{
/* PRECONDITION */
{

View file

@ -56,7 +56,7 @@
// ensure virtual destructor
#if debug
char* GetDebugName(void);
const char* GetDebugName(void) const;
void Render_Report
(
const struct r2pos& R2Pos,
@ -71,7 +71,7 @@
#if debug
Gadget
(
char* DebugName_New
const char* DebugName_New
) : DebugName( DebugName_New )
{
// empty
@ -82,14 +82,14 @@
private:
#if debug
char* DebugName;
const char* DebugName;
#endif
}; // end of class Gadget
// Inline methods:
#if debug
inline char* Gadget::GetDebugName(void)
inline const char* Gadget::GetDebugName(void) const
{
return DebugName;
}
@ -118,7 +118,7 @@
GadgetWithSize
(
#if debug
char* DebugName_New,
const char* DebugName_New,
#endif
r2size R2Size_New
) : Gadget
@ -180,7 +180,7 @@
/* expects to be called immediately after anything happens to the screen
mode */
extern void GADGET_NewOnScreenMessage( ProjChar* messagePtr );
extern void GADGET_NewOnScreenMessage( const ProjChar* messagePtr );
extern void RemoveTheConsolePlease(void);

View file

@ -124,7 +124,7 @@
HUDGadget :: HUDGadget
(
#if debug
char* DebugName
const char* DebugName
#endif
) : Gadget
(

View file

@ -100,7 +100,7 @@
HUDGadget
(
#if debug
char* DebugName
const char* DebugName
#endif
);

View file

@ -400,7 +400,7 @@ void TextInputState :: Key_Delete(void)
TextInputState :: TextInputState
(
OurBool bForceUpperCase,
char* pProjCh_Init
const char* pProjCh_Init
) :
#if LimitedLineLength
NumChars(0),
@ -463,7 +463,7 @@ void TextInputState :: TryToInsertAt
{
#if LimitedLineLength
{
ProjChar* pProjCh_I = pSCString_ToInsert -> pProjCh();
const ProjChar* pProjCh_I = pSCString_ToInsert -> pProjCh();
while
(
@ -917,7 +917,7 @@ void TextInputState :: FullyManual(void)
}
OurBool TextInputState :: bManualMatch
(
ProjChar* pProjCh
const ProjChar* pProjCh
) const
{
/* Returns true iff there's a match with the manually-typed prefix of
@ -974,7 +974,7 @@ OurBool TextInputState :: bManualMatch
}
OurBool TextInputState :: bManualMatchInsensitive
(
ProjChar* pProjCh
const ProjChar* pProjCh
) const
{
/* Returns true iff there's a match with the manually-typed prefix of

View file

@ -177,7 +177,7 @@
TextInputState
(
OurBool bForceUpperCase,
char* pProjCh_Init
const char* pProjCh_Init
// could be const
);
@ -225,11 +225,11 @@
*/
OurBool bManualMatch
(
ProjChar* pProjCh
const ProjChar* pProjCh
) const;
OurBool bManualMatchInsensitive
(
ProjChar* pProjCh
const ProjChar* pProjCh
) const;
/* Returns true iff there's a match with the manually-typed prefix of
the current state string and the input comparison string

View file

@ -3,7 +3,7 @@
#include "language.h"
/* KJL 12:07:26 05/02/97 - this will be buggered
up if the enum in gamedef.h changes */
unsigned char *LanguageFilename[] =
const unsigned char *LanguageFilename[] =
{
ENGLISH_TEXT_FILENAME, /* I_English */
ENGLISH_TEXT_FILENAME, /* I_French */

View file

@ -928,7 +928,7 @@ extern "C"
/* KJL 17:11:26 19/07/98 - The 3 fns below are the interface between the
video mode selection and the frontend menus. */
extern char *GetVideoModeDescription(void)
extern const char *GetVideoModeDescription(void)
{
const VidModeInfo* pVidModeInfo = &avail_vidmodes[d3d_opt][sel_vidmode_index[d3d_opt]];
@ -988,4 +988,4 @@ extern void SaveVideoModeSettings(void)
fclose(fp);
return;
}
}
}

View file

@ -46,7 +46,7 @@ int IDemandPreviousWeapon(void);
void catpathandextension(char* dst, char* src)
void catpathandextension(char* dst, const char* src)
{
int len = lstrlen(dst);
@ -258,7 +258,7 @@ int IDemandChangeEnvironment()
/* KJL 15:53:52 05/04/97 -
Loaders/Unloaders for language internationalization code in language.c */
char *LoadTextFile(char *filename)
char *LoadTextFile(const char *filename)
{
char *bufferPtr;
long int save_pos, size_of_file;
@ -300,7 +300,7 @@ error:
}
void UnloadTextFile(char *filename, char *bufferPtr)
void UnloadTextFile(const char *filename, char *bufferPtr)
{
if (bufferPtr) DeallocateMem(bufferPtr);
}

View file

@ -276,7 +276,7 @@ extern int DebouncedGotAnyKey;
extern int LastHand; // For alien claws and two pistols
extern void CreateSpearPossiblyWithFragment(DISPLAYBLOCK *dispPtr, VECTORCH *spearPositionPtr, VECTORCH *spearDirectionPtr);
extern void NewOnScreenMessage(unsigned char *messagePtr);
extern void NewOnScreenMessage(const char *messagePtr);
/*----------------------------------------------------------------------
Some protoypes for this file
----------------------------------------------------------------------*/
@ -4124,7 +4124,7 @@ void AddNetMsg_MakeDecal(enum DECAL_ID decalID, VECTORCH *normalPtr, VECTORCH *p
}
/* KJL 14:34:45 08/04/98 - broadcast a message to the other players */
void AddNetMsg_ChatBroadcast(char *string,BOOL same_species_only)
void AddNetMsg_ChatBroadcast(const char *string,BOOL same_species_only)
{
NETMESSAGEHEADER *headerPtr;
char *messagePtr;
@ -4143,7 +4143,7 @@ void AddNetMsg_ChatBroadcast(char *string,BOOL same_species_only)
{
char *ptr = string;
const char *ptr = string;
while(*ptr && stringLength<255)
{
stringLength++;
@ -4178,7 +4178,7 @@ void AddNetMsg_ChatBroadcast(char *string,BOOL same_species_only)
/* fill out the message */
{
char *ptr = string;
const char *ptr = string;
//first byte used to distinguish between SAY and SPECIES_SAY
*messagePtr++=(char)same_species_only;
@ -10310,7 +10310,7 @@ void ChangeNetGameType_PredatorTag()
*/
static void NetworkGameConsoleMessage(enum TEXTSTRING_ID stringID,const char* name1,const char* name2)
{
char* string;
const char* string;
char* messageptr=&OnScreenMessageBuffer[0];
string=GetTextString(stringID);
@ -10346,7 +10346,7 @@ static void NetworkGameConsoleMessage(enum TEXTSTRING_ID stringID,const char* na
static void NetworkGameConsoleMessageWithWeaponIcon(enum TEXTSTRING_ID stringID,const char* name1,const char* name2,const char* weaponSymbol)
{
char* string;
const char* string;
char* messageptr=&OnScreenMessageBuffer[0];
string=GetTextString(stringID);

View file

@ -1056,7 +1056,7 @@ extern void AddNetMsg_RequestPlatformLiftReverse(STRATEGYBLOCK *sbPtr);
extern void AddNetMsg_PlayerAutoGunState(STRATEGYBLOCK *sbPtr);
extern void AddNetMsg_EndGame(void);
extern void AddNetMsg_MakeDecal(enum DECAL_ID decalID, VECTORCH *normalPtr, VECTORCH *positionPtr, int moduleIndex);
extern void AddNetMsg_ChatBroadcast(char *string,BOOL same_species_only);
extern void AddNetMsg_ChatBroadcast(const char *string,BOOL same_species_only);
extern void AddNetMsg_MakeExplosion(VECTORCH *positionPtr, enum EXPLOSION_ID explosionID);
extern void AddNetMsg_MakeFlechetteExplosion(VECTORCH *positionPtr, int seed);
extern void AddNetMsg_MakePlasmaExplosion(VECTORCH *positionPtr, VECTORCH *fromPositionPtr, enum EXPLOSION_ID explosionID);

View file

@ -27,7 +27,7 @@ extern int FadingGameInAfterLoading;
extern void InGameFlipBuffers();
extern void RenderStringCentred(char *stringPtr, int centreX, int y, int colour);
extern void RenderStringCentred(const char *stringPtr, int centreX, int y, int colour);
extern void BltImage(RECT *dest, DDSurface *image, RECT *src);
extern int CreateOGLTexture(D3DTexture *, unsigned char *);

View file

@ -68,7 +68,7 @@ extern FARENTRYPOINTSHEADER *FALLP_EntryPoints;
extern RIFFHANDLE env_rif;
extern void NewOnScreenMessage(char *messagePtr);
extern void NewOnScreenMessage(const char *messagePtr);
extern BOOL KeepMainRifFile;
@ -88,9 +88,9 @@ char const * FirstTex_Directory = "Graphics"; // currently relative to cwd
char const * SecondTex_Directory = 0; // will be the src safe shadow for development builds
//used for cd graphics directory in final version
char* Rif_Sound_Directory=0;//set for the main level rif
const char* Rif_Sound_Directory=0;//set for the main level rif
static char * light_set_name = "NORMALLT";
static const char * light_set_name = "NORMALLT";
static Object_Chunk * * o_chunk_array;
static int * aimodule_indeces; //array parallel to o_chunk_array
@ -402,7 +402,7 @@ void setup_placed_hierarchies(Environment_Data_Chunk * envd)
//need to store the current sound directory , since it will get altered when loading the
//hierarchy rif file.
char* Temp_Rif_Sound_Directory = Rif_Sound_Directory;
const char* Temp_Rif_Sound_Directory = Rif_Sound_Directory;
PlacedHierarchyArray[phdc->hierarchy_index].load_rif();
@ -847,7 +847,7 @@ void Global_Hierarchy_Store::delete_section(SECTION * s2d)
}
SECTION * Global_Hierarchy_Store::build_hierarchy (Object_Hierarchy_Chunk * ohc,char* hierarchy_name)
SECTION * Global_Hierarchy_Store::build_hierarchy (Object_Hierarchy_Chunk * ohc,const char* hierarchy_name)
{
// iterative bit
// should be called with the root node

View file

@ -92,7 +92,7 @@ public:
int get_time_from_sequence_id(int id);
void build_time_list(Object_Hierarchy_Chunk* ohc);
SECTION * build_hierarchy (Object_Hierarchy_Chunk * ohc,char* hierarchy_name);
SECTION * build_hierarchy (Object_Hierarchy_Chunk * ohc,const char* hierarchy_name);
void delete_section(SECTION *);

View file

@ -590,7 +590,7 @@ ELO* Env_List[I_Num_Environments] = { &JunkEnv };
/**** Construct filename and go for it ***************/
void catpathandextension(char*, char*);
void catpathandextension(char*, const char*);
void DestroyActiveBlockList(void);
void InitialiseObjectBlocks(void);

View file

@ -174,7 +174,7 @@ int CloseHandle(HANDLE file);
int DeleteFile(const char *file);
int DeleteFileA(const char *file);
int GetDiskFreeSpace(int x, unsigned long *a, unsigned long *b, unsigned long *c, unsigned long *d);
int CreateDirectory(char *dir, int x);
int CreateDirectory(const char *dir, int x);
int MoveFile(const char *newfile, const char *oldfile);
int MoveFileA(const char *newfile, const char *oldfile);
int CopyFile(const char *newfile, const char *oldfile, int x);

View file

@ -342,12 +342,12 @@ void NextVideoMode2()
CurrentVideoMode = cur;
}
char *GetVideoModeDescription2()
const char *GetVideoModeDescription2()
{
return "SDL";
}
char *GetVideoModeDescription3()
const char *GetVideoModeDescription3()
{
static char buf[64];

View file

@ -423,12 +423,12 @@ void NextVideoMode2()
CurrentVideoMode = cur;
}
char *GetVideoModeDescription2()
const char *GetVideoModeDescription2()
{
return "SDL2";
}
char *GetVideoModeDescription3()
const char *GetVideoModeDescription3()
{
static char buf[64];

View file

@ -118,7 +118,7 @@ AVPMENUGFX AvPMenuGfxStorage[MAX_NO_OF_AVPMENUGFXS] =
static void DrawAvPMenuGlowyBar(int topleftX, int topleftY, int alpha, int length)
{
enum AVPMENUGFX_ID menuGfxID = AVPMENUGFX_GLOWY_MIDDLE;
unsigned char *srcPtr;
const unsigned char *srcPtr;
unsigned short *destPtr;
AVPMENUGFX *gfxPtr;
D3DTexture *image;
@ -194,7 +194,7 @@ static void DrawAvPMenuGlowyBar(int topleftX, int topleftY, int alpha, int lengt
static void DrawAvPMenuGlowyBar_Clipped(int topleftX, int topleftY, int alpha, int length, int topY, int bottomY)
{
enum AVPMENUGFX_ID menuGfxID = AVPMENUGFX_GLOWY_MIDDLE;
unsigned char *srcPtr;
const unsigned char *srcPtr;
unsigned short *destPtr;
AVPMENUGFX *gfxPtr;
D3DTexture *image;
@ -323,7 +323,7 @@ static void LoadMenuFont()
{
D3DTexture *image = gfxPtr->ImagePtr;
unsigned char *srcPtr = image->buf;
const unsigned char *srcPtr = image->buf;
int c;
if ((image->w != 30) || ((image->h % 33) != 0)) {
@ -345,7 +345,7 @@ static void LoadMenuFont()
int blank = 1;
for (y=y1; y<y1+31; y++) {
unsigned char *s = &srcPtr[(x + y*image->w) * 4];
const unsigned char *s = &srcPtr[(x + y*image->w) * 4];
if (s[2]) {
blank = 0;
break;
@ -381,7 +381,7 @@ int LengthOfMenuText(const char *textPtr)
return width;
}
int LengthOfSmallMenuText(char *textPtr)
int LengthOfSmallMenuText(const char *textPtr)
{
int width = 0;
@ -424,7 +424,7 @@ int RenderMenuText(const char *textPtr, int sx, int sy, int alpha, enum AVPMENUF
DrawAvPMenuGfx(AVPMENUGFX_GLOWY_RIGHT,sx+size,sy-8,alpha,AVPMENUFORMAT_LEFTJUSTIFIED);
}
{
unsigned char *srcPtr;
const unsigned char *srcPtr;
unsigned short *destPtr;
AVPMENUGFX *gfxPtr;
D3DTexture *image;
@ -500,7 +500,7 @@ int RenderMenuText(const char *textPtr, int sx, int sy, int alpha, enum AVPMENUF
}
int RenderMenuText_Clipped(char *textPtr, int sx, int sy, int alpha, enum AVPMENUFORMAT_ID format, int topY, int bottomY)
int RenderMenuText_Clipped(const char *textPtr, int sx, int sy, int alpha, enum AVPMENUFORMAT_ID format, int topY, int bottomY)
{
int width = LengthOfMenuText(textPtr);
@ -529,7 +529,7 @@ int RenderMenuText_Clipped(char *textPtr, int sx, int sy, int alpha, enum AVPMEN
DrawAvPMenuGfx_Clipped(AVPMENUGFX_GLOWY_RIGHT,sx+size,sy-8,alpha,AVPMENUFORMAT_LEFTJUSTIFIED,topY,bottomY);
}
{
unsigned char *srcPtr;
const unsigned char *srcPtr;
unsigned short *destPtr;
AVPMENUGFX *gfxPtr;
D3DTexture *image;
@ -609,9 +609,9 @@ int RenderMenuText_Clipped(char *textPtr, int sx, int sy, int alpha, enum AVPMEN
}
static int RenderSmallFontString(char *textPtr,int sx,int sy,int alpha, int red, int green, int blue)
static int RenderSmallFontString(const char *textPtr,int sx,int sy,int alpha, int red, int green, int blue)
{
unsigned char *srcPtr;
const unsigned char *srcPtr;
unsigned short *destPtr;
int alphaR = MUL_FIXED(alpha,red);
int alphaG = MUL_FIXED(alpha,green);
@ -678,7 +678,7 @@ static int RenderSmallFontString(char *textPtr,int sx,int sy,int alpha, int red,
void RenderSmallFontString_Wrapped(const char *textPtr,RECT* area,int alpha,int* output_x,int* output_y)
{
unsigned char *srcPtr;
const unsigned char *srcPtr;
unsigned short *destPtr;
AVPMENUGFX *gfxPtr;
D3DTexture *image;
@ -860,10 +860,10 @@ Determine area used by text , so we can draw it centrally
if(output_y) *output_y=sy;
}
int RenderSmallMenuText(char *textPtr, int x, int y, int alpha, enum AVPMENUFORMAT_ID format)
int RenderSmallMenuText(const char *textPtr, int x, int y, int alpha, enum AVPMENUFORMAT_ID format)
{
int length;
char *ptr;
const char *ptr;
switch(format) {
default:
@ -898,10 +898,10 @@ int RenderSmallMenuText(char *textPtr, int x, int y, int alpha, enum AVPMENUFORM
return RenderSmallFontString(textPtr,x,y,alpha,ONE_FIXED,ONE_FIXED,ONE_FIXED);
}
int RenderSmallMenuText_Coloured(char *textPtr, int x, int y, int alpha, enum AVPMENUFORMAT_ID format, int red, int green, int blue)
int RenderSmallMenuText_Coloured(const char *textPtr, int x, int y, int alpha, enum AVPMENUFORMAT_ID format, int red, int green, int blue)
{
int length;
char *ptr;
const char *ptr;
switch(format) {
default:
@ -938,7 +938,7 @@ int RenderSmallMenuText_Coloured(char *textPtr, int x, int y, int alpha, enum AV
static void CalculateWidthsOfAAFont()
{
unsigned char *srcPtr;
const unsigned char *srcPtr;
AVPMENUGFX *gfxPtr;
D3DTexture *image;
int c;
@ -961,7 +961,7 @@ static void CalculateWidthsOfAAFont()
int blank = 1;
for (y=y1; y<y1+HUD_FONT_HEIGHT; y++) {
unsigned char *s = &srcPtr[(x + y*image->w) * 4];
const unsigned char *s = &srcPtr[(x + y*image->w) * 4];
if (s[2] >= 0x80) {
blank = 0;
break;
@ -1123,7 +1123,7 @@ void LoadAllAvPMenuGfx()
LoadMenuFont();
{
unsigned char *srcPtr;
const unsigned char *srcPtr;
AVPMENUGFX *gfxPtr = &AvPMenuGfxStorage[AVPMENUGFX_CLOUDY];
D3DTexture *image;
@ -1223,7 +1223,7 @@ void DrawAvPMenuGfx(enum AVPMENUGFX_ID menuGfxID, int topleftX, int topleftY, in
{
AVPMENUGFX *gfxPtr;
D3DTexture *image;
unsigned char *srcPtr;
const unsigned char *srcPtr;
unsigned short *destPtr;
int length;
@ -1319,7 +1319,7 @@ void DrawAvPMenuGfx_CrossFade(enum AVPMENUGFX_ID menuGfxID,enum AVPMENUGFX_ID me
{
AVPMENUGFX *gfxPtr, *gfxPtr2;
D3DTexture *image, *image2;
unsigned char *srcPtr, *srcPtr2;
const unsigned char *srcPtr, *srcPtr2;
unsigned short *destPtr;
int length;
@ -1399,7 +1399,7 @@ void DrawAvPMenuGfx_Faded(enum AVPMENUGFX_ID menuGfxID, int topleftX, int toplef
{
AVPMENUGFX *gfxPtr;
D3DTexture *image;
unsigned char *srcPtr;
const unsigned char *srcPtr;
unsigned short *destPtr;
int length;
@ -1471,7 +1471,7 @@ void DrawAvPMenuGfx_Clipped(enum AVPMENUGFX_ID menuGfxID, int topleftX, int topl
{
AVPMENUGFX *gfxPtr;
D3DTexture *image;
unsigned char *srcPtr;
const unsigned char *srcPtr;
unsigned short *destPtr;
int length;

View file

@ -2322,7 +2322,7 @@ void D3D_RenderHUDNumber_Centred(unsigned int number,int x,int y,int colour)
} while (--noOfDigits);
}
void D3D_RenderHUDString(char *stringPtr,int x,int y,int colour)
void D3D_RenderHUDString(const char *stringPtr,int x,int y,int colour)
{
struct VertexTag quadVertices[4];
@ -2371,7 +2371,7 @@ void D3D_RenderHUDString(char *stringPtr,int x,int y,int colour)
}
}
void D3D_RenderHUDString_Clipped(char *stringPtr,int x,int y,int colour)
void D3D_RenderHUDString_Clipped(const char *stringPtr,int x,int y,int colour)
{
struct VertexTag quadVertices[4];
@ -2422,10 +2422,10 @@ void D3D_RenderHUDString_Clipped(char *stringPtr,int x,int y,int colour)
}
}
void D3D_RenderHUDString_Centred(char *stringPtr, int centreX, int y, int colour)
void D3D_RenderHUDString_Centred(const char *stringPtr, int centreX, int y, int colour)
{
int x, length = 0;
char *ptr = stringPtr;
const char *ptr = stringPtr;
struct VertexTag quadVertices[4];
if (stringPtr == NULL)
@ -2481,15 +2481,15 @@ void D3D_RenderHUDString_Centred(char *stringPtr, int centreX, int y, int colour
}
}
void RenderString(char *stringPtr, int x, int y, int colour)
void RenderString(const char *stringPtr, int x, int y, int colour)
{
D3D_RenderHUDString(stringPtr,x,y,colour);
}
void RenderStringCentred(char *stringPtr, int centreX, int y, int colour)
void RenderStringCentred(const char *stringPtr, int centreX, int y, int colour)
{
int length = 0;
char *ptr = stringPtr;
const char *ptr = stringPtr;
while(*ptr)
{
@ -2498,7 +2498,7 @@ void RenderStringCentred(char *stringPtr, int centreX, int y, int colour)
D3D_RenderHUDString(stringPtr,centreX-length/2,y,colour);
}
void RenderStringVertically(char *stringPtr, int centreX, int bottomY, int colour)
void RenderStringVertically(const char *stringPtr, int centreX, int bottomY, int colour)
{
struct VertexTag quadVertices[4];
int y = bottomY;
@ -2511,7 +2511,7 @@ void RenderStringVertically(char *stringPtr, int centreX, int bottomY, int colou
CheckFilteringModeIsCorrect(FILTERING_BILINEAR_OFF);
while( *stringPtr )
{
char c = *stringPtr++;
const char c = *stringPtr++;
{
int topLeftU = 1+((c-32)&15)*16;
@ -2542,7 +2542,7 @@ void RenderStringVertically(char *stringPtr, int centreX, int bottomY, int colou
}
}
int Hardware_RenderSmallMenuText(char *textPtr, int x, int y, int alpha, enum AVPMENUFORMAT_ID format)
int Hardware_RenderSmallMenuText(const char *textPtr, int x, int y, int alpha, enum AVPMENUFORMAT_ID format)
{
switch(format)
{
@ -2558,7 +2558,7 @@ int Hardware_RenderSmallMenuText(char *textPtr, int x, int y, int alpha, enum AV
case AVPMENUFORMAT_RIGHTJUSTIFIED:
{
int length = 0;
char *ptr = textPtr;
const char *ptr = textPtr;
while(*ptr)
{
@ -2571,7 +2571,7 @@ int Hardware_RenderSmallMenuText(char *textPtr, int x, int y, int alpha, enum AV
case AVPMENUFORMAT_CENTREJUSTIFIED:
{
int length = 0;
char *ptr = textPtr;
const char *ptr = textPtr;
while(*ptr)
{
@ -2594,7 +2594,7 @@ int Hardware_RenderSmallMenuText(char *textPtr, int x, int y, int alpha, enum AV
return x;
}
int Hardware_RenderSmallMenuText_Coloured(char *textPtr, int x, int y, int alpha, enum AVPMENUFORMAT_ID format, int red, int green, int blue)
int Hardware_RenderSmallMenuText_Coloured(const char *textPtr, int x, int y, int alpha, enum AVPMENUFORMAT_ID format, int red, int green, int blue)
{
switch(format)
{
@ -2610,7 +2610,7 @@ int Hardware_RenderSmallMenuText_Coloured(char *textPtr, int x, int y, int alpha
case AVPMENUFORMAT_RIGHTJUSTIFIED:
{
int length = 0;
char *ptr = textPtr;
const char *ptr = textPtr;
while(*ptr)
{
@ -2623,7 +2623,7 @@ int Hardware_RenderSmallMenuText_Coloured(char *textPtr, int x, int y, int alpha
case AVPMENUFORMAT_CENTREJUSTIFIED:
{
int length = 0;
char *ptr = textPtr;
const char *ptr = textPtr;
while(*ptr)
{

View file

@ -33,9 +33,9 @@ void ThisFramesRenderingHasFinished();
void D3D_SkyPolygon_Output(POLYHEADER *inputPolyPtr, RENDERVERTEX *renderVerticesPtr);
void D3D_DrawBackdrop();
void D3D_FadeDownScreen(int brightness, int colour);
void RenderString(char *stringPtr, int x, int y, int colour);
void RenderStringCentred(char *stringPtr, int centreX, int y, int colour);
void RenderStringVertically(char *stringPtr, int centreX, int bottomY, int colour);
void RenderString(const char *stringPtr, int x, int y, int colour);
void RenderStringCentred(const char *stringPtr, int centreX, int y, int colour);
void RenderStringVertically(const char *stringPtr, int centreX, int bottomY, int colour);
void D3D_DecalSystem_Setup();
void D3D_DecalSystem_End();
void SecondFlushD3DZBuffer();

View file

@ -1,10 +1,10 @@
#include "version.h"
extern void NewOnScreenMessage(unsigned char *messagePtr);
extern void NewOnScreenMessage(const unsigned char *messagePtr);
const char *AvPVersionString = "Aliens vs Predator Linux \n Build 000 (CVS) \n Based on Rebellion Developments AvP Gold source \n";
void GiveVersionDetails(void)
{
NewOnScreenMessage((unsigned char *)AvPVersionString);
NewOnScreenMessage((const unsigned char *)AvPVersionString);
}

View file

@ -8,7 +8,7 @@
#define twprintf printf
char * users_name = "Player";
const char * users_name = "Player";
#include "hash_tem.hpp"
Chunk * Parent_File;

View file

@ -48,7 +48,7 @@ const char * Enum_Chunk::get_head_id()
}
void Enum_Chunk::set_lock_user (char * user)
void Enum_Chunk::set_lock_user (const char * user)
{
Enum_Header_Chunk * hdptr = get_header();

View file

@ -22,7 +22,7 @@ public:
BOOL file_equals (HANDLE &);
const char * get_head_id();
void set_lock_user(char *);
void set_lock_user(const char *);
void post_input_processing();

View file

@ -69,7 +69,7 @@ const char * Environment_Data_Chunk::get_head_id()
}
void Environment_Data_Chunk::set_lock_user (char * user)
void Environment_Data_Chunk::set_lock_user (const char * user)
{
Environment_Data_Header_Chunk * hdptr = get_header();

View file

@ -23,7 +23,7 @@ public:
BOOL file_equals (HANDLE &);
const char * get_head_id();
void set_lock_user(char *);
void set_lock_user(const char *);
void post_input_processing();

View file

@ -47,7 +47,7 @@ const char * AllSprites_Chunk::get_head_id()
}
void AllSprites_Chunk::set_lock_user (char * user)
void AllSprites_Chunk::set_lock_user (const char * user)
{
AllSprites_Header_Chunk * hdptr = get_header();

View file

@ -21,7 +21,7 @@ public:
BOOL file_equals (HANDLE &);
const char * get_head_id();
void set_lock_user(char *);
void set_lock_user(const char *);
void post_input_processing();

View file

@ -12,7 +12,7 @@
// Class Lockable_Chunk_With_Children functions
extern char * users_name;
extern const char * users_name;
//macro for helping to force inclusion of chunks when using libraries
FORCE_CHUNK_INCLUDE_IMPLEMENT(mishchnk)

View file

@ -12,7 +12,7 @@
#define twprintf printf
extern char * users_name;
extern const char * users_name;
class File_Chunk;
@ -38,7 +38,7 @@ public:
// to see if the current chunk is the same one
virtual const char * get_head_id() = 0;
virtual void set_lock_user(char *) = 0;
virtual void set_lock_user(const char *) = 0;
// this function will lock the chunk if it can -
// will return true on success or if the chunk has

View file

@ -175,7 +175,7 @@ const char * Object_Chunk::get_head_id()
return(hdptr->identifier);
}
void Object_Chunk::set_lock_user (char * user)
void Object_Chunk::set_lock_user (const char * user)
{
Object_Header_Chunk * hdptr = get_header();

View file

@ -81,7 +81,7 @@ public:
BOOL file_equals (HANDLE &);
const char * get_head_id();
void set_lock_user(char *);
void set_lock_user(const char *);
virtual void post_input_processing();

View file

@ -353,7 +353,7 @@ const char * Shape_Chunk::get_head_id()
return(hdptr->identifier);
}
void Shape_Chunk::set_lock_user (char * user)
void Shape_Chunk::set_lock_user (const char * user)
{
Shape_Header_Chunk * hdptr = get_header();

View file

@ -101,7 +101,7 @@ public:
BOOL file_equals (HANDLE &);
const char * get_head_id();
void set_lock_user(char *);
void set_lock_user(const char *);
virtual void post_input_processing();

View file

@ -213,14 +213,14 @@ int EnumerateCardsAndVideoModes(void)
}
char buffer[32];
extern char *GetVideoModeDescription2(void)
extern const char *GetVideoModeDescription2(void)
{
strncpy(buffer, DeviceDescriptions[CurrentlySelectedDevice].DeviceInfo.szDescription,24);
buffer[24] = 0;
return buffer;
}
extern char *GetVideoModeDescription3(void)
extern const char *GetVideoModeDescription3(void)
{
DEVICEANDVIDEOMODESDESC *dPtr = &DeviceDescriptions[CurrentlySelectedDevice];
VIDEOMODEDESC *vmPtr = &(dPtr->VideoModes[CurrentlySelectedVideoMode]);
@ -384,4 +384,4 @@ extern void LoadDeviceAndVideoModePreferences(void)
GetDeviceAndVideoModePrefences();
}
};
};

View file

@ -141,7 +141,7 @@ int GetDiskFreeSpace(int x, unsigned long *a, unsigned long *b, unsigned long *c
return 0;
}
int CreateDirectory(char *dir, int lpSecurityAttributes)
int CreateDirectory(const char *dir, int lpSecurityAttributes)
{
fprintf(stderr, "CreateDirectory(%s, %d)\n", dir, lpSecurityAttributes);