Added texture drawing for particles (drawing not yet correct due to black

borders around the images).
This commit is contained in:
Steven Fuller 2001-08-11 07:10:38 +00:00 committed by Patryk Obara
parent 9dadcb8024
commit ba13de4472
3 changed files with 86 additions and 23 deletions

View file

@ -69,8 +69,13 @@ int InitialiseWindowsSystem()
glLoadIdentity();
glEnable(GL_BLEND);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LEQUAL);
glEnable(GL_TEXTURE_2D);
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
#endif
return 0;
}
@ -437,16 +442,18 @@ int main(int argc, char *argv[])
// AvP.PlayerType = I_Alien;
// AvP.PlayerType = I_Marine;
// SetLevelToLoad(AVP_ENVIRONMENT_DERELICT); /* starting marine level */
AvP.PlayerType = I_Marine;
SetLevelToLoad(AVP_ENVIRONMENT_DERELICT); /* starting marine level */
// SetLevelToLoad(AVP_ENVIRONMENT_INVASION); /* because the menus aren't implemented */
AvP.PlayerType = I_Predator;
SetLevelToLoad(AVP_ENVIRONMENT_WATERFALL);
// AvP.PlayerType = I_Predator;
// SetLevelToLoad(AVP_ENVIRONMENT_WATERFALL); /* starting predator level */
// SetLevelToLoad(AVP_ENVIRONMENT_LEADWORKS_MP); /* multiplayer
// SetLevelToLoad(AVP_ENVIRONMENT_LEADWORKS_MP); /* multiplayer */
// SetLevelToLoad(AVP_ENVIRONMENT_E3DEMOSP); /* demo level */
// while(AvP_MainMenus()) {
d3d_light_ctrl.ctrl = LCCM_NORMAL;