Added Screenshot code.
Moved some net stuff around.
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219ab378d7
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14 changed files with 297 additions and 258 deletions
150
src/net.c
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150
src/net.c
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <ctype.h>
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#include <pthread.h>
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#include "fixer.h"
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#include "3dc.h"
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#include "inline.h"
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#include "module.h"
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#include "stratdef.h"
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#include "equipmnt.h"
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#include "pldnet.h"
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DPID AVPDPNetID;
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int QuickStartMultiplayer=1;
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DPNAME AVPDPplayerName;
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int glpDP; /* directplay object */
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static pthread_t NetThread;
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static pthread_mutex_t NetMutex;
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BOOL DpExtInit(DWORD cGrntdBufs, DWORD cBytesPerBuf, BOOL bErrChcks)
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{
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fprintf(stderr, "DpExtInit(%d, %d, %d)\n", cGrntdBufs, cBytesPerBuf, bErrChcks);
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return TRUE;
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}
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void DpExtUnInit()
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{
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fprintf(stderr, "DpExtUnInit()\n");
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}
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HRESULT DpExtRecv(int lpDP2A, void *lpidFrom, void *lpidTo, DWORD dwFlags, void *lplpData, LPDWORD lpdwDataSize)
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{
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fprintf(stderr, "DpExtRecv(%d, %p, %p, %d, %p, %p)\n", lpDP2A, lpidFrom, lpidTo, dwFlags, lplpData, lpdwDataSize);
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return 1;
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}
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HRESULT DpExtSend(int lpDP2A, DPID idFrom, DPID idTo, DWORD dwFlags, void *lpData, DWORD dwDataSize)
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{
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fprintf(stderr, "DpExtSend(%d, %d, %d, %d, %p, %d)\n", lpDP2A, idFrom, idTo, dwFlags, lpData, dwDataSize);
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return 1;
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}
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/* directplay.c */
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int DirectPlay_ConnectingToLobbiedGame(char* playerName)
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{
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fprintf(stderr, "DirectPlay_ConnectingToLobbiedGame(%s)\n", playerName);
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return 0;
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}
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int DirectPlay_ConnectingToSession()
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{
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fprintf(stderr, "DirectPlay_ConnectingToSession()\n");
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return 0;
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}
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BOOL DirectPlay_UpdateSessionList(int *SelectedItem)
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{
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fprintf(stderr, "DirectPlay_UpdateSessionList(%p)\n", SelectedItem);
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return 0;
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}
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int DirectPlay_JoinGame()
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{
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fprintf(stderr, "DirectPlay_JoinGame()\n");
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return 0;
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}
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void DirectPlay_EnumConnections()
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{
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fprintf(stderr, "DirectPlay_EnumConnections()\n");
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netGameData.tcpip_available = 1;
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netGameData.ipx_available = 0;
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netGameData.modem_available = 0;
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netGameData.serial_available = 0;
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}
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int DirectPlay_HostGame(char *playerName, char *sessionName,int species,int gamestyle,int level)
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{
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extern int DetermineAvailableCharacterTypes(int);
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int maxPlayers=DetermineAvailableCharacterTypes(FALSE);
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if(maxPlayers<1) maxPlayers=1;
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if(maxPlayers>8) maxPlayers=8;
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if(!netGameData.skirmishMode) {
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fprintf(stderr, "DirectPlay_HostGame(%s, %s, %d, %d, %d)\n", playerName, sessionName, species, gamestyle, level);
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//fake multiplayer
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//need to set the id to an non zero value
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AVPDPNetID=100;
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memset(&AVPDPplayerName, 0, sizeof(AVPDPplayerName));
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AVPDPplayerName.dwSize = sizeof(DPNAME);
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AVPDPplayerName.lpszShortNameA = playerName;
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AVPDPplayerName.lpszLongNameA = playerName;
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glpDP = 1;
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} else {
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//fake multiplayer
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//need to set the id to an non zero value
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AVPDPNetID=100;
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memset(&AVPDPplayerName, 0, sizeof(AVPDPplayerName));
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AVPDPplayerName.dwSize = sizeof(DPNAME);
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AVPDPplayerName.lpszShortNameA = playerName;
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AVPDPplayerName.lpszLongNameA = playerName;
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}
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InitAVPNetGameForHost(species,gamestyle,level);
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return 1;
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}
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int DirectPlay_ConnectToSession(int sessionNumber, char *playerName)
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{
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fprintf(stderr, "DirectPlay_ConnectToSession(%d, %s)\n", sessionNumber, playerName);
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return 0;
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}
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int DirectPlay_Disconnect()
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{
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fprintf(stderr, "DirectPlay_Disconnect()\n");
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return 1;
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}
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HRESULT IDirectPlayX_GetPlayerName(int glpDP, DPID id, void *data, void *size)
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{
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fprintf(stderr, "IDirectPlayX_GetPlayerName(%d, %d, %p, %p)\n", glpDP, id, data, size);
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return 1;
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}
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/* End of Linux-related junk */
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