Now in the Data loading phase.
Converted many '\\' to '/'. Partially implemented win32 file routines. Got texture code to work OK for now (still needs to be reimplemented). Partially implemented the main loop.
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16 changed files with 442 additions and 215 deletions
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@ -6,7 +6,12 @@ typedef struct AwBackupTexture * AW_BACKUPTEXTUREHANDLE;
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typedef struct DIRECTDRAWSURFACE
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{
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int x;
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int id;
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int w;
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int h;
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unsigned char *data;
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int type;
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} DIRECTDRAWSURFACE;
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typedef DIRECTDRAWSURFACE * LPDIRECTDRAWSURFACE;
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@ -14,7 +19,12 @@ typedef DIRECTDRAWSURFACE DDSurface;
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typedef struct DIRECT3DTEXTURE
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{
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int x;
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int id;
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int w;
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int h;
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unsigned char *data;
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int type;
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} DIRECT3DTEXTURE;
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typedef DIRECT3DTEXTURE * LPDIRECT3DTEXTURE;
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