Now in the Data loading phase.

Converted many '\\' to '/'.   Partially implemented win32 file routines.
Got texture code to work OK for now (still needs to be reimplemented).
Partially implemented the main loop.
This commit is contained in:
Steven Fuller 2001-08-05 05:51:56 +00:00 committed by Patryk Obara
parent f2c6ac7362
commit a5fdb9f7c8
16 changed files with 442 additions and 215 deletions

View file

@ -6,7 +6,12 @@ typedef struct AwBackupTexture * AW_BACKUPTEXTUREHANDLE;
typedef struct DIRECTDRAWSURFACE
{
int x;
int id;
int w;
int h;
unsigned char *data;
int type;
} DIRECTDRAWSURFACE;
typedef DIRECTDRAWSURFACE * LPDIRECTDRAWSURFACE;
@ -14,7 +19,12 @@ typedef DIRECTDRAWSURFACE DDSurface;
typedef struct DIRECT3DTEXTURE
{
int x;
int id;
int w;
int h;
unsigned char *data;
int type;
} DIRECT3DTEXTURE;
typedef DIRECT3DTEXTURE * LPDIRECT3DTEXTURE;

View file

@ -381,7 +381,7 @@ namespace AwTl
AwTl::SurfUnion AwBackupTexture::Restore(AwTl::CreateTextureParms const & rParams)
{
using namespace AwTl;
ChoosePixelFormat(rParams);
if (!pixelFormat.validB)
@ -510,12 +510,15 @@ void AwBackupTexture::ChoosePixelFormat(AwTl::CreateTextureParms const & _parmsR
AwTl::SurfUnion AwBackupTexture::CreateTexture(AwTl::CreateTextureParms const & _parmsR)
{
fprintf(stderr, "AwBackupTexture::CreateTexture(...)\n");
return static_cast<D3DTexture *>(NULL);
#if 0
using namespace AwTl;
fprintf(stderr, "AwBackupTexture::CreateTexture(...) This is where we could convert the image to RGB/RGBA, and so on\n");
SurfUnion pRet = static_cast<D3DTexture *>(new D3DTexture);
return pRet;
#if 0
// which flags to use?
unsigned fMyFlags =
_parmsR.flags & AW_TLF_PREVSRCALL ? db_assert1(_parmsR.restoreH),
@ -1390,7 +1393,8 @@ namespace AwTl {
// CHECK_MEDIA_ERRORS("loading file headers")
ON_ERROR_RETURN_NULL("loading file headers")
#if 0
ChoosePixelFormat(rParams);
if (!pixelFormat.validB)
@ -1401,7 +1405,12 @@ namespace AwTl {
awTlLastErr = pixelFormat.validB && driverDesc.ddP && (driverDesc.validB || !rParams.loadTextureB) ? AW_TLE_OK : AW_TLE_NOINIT;
ON_ERROR_RETURN_NULL("initializing load")
#endif
fprintf(stderr, "TexFileLoader::Load Pixel Format?! It's not implemented!\n");
/* TODO */
AllocateBuffers(/* rParams.backupHP ? true : */ false, /* pixelFormat.palettizedB ? ? 1<<pixelFormat.bitsPerPixel : */ 0);
// CHECK_MEDIA_ERRORS("allocating buffers")
ON_ERROR_RETURN_NULL("allocating buffers")
@ -2079,6 +2088,7 @@ D3DTexture * _AWTL_VARARG AwCreateTexture(char const * _argFormatS, ...)
parms.loadTextureB = true;
bool bParmsOK = ParseParams(&parms, _argFormatS, ap);
va_end(ap);
return bParmsOK ? LoadFromParams(&parms).textureP : NULL;
}

View file

@ -79,7 +79,7 @@ int db_option = 0; /* Default is off. */
#define PROP_WIDTH 0
/* Logfile name */
#define LOGFILE_NAME "LOGFILE.TXT"
#define LOGFILE_NAME "logfile.txt"
/* Set this to 1 if the logfile name is an absolute path. Otherwise the
* logfile will go in the directory that is current when db_log_init()
@ -405,7 +405,8 @@ void db_log_init(void)
sprintf( LogFileNameP, "%s", db_log_file_name );
#else
/* Append the log file name to the current working directory. */
sprintf( LogFileNameP, "%s\\%s", getcwd( LogFileNameP, 240 ),
/* TODO - path seperator */
sprintf( LogFileNameP, "%s/%s", getcwd( LogFileNameP, 240 ),
db_log_file_name );
#endif