Now in the Data loading phase.
Converted many '\\' to '/'. Partially implemented win32 file routines. Got texture code to work OK for now (still needs to be reimplemented). Partially implemented the main loop.
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16 changed files with 442 additions and 215 deletions
31
src/fixer.h
31
src/fixer.h
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@ -45,6 +45,8 @@ size_t _mbclen(const unsigned char *s);
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#define MAX_PATH PATH_MAX
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void FixFilename(char *str);
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/* windows junk */
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typedef int GUID;
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typedef int DPID;
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@ -90,20 +92,21 @@ typedef struct SYSTEMTIME
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} SYSTEMTIME;
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#define INVALID_HANDLE_VALUE -1
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#define GENERIC_WRITE 1
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#define CREATE_ALWAYS 2
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#define FILE_FLAG_RANDOM_ACCESS 3
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#define GENERIC_READ 4
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#define OPEN_EXISTING 5
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#define FILE_ATTRIBUTE_READONLY 6
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#define FILE_CURRENT 7
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#define FILE_BEGIN 8
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#define FILE_END 9
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#define FILE_SHARE_READ 10
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#define FILE_ATTRIBUTE_DIRECTORY 11
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#define FILE_SHARE_WRITE 12
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#define OPEN_ALWAYS 13
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#define FILE_ATTRIBUTE_NORMAL 14
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#define GENERIC_WRITE 0x0001
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#define CREATE_ALWAYS 0x0002
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#define FILE_FLAG_RANDOM_ACCESS 0x0004
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#define GENERIC_READ 0x0008
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#define OPEN_EXISTING 0x0010
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#define FILE_ATTRIBUTE_READONLY 0x0020
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#define FILE_CURRENT 0x0040
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#define FILE_BEGIN 0x0080
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#define FILE_END 0x0100
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#define FILE_SHARE_READ 0x0200
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#define FILE_ATTRIBUTE_DIRECTORY 0x0400
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#define FILE_SHARE_WRITE 0x0800
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#define OPEN_ALWAYS 0x1000
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#define FILE_ATTRIBUTE_NORMAL 0x2000
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HANDLE CreateFile(const char *file, int write, int x, int y, int flags, int flags2, int z);
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HANDLE CreateFileA(const char *file, int write, int x, int y, int flags, int flags2, int z);
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