Include bink.h where needed
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3 changed files with 3 additions and 0 deletions
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@ -31,6 +31,7 @@
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#include "avp_menugfx.hpp"
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#include "avp_menugfx.hpp"
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#include "avp_intro.h"
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#include "avp_intro.h"
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#include "fmv.h"
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#include "fmv.h"
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#include "bink.h"
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/* used to get file time */
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/* used to get file time */
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#include <sys/types.h>
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#include <sys/types.h>
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#include "scrshot.hpp"
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#include "scrshot.hpp"
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#include "version.h"
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#include "version.h"
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#include "fmv.h"
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#include "fmv.h"
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#include "bink.h"
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char LevelName[] = {"predbit6\0QuiteALongNameActually"}; /* the real way to load levels */
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char LevelName[] = {"predbit6\0QuiteALongNameActually"}; /* the real way to load levels */
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@ -44,6 +44,7 @@
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#include "scrshot.hpp"
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#include "scrshot.hpp"
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#include "version.h"
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#include "version.h"
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#include "fmv.h"
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#include "fmv.h"
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#include "bink.h"
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#if EMSCRIPTEN
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#if EMSCRIPTEN
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#include <emscripten.h>
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#include <emscripten.h>
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