From 8ddbab1cc2ea2f1728db5e584a7dd16a9b9df6b1 Mon Sep 17 00:00:00 2001 From: Timotej Lazar Date: Thu, 23 Apr 2020 01:25:22 +0200 Subject: [PATCH] Include bink.h where needed --- src/avp/win95/frontend/avp_menus.c | 1 + src/main.c | 1 + src/main2.c | 1 + 3 files changed, 3 insertions(+) diff --git a/src/avp/win95/frontend/avp_menus.c b/src/avp/win95/frontend/avp_menus.c index 63a3544..8964de7 100644 --- a/src/avp/win95/frontend/avp_menus.c +++ b/src/avp/win95/frontend/avp_menus.c @@ -31,6 +31,7 @@ #include "avp_menugfx.hpp" #include "avp_intro.h" #include "fmv.h" +#include "bink.h" /* used to get file time */ #include diff --git a/src/main.c b/src/main.c index 05c2ea8..c3e3b67 100644 --- a/src/main.c +++ b/src/main.c @@ -44,6 +44,7 @@ #include "scrshot.hpp" #include "version.h" #include "fmv.h" +#include "bink.h" char LevelName[] = {"predbit6\0QuiteALongNameActually"}; /* the real way to load levels */ diff --git a/src/main2.c b/src/main2.c index a707623..c5f7ce5 100644 --- a/src/main2.c +++ b/src/main2.c @@ -44,6 +44,7 @@ #include "scrshot.hpp" #include "version.h" #include "fmv.h" +#include "bink.h" #if EMSCRIPTEN #include