Import icculus.org release (2017-05-05)
This commit is contained in:
parent
0de664d0a8
commit
5673c1665a
26 changed files with 2211 additions and 824 deletions
316
CMakeLists.txt
316
CMakeLists.txt
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@ -9,117 +9,148 @@ IF(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
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SET_PROPERTY(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS "Debug" "Release" "MinSizeRel" "RelWithDebInfo")
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ENDIF(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
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# default to Desktop build
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IF(NOT AVP_BUILD_TYPE)
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SET(AVP_BUILD_TYPE DESKTOP CACHE STRING "Executable type; one of: DESKTOP WEB" FORCE)
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ENDIF(NOT AVP_BUILD_TYPE)
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IF(NOT AVP_BUILD_TYPE STREQUAL "DESKTOP" AND NOT AVP_BUILD_TYPE STREQUAL "WEB")
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MESSAGE(FATAL_ERROR "Invalid AVP_BUILD_TYPE setting ${AVP_BUILD_TYPE}; must be one of DESKTOP WEB")
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ENDIF(NOT AVP_BUILD_TYPE STREQUAL "DESKTOP" AND NOT AVP_BUILD_TYPE STREQUAL "WEB")
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SET(AVP_WEB "NO")
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IF(AVP_BUILD_TYPE STREQUAL "WEB")
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SET(AVP_WEB "YES")
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ENDIF(AVP_BUILD_TYPE STREQUAL "WEB")
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PROJECT(avp)
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IF(AVP_WEB)
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IF(CMAKE_BUILD_TYPE STREQUAL "Debug")
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SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -g -g4 -s USE_SDL=2 -s TOTAL_MEMORY=234881024 -s ASSERTIONS=2 -s SAFE_HEAP=1 -s STACK_OVERFLOW_CHECK=2 -s DEMANGLE_SUPPORT=1")
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SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -g4 -s USE_SDL=2 -s TOTAL_MEMORY=234881024 -s ASSERTIONS=2 -s SAFE_HEAP=1 -s STACK_OVERFLOW_CHECK=2 -s DEMANGLE_SUPPORT=1")
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ELSE()
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SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -s USE_SDL=2 -s TOTAL_MEMORY=234881024")
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SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -s USE_SDL=2 -s TOTAL_MEMORY=234881024")
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ENDIF()
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IF(AVP_WEB_WASM)
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SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -s WASM=1")
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SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -s WASM=1")
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ENDIF()
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ENDIF(AVP_WEB)
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# required dependencies
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INCLUDE(FindOpenGLES.cmake)
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INCLUDE(FindOpenGLES2.cmake)
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INCLUDE(FindSDL2.cmake)
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INCLUDE(FindSDL)
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INCLUDE(FindOpenGL)
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INCLUDE(FindOpenAL)
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IF(NOT AVP_WEB)
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INCLUDE(FindOpenGLES2.cmake)
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INCLUDE(FindSDL2.cmake)
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INCLUDE(FindSDL)
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INCLUDE(FindOpenGL)
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INCLUDE(FindOpenAL)
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# Use SDL 1.2 if it is installed, else use SDL 2.0.
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IF(NOT SDL_TYPE)
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SET(SDL_TYPE AUTO CACHE STRING "SDL Version; one of: AUTO SDL SDL2")
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SET_PROPERTY(CACHE SDL_TYPE PROPERTY STRINGS "AUTO" "SDL" "SDL2")
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ENDIF(NOT SDL_TYPE)
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# Use SDL 1.2 if it is installed, else use SDL 2.0.
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IF(NOT SDL_TYPE)
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SET(SDL_TYPE AUTO CACHE STRING "SDL Version; one of: AUTO SDL SDL2")
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SET_PROPERTY(CACHE SDL_TYPE PROPERTY STRINGS "AUTO" "SDL" "SDL2")
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ENDIF(NOT SDL_TYPE)
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IF(NOT SDL_TYPE STREQUAL "AUTO" AND NOT SDL_TYPE STREQUAL "SDL" AND NOT SDL_TYPE STREQUAL "SDL2")
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MESSAGE(FATAL_ERROR "Invalid SDL_TYPE setting ${SDL_TYPE}; must be one of AUTO SDL SDL2")
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ENDIF(NOT SDL_TYPE STREQUAL "AUTO" AND NOT SDL_TYPE STREQUAL "SDL" AND NOT SDL_TYPE STREQUAL "SDL2")
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IF(NOT SDL_TYPE STREQUAL "AUTO" AND NOT SDL_TYPE STREQUAL "SDL" AND NOT SDL_TYPE STREQUAL "SDL2")
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MESSAGE(FATAL_ERROR "Invalid SDL_TYPE setting ${SDL_TYPE}; must be one of AUTO SDL SDL2")
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ENDIF(NOT SDL_TYPE STREQUAL "AUTO" AND NOT SDL_TYPE STREQUAL "SDL" AND NOT SDL_TYPE STREQUAL "SDL2")
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IF(SDL_FOUND)
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IF(SDL_VERSION_STRING VERSION_LESS "1.2.0")
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MESSAGE(WARNING "SDL 1.2 was claimed to be found with version ${SDL_VERSION_STRING}, ignoring...")
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UNSET(SDL_FOUND)
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ENDIF(SDL_VERSION_STRING VERSION_LESS "1.2.0")
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IF(SDL_VERSION_STRING VERSION_GREATER "1.2.99")
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MESSAGE(WARNING "SDL 1.2 was claimed to be found with version ${SDL_VERSION_STRING}, ignoring...")
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UNSET(SDL_FOUND)
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ENDIF(SDL_VERSION_STRING VERSION_GREATER "1.2.99")
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ENDIF(SDL_FOUND)
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IF(SDL_TYPE STREQUAL "AUTO")
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IF(SDL_FOUND)
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MESSAGE(STATUS "SDL 1.2 found; using that.")
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SET(SDL_TYPE "SDL")
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IF(SDL_VERSION_STRING VERSION_LESS "1.2.0")
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MESSAGE(WARNING "SDL 1.2 was claimed to be found with version ${SDL_VERSION_STRING}, ignoring...")
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UNSET(SDL_FOUND)
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ENDIF(SDL_VERSION_STRING VERSION_LESS "1.2.0")
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IF(SDL_VERSION_STRING VERSION_GREATER "1.2.99")
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MESSAGE(WARNING "SDL 1.2 was claimed to be found with version ${SDL_VERSION_STRING}, ignoring...")
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UNSET(SDL_FOUND)
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ENDIF(SDL_VERSION_STRING VERSION_GREATER "1.2.99")
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ENDIF(SDL_FOUND)
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ENDIF(SDL_TYPE STREQUAL "AUTO")
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IF(SDL_TYPE STREQUAL "AUTO")
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IF(SDL2_FOUND)
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MESSAGE(STATUS "SDL 2.0 found; using that.")
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SET(SDL_TYPE "SDL2")
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ENDIF(SDL2_FOUND)
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ENDIF(SDL_TYPE STREQUAL "AUTO")
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IF(SDL_TYPE STREQUAL "AUTO")
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IF(SDL_FOUND)
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MESSAGE(STATUS "SDL 1.2 found; using that.")
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SET(SDL_TYPE "SDL")
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ENDIF(SDL_FOUND)
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ENDIF(SDL_TYPE STREQUAL "AUTO")
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IF(SDL_TYPE STREQUAL "AUTO")
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MESSAGE(FATAL_ERROR "SDL 1.2 or SDL 2.0 is required but CMake couldn't find it.")
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ENDIF(SDL_TYPE STREQUAL "AUTO")
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IF(SDL_TYPE STREQUAL "AUTO")
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IF(SDL2_FOUND)
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MESSAGE(STATUS "SDL 2.0 found; using that.")
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SET(SDL_TYPE "SDL2")
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ENDIF(SDL2_FOUND)
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ENDIF(SDL_TYPE STREQUAL "AUTO")
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IF(SDL_TYPE STREQUAL "SDL")
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IF(NOT SDL_FOUND)
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MESSAGE(FATAL_ERROR "SDL 1.2 was requested but CMake couldn't find it.")
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ENDIF(NOT SDL_FOUND)
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ENDIF(SDL_TYPE STREQUAL "SDL")
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IF(SDL_TYPE STREQUAL "AUTO")
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MESSAGE(FATAL_ERROR "SDL 1.2 or SDL 2.0 is required but CMake couldn't find it.")
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ENDIF(SDL_TYPE STREQUAL "AUTO")
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IF(SDL_TYPE STREQUAL "SDL2")
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IF(NOT SDL2_FOUND)
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MESSAGE(FATAL_ERROR "SDL 2.0 was requested but CMake couldn't find it.")
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ENDIF(NOT SDL2_FOUND)
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MESSAGE(WARNING "SDL 2.0 support is EXPERIMENTAL and INCOMPLETE.")
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ENDIF(SDL_TYPE STREQUAL "SDL2")
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IF(SDL_TYPE STREQUAL "SDL")
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IF(NOT SDL_FOUND)
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MESSAGE(FATAL_ERROR "SDL 1.2 was requested but CMake couldn't find it.")
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ENDIF(NOT SDL_FOUND)
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ENDIF(SDL_TYPE STREQUAL "SDL")
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# Use Desktop OpenGL if it is available, else try OpenGL ES.
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IF(NOT OPENGL_TYPE)
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SET(OPENGL_TYPE AUTO CACHE STRING "OpenGL Version; one of: AUTO OPENGL OPENGLES")
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SET_PROPERTY(CACHE OPENGL_TYPE PROPERTY STRINGS "AUTO" "OPENGL" "OPENGLES")
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ENDIF(NOT OPENGL_TYPE)
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IF(SDL_TYPE STREQUAL "SDL2")
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IF(NOT SDL2_FOUND)
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MESSAGE(FATAL_ERROR "SDL 2.0 was requested but CMake couldn't find it.")
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ENDIF(NOT SDL2_FOUND)
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MESSAGE(WARNING "SDL 2.0 support is EXPERIMENTAL and INCOMPLETE.")
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ENDIF(SDL_TYPE STREQUAL "SDL2")
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IF(NOT OPENGL_TYPE STREQUAL "AUTO" AND NOT OPENGL_TYPE STREQUAL "OPENGL" AND NOT OPENGL_TYPE STREQUAL "OPENGLES")
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MESSAGE(FATAL_ERROR "Invalid OPENGL_TYPE setting ${OPENGL_TYPE}; must be one of AUTO OPENGL OPENGLES")
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ENDIF(NOT OPENGL_TYPE STREQUAL "AUTO" AND NOT OPENGL_TYPE STREQUAL "OPENGL" AND NOT OPENGL_TYPE STREQUAL "OPENGLES")
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# Use Desktop OpenGL if it is available, else try OpenGL ES 2.0.
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IF(NOT OPENGL_TYPE)
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SET(OPENGL_TYPE AUTO CACHE STRING "OpenGL Version; one of: AUTO OPENGL OPENGLES2")
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SET_PROPERTY(CACHE OPENGL_TYPE PROPERTY STRINGS "AUTO" "OPENGL" "OPENGLES2")
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ENDIF(NOT OPENGL_TYPE)
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IF(OPENGL_TYPE STREQUAL "AUTO")
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IF(OPENGL_FOUND)
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MESSAGE(STATUS "OpenGL found; using that.")
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SET(OPENGL_TYPE "OPENGL")
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ENDIF(OPENGL_FOUND)
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ENDIF(OPENGL_TYPE STREQUAL "AUTO")
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IF(NOT OPENGL_TYPE STREQUAL "AUTO" AND NOT OPENGL_TYPE STREQUAL "OPENGL" AND NOT OPENGL_TYPE STREQUAL "OPENGLES2")
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MESSAGE(FATAL_ERROR "Invalid OPENGL_TYPE setting ${OPENGL_TYPE}; must be one of AUTO OPENGL OPENGLES2")
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ENDIF(NOT OPENGL_TYPE STREQUAL "AUTO" AND NOT OPENGL_TYPE STREQUAL "OPENGL" AND NOT OPENGL_TYPE STREQUAL "OPENGLES2")
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IF(OPENGL_TYPE STREQUAL "AUTO")
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IF(OPENGLES_FOUND)
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MESSAGE(STATUS "OpenGL ES found; using that.")
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SET(OPENGL_TYPE "OPENGLES")
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ENDIF(OPENGLES_FOUND)
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ENDIF(OPENGL_TYPE STREQUAL "AUTO")
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IF(OPENGL_TYPE STREQUAL "AUTO")
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IF(OPENGL_FOUND)
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MESSAGE(STATUS "OpenGL found; using that.")
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SET(OPENGL_TYPE "OPENGL")
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ENDIF(OPENGL_FOUND)
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ENDIF(OPENGL_TYPE STREQUAL "AUTO")
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IF(OPENGL_TYPE STREQUAL "AUTO")
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MESSAGE(FATAL_ERROR "OpenGL is required but CMake couldn't find it.")
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ENDIF(OPENGL_TYPE STREQUAL "AUTO")
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IF(OPENGL_TYPE STREQUAL "AUTO")
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IF(OPENGLES2_FOUND)
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MESSAGE(STATUS "OpenGL ES 2.0 found; using that.")
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SET(OPENGL_TYPE "OPENGLES2")
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ENDIF(OPENGLES2_FOUND)
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ENDIF(OPENGL_TYPE STREQUAL "AUTO")
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IF(OPENGL_TYPE STREQUAL "OPENGL")
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IF(NOT OPENGL_FOUND)
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MESAGE(FATAL_ERROR "OpenGL was requested but CMake couldn't find it.")
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ENDIF(NOT OPENGL_FOUND)
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ENDIF(OPENGL_TYPE STREQUAL "OPENGL")
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IF(OPENGL_TYPE STREQUAL "AUTO")
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MESSAGE(FATAL_ERROR "OpenGL is required but CMake couldn't find it.")
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ENDIF(OPENGL_TYPE STREQUAL "AUTO")
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IF(OPENGL_TYPE STREQUAL "OPENGLES")
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IF(NOT OPENGLES_FOUND)
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MESSAGE(FATAL_ERROR "OpenGL ES was requested but CMake couldn't find it.")
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ENDIF(NOT OPENGLES_FOUND)
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ENDIF(OPENGL_TYPE STREQUAL "OPENGLES")
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IF(OPENGL_TYPE STREQUAL "OPENGL")
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IF(NOT OPENGL_FOUND)
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MESAGE(FATAL_ERROR "OpenGL was requested but CMake couldn't find it.")
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ENDIF(NOT OPENGL_FOUND)
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ENDIF(OPENGL_TYPE STREQUAL "OPENGL")
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# OpenAL
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IF(NOT OPENAL_FOUND)
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MESSAGE(FATAL_ERROR "OpenAL is required but CMake couldn't find it.")
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ENDIF(NOT OPENAL_FOUND)
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IF(OPENGL_TYPE STREQUAL "OPENGLES2")
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IF(NOT OPENGLES2_FOUND)
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MESSAGE(FATAL_ERROR "OpenGL ES 2.0 was requested but CMake couldn't find it.")
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ENDIF(NOT OPENGLES2_FOUND)
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IF(NOT SDL_TYPE STREQUAL "SDL2")
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MESSAGE(FATAL_ERROR "OpenGL ES 2.0 support requires SDL2.")
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ENDIF(NOT SDL_TYPE STREQUAL "SDL2")
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ENDIF(OPENGL_TYPE STREQUAL "OPENGLES2")
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# OpenAL
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IF(NOT OPENAL_FOUND)
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MESSAGE(FATAL_ERROR "OpenAL is required but CMake couldn't find it.")
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ENDIF(NOT OPENAL_FOUND)
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ENDIF(NOT AVP_WEB)
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# required source files
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LIST(APPEND source src/files.c)
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LIST(APPEND source src/winapi.c)
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LIST(APPEND source src/stubs.c)
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LIST(APPEND source src/version.c)
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LIST(APPEND source src/mathline.c)
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@ -339,18 +370,31 @@ LIST(APPEND source src/openal.c)
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LIST(APPEND source src/cdplayer.c)
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LIST(APPEND source src/menus.c)
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IF(SDL_TYPE STREQUAL "SDL")
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LIST(APPEND source src/main.c)
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IF(WIN32)
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LIST(APPEND source src/winfiles.c)
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ELSE(WIN32)
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LIST(APPEND source src/files.c)
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LIST(APPEND source src/winapi.c)
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ENDIF(WIN32)
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# SDL 1.2 on OS X requires this support file
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IF(APPLE AND ${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
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LIST(APPEND source src/sdl12/sdlmain.m)
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ENDIF(APPLE AND ${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
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ENDIF(SDL_TYPE STREQUAL "SDL")
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IF(AVP_WEB)
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LIST(APPEND source src/main2.c)
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ENDIF(AVP_WEB)
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IF(SDL_TYPE STREQUAL "SDL2")
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LIST(APPEND source src/main2.c)
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ENDIF(SDL_TYPE STREQUAL "SDL2")
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IF(NOT AVP_WEB)
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IF(SDL_TYPE STREQUAL "SDL")
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LIST(APPEND source src/main.c)
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# SDL 1.2 on OS X requires this support file
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IF(APPLE AND ${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
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LIST(APPEND source src/sdl12/sdlmain.m)
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ENDIF(APPLE AND ${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
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ENDIF(SDL_TYPE STREQUAL "SDL")
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IF(SDL_TYPE STREQUAL "SDL2")
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LIST(APPEND source src/main2.c)
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ENDIF(SDL_TYPE STREQUAL "SDL2")
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ENDIF(NOT AVP_WEB)
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### build all source as C++
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### (not normally used)
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@ -366,44 +410,56 @@ INCLUDE_DIRECTORIES(${include})
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# manually include src/include
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INCLUDE_DIRECTORIES(src/include)
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ADD_EXECUTABLE(avp ${source})
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IF(AVP_WEB)
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ADD_DEFINITIONS(-DUSE_OPENGL_ES=1)
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# required dependencies
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IF(SDL_TYPE STREQUAL "SDL")
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INCLUDE_DIRECTORIES(${SDL_INCLUDE_DIR})
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ENDIF(SDL_TYPE STREQUAL "SDL")
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ADD_EXECUTABLE(avp ${source})
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ENDIF(AVP_WEB)
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IF(SDL_TYPE STREQUAL "SDL2")
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INCLUDE_DIRECTORIES(${SDL2_INCLUDE_DIR})
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ENDIF(SDL_TYPE STREQUAL "SDL2")
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IF(NOT AVP_WEB)
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ADD_EXECUTABLE(avp ${source})
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IF(OPENGL_TYPE STREQUAL "OPENGL")
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INCLUDE_DIRECTORIES(${OPENGL_INCLUDE_DIR})
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ENDIF(OPENGL_TYPE STREQUAL "OPENGL")
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# required dependencies
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IF(WIN32)
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TARGET_LINK_LIBRARIES(avp winmm)
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ENDIF(WIN32)
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IF(OPENGL_TYPE STREQUAL "OPENGLES")
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ADD_DEFINITIONS(-DUSE_OPENGL_ES=1)
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INCLUDE_DIRECTORIES(${OPENGLES_INCLUDE_DIR})
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INCLUDE_DIRECTORIES(${EGL_INCLUDE_DIR})
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ENDIF(OPENGL_TYPE STREQUAL "OPENGLES")
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IF(SDL_TYPE STREQUAL "SDL")
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INCLUDE_DIRECTORIES(${SDL_INCLUDE_DIR})
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ENDIF(SDL_TYPE STREQUAL "SDL")
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INCLUDE_DIRECTORIES(${OPENAL_INCLUDE_DIR})
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IF(SDL_TYPE STREQUAL "SDL2")
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INCLUDE_DIRECTORIES(${SDL2_INCLUDE_DIR})
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ENDIF(SDL_TYPE STREQUAL "SDL2")
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||||
IF(SDL_TYPE STREQUAL "SDL")
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||||
TARGET_LINK_LIBRARIES(avp ${SDL_LIBRARY})
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ENDIF(SDL_TYPE STREQUAL "SDL")
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||||
IF(OPENGL_TYPE STREQUAL "OPENGL")
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||||
INCLUDE_DIRECTORIES(${OPENGL_INCLUDE_DIR})
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||||
ENDIF(OPENGL_TYPE STREQUAL "OPENGL")
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||||
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||||
IF(SDL_TYPE STREQUAL "SDL2")
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||||
TARGET_LINK_LIBRARIES(avp ${SDL2_LIBRARY})
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||||
ENDIF(SDL_TYPE STREQUAL "SDL2")
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||||
IF(OPENGL_TYPE STREQUAL "OPENGLES2")
|
||||
ADD_DEFINITIONS(-DUSE_OPENGL_ES=1)
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||||
INCLUDE_DIRECTORIES(${OPENGLES2_INCLUDE_DIR})
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INCLUDE_DIRECTORIES(${EGL_INCLUDE_DIR})
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||||
ENDIF(OPENGL_TYPE STREQUAL "OPENGLES2")
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||||
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||||
IF(OPENGL_TYPE STREQUAL "OPENGL")
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||||
TARGET_LINK_LIBRARIES(avp ${OPENGL_gl_LIBRARY})
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||||
ENDIF(OPENGL_TYPE STREQUAL "OPENGL")
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INCLUDE_DIRECTORIES(${OPENAL_INCLUDE_DIR})
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||||
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||||
IF(OPENGL_TYPE STREQUAL "OPENGLES")
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||||
TARGET_LINK_LIBRARIES(avp ${OPENGLES_gl_LIBRARY})
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TARGET_LINK_LIBRARIES(avp ${EGL_LIBRARIES})
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||||
ENDIF(OPENGL_TYPE STREQUAL "OPENGLES")
|
||||
IF(SDL_TYPE STREQUAL "SDL")
|
||||
TARGET_LINK_LIBRARIES(avp ${SDL_LIBRARY})
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||||
ENDIF(SDL_TYPE STREQUAL "SDL")
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||||
|
||||
TARGET_LINK_LIBRARIES(avp ${OPENAL_LIBRARY})
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||||
IF(SDL_TYPE STREQUAL "SDL2")
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||||
TARGET_LINK_LIBRARIES(avp ${SDL2_LIBRARY})
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||||
ENDIF(SDL_TYPE STREQUAL "SDL2")
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||||
|
||||
IF(OPENGL_TYPE STREQUAL "OPENGL")
|
||||
TARGET_LINK_LIBRARIES(avp ${OPENGL_gl_LIBRARY})
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||||
ENDIF(OPENGL_TYPE STREQUAL "OPENGL")
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||||
|
||||
IF(OPENGL_TYPE STREQUAL "OPENGLES2")
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||||
TARGET_LINK_LIBRARIES(avp ${OPENGLES2_gl_LIBRARY})
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||||
TARGET_LINK_LIBRARIES(avp ${EGL_LIBRARIES})
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||||
ENDIF(OPENGL_TYPE STREQUAL "OPENGLES2")
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||||
|
||||
TARGET_LINK_LIBRARIES(avp ${OPENAL_LIBRARY})
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||||
ENDIF(NOT AVP_WEB)
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@ -1,94 +0,0 @@
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|||
#-------------------------------------------------------------------
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||||
# This file is part of the CMake build system for OGRE
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||||
# (Object-oriented Graphics Rendering Engine)
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||||
# For the latest info, see http://www.ogre3d.org/
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||||
#
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||||
# The contents of this file are placed in the public domain. Feel
|
||||
# free to make use of it in any way you like.
|
||||
#-------------------------------------------------------------------
|
||||
|
||||
# - Try to find OpenGLES
|
||||
# Once done this will define
|
||||
#
|
||||
# OPENGLES_FOUND - system has OpenGLES
|
||||
# OPENGLES_INCLUDE_DIR - the GL include directory
|
||||
# OPENGLES_LIBRARIES - Link these to use OpenGLES
|
||||
|
||||
IF (WIN32)
|
||||
IF (CYGWIN)
|
||||
|
||||
FIND_PATH(OPENGLES_INCLUDE_DIR GLES/gl.h )
|
||||
|
||||
FIND_LIBRARY(OPENGLES_gl_LIBRARY libgles_cm )
|
||||
|
||||
ELSE (CYGWIN)
|
||||
|
||||
IF(BORLAND)
|
||||
SET (OPENGLES_gl_LIBRARY import32 CACHE STRING "OpenGL ES 1.x library for win32")
|
||||
ELSE(BORLAND)
|
||||
#MS compiler - todo - fix the following line:
|
||||
SET (OPENGLES_gl_LIBRARY ${OGRE_SOURCE_DIR}/Dependencies/lib/release/libgles_cm.lib CACHE STRING "OpenGL ES 1.x library for win32")
|
||||
ENDIF(BORLAND)
|
||||
|
||||
ENDIF (CYGWIN)
|
||||
|
||||
ELSE (WIN32)
|
||||
|
||||
IF (APPLE)
|
||||
|
||||
#create_search_paths(/Developer/Platforms)
|
||||
#findpkg_framework(OpenGLES)
|
||||
#set(OPENGLES_gl_LIBRARY "-framework OpenGLES")
|
||||
|
||||
ELSE(APPLE)
|
||||
|
||||
FIND_PATH(OPENGLES_INCLUDE_DIR GLES/gl.h
|
||||
/opt/vc/include
|
||||
/opt/graphics/OpenGL/include
|
||||
/usr/openwin/share/include
|
||||
/usr/X11R6/include
|
||||
/usr/include
|
||||
)
|
||||
|
||||
FIND_LIBRARY(OPENGLES_gl_LIBRARY
|
||||
NAMES GLES_CM GLESv1_CM
|
||||
PATHS /opt/vc/lib
|
||||
/opt/graphics/OpenGL/lib
|
||||
/usr/openwin/lib
|
||||
/usr/shlib /usr/X11R6/lib
|
||||
/usr/lib
|
||||
)
|
||||
|
||||
# On Unix OpenGL most certainly always requires X11.
|
||||
# Feel free to tighten up these conditions if you don't
|
||||
# think this is always true.
|
||||
|
||||
#IF (OPENGLES_gl_LIBRARY)
|
||||
# IF(NOT X11_FOUND)
|
||||
# INCLUDE(FindX11)
|
||||
# ENDIF(NOT X11_FOUND)
|
||||
# IF (X11_FOUND)
|
||||
# SET (OPENGLES_LIBRARIES ${X11_LIBRARIES})
|
||||
# ENDIF (X11_FOUND)
|
||||
#ENDIF (OPENGLES_gl_LIBRARY)
|
||||
|
||||
ENDIF(APPLE)
|
||||
ENDIF (WIN32)
|
||||
|
||||
SET( OPENGLES_FOUND "NO" )
|
||||
IF(OPENGLES_gl_LIBRARY)
|
||||
|
||||
SET( OPENGLES_LIBRARIES ${OPENGLES_gl_LIBRARY} ${OPENGLES_LIBRARIES})
|
||||
|
||||
SET( OPENGLES_FOUND "YES" )
|
||||
|
||||
ENDIF(OPENGLES_gl_LIBRARY)
|
||||
|
||||
MARK_AS_ADVANCED(
|
||||
OPENGLES_INCLUDE_DIR
|
||||
OPENGLES_gl_LIBRARY
|
||||
)
|
||||
|
||||
INCLUDE(FindPackageHandleStandardArgs)
|
||||
|
||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(OPENGLES REQUIRED_VARS OPENGLES_LIBRARIES OPENGLES_INCLUDE_DIR)
|
|
@ -56,15 +56,13 @@ I'm going to try storing the quaternions as shorts within the keyframes ,
|
|||
because there are loads of them.
|
||||
-Richard.
|
||||
*/
|
||||
PACKED_PUSH
|
||||
typedef struct quat_short
|
||||
{
|
||||
short quatx;
|
||||
short quaty;
|
||||
short quatz;
|
||||
short quatw;
|
||||
} PACKED QUAT_SHORT;
|
||||
PACKED_POP
|
||||
} QUAT_SHORT;
|
||||
|
||||
/*A couple of conversion functions */
|
||||
extern void CopyShortQuatToInt(QUAT_SHORT* qs_from,QUAT* q_to);
|
||||
|
@ -74,8 +72,8 @@ extern void CopyIntQuatToShort(QUAT* q_from,QUAT_SHORT* qs_to);
|
|||
#define KEYFRAME_VECTOR_SHIFT 4
|
||||
|
||||
//make sure the keyframe structure packs as much as possible
|
||||
// packing pragmas removed to fix alignment issues.
|
||||
|
||||
PACKED_PUSH
|
||||
typedef struct keyframe_data {
|
||||
short Offset_x; /*Offset values may need to be scaled*/
|
||||
short Offset_y; /*In practice scaling should only be needed for 'placed' hierarchies*/
|
||||
|
@ -83,12 +81,21 @@ typedef struct keyframe_data {
|
|||
|
||||
/* Quats */
|
||||
QUAT_SHORT QOrient;
|
||||
|
||||
/*
|
||||
These have been moved from the end to here
|
||||
to reduce padding.
|
||||
*/
|
||||
unsigned short Sequence_Length; /* Time between these values and the next ones. */
|
||||
struct keyframe_data *Next_Frame; /*This is no longer Null for the last frame - look at the last_frame setting instead*/
|
||||
|
||||
/*
|
||||
int oneoversinomega;
|
||||
Removed oneoversinomega , since I can save a far amount of memory by doing so ,
|
||||
and the value is just calculated using a lookup table anyway. -Richard
|
||||
*/
|
||||
int oneoversequencelength;
|
||||
|
||||
unsigned short omega:12;
|
||||
/* Quats */
|
||||
unsigned short slerp_to_negative_quat:1; /*Should the slerping use the negative version of the next quaternion*/
|
||||
|
@ -96,12 +103,7 @@ typedef struct keyframe_data {
|
|||
unsigned short shift_offset:1; /*does offset need to be scaled*/
|
||||
|
||||
unsigned short last_frame:1; /*Is this the last frame?*/
|
||||
|
||||
unsigned short Sequence_Length; /* Time between these values and the next ones. */
|
||||
struct keyframe_data *Next_Frame; /*This is no longer Null for the last frame - look at the last_frame setting instead*/
|
||||
} PACKED KEYFRAME_DATA;
|
||||
PACKED_POP
|
||||
|
||||
} KEYFRAME_DATA;
|
||||
|
||||
/*Two functions for extracting and setting the key frame offset */
|
||||
extern void GetKeyFrameOffset(KEYFRAME_DATA* frame,VECTORCH* output_vector);
|
||||
|
|
|
@ -1,3 +1,4 @@
|
|||
#include "unaligned.h"
|
||||
#include "3dc.h"
|
||||
#include "ourasert.h"
|
||||
#include "psndplat.h"
|
||||
|
@ -98,9 +99,9 @@ void CharacterSoundEffects::LoadSounds(const char* filename,const char* director
|
|||
|
||||
char* bufpos=buffer+8;
|
||||
|
||||
num_voice_types=*(int*)bufpos;
|
||||
num_voice_types=*(unaligned_s32*)bufpos;
|
||||
bufpos+=4;
|
||||
num_voice_cats=*(int*)bufpos;
|
||||
num_voice_cats=*(unaligned_s32*)bufpos;
|
||||
bufpos+=4;
|
||||
|
||||
voice_types=(ScreamVoiceType*) PoolAllocateMem(num_voice_types * sizeof(ScreamVoiceType));
|
||||
|
@ -116,7 +117,7 @@ void CharacterSoundEffects::LoadSounds(const char* filename,const char* director
|
|||
{
|
||||
ScreamSoundCategory* cat=&voice_types[i].category[j];
|
||||
cat->last_sound=SID_NOSOUND;
|
||||
cat->num_sounds=*(int*)bufpos;
|
||||
cat->num_sounds=*(unaligned_s32*)bufpos;
|
||||
bufpos+=4;
|
||||
|
||||
if(cat->num_sounds)
|
||||
|
@ -135,9 +136,9 @@ void CharacterSoundEffects::LoadSounds(const char* filename,const char* director
|
|||
strcpy(wavname,bufpos);
|
||||
bufpos+=strlen(bufpos)+1;
|
||||
|
||||
sound->pitch=*(int*)bufpos;
|
||||
sound->pitch=*(unaligned_s32*)bufpos;
|
||||
bufpos+=4;
|
||||
sound->volume=*(int*)bufpos;
|
||||
sound->volume=*(unaligned_s32*)bufpos;
|
||||
bufpos+=4;
|
||||
|
||||
sound->sound_loaded=GetSound(wavpath);
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
#ifndef _stratdef_h_
|
||||
#define _stratdef_h_ 1
|
||||
|
||||
#include "unaligned.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
||||
extern "C" {
|
||||
|
@ -277,17 +279,17 @@ extern STRATEGYBLOCK *ActiveStBlockList[];
|
|||
#define COPY_NAME(name1, name2) \
|
||||
{ \
|
||||
GLOBALASSERT(SB_NAME_LENGTH == 8); \
|
||||
*(int*)name1 = *(int*)name2; \
|
||||
*((int*)name1 + 1) = *((int*)name2 + 1);\
|
||||
*(unaligned_s32*)name1 = *(unaligned_s32*)name2; \
|
||||
*((unaligned_s32*)name1 + 1) = *((unaligned_s32*)name2 + 1);\
|
||||
}
|
||||
|
||||
#define NAME_ISEQUAL(name1, name2) \
|
||||
((*(int*)name1 == *(int*)name2) && \
|
||||
(*(((int*)name1) + 1) == *(((int*)name2) + 1)))
|
||||
((*(unaligned_s32*)name1 == *(unaligned_s32*)name2) && \
|
||||
(*(((unaligned_s32*)name1) + 1) == *(((unaligned_s32*)name2) + 1)))
|
||||
|
||||
#define NAME_ISNULL(name1) \
|
||||
((*(int*)name1 == '\0') && \
|
||||
(*(((int*)name1) + 1) == '\0'))
|
||||
((*(unaligned_s32*)name1 == '\0') && \
|
||||
(*(((unaligned_s32*)name1) + 1) == '\0'))
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
|
|
@ -227,6 +227,162 @@ static const char* MultiplayerConfigurationName=0; //ditto
|
|||
|
||||
extern int DebuggingCommandsActive;
|
||||
|
||||
int AvP_MainMenus_Init(void)
|
||||
{
|
||||
#if 0
|
||||
SaveDefaultPrimaryConfigs();
|
||||
#else
|
||||
LoadDefaultPrimaryConfigs();
|
||||
#endif
|
||||
|
||||
SoundSys_ResetFadeLevel();
|
||||
SoundSys_Management();
|
||||
|
||||
TimeScale = ONE_FIXED;
|
||||
|
||||
|
||||
|
||||
if (!LobbiedGame) // Edmond
|
||||
CheckForCredits();
|
||||
|
||||
TimeStampedMessage("start of menus");
|
||||
// open a 640x480x16 screen
|
||||
SelectMenuDisplayMode();
|
||||
TimeStampedMessage("after SelectMenuDisplayMode");
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
InitialiseMenuGfx();
|
||||
TimeStampedMessage("after InitialiseMenuGfx");
|
||||
|
||||
// inform backdrop code
|
||||
InitMainMenusBackdrop();
|
||||
TimeStampedMessage("after InitMainMenusBackdrop");
|
||||
|
||||
|
||||
#if PREDATOR_DEMO||MARINE_DEMO||ALIEN_DEMO
|
||||
if (AvP.LevelCompleted)
|
||||
{
|
||||
Show_WinnerScreen();
|
||||
}
|
||||
#endif
|
||||
|
||||
LoadAllAvPMenuGfx();
|
||||
TimeStampedMessage("after LoadAllAvPMenuGfx");
|
||||
|
||||
|
||||
|
||||
ResetFrameCounter();
|
||||
|
||||
if (!LobbiedGame) // Edmond
|
||||
PlayIntroSequence();
|
||||
|
||||
if (VideoModeNotAvailable)
|
||||
{
|
||||
LoadGameRequest = SAVELOAD_REQUEST_NONE;
|
||||
DisplayVideoModeUnavailableScreen();
|
||||
}
|
||||
VideoModeNotAvailable = 0;
|
||||
|
||||
if(AvP.LevelCompleted && CheatMode_Active == CHEATMODE_NONACTIVE && !DebuggingCommandsActive)
|
||||
{
|
||||
HandlePostGameFMVs();
|
||||
OkayToPlayNextEpisode();
|
||||
AvP.LevelCompleted = 0;
|
||||
AvPMenus.MenusState = MENUSSTATE_MAINMENUS;
|
||||
}
|
||||
else if(!LobbiedGame)
|
||||
{
|
||||
if (UserProfileNumber==-1)
|
||||
{
|
||||
SetupNewMenu(AVPMENU_USERPROFILESELECT);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetupNewMenu(AVPMENU_MAIN);
|
||||
}
|
||||
AvPMenus.MenusState = MENUSSTATE_MAINMENUS;
|
||||
}
|
||||
else
|
||||
{
|
||||
SetupNewMenu(AVPMENU_USERPROFILESELECT);
|
||||
//AvPMenus.MenusState = MENUSSTATE_STARTGAME;
|
||||
|
||||
}
|
||||
|
||||
CheatMode_Active = CHEATMODE_NONACTIVE;
|
||||
|
||||
|
||||
TimeStampedMessage("starting general menus");
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int AvP_MainMenus_Update(void) {
|
||||
CheckForWindowsMessages();
|
||||
DrawMainMenusBackdrop();
|
||||
ReadUserInput();
|
||||
AvP_UpdateMenus();
|
||||
// BezierCurve();
|
||||
|
||||
ShowMenuFrameRate();
|
||||
|
||||
FlipBuffers();
|
||||
FrameCounterHandler();
|
||||
PlayMenuMusic();
|
||||
#if 0
|
||||
{
|
||||
extern int EffectsSoundVolume;
|
||||
SoundSys_ChangeVolume(EffectsSoundVolume);
|
||||
}
|
||||
#endif
|
||||
SoundSys_Management();
|
||||
UpdateGammaSettings();
|
||||
|
||||
CheckForLoadGame();
|
||||
|
||||
return AvPMenus.MenusState == MENUSSTATE_MAINMENUS;
|
||||
}
|
||||
|
||||
int AvP_MainMenus_Deinit(void) {
|
||||
if (AvPMenus.MenusState==MENUSSTATE_OUTSIDEMENUS)
|
||||
{
|
||||
//Don't bother showing credits if we are just exiting in order to start a game
|
||||
//using mplayer. The credits will get shown later after the player has actually
|
||||
//played the game
|
||||
if(!LaunchingMplayer)
|
||||
{
|
||||
if (!LobbiedGame) // Edmond
|
||||
DoCredits();
|
||||
}
|
||||
}
|
||||
TimeStampedMessage("ready to exit menus");
|
||||
|
||||
EndMenuMusic();
|
||||
EndMenuBackgroundBink();
|
||||
TimeStampedMessage("after EndMenuMusic");
|
||||
|
||||
#if PREDATOR_DEMO||MARINE_DEMO||ALIEN_DEMO
|
||||
if ((AvPMenus.MenusState != MENUSSTATE_STARTGAME)) ShowSplashScreens();
|
||||
TimeStampedMessage("after ShowSplashScreens");
|
||||
#endif
|
||||
ReleaseAllAvPMenuGfx();
|
||||
|
||||
TimeStampedMessage("after ReleaseAllAvPMenuGfx");
|
||||
|
||||
SoundSys_StopAll();
|
||||
SoundSys_Management();
|
||||
|
||||
if (CheatMode_Active == CHEATMODE_NONACTIVE) HandlePreGameFMVs();
|
||||
|
||||
HandleCheatModeFeatures();
|
||||
AvP.LevelCompleted = 0;
|
||||
|
||||
return (AvPMenus.MenusState == MENUSSTATE_STARTGAME);
|
||||
}
|
||||
|
||||
int AvP_MainMenus(void)
|
||||
{
|
||||
#if 0
|
||||
|
|
|
@ -228,7 +228,8 @@ void Game_Has_Loaded(void)
|
|||
|
||||
int f = 65536;
|
||||
ResetFrameCounter();
|
||||
do
|
||||
#warning Game_Has_Loaded commented out a blocking loop
|
||||
//do
|
||||
{
|
||||
CheckForWindowsMessages();
|
||||
ReadUserInput();
|
||||
|
@ -284,7 +285,7 @@ void Game_Has_Loaded(void)
|
|||
}
|
||||
|
||||
}
|
||||
while(!DebouncedGotAnyKey);
|
||||
// while(!DebouncedGotAnyKey);
|
||||
|
||||
FadingGameInAfterLoading=ONE_FIXED;
|
||||
|
||||
|
|
|
@ -76,6 +76,8 @@ extern "C" {
|
|||
|
||||
#define _snprintf snprintf
|
||||
|
||||
#define __inline inline
|
||||
|
||||
size_t _mbclen(const unsigned char *s);
|
||||
|
||||
#define RGBA_MAKE(r, g, b, a) ((((a) << 24) | ((r) << 16) | ((g) << 8) | (b)))
|
||||
|
|
14
src/fmv.c
14
src/fmv.c
|
@ -288,7 +288,7 @@ void SetupFMVTexture(FMVTEXTURE *ftPtr)
|
|||
{
|
||||
if (ftPtr->PalettedBuf == NULL)
|
||||
{
|
||||
ftPtr->PalettedBuf = (unsigned char*) malloc(128*128*4);
|
||||
ftPtr->PalettedBuf = (unsigned char*) calloc(1, 128*128+128*128*4);
|
||||
}
|
||||
|
||||
if (ftPtr->RGBBuf == NULL)
|
||||
|
@ -300,6 +300,10 @@ void SetupFMVTexture(FMVTEXTURE *ftPtr)
|
|||
|
||||
ftPtr->RGBBuf = &ftPtr->PalettedBuf[128*128];
|
||||
}
|
||||
|
||||
pglBindTexture(GL_TEXTURE_2D, ftPtr->ImagePtr->D3DTexture->id);
|
||||
pglTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 128, 128, GL_RGBA, GL_UNSIGNED_BYTE, &ftPtr->RGBBuf[0]);
|
||||
|
||||
}
|
||||
|
||||
void UpdateFMVTexture(FMVTEXTURE *ftPtr)
|
||||
|
@ -328,15 +332,19 @@ void UpdateFMVTexture(FMVTEXTURE *ftPtr)
|
|||
dstPtr[0] = ftPtr->SrcPalette[source].peRed;
|
||||
dstPtr[1] = ftPtr->SrcPalette[source].peGreen;
|
||||
dstPtr[2] = ftPtr->SrcPalette[source].peBlue;
|
||||
dstPtr[3] = 255;
|
||||
|
||||
dstPtr += 3;
|
||||
dstPtr += 4;
|
||||
} while(--pixels);
|
||||
|
||||
//#warning move this into opengl.c
|
||||
// update the opengl texture
|
||||
pglBindTexture(GL_TEXTURE_2D, ftPtr->ImagePtr->D3DTexture->id);
|
||||
|
||||
pglTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 128, 96, GL_RGB, GL_UNSIGNED_BYTE, &ftPtr->RGBBuf[0]);
|
||||
pglTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 128, 96, GL_RGBA, GL_UNSIGNED_BYTE, &ftPtr->RGBBuf[0]);
|
||||
|
||||
// if using mipmaps, they will need to be updated now
|
||||
//pglGenerateMipmap(GL_TEXTURE_2D);
|
||||
}
|
||||
|
||||
void ReleaseFMVTexture(FMVTEXTURE *ftPtr)
|
||||
|
|
|
@ -621,8 +621,6 @@ int SetOGLVideoMode(int Width, int Height)
|
|||
pglDepthMask(GL_TRUE);
|
||||
pglDepthRange(0.0, 1.0);
|
||||
|
||||
pglEnable(GL_TEXTURE_2D);
|
||||
|
||||
pglDisable(GL_CULL_FACE);
|
||||
|
||||
pglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
@ -640,7 +638,7 @@ int SetOGLVideoMode(int Width, int Height)
|
|||
|
||||
load_ogl_functions(1);
|
||||
|
||||
InitOpenGL();
|
||||
InitOpenGL(1);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
|
462
src/main2.c
462
src/main2.c
|
@ -45,6 +45,9 @@
|
|||
#include "version.h"
|
||||
#include "fmv.h"
|
||||
|
||||
#if EMSCRIPTEN
|
||||
#include <emscripten.h>
|
||||
#endif
|
||||
|
||||
#if defined(__IPHONEOS__) || defined(__ANDROID__)
|
||||
#define FIXED_WINDOW_SIZE 1
|
||||
|
@ -54,6 +57,13 @@
|
|||
#define USE_OPENGL_ES 1
|
||||
#endif
|
||||
|
||||
#warning WINDOW_SIZE_DEBUG is on in all builds
|
||||
#if 1 //!defined(NDEBUG)
|
||||
#define WINDOW_SIZE_DEBUG
|
||||
#endif
|
||||
|
||||
static void main_loop(void);
|
||||
|
||||
void RE_ENTRANT_QUEUE_WinProc_AddMessage_WM_CHAR(char Ch);
|
||||
void RE_ENTRANT_QUEUE_WinProc_AddMessage_WM_KEYDOWN(int wParam);
|
||||
|
||||
|
@ -83,11 +93,15 @@ SDL_Joystick *joy;
|
|||
JOYINFOEX JoystickData;
|
||||
JOYCAPS JoystickCaps;
|
||||
|
||||
static int main_loop_state = 0;
|
||||
|
||||
// Window configuration and state
|
||||
static int WindowWidth;
|
||||
static int WindowHeight;
|
||||
static int ViewportWidth;
|
||||
static int ViewportHeight;
|
||||
static int DrawableWidth;
|
||||
static int DrawableHeight;
|
||||
|
||||
enum RENDERING_MODE {
|
||||
RENDERING_MODE_SOFTWARE,
|
||||
|
@ -111,12 +125,21 @@ static int WantMouseGrab = 0;
|
|||
// Additional configuration
|
||||
int WantSound = 1;
|
||||
static int WantCDRom = 0;
|
||||
static int WantJoystick = 0;
|
||||
static int WantJoystick = 1;
|
||||
|
||||
static GLuint FullscreenTexture;
|
||||
static GLsizei FullscreenTextureWidth;
|
||||
static GLsizei FullscreenTextureHeight;
|
||||
|
||||
static GLuint FullscreenArrayBuffer;
|
||||
static GLuint FullscreenElementArrayBuffer;
|
||||
|
||||
static GLuint FramebufferTexture;
|
||||
static GLsizei FramebufferTextureWidth;
|
||||
static GLsizei FramebufferTextureHeight;
|
||||
static GLuint FramebufferObject;
|
||||
static GLuint FramebufferDepthObject;
|
||||
|
||||
/* originally was "/usr/lib/libGL.so.1:/usr/lib/tls/libGL.so.1:/usr/X11R6/lib/libGL.so" */
|
||||
static const char * opengl_library = NULL;
|
||||
|
||||
|
@ -213,14 +236,14 @@ unsigned char *GetScreenShot24(int *width, int *height)
|
|||
}
|
||||
|
||||
if (RenderingMode == RENDERING_MODE_OPENGL) {
|
||||
buf = (unsigned char *)malloc(ViewportWidth * ViewportHeight * 3);
|
||||
buf = (unsigned char *)malloc(DrawableWidth * DrawableHeight * 3);
|
||||
|
||||
*width = ViewportWidth;
|
||||
*height = ViewportHeight;
|
||||
*width = DrawableWidth;
|
||||
*height = DrawableHeight;
|
||||
|
||||
pglPixelStorei(GL_PACK_ALIGNMENT, 1);
|
||||
pglPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
pglReadPixels(0, 0, ViewportWidth, ViewportHeight, GL_RGB, GL_UNSIGNED_BYTE, buf);
|
||||
pglReadPixels(0, 0, DrawableWidth, DrawableHeight, GL_RGB, GL_UNSIGNED_BYTE, buf);
|
||||
} else {
|
||||
buf = (unsigned char *)malloc(surface->w * surface->h * 3);
|
||||
|
||||
|
@ -415,6 +438,11 @@ char *GetVideoModeDescription3()
|
|||
|
||||
int InitSDL()
|
||||
{
|
||||
#if EMSCRIPTEN
|
||||
printf("Setting main loop...\n");
|
||||
emscripten_set_main_loop(main_loop, 0, 0);
|
||||
#endif
|
||||
|
||||
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
|
||||
fprintf(stderr, "SDL Init failed: %s\n", SDL_GetError());
|
||||
exit(EXIT_FAILURE);
|
||||
|
@ -531,7 +559,7 @@ int InitSDL()
|
|||
return 0;
|
||||
}
|
||||
|
||||
#if !defined(NDEBUG)
|
||||
#if defined(WINDOW_SIZE_DEBUG)
|
||||
static void DumpVideoModeInfo(SDL_Window* w) {
|
||||
int numVideoDisplays;
|
||||
int displayIndex;
|
||||
|
@ -599,18 +627,27 @@ static void DumpVideoModeInfo(SDL_Window* w) {
|
|||
mode.h,
|
||||
mode.refresh_rate);
|
||||
}
|
||||
|
||||
int width, height;
|
||||
SDL_GetWindowSize(w, &width, &height);
|
||||
printf("Window size: %4d,%4d\n", width, height);
|
||||
|
||||
SDL_GL_GetDrawableSize(w, &width, &height);
|
||||
printf("Window drawable size: %4d,%4d\n", width, height);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
static void SetWindowSize(int PhysicalWidth, int PhysicalHeight, int VirtualWidth, int VirtualHeight)
|
||||
{
|
||||
#if !defined(NDEBUG)
|
||||
fprintf(stderr, "SetWindowSize(%d,%d,%d,%d); %d\n", PhysicalWidth, PhysicalHeight, VirtualWidth, VirtualHeight, CurrentVideoMode);
|
||||
#if defined(WINDOW_SIZE_DEBUG)
|
||||
printf("SetWindowSize(%d,%d,%d,%d); %d\n", PhysicalWidth, PhysicalHeight, VirtualWidth, VirtualHeight, CurrentVideoMode);
|
||||
#endif
|
||||
|
||||
ViewportWidth = PhysicalWidth;
|
||||
ViewportHeight = PhysicalHeight;
|
||||
DrawableWidth = ViewportWidth;
|
||||
DrawableHeight = ViewportHeight;
|
||||
|
||||
ScreenDescriptorBlock.SDB_Width = VirtualWidth;
|
||||
ScreenDescriptorBlock.SDB_Height = VirtualHeight;
|
||||
|
@ -626,10 +663,11 @@ static void SetWindowSize(int PhysicalWidth, int PhysicalHeight, int VirtualWidt
|
|||
if (window != NULL) {
|
||||
SDL_SetWindowSize(window, PhysicalWidth, PhysicalHeight);
|
||||
|
||||
//pglViewport(0, 0, ViewportWidth, ViewportHeight);
|
||||
SDL_GL_GetDrawableSize(window, &DrawableWidth, &DrawableHeight);
|
||||
pglViewport(0, 0, DrawableWidth, DrawableHeight);
|
||||
}
|
||||
|
||||
#if !defined(NDEBUG)
|
||||
#if defined(WINDOW_SIZE_DEBUG)
|
||||
DumpVideoModeInfo(window);
|
||||
#endif
|
||||
}
|
||||
|
@ -708,6 +746,8 @@ static int InitSDLVideo(void) {
|
|||
|
||||
static int SetOGLVideoMode(int Width, int Height)
|
||||
{
|
||||
GLenum status;
|
||||
int firsttime = 0;
|
||||
int oldflags;
|
||||
int flags;
|
||||
|
||||
|
@ -725,9 +765,11 @@ static int SetOGLVideoMode(int Width, int Height)
|
|||
#endif
|
||||
|
||||
if (window == NULL) {
|
||||
firsttime = 1;
|
||||
|
||||
load_ogl_functions(0);
|
||||
|
||||
flags = SDL_WINDOW_OPENGL;
|
||||
flags = SDL_WINDOW_OPENGL|SDL_WINDOW_ALLOW_HIGHDPI;
|
||||
|
||||
#if defined(FIXED_WINDOW_SIZE)
|
||||
flags |= SDL_WINDOW_BORDERLESS;
|
||||
|
@ -751,8 +793,8 @@ static int SetOGLVideoMode(int Width, int Height)
|
|||
// set OpenGL attributes first
|
||||
#if defined(USE_OPENGL_ES)
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
|
||||
#else
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
|
||||
|
@ -795,7 +837,10 @@ static int SetOGLVideoMode(int Width, int Height)
|
|||
|
||||
load_ogl_functions(1);
|
||||
|
||||
SDL_GetWindowSize(window, &Width, &Height);
|
||||
SDL_GL_GetDrawableSize(window, &Width, &Height);
|
||||
#if defined(WINDOW_SIZE_DEBUG)
|
||||
printf("glViewport(0, 0, %d, %d)\n", Width, Height);
|
||||
#endif
|
||||
pglViewport(0, 0, Width, Height);
|
||||
|
||||
// create fullscreen window texture
|
||||
|
@ -808,9 +853,71 @@ static int SetOGLVideoMode(int Width, int Height)
|
|||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
|
||||
FullscreenTextureWidth = 1024;
|
||||
FullscreenTextureHeight = 512;
|
||||
FullscreenTextureWidth = 640;
|
||||
FullscreenTextureHeight = 480;
|
||||
pglTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, FullscreenTextureWidth, FullscreenTextureHeight, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, NULL);
|
||||
|
||||
// this should be deleted and rebuilt when the screen size changes
|
||||
GLint maxRenderbufferSize;
|
||||
GLint maxTextureSize;
|
||||
GLint maxViewportDims;
|
||||
GLint maxRenderSize;
|
||||
|
||||
pglGetIntegerv(GL_MAX_RENDERBUFFER_SIZE, &maxRenderbufferSize);
|
||||
pglGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
|
||||
pglGetIntegerv(GL_MAX_VIEWPORT_DIMS, &maxViewportDims);
|
||||
printf("DEBUG:%d,%d,%d\n", maxRenderbufferSize, maxTextureSize, maxViewportDims);
|
||||
|
||||
FramebufferTextureWidth = Width * 2;
|
||||
FramebufferTextureHeight = Height * 2;
|
||||
printf("DEBUG2:%d,%d\n", FramebufferTextureWidth, FramebufferTextureHeight);
|
||||
|
||||
maxRenderSize = maxRenderbufferSize;
|
||||
if (maxRenderSize > maxTextureSize) {
|
||||
maxRenderSize = maxTextureSize;
|
||||
}
|
||||
if (maxRenderSize > maxViewportDims) {
|
||||
maxRenderSize = maxViewportDims;
|
||||
}
|
||||
|
||||
if (FramebufferTextureWidth > maxRenderSize) {
|
||||
FramebufferTextureWidth = maxRenderSize;
|
||||
}
|
||||
if (FramebufferTextureHeight > maxRenderSize) {
|
||||
FramebufferTextureHeight = maxRenderSize;
|
||||
}
|
||||
printf("DEBUG3:%d,%d\n", FramebufferTextureWidth, FramebufferTextureHeight);
|
||||
|
||||
pglGenTextures(1, &FramebufferTexture);
|
||||
pglGenFramebuffers(1, &FramebufferObject);
|
||||
pglGenRenderbuffers(1, &FramebufferDepthObject);
|
||||
|
||||
pglBindTexture(GL_TEXTURE_2D, FramebufferTexture);
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
pglTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, FramebufferTextureWidth, FramebufferTextureHeight, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
|
||||
|
||||
pglBindTexture(GL_TEXTURE_2D, 0);
|
||||
pglBindFramebuffer(GL_FRAMEBUFFER, FramebufferObject);
|
||||
pglFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, FramebufferTexture, 0);
|
||||
pglBindRenderbuffer(GL_RENDERBUFFER, FramebufferDepthObject);
|
||||
pglRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, FramebufferTextureWidth, FramebufferTextureHeight);
|
||||
pglFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, FramebufferDepthObject);
|
||||
|
||||
pglGenBuffers(1, &FullscreenArrayBuffer);
|
||||
pglGenBuffers(1, &FullscreenElementArrayBuffer);
|
||||
|
||||
check_for_errors();
|
||||
|
||||
status = pglCheckFramebufferStatus(GL_FRAMEBUFFER);
|
||||
if (status != GL_FRAMEBUFFER_COMPLETE) {
|
||||
fprintf(stderr, "Incomplete framebuffer, status:%04x\n", status);
|
||||
}
|
||||
|
||||
pglBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
pglBindRenderbuffer(GL_RENDERBUFFER, 0);
|
||||
}
|
||||
|
||||
SDL_GetWindowSize(window, &Width, &Height);
|
||||
|
@ -818,7 +925,7 @@ static int SetOGLVideoMode(int Width, int Height)
|
|||
SetWindowSize(Width, Height, Width, Height);
|
||||
|
||||
int NewWidth, NewHeight;
|
||||
SDL_GetWindowSize(window, &Width, &Height);
|
||||
SDL_GetWindowSize(window, &NewWidth, &NewHeight);
|
||||
if (Width != NewWidth || Height != NewHeight) {
|
||||
//printf("Failed to change size: %d,%d vs. %d,%d\n", Width, Height, NewWidth, NewHeight);
|
||||
//Width = NewWidth;
|
||||
|
@ -834,13 +941,13 @@ static int SetOGLVideoMode(int Width, int Height)
|
|||
pglDepthMask(GL_TRUE);
|
||||
pglDepthRange(0.0, 1.0);
|
||||
|
||||
pglEnable(GL_TEXTURE_2D);
|
||||
|
||||
pglDisable(GL_CULL_FACE);
|
||||
|
||||
pglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
InitOpenGL();
|
||||
InitOpenGL(firsttime);
|
||||
|
||||
check_for_errors();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
@ -861,6 +968,16 @@ int ExitWindowsSystem()
|
|||
}
|
||||
FullscreenTexture = 0;
|
||||
|
||||
if (FullscreenArrayBuffer != 0) {
|
||||
pglDeleteBuffers(1, &FullscreenArrayBuffer);
|
||||
}
|
||||
FullscreenArrayBuffer = 0;
|
||||
|
||||
if (FullscreenElementArrayBuffer != 0) {
|
||||
pglDeleteBuffers(1, &FullscreenElementArrayBuffer);
|
||||
}
|
||||
FullscreenElementArrayBuffer = 0;
|
||||
|
||||
load_ogl_functions(0);
|
||||
|
||||
if (surface != NULL) {
|
||||
|
@ -1224,7 +1341,9 @@ void CheckForWindowsMessages()
|
|||
// disable mouse grab?
|
||||
break;
|
||||
case SDL_WINDOWEVENT_RESIZED:
|
||||
//printf("test, %d,%d\n", event.window.data1, event.window.data2);
|
||||
#if defined(WINDOW_SIZE_DEBUG)
|
||||
printf("Window Resized %d,%d\n", event.window.data1, event.window.data2);
|
||||
#endif
|
||||
WindowWidth = event.window.data1;
|
||||
WindowHeight = event.window.data2;
|
||||
if (RenderingMode == RENDERING_MODE_SOFTWARE) {
|
||||
|
@ -1233,6 +1352,7 @@ void CheckForWindowsMessages()
|
|||
SetWindowSize(WindowWidth, WindowHeight, WindowWidth, WindowHeight);
|
||||
}
|
||||
if (pglViewport != NULL) {
|
||||
SDL_GL_GetDrawableSize(window, &WindowWidth, &WindowHeight);
|
||||
pglViewport(0, 0, WindowWidth, WindowHeight);
|
||||
}
|
||||
break;
|
||||
|
@ -1342,25 +1462,43 @@ void CheckForWindowsMessages()
|
|||
|
||||
void InGameFlipBuffers()
|
||||
{
|
||||
#if !defined(NDEBUG)
|
||||
check_for_errors();
|
||||
#endif
|
||||
|
||||
pglBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
pglBindRenderbuffer(GL_RENDERBUFFER, 0);
|
||||
pglViewport(0, 0, DrawableWidth, DrawableHeight);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
DrawFullscreenTexture(FramebufferTexture);
|
||||
|
||||
#if !defined(NDEBUG)
|
||||
check_for_errors();
|
||||
#endif
|
||||
|
||||
SDL_GL_SwapWindow(window);
|
||||
|
||||
pglBindFramebuffer(GL_FRAMEBUFFER, FramebufferObject);
|
||||
pglBindRenderbuffer(GL_RENDERBUFFER, FramebufferDepthObject);
|
||||
pglViewport(0, 0, FramebufferTextureWidth, FramebufferTextureHeight);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
}
|
||||
|
||||
void FlipBuffers()
|
||||
{
|
||||
pglBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
pglBindRenderbuffer(GL_RENDERBUFFER, 0);
|
||||
|
||||
pglViewport(0, 0, DrawableWidth, DrawableHeight);
|
||||
pglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
pglDisable(GL_ALPHA_TEST);
|
||||
pglDisable(GL_BLEND);
|
||||
pglDisable(GL_DEPTH_TEST);
|
||||
|
||||
pglBindTexture(GL_TEXTURE_2D, FullscreenTexture);
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
pglTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||||
pglTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 640, 480, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, surface->pixels);
|
||||
|
||||
GLfloat x0;
|
||||
|
@ -1373,22 +1511,22 @@ void FlipBuffers()
|
|||
GLfloat t1;
|
||||
|
||||
// figure out the best way to fit the 640x480 virtual window
|
||||
GLfloat a = ViewportHeight * 640.0f / 480.0f;
|
||||
GLfloat b = ViewportWidth * 480.0f / 640.0f;
|
||||
GLfloat a = DrawableHeight * 640.0f / 480.0f;
|
||||
GLfloat b = DrawableWidth * 480.0f / 640.0f;
|
||||
|
||||
if (a <= ViewportWidth) {
|
||||
// a x ViewportHeight window
|
||||
if (a <= DrawableWidth) {
|
||||
// a x DrawableHeight window
|
||||
y0 = -1.0f;
|
||||
y1 = 1.0f;
|
||||
|
||||
x1 = 1.0 - (ViewportWidth - a) / ViewportWidth;
|
||||
x1 = 1.0 - (DrawableWidth - a) / DrawableWidth;
|
||||
x0 = -x1;
|
||||
} else {
|
||||
// ViewportWidth x b window
|
||||
// DrawableWidth x b window
|
||||
x0 = -1.0f;
|
||||
x1 = 1.0f;
|
||||
|
||||
y1 = 1.0 - (ViewportHeight - b) / ViewportHeight;
|
||||
y1 = 1.0 - (DrawableHeight - b) / DrawableHeight;
|
||||
y0 = -y1;
|
||||
}
|
||||
|
||||
|
@ -1424,16 +1562,18 @@ void FlipBuffers()
|
|||
s[4] = 2;
|
||||
s[5] = 3;
|
||||
|
||||
pglEnableClientState(GL_VERTEX_ARRAY);
|
||||
pglVertexPointer(2, GL_FLOAT, sizeof(GLfloat) * 4, &v[0]);
|
||||
SelectProgram(AVP_SHADER_PROGRAM_NO_COLOR_NO_DISCARD);
|
||||
|
||||
pglEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
pglTexCoordPointer(2, GL_FLOAT, sizeof(GLfloat) * 4, &v[2]);
|
||||
// slow webgl compatibility changes
|
||||
pglBindBuffer(GL_ARRAY_BUFFER, FullscreenArrayBuffer);
|
||||
pglBindBuffer(GL_ELEMENT_ARRAY_BUFFER, FullscreenElementArrayBuffer);
|
||||
pglBufferData(GL_ARRAY_BUFFER, sizeof(v), v, GL_STREAM_DRAW);
|
||||
pglBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(s), s, GL_STREAM_DRAW);
|
||||
|
||||
pglDisableClientState(GL_COLOR_ARRAY);
|
||||
pglVertexAttribPointer(OPENGL_VERTEX_ATTRIB_INDEX, 2, GL_FLOAT, GL_FALSE, 4*sizeof(GLfloat), (const GLvoid*) 0);
|
||||
pglVertexAttribPointer(OPENGL_TEXCOORD_ATTRIB_INDEX, 2, GL_FLOAT, GL_FALSE, 4*sizeof(GLfloat), (const GLvoid*) 8);
|
||||
|
||||
pglColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
pglDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, s);
|
||||
pglDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, (const GLvoid*) 0);
|
||||
|
||||
pglBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
|
@ -1479,6 +1619,10 @@ static const char *usage_string =
|
|||
" [-g | --withgl] [x] Use [x] instead of /usr/lib/libGL.so.1 for OpenGL\n"
|
||||
;
|
||||
|
||||
static int menusActive = 0;
|
||||
static int thisLevelHasBeenCompleted = 0;
|
||||
|
||||
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
#if !defined(_MSC_VER)
|
||||
|
@ -1584,14 +1728,18 @@ int main(int argc, char *argv[])
|
|||
SetLevelToLoad(AVP_ENVIRONMENT_INVASION);
|
||||
#endif
|
||||
|
||||
main_loop_state = 1;
|
||||
return 0;
|
||||
|
||||
#if 0
|
||||
#if !(ALIEN_DEMO|PREDATOR_DEMO|MARINE_DEMO)
|
||||
while (AvP_MainMenus())
|
||||
#else
|
||||
if (AvP_MainMenus())
|
||||
#endif
|
||||
{
|
||||
int menusActive = 0;
|
||||
int thisLevelHasBeenCompleted = 0;
|
||||
menusActive = 0;
|
||||
thisLevelHasBeenCompleted = 0;
|
||||
|
||||
/* turn off any special effects */
|
||||
d3d_light_ctrl.ctrl = LCCM_NORMAL;
|
||||
|
@ -1745,6 +1893,7 @@ if (AvP_MainMenus())
|
|||
#endif
|
||||
}
|
||||
|
||||
#if !EMSCRIPTEN
|
||||
SoundSys_StopAll();
|
||||
SoundSys_RemoveAll();
|
||||
|
||||
|
@ -1752,6 +1901,241 @@ if (AvP_MainMenus())
|
|||
|
||||
CDDA_End();
|
||||
ClearMemoryPool();
|
||||
#endif
|
||||
#endif
|
||||
return 0;
|
||||
}
|
||||
|
||||
int AvP_MainMenus_Init(void);
|
||||
int AvP_MainMenus_Update(void);
|
||||
int AvP_MainMenus_Deinit(void);
|
||||
|
||||
static int MainGame_Init(void);
|
||||
static int MainGame_Update(void);
|
||||
static int MainGame_Deinit(void);
|
||||
|
||||
static void main_loop(void) {
|
||||
switch (main_loop_state) {
|
||||
case 0:
|
||||
return;
|
||||
|
||||
case -1:
|
||||
printf("You can't exit the game!\n");
|
||||
main_loop_state = 0;
|
||||
return;
|
||||
|
||||
case -999:
|
||||
printf("Unimplemented!\n");
|
||||
main_loop_state = 0;
|
||||
return;
|
||||
|
||||
case 1:
|
||||
AvP_MainMenus_Init();
|
||||
main_loop_state = 2;
|
||||
// fallthrough
|
||||
case 2: {
|
||||
int cont = AvP_MainMenus_Update();
|
||||
if (cont != 0) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
// fallthrough
|
||||
|
||||
case 3: {
|
||||
int cont = AvP_MainMenus_Deinit();
|
||||
if (cont != 0) {
|
||||
main_loop_state = 4;
|
||||
return;
|
||||
}
|
||||
}
|
||||
main_loop_state = -1;
|
||||
return;
|
||||
|
||||
case 4: {
|
||||
MainGame_Init();
|
||||
main_loop_state = 5;
|
||||
// fallthrough
|
||||
}
|
||||
|
||||
case 5: {
|
||||
int cont = MainGame_Update();
|
||||
if (cont != 0) {
|
||||
return;
|
||||
}
|
||||
// fallthrough
|
||||
}
|
||||
|
||||
case 6: {
|
||||
MainGame_Deinit();
|
||||
main_loop_state = 1;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
static int MainGame_Init(void) {
|
||||
menusActive = 0;
|
||||
thisLevelHasBeenCompleted = 0;
|
||||
|
||||
/* turn off any special effects */
|
||||
d3d_light_ctrl.ctrl = LCCM_NORMAL;
|
||||
|
||||
SetOGLVideoMode(0, 0);
|
||||
|
||||
InitialiseGammaSettings(RequestedGammaSetting);
|
||||
|
||||
start_of_loaded_shapes = load_precompiled_shapes();
|
||||
|
||||
InitCharacter();
|
||||
|
||||
LoadRifFile(); /* sets up a map */
|
||||
|
||||
AssignAllSBNames();
|
||||
|
||||
StartGame();
|
||||
|
||||
ffcloseall();
|
||||
|
||||
AvP.MainLoopRunning = 1;
|
||||
|
||||
ScanImagesForFMVs();
|
||||
|
||||
ResetFrameCounter();
|
||||
|
||||
Game_Has_Loaded();
|
||||
|
||||
ResetFrameCounter();
|
||||
|
||||
if(AvP.Network!=I_No_Network)
|
||||
{
|
||||
/*Need to choose a starting position for the player , but first we must look
|
||||
through the network messages to find out which generator spots are currently clear*/
|
||||
netGameData.myGameState = NGS_Playing;
|
||||
MinimalNetCollectMessages();
|
||||
TeleportNetPlayerToAStartingPosition(Player->ObStrategyBlock,1);
|
||||
}
|
||||
|
||||
IngameKeyboardInput_ClearBuffer();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int MainGame_Update(void) {
|
||||
if(AvP.MainLoopRunning) {
|
||||
CheckForWindowsMessages();
|
||||
|
||||
switch(AvP.GameMode) {
|
||||
case I_GM_Playing:
|
||||
if ((!menusActive || (AvP.Network!=I_No_Network && !netGameData.skirmishMode)) && !AvP.LevelCompleted) {
|
||||
/* TODO: print some debugging stuff */
|
||||
|
||||
DoAllShapeAnimations();
|
||||
|
||||
UpdateGame();
|
||||
|
||||
AvpShowViews();
|
||||
|
||||
MaintainHUD();
|
||||
|
||||
CheckCDAndChooseTrackIfNeeded();
|
||||
|
||||
if(InGameMenusAreRunning() && ( (AvP.Network!=I_No_Network && netGameData.skirmishMode) || (AvP.Network==I_No_Network)) ) {
|
||||
SoundSys_StopAll();
|
||||
}
|
||||
} else {
|
||||
ReadUserInput();
|
||||
|
||||
SoundSys_Management();
|
||||
|
||||
FlushD3DZBuffer();
|
||||
|
||||
ThisFramesRenderingHasBegun();
|
||||
}
|
||||
|
||||
menusActive = AvP_InGameMenus();
|
||||
if (AvP.RestartLevel) menusActive=0;
|
||||
|
||||
if (AvP.LevelCompleted) {
|
||||
SoundSys_FadeOutFast();
|
||||
DoCompletedLevelStatisticsScreen();
|
||||
thisLevelHasBeenCompleted = 1;
|
||||
}
|
||||
|
||||
ThisFramesRenderingHasFinished();
|
||||
|
||||
InGameFlipBuffers();
|
||||
|
||||
FrameCounterHandler();
|
||||
{
|
||||
PLAYER_STATUS *playerStatusPtr = (PLAYER_STATUS *) (Player->ObStrategyBlock->SBdataptr);
|
||||
|
||||
if (!menusActive && playerStatusPtr->IsAlive && !AvP.LevelCompleted) {
|
||||
DealWithElapsedTime();
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case I_GM_Menus:
|
||||
AvP.GameMode = I_GM_Playing;
|
||||
break;
|
||||
default:
|
||||
fprintf(stderr, "AvP.MainLoopRunning: gamemode = %d\n", AvP.GameMode);
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
if (AvP.RestartLevel) {
|
||||
AvP.RestartLevel = 0;
|
||||
AvP.LevelCompleted = 0;
|
||||
|
||||
FixCheatModesInUserProfile(UserProfilePtr);
|
||||
|
||||
RestartLevel();
|
||||
}
|
||||
}
|
||||
|
||||
return AvP.MainLoopRunning;
|
||||
}
|
||||
|
||||
static int MainGame_Deinit(void) {
|
||||
|
||||
AvP.LevelCompleted = thisLevelHasBeenCompleted;
|
||||
|
||||
FixCheatModesInUserProfile(UserProfilePtr);
|
||||
|
||||
ReleaseAllFMVTextures();
|
||||
|
||||
CONSBIND_WriteKeyBindingsToConfigFile();
|
||||
|
||||
DeInitialisePlayer();
|
||||
|
||||
DeallocatePlayersMirrorImage();
|
||||
|
||||
KillHUD();
|
||||
|
||||
Destroy_CurrentEnvironment();
|
||||
|
||||
DeallocateAllImages();
|
||||
|
||||
EndNPCs();
|
||||
|
||||
ExitGame();
|
||||
|
||||
SoundSys_StopAll();
|
||||
|
||||
SoundSys_ResetFadeLevel();
|
||||
|
||||
CDDA_Stop();
|
||||
|
||||
if (AvP.Network != I_No_Network) {
|
||||
EndAVPNetGame();
|
||||
}
|
||||
|
||||
ClearMemoryPool();
|
||||
|
||||
/* go back to menu mode */
|
||||
#if !(ALIEN_DEMO|PREDATOR_DEMO|MARINE_DEMO)
|
||||
SetSoftVideoMode(640, 480, 16);
|
||||
#endif
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
|
|
@ -31,7 +31,7 @@
|
|||
them though.
|
||||
*/
|
||||
|
||||
static inline int MUL_FIXED(int a, int b)
|
||||
static __inline int MUL_FIXED(int a, int b)
|
||||
{
|
||||
/*
|
||||
int retval;
|
||||
|
|
32
src/menus.c
32
src/menus.c
|
@ -374,7 +374,7 @@ int LengthOfMenuText(const char *textPtr)
|
|||
int width = 0;
|
||||
|
||||
while (textPtr && *textPtr) {
|
||||
width += IntroFont_Light.FontWidth[(unsigned int) *textPtr];
|
||||
width += IntroFont_Light.FontWidth[(unsigned char) *textPtr];
|
||||
|
||||
textPtr++;
|
||||
}
|
||||
|
@ -386,7 +386,7 @@ int LengthOfSmallMenuText(char *textPtr)
|
|||
int width = 0;
|
||||
|
||||
while (textPtr && *textPtr) {
|
||||
width += AAFontWidths[(unsigned int) *textPtr];
|
||||
width += AAFontWidths[(unsigned char) *textPtr];
|
||||
|
||||
textPtr++;
|
||||
}
|
||||
|
@ -445,7 +445,7 @@ int RenderMenuText(const char *textPtr, int sx, int sy, int alpha, enum AVPMENUF
|
|||
unsigned int topLeftU = 0;
|
||||
unsigned int topLeftV = 1+(c-32)*33;
|
||||
unsigned int x, y;
|
||||
unsigned int width = IntroFont_Light.FontWidth[(unsigned int) c];
|
||||
unsigned int width = IntroFont_Light.FontWidth[(unsigned char) c];
|
||||
unsigned int remainder = 0;
|
||||
unsigned int stride = width;
|
||||
|
||||
|
@ -550,7 +550,7 @@ int RenderMenuText_Clipped(char *textPtr, int sx, int sy, int alpha, enum AVPMEN
|
|||
unsigned int topLeftU = 0;
|
||||
unsigned int topLeftV = 1+(c-32)*33;
|
||||
unsigned int x, y;
|
||||
unsigned int width = IntroFont_Light.FontWidth[(unsigned int) c];
|
||||
unsigned int width = IntroFont_Light.FontWidth[(unsigned char) c];
|
||||
unsigned int remainder = 0;
|
||||
unsigned int stride = width;
|
||||
|
||||
|
@ -665,7 +665,7 @@ static int RenderSmallFontString(char *textPtr,int sx,int sy,int alpha, int red,
|
|||
}
|
||||
srcPtr += (image->w - HUD_FONT_WIDTH) * 4;
|
||||
}
|
||||
sx += AAFontWidths[(unsigned int) c];
|
||||
sx += AAFontWidths[(unsigned char) c];
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -699,11 +699,11 @@ Determine area used by text , so we can draw it centrally
|
|||
int widthFromChars=0;
|
||||
|
||||
while(*textPtr2 && *textPtr2==' ') {
|
||||
widthFromSpaces+=AAFontWidths[(unsigned int) *textPtr2++];
|
||||
widthFromSpaces+=AAFontWidths[(unsigned char) *textPtr2++];
|
||||
}
|
||||
|
||||
while(*textPtr2 && *textPtr2!=' ') {
|
||||
widthFromChars+=AAFontWidths[(unsigned int) *textPtr2++];
|
||||
widthFromChars+=AAFontWidths[(unsigned char) *textPtr2++];
|
||||
}
|
||||
|
||||
wordWidth=widthFromSpaces+widthFromChars;
|
||||
|
@ -762,11 +762,11 @@ Determine area used by text , so we can draw it centrally
|
|||
wordWidth=0;
|
||||
|
||||
while(*textPtr2 && *textPtr2==' ') {
|
||||
wordWidth+=AAFontWidths[(unsigned int) *textPtr2++];
|
||||
wordWidth+=AAFontWidths[(unsigned char) *textPtr2++];
|
||||
}
|
||||
|
||||
while(*textPtr2 && *textPtr2!=' ') {
|
||||
wordWidth+=AAFontWidths[(unsigned int) *textPtr2++];
|
||||
wordWidth+=AAFontWidths[(unsigned char) *textPtr2++];
|
||||
}
|
||||
|
||||
if(wordWidth> area->right-sx) {
|
||||
|
@ -790,7 +790,7 @@ Determine area used by text , so we can draw it centrally
|
|||
}
|
||||
|
||||
while(*textPtr && *textPtr==' ') {
|
||||
sx+=AAFontWidths[(unsigned int) *textPtr++];
|
||||
sx+=AAFontWidths[(unsigned char) *textPtr++];
|
||||
}
|
||||
|
||||
if(sx>area->right) {
|
||||
|
@ -804,7 +804,7 @@ Determine area used by text , so we can draw it centrally
|
|||
|
||||
while(*textPtr && *textPtr!=' ') {
|
||||
char c = *textPtr++;
|
||||
int letterWidth = AAFontWidths[(unsigned int) c];
|
||||
int letterWidth = AAFontWidths[(unsigned char) c];
|
||||
|
||||
if(sx+letterWidth>area->right) {
|
||||
sx=area->left;
|
||||
|
@ -847,7 +847,7 @@ Determine area used by text , so we can draw it centrally
|
|||
}
|
||||
srcPtr += (image->w - HUD_FONT_WIDTH) * 4;
|
||||
}
|
||||
sx += AAFontWidths[(unsigned int) c];
|
||||
sx += AAFontWidths[(unsigned char) c];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -876,7 +876,7 @@ int RenderSmallMenuText(char *textPtr, int x, int y, int alpha, enum AVPMENUFORM
|
|||
ptr = textPtr;
|
||||
|
||||
while (*ptr) {
|
||||
length+=AAFontWidths[(unsigned int) *ptr++];
|
||||
length+=AAFontWidths[(unsigned char) *ptr++];
|
||||
}
|
||||
|
||||
x -= length;
|
||||
|
@ -886,7 +886,7 @@ int RenderSmallMenuText(char *textPtr, int x, int y, int alpha, enum AVPMENUFORM
|
|||
ptr = textPtr;
|
||||
|
||||
while (*ptr) {
|
||||
length+=AAFontWidths[(unsigned int) *ptr++];
|
||||
length+=AAFontWidths[(unsigned char) *ptr++];
|
||||
}
|
||||
|
||||
x -= length / 2;
|
||||
|
@ -914,7 +914,7 @@ int RenderSmallMenuText_Coloured(char *textPtr, int x, int y, int alpha, enum AV
|
|||
ptr = textPtr;
|
||||
|
||||
while (*ptr) {
|
||||
length+=AAFontWidths[(unsigned int) *ptr++];
|
||||
length+=AAFontWidths[(unsigned char) *ptr++];
|
||||
}
|
||||
|
||||
x -= length;
|
||||
|
@ -924,7 +924,7 @@ int RenderSmallMenuText_Coloured(char *textPtr, int x, int y, int alpha, enum AV
|
|||
ptr = textPtr;
|
||||
|
||||
while (*ptr) {
|
||||
length+=AAFontWidths[(unsigned int) *ptr++];
|
||||
length+=AAFontWidths[(unsigned char) *ptr++];
|
||||
}
|
||||
|
||||
x -= length / 2;
|
||||
|
|
289
src/oglfunc.c
289
src/oglfunc.c
|
@ -1,3 +1,4 @@
|
|||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
|
@ -5,51 +6,86 @@
|
|||
|
||||
#include "oglfunc.h"
|
||||
|
||||
PFNGLALPHAFUNCPROC pglAlphaFunc;
|
||||
PFNGLBINDTEXTUREPROC pglBindTexture;
|
||||
PFNGLBLENDFUNCPROC pglBlendFunc;
|
||||
PFNGLCLEARPROC pglClear;
|
||||
PFNGLCLEARCOLORPROC pglClearColor;
|
||||
PFNGLCOLOR4FPROC pglColor4f;
|
||||
PFNGLCOLORPOINTERPROC pglColorPointer;
|
||||
PFNGLCULLFACEPROC pglCullFace;
|
||||
PFNGLDELETETEXTURESPROC pglDeleteTextures;
|
||||
PFNGLDEPTHFUNCPROC pglDepthFunc;
|
||||
PFNGLDEPTHMASKPROC pglDepthMask;
|
||||
PFNGLDEPTHRANGEPROC pglDepthRange;
|
||||
PFNGLDISABLEPROC pglDisable;
|
||||
PFNGLDISABLECLIENTSTATEPROC pglDisableClientState;
|
||||
PFNGLDRAWELEMENTSPROC pglDrawElements;
|
||||
PFNGLENABLEPROC pglEnable;
|
||||
PFNGLENABLECLIENTSTATEPROC pglEnableClientState;
|
||||
PFNGLFRONTFACEPROC pglFrontFace;
|
||||
PFNGLGENTEXTURESPROC pglGenTextures;
|
||||
PFNGLGETERRORPROC pglGetError;
|
||||
PFNGLGETFLOATVPROC pglGetFloatv;
|
||||
PFNGLGETINTEGERVPROC pglGetIntegerv;
|
||||
PFNGLGETSTRINGPROC pglGetString;
|
||||
PFNGLGETTEXPARAMETERFVPROC pglGetTexParameterfv;
|
||||
PFNGLHINTPROC pglHint;
|
||||
PFNGLPIXELSTOREIPROC pglPixelStorei;
|
||||
PFNGLPOLYGONOFFSETPROC pglPolygonOffset;
|
||||
PFNGLREADPIXELSPROC pglReadPixels;
|
||||
PFNGLSHADEMODELPROC pglShadeModel;
|
||||
PFNGLTEXCOORDPOINTERPROC pglTexCoordPointer;
|
||||
PFNGLTEXENVFPROC pglTexEnvf;
|
||||
PFNGLTEXENVFVPROC pglTexEnvfv;
|
||||
PFNGLTEXENVIPROC pglTexEnvi;
|
||||
PFNGLTEXIMAGE2DPROC pglTexImage2D;
|
||||
PFNGLTEXPARAMETERFPROC pglTexParameterf;
|
||||
PFNGLTEXPARAMETERIPROC pglTexParameteri;
|
||||
PFNGLTEXSUBIMAGE2DPROC pglTexSubImage2D;
|
||||
PFNGLVERTEXPOINTERPROC pglVertexPointer;
|
||||
PFNGLVIEWPORTPROC pglViewport;
|
||||
// Base OpenGL / OpenGL ES
|
||||
avpPFNGLACTIVETEXTUREPROC pglActiveTexture;
|
||||
avpPFNGLBINDTEXTUREPROC pglBindTexture;
|
||||
avpPFNGLBLENDFUNCPROC pglBlendFunc;
|
||||
avpPFNGLCLEARPROC pglClear;
|
||||
avpPFNGLCLEARCOLORPROC pglClearColor;
|
||||
avpPFNGLCULLFACEPROC pglCullFace;
|
||||
avpPFNGLDELETETEXTURESPROC pglDeleteTextures;
|
||||
avpPFNGLDEPTHFUNCPROC pglDepthFunc;
|
||||
avpPFNGLDEPTHMASKPROC pglDepthMask;
|
||||
avpPFNGLDEPTHRANGEPROC pglDepthRange;
|
||||
avpPFNGLDISABLEPROC pglDisable;
|
||||
avpPFNGLDRAWELEMENTSPROC pglDrawElements;
|
||||
avpPFNGLENABLEPROC pglEnable;
|
||||
avpPFNGLFRONTFACEPROC pglFrontFace;
|
||||
avpPFNGLGENTEXTURESPROC pglGenTextures;
|
||||
avpPFNGLGETERRORPROC pglGetError;
|
||||
avpPFNGLGETFLOATVPROC pglGetFloatv;
|
||||
avpPFNGLGETINTEGERVPROC pglGetIntegerv;
|
||||
avpPFNGLGETSTRINGPROC pglGetString;
|
||||
avpPFNGLGETTEXPARAMETERFVPROC pglGetTexParameterfv;
|
||||
avpPFNGLHINTPROC pglHint;
|
||||
avpPFNGLPIXELSTOREIPROC pglPixelStorei;
|
||||
avpPFNGLPOLYGONOFFSETPROC pglPolygonOffset;
|
||||
avpPFNGLREADPIXELSPROC pglReadPixels;
|
||||
avpPFNGLTEXIMAGE2DPROC pglTexImage2D;
|
||||
avpPFNGLTEXPARAMETERFPROC pglTexParameterf;
|
||||
avpPFNGLTEXPARAMETERIPROC pglTexParameteri;
|
||||
avpPFNGLTEXSUBIMAGE2DPROC pglTexSubImage2D;
|
||||
avpPFNGLVIEWPORTPROC pglViewport;
|
||||
|
||||
// OpenGL 2.1 / OpenGL ES 2.0
|
||||
avpPFNGLATTACHSHADERPROC pglAttachShader;
|
||||
avpPFNGLBINDATTRIBLOCATIONPROC pglBindAttribLocation;
|
||||
avpPFNGLBINDBUFFERPROC pglBindBuffer;
|
||||
avpPFNGLBUFFERDATAPROC pglBufferData;
|
||||
avpPFNGLBUFFERSUBDATAPROC pglBufferSubData;
|
||||
avpPFNGLCREATEPROGRAMPROC pglCreateProgram;
|
||||
avpPFNGLCREATESHADERPROC pglCreateShader;
|
||||
avpPFNGLCOMPILESHADERPROC pglCompileShader;
|
||||
avpPFNGLDELETEBUFFERSPROC pglDeleteBuffers;
|
||||
avpPFNGLDELETEPROGRAMPROC pglDeleteProgram;
|
||||
avpPFNGLDELETESHADERPROC pglDeleteShader;
|
||||
avpPFNGLDISABLEVERTEXATTRIBARRAYPROC pglDisableVertexAttribArray;
|
||||
avpPFNGLENABLEVERTEXATTRIBARRAYPROC pglEnableVertexAttribArray;
|
||||
avpPFNGLGENBUFFERSPROC pglGenBuffers;
|
||||
avpPFNGLGETATTRIBLOCATIONPROC pglGetAttribLocation;
|
||||
avpPFNGLGETPROGRAMINFOLOGPROC pglGetProgramInfoLog;
|
||||
avpPFNGLGETPROGRAMIVPROC pglGetProgramiv;
|
||||
avpPFNGLGETSHADERINFOLOGPROC pglGetShaderInfoLog;
|
||||
avpPFNGLGETSHADERIVPROC pglGetShaderiv;
|
||||
avpPFNGLGETUNIFORMLOCATIONPROC pglGetUniformLocation;
|
||||
avpPFNGLLINKPROGRAMPROC pglLinkProgram;
|
||||
avpPFNGLSHADERSOURCEPROC pglShaderSource;
|
||||
avpPFNGLVALIDATEPROGRAMPROC pglValidateProgram;
|
||||
avpPFNGLVERTEXATTRIBPOINTERPROC pglVertexAttribPointer;
|
||||
avpPFNGLUNIFORM1IPROC pglUniform1i;
|
||||
avpPFNGLUNIFORMMATRIX4FVPROC pglUniformMatrix4fv;
|
||||
avpPFNGLUSEPROGRAMPROC pglUseProgram;
|
||||
|
||||
// GL_EXT_framebuffer_object / GL_ARB_framebuffer_object / OpenGL ES 2.0
|
||||
avpPFNGLBINDFRAMEBUFFERPROC pglBindFramebuffer;
|
||||
avpPFNGLBINDRENDERBUFFERPROC pglBindRenderbuffer;
|
||||
avpPFNGLCHECKFRAMEBUFFERSTATUSPROC pglCheckFramebufferStatus;
|
||||
avpPFNGLDELETEFRAMEBUFFERSPROC pglDeleteFramebuffers;
|
||||
avpPFNGLDELETERENDERBUFFERSPROC pglDeleteRenderbuffers;
|
||||
avpPFNGLFRAMEBUFFERRENDERBUFFERPROC pglFramebufferRenderbuffer;
|
||||
avpPFNGLFRAMEBUFFERTEXTURE2DPROC pglFramebufferTexture2D;
|
||||
avpPFNGLGENERATEMIPMAPPROC pglGenerateMipmap;
|
||||
avpPFNGLGENFRAMEBUFFERSPROC pglGenFramebuffers;
|
||||
avpPFNGLGENRENDERBUFFERSPROC pglGenRenderbuffers;
|
||||
avpPFNGLRENDERBUFFERSTORAGEPROC pglRenderbufferStorage;
|
||||
|
||||
int ogl_have_multisample_filter_hint;
|
||||
int ogl_have_texture_filter_anisotropic;
|
||||
int ogl_have_framebuffer_object;
|
||||
|
||||
int ogl_use_multisample_filter_hint;
|
||||
int ogl_use_texture_filter_anisotropic;
|
||||
int ogl_use_framebuffer_object;
|
||||
|
||||
static void dummyfunc()
|
||||
{
|
||||
|
@ -73,6 +109,20 @@ static void dummyfunc()
|
|||
LoadOGLProc_(type, func1, func2); \
|
||||
}
|
||||
|
||||
#define LoadOGLExtProc(e, type, func) \
|
||||
if ((e)) { \
|
||||
LoadOGLProc(type, func); \
|
||||
} else { \
|
||||
p##func = NULL; \
|
||||
}
|
||||
|
||||
#define LoadOGLExtProc2(e, type, func1, func2) \
|
||||
if ((e)) { \
|
||||
LoadOGLProc2(type, func1, func2); \
|
||||
} else { \
|
||||
p##func = NULL; \
|
||||
}
|
||||
|
||||
static int check_token(const char *string, const char *token)
|
||||
{
|
||||
const char *s = string;
|
||||
|
@ -98,47 +148,71 @@ void load_ogl_functions(int mode)
|
|||
const char* ogl_missing_func;
|
||||
const char* ext;
|
||||
|
||||
int base_framebuffer_object;
|
||||
int ext_framebuffer_object;
|
||||
int arb_framebuffer_object;
|
||||
|
||||
ogl_missing_func = NULL;
|
||||
|
||||
LoadOGLProc(PFNGLALPHAFUNCPROC, glAlphaFunc);
|
||||
LoadOGLProc(PFNGLBINDTEXTUREPROC, glBindTexture);
|
||||
LoadOGLProc(PFNGLBLENDFUNCPROC, glBlendFunc);
|
||||
LoadOGLProc(PFNGLCLEARPROC, glClear);
|
||||
LoadOGLProc(PFNGLCLEARCOLORPROC, glClearColor);
|
||||
LoadOGLProc(PFNGLCOLOR4FPROC, glColor4f);
|
||||
LoadOGLProc(PFNGLCOLORPOINTERPROC, glColorPointer);
|
||||
LoadOGLProc(PFNGLCULLFACEPROC, glCullFace);
|
||||
LoadOGLProc(PFNGLDELETETEXTURESPROC, glDeleteTextures);
|
||||
LoadOGLProc(PFNGLDEPTHFUNCPROC, glDepthFunc);
|
||||
LoadOGLProc(PFNGLDEPTHMASKPROC, glDepthMask);
|
||||
LoadOGLProc2(PFNGLDEPTHRANGEPROC, glDepthRange, glDepthRangef);
|
||||
LoadOGLProc(PFNGLDISABLEPROC, glDisable);
|
||||
LoadOGLProc(PFNGLDISABLECLIENTSTATEPROC, glDisableClientState);
|
||||
LoadOGLProc(PFNGLDRAWELEMENTSPROC, glDrawElements);
|
||||
LoadOGLProc(PFNGLENABLEPROC, glEnable);
|
||||
LoadOGLProc(PFNGLENABLECLIENTSTATEPROC, glEnableClientState);
|
||||
LoadOGLProc(PFNGLFRONTFACEPROC, glFrontFace);
|
||||
LoadOGLProc(PFNGLGENTEXTURESPROC, glGenTextures);
|
||||
LoadOGLProc(PFNGLGETERRORPROC, glGetError);
|
||||
LoadOGLProc(PFNGLGETFLOATVPROC, glGetFloatv);
|
||||
LoadOGLProc(PFNGLGETINTEGERVPROC, glGetIntegerv);
|
||||
LoadOGLProc(PFNGLGETSTRINGPROC, glGetString);
|
||||
LoadOGLProc(PFNGLGETTEXPARAMETERFVPROC, glGetTexParameterfv);
|
||||
LoadOGLProc(PFNGLHINTPROC, glHint);
|
||||
LoadOGLProc(PFNGLPIXELSTOREIPROC, glPixelStorei);
|
||||
LoadOGLProc(PFNGLPOLYGONOFFSETPROC, glPolygonOffset);
|
||||
LoadOGLProc(PFNGLREADPIXELSPROC, glReadPixels);
|
||||
LoadOGLProc(PFNGLSHADEMODELPROC, glShadeModel);
|
||||
LoadOGLProc(PFNGLTEXCOORDPOINTERPROC, glTexCoordPointer);
|
||||
LoadOGLProc(PFNGLTEXENVFPROC, glTexEnvf);
|
||||
LoadOGLProc(PFNGLTEXENVFVPROC, glTexEnvfv);
|
||||
LoadOGLProc(PFNGLTEXENVIPROC, glTexEnvi);
|
||||
LoadOGLProc(PFNGLTEXIMAGE2DPROC, glTexImage2D);
|
||||
LoadOGLProc(PFNGLTEXPARAMETERFPROC, glTexParameterf);
|
||||
LoadOGLProc(PFNGLTEXPARAMETERIPROC, glTexParameteri);
|
||||
LoadOGLProc(PFNGLTEXSUBIMAGE2DPROC, glTexSubImage2D);
|
||||
LoadOGLProc(PFNGLVERTEXPOINTERPROC, glVertexPointer);
|
||||
LoadOGLProc(PFNGLVIEWPORTPROC, glViewport);
|
||||
// Base OpenGL / OpenGL ES
|
||||
LoadOGLProc(avpPFNGLACTIVETEXTUREPROC, glActiveTexture);
|
||||
LoadOGLProc(avpPFNGLBINDTEXTUREPROC, glBindTexture);
|
||||
LoadOGLProc(avpPFNGLBLENDFUNCPROC, glBlendFunc);
|
||||
LoadOGLProc(avpPFNGLCLEARPROC, glClear);
|
||||
LoadOGLProc(avpPFNGLCLEARCOLORPROC, glClearColor);
|
||||
LoadOGLProc(avpPFNGLCULLFACEPROC, glCullFace);
|
||||
LoadOGLProc(avpPFNGLDELETETEXTURESPROC, glDeleteTextures);
|
||||
LoadOGLProc(avpPFNGLDEPTHFUNCPROC, glDepthFunc);
|
||||
LoadOGLProc(avpPFNGLDEPTHMASKPROC, glDepthMask);
|
||||
LoadOGLProc2(avpPFNGLDEPTHRANGEPROC, glDepthRange, glDepthRangef);
|
||||
LoadOGLProc(avpPFNGLDISABLEPROC, glDisable);
|
||||
LoadOGLProc(avpPFNGLDRAWELEMENTSPROC, glDrawElements);
|
||||
LoadOGLProc(avpPFNGLENABLEPROC, glEnable);
|
||||
LoadOGLProc(avpPFNGLFRONTFACEPROC, glFrontFace);
|
||||
LoadOGLProc(avpPFNGLGENTEXTURESPROC, glGenTextures);
|
||||
LoadOGLProc(avpPFNGLGETERRORPROC, glGetError);
|
||||
LoadOGLProc(avpPFNGLGETFLOATVPROC, glGetFloatv);
|
||||
LoadOGLProc(avpPFNGLGETINTEGERVPROC, glGetIntegerv);
|
||||
LoadOGLProc(avpPFNGLGETSTRINGPROC, glGetString);
|
||||
LoadOGLProc(avpPFNGLGETTEXPARAMETERFVPROC, glGetTexParameterfv);
|
||||
LoadOGLProc(avpPFNGLHINTPROC, glHint);
|
||||
LoadOGLProc(avpPFNGLPIXELSTOREIPROC, glPixelStorei);
|
||||
LoadOGLProc(avpPFNGLPOLYGONOFFSETPROC, glPolygonOffset);
|
||||
LoadOGLProc(avpPFNGLREADPIXELSPROC, glReadPixels);
|
||||
LoadOGLProc(avpPFNGLTEXIMAGE2DPROC, glTexImage2D);
|
||||
LoadOGLProc(avpPFNGLTEXPARAMETERFPROC, glTexParameterf);
|
||||
LoadOGLProc(avpPFNGLTEXPARAMETERIPROC, glTexParameteri);
|
||||
LoadOGLProc(avpPFNGLTEXSUBIMAGE2DPROC, glTexSubImage2D);
|
||||
LoadOGLProc(avpPFNGLVIEWPORTPROC, glViewport);
|
||||
|
||||
// OpenGL 2.1 / OpenGL ES 2.0
|
||||
LoadOGLProc(avpPFNGLATTACHSHADERPROC, glAttachShader);
|
||||
LoadOGLProc(avpPFNGLBINDATTRIBLOCATIONPROC, glBindAttribLocation);
|
||||
LoadOGLProc(avpPFNGLBINDBUFFERPROC, glBindBuffer);
|
||||
LoadOGLProc(avpPFNGLBUFFERDATAPROC, glBufferData);
|
||||
LoadOGLProc(avpPFNGLBUFFERSUBDATAPROC, glBufferSubData);
|
||||
LoadOGLProc(avpPFNGLCREATEPROGRAMPROC, glCreateProgram);
|
||||
LoadOGLProc(avpPFNGLCREATESHADERPROC, glCreateShader);
|
||||
LoadOGLProc(avpPFNGLCOMPILESHADERPROC, glCompileShader);
|
||||
LoadOGLProc(avpPFNGLDELETEBUFFERSPROC, glDeleteBuffers);
|
||||
LoadOGLProc(avpPFNGLDELETEPROGRAMPROC, glDeleteProgram);
|
||||
LoadOGLProc(avpPFNGLDELETESHADERPROC, glDeleteShader);
|
||||
LoadOGLProc(avpPFNGLDISABLEVERTEXATTRIBARRAYPROC, glDisableVertexAttribArray);
|
||||
LoadOGLProc(avpPFNGLENABLEVERTEXATTRIBARRAYPROC, glEnableVertexAttribArray);
|
||||
LoadOGLProc(avpPFNGLGENBUFFERSPROC, glGenBuffers);
|
||||
LoadOGLProc(avpPFNGLGETATTRIBLOCATIONPROC, glGetAttribLocation);
|
||||
LoadOGLProc(avpPFNGLGETPROGRAMINFOLOGPROC, glGetProgramInfoLog);
|
||||
LoadOGLProc(avpPFNGLGETPROGRAMIVPROC, glGetProgramiv);
|
||||
LoadOGLProc(avpPFNGLGETSHADERINFOLOGPROC, glGetShaderInfoLog);
|
||||
LoadOGLProc(avpPFNGLGETSHADERIVPROC, glGetShaderiv);
|
||||
LoadOGLProc(avpPFNGLGETUNIFORMLOCATIONPROC, glGetUniformLocation);
|
||||
LoadOGLProc(avpPFNGLLINKPROGRAMPROC, glLinkProgram);
|
||||
LoadOGLProc(avpPFNGLSHADERSOURCEPROC, glShaderSource);
|
||||
LoadOGLProc(avpPFNGLVALIDATEPROGRAMPROC, glValidateProgram);
|
||||
LoadOGLProc(avpPFNGLVERTEXATTRIBPOINTERPROC, glVertexAttribPointer);
|
||||
LoadOGLProc(avpPFNGLUNIFORM1IPROC, glUniform1i);
|
||||
LoadOGLProc(avpPFNGLUNIFORMMATRIX4FVPROC, glUniformMatrix4fv);
|
||||
LoadOGLProc(avpPFNGLUSEPROGRAMPROC, glUseProgram);
|
||||
|
||||
if (!mode) {
|
||||
return;
|
||||
|
@ -153,17 +227,74 @@ void load_ogl_functions(int mode)
|
|||
printf("GL_VENDOR: %s\n", pglGetString(GL_VENDOR));
|
||||
printf("GL_RENDERER: %s\n", pglGetString(GL_RENDERER));
|
||||
printf("GL_VERSION: %s\n", pglGetString(GL_VERSION));
|
||||
//printf("GL_SHADING_LANGUAGE_VERSION: %s\n", pglGetString(GL_SHADING_LANGUAGE_VERSION));
|
||||
printf("GL_SHADING_LANGUAGE_VERSION: %s\n", pglGetString(GL_SHADING_LANGUAGE_VERSION));
|
||||
printf("GL_EXTENSIONS: %s\n", pglGetString(GL_EXTENSIONS));
|
||||
#endif
|
||||
|
||||
ext = (const char *) pglGetString(GL_EXTENSIONS);
|
||||
|
||||
// GL_EXT_framebuffer_object / GL_ARB_framebuffer_object / OpenGL ES 2.0
|
||||
// figure out which version of framebuffer objects to use, if any
|
||||
ext_framebuffer_object = check_token(ext, "GL_EXT_framebuffer_object");
|
||||
arb_framebuffer_object = check_token(ext, "GL_ARB_framebuffer_object");
|
||||
|
||||
#if defined(USE_OPENGL_ES)
|
||||
// not quite right as ARB fbo includes functionality not present in ES2.
|
||||
base_framebuffer_object = 1;
|
||||
#else
|
||||
base_framebuffer_object = arb_framebuffer_object;
|
||||
#endif
|
||||
|
||||
ogl_missing_func = NULL;
|
||||
LoadOGLExtProc(base_framebuffer_object, avpPFNGLBINDFRAMEBUFFERPROC, glBindFramebuffer);
|
||||
LoadOGLExtProc(base_framebuffer_object, avpPFNGLBINDRENDERBUFFERPROC, glBindRenderbuffer);
|
||||
LoadOGLExtProc(base_framebuffer_object, avpPFNGLCHECKFRAMEBUFFERSTATUSPROC, glCheckFramebufferStatus);
|
||||
LoadOGLExtProc(base_framebuffer_object, avpPFNGLDELETEFRAMEBUFFERSPROC, glDeleteFramebuffers);
|
||||
LoadOGLExtProc(base_framebuffer_object, avpPFNGLDELETERENDERBUFFERSPROC, glDeleteRenderbuffers);
|
||||
LoadOGLExtProc(base_framebuffer_object, avpPFNGLFRAMEBUFFERRENDERBUFFERPROC, glFramebufferRenderbuffer);
|
||||
LoadOGLExtProc(base_framebuffer_object, avpPFNGLFRAMEBUFFERTEXTURE2DPROC, glFramebufferTexture2D);
|
||||
LoadOGLExtProc(base_framebuffer_object, avpPFNGLGENERATEMIPMAPPROC, glGenerateMipmap);
|
||||
LoadOGLExtProc(base_framebuffer_object, avpPFNGLGENFRAMEBUFFERSPROC, glGenFramebuffers);
|
||||
LoadOGLExtProc(base_framebuffer_object, avpPFNGLGENRENDERBUFFERSPROC, glGenRenderbuffers);
|
||||
LoadOGLExtProc(base_framebuffer_object, avpPFNGLRENDERBUFFERSTORAGEPROC, glRenderbufferStorage);
|
||||
if (base_framebuffer_object != 0 && ogl_missing_func == NULL) {
|
||||
ogl_have_framebuffer_object = 1;
|
||||
|
||||
#if !defined(NDEBUG)
|
||||
printf("ARB/ES2 framebuffer objects enabled.\n");
|
||||
#endif
|
||||
}
|
||||
|
||||
if (ext_framebuffer_object != 0 && ogl_have_framebuffer_object == 0) {
|
||||
// try the EXT suffixed functions
|
||||
ogl_missing_func = NULL;
|
||||
LoadOGLProc_(avpPFNGLBINDFRAMEBUFFERPROC, glBindFramebuffer, glBindFramebufferEXT);
|
||||
LoadOGLProc_(avpPFNGLBINDRENDERBUFFERPROC, glBindRenderbuffer, glBindRenderbufferEXT);
|
||||
LoadOGLProc_(avpPFNGLCHECKFRAMEBUFFERSTATUSPROC, glCheckFramebufferStatus, glCheckFramebufferStatusEXT);
|
||||
LoadOGLProc_(avpPFNGLDELETEFRAMEBUFFERSPROC, glDeleteFramebuffers, glDeleteFramebuffersEXT);
|
||||
LoadOGLProc_(avpPFNGLDELETERENDERBUFFERSPROC, glDeleteRenderbuffers, glDeleteRenderbuffersEXT);
|
||||
LoadOGLProc_(avpPFNGLFRAMEBUFFERRENDERBUFFERPROC, glFramebufferRenderbuffer, glFramebufferRenderbufferEXT);
|
||||
LoadOGLProc_(avpPFNGLFRAMEBUFFERTEXTURE2DPROC, glFramebufferTexture2D, glFramebufferTexture2DEXT);
|
||||
LoadOGLProc_(avpPFNGLGENERATEMIPMAPPROC, glGenerateMipmap, glGenerateMipmapEXT);
|
||||
LoadOGLProc_(avpPFNGLGENFRAMEBUFFERSPROC, glGenFramebuffers, glGenFramebuffersEXT);
|
||||
LoadOGLProc_(avpPFNGLGENRENDERBUFFERSPROC, glGenRenderbuffers, glGenRenderbuffersEXT);
|
||||
LoadOGLProc_(avpPFNGLRENDERBUFFERSTORAGEPROC, glRenderbufferStorage, glRenderbufferStorageEXT);
|
||||
if (ogl_missing_func == NULL) {
|
||||
ogl_have_framebuffer_object = 1;
|
||||
|
||||
#if !defined(NDEBUG)
|
||||
printf("EXT framebuffer objects enabled.\n");
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
// other extensions
|
||||
ogl_have_multisample_filter_hint = check_token(ext, "GL_NV_multisample_filter_hint");
|
||||
ogl_have_texture_filter_anisotropic = check_token(ext, "GL_EXT_texture_filter_anisotropic");
|
||||
|
||||
ogl_use_multisample_filter_hint = ogl_have_multisample_filter_hint;
|
||||
ogl_use_texture_filter_anisotropic = ogl_have_texture_filter_anisotropic;
|
||||
ogl_use_framebuffer_object = ogl_have_framebuffer_object;
|
||||
}
|
||||
|
||||
int check_for_errors_(const char *file, int line)
|
||||
|
|
226
src/oglfunc.h
226
src/oglfunc.h
|
@ -5,8 +5,10 @@
|
|||
#include <windows.h>
|
||||
#endif
|
||||
|
||||
#include "SDL_version.h"
|
||||
|
||||
#if defined(USE_OPENGL_ES)
|
||||
#include "SDL_opengles.h"
|
||||
#include "SDL_opengles2.h"
|
||||
|
||||
// OpenGL compatibility
|
||||
typedef GLclampf GLclampd;
|
||||
|
@ -25,91 +27,157 @@ typedef GLfloat GLdouble;
|
|||
#define APIENTRY
|
||||
#endif
|
||||
|
||||
typedef void (APIENTRY *PFNGLALPHAFUNCPROC)(GLenum, GLclampf);
|
||||
typedef void (APIENTRY *PFNGLBINDTEXTUREPROC)(GLenum, GLuint);
|
||||
typedef void (APIENTRY *PFNGLBLENDFUNCPROC)(GLenum, GLenum);
|
||||
typedef void (APIENTRY *PFNGLCLEARPROC)(GLbitfield);
|
||||
typedef void (APIENTRY *PFNGLCLEARCOLORPROC)(GLclampf, GLclampf, GLclampf, GLclampf);
|
||||
typedef void (APIENTRY *PFNGLCOLOR4FPROC)(GLfloat, GLfloat, GLfloat, GLfloat);
|
||||
typedef void (APIENTRY *PFNGLCOLORPOINTERPROC)(GLint, GLenum, GLsizei, const GLvoid *);
|
||||
typedef void (APIENTRY *PFNGLCULLFACEPROC)(GLenum);
|
||||
typedef void (APIENTRY *PFNGLDELETETEXTURESPROC)(GLsizei,const GLuint*);
|
||||
typedef void (APIENTRY *PFNGLDEPTHFUNCPROC)(GLenum);
|
||||
typedef void (APIENTRY *PFNGLDEPTHMASKPROC)(GLboolean);
|
||||
typedef void (APIENTRY *PFNGLDEPTHRANGEPROC)(GLclampd, GLclampd);
|
||||
typedef void (APIENTRY *PFNGLDISABLEPROC)(GLenum);
|
||||
typedef void (APIENTRY *PFNGLDISABLECLIENTSTATEPROC)(GLenum);
|
||||
typedef void (APIENTRY *PFNGLDRAWELEMENTSPROC)(GLenum, GLsizei, GLenum, const GLvoid *);
|
||||
typedef void (APIENTRY *PFNGLENABLEPROC)(GLenum);
|
||||
typedef void (APIENTRY *PFNGLENABLECLIENTSTATEPROC)(GLenum);
|
||||
typedef void (APIENTRY *PFNGLFRONTFACEPROC)(GLenum);
|
||||
typedef void (APIENTRY *PFNGLGENTEXTURESPROC)(GLsizei,GLuint*);
|
||||
typedef GLenum (APIENTRY *PFNGLGETERRORPROC)(void);
|
||||
typedef void (APIENTRY *PFNGLGETFLOATVPROC)(GLenum, GLfloat *);
|
||||
typedef void (APIENTRY *PFNGLGETINTEGERVPROC)(GLenum, GLint *);
|
||||
typedef const GLubyte* (APIENTRY *PFNGLGETSTRINGPROC)(GLenum);
|
||||
typedef void (APIENTRY *PFNGLGETTEXPARAMETERFVPROC)(GLenum, GLenum, GLfloat*);
|
||||
typedef void (APIENTRY *PFNGLHINTPROC)(GLenum, GLenum);
|
||||
typedef void (APIENTRY *PFNGLPIXELSTOREIPROC)(GLenum, GLint);
|
||||
typedef void (APIENTRY *PFNGLPOLYGONOFFSETPROC)(GLfloat, GLfloat);
|
||||
typedef void (APIENTRY *PFNGLREADPIXELSPROC)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *);
|
||||
typedef void (APIENTRY *PFNGLSHADEMODELPROC)(GLenum);
|
||||
typedef void (APIENTRY *PFNGLTEXCOORDPOINTERPROC)(GLint, GLenum, GLsizei, const GLvoid *);
|
||||
typedef void (APIENTRY *PFNGLTEXENVFPROC)(GLenum, GLenum, GLfloat);
|
||||
typedef void (APIENTRY *PFNGLTEXENVFVPROC)(GLenum, GLenum, const GLfloat *);
|
||||
typedef void (APIENTRY *PFNGLTEXENVIPROC)(GLenum, GLenum, GLint);
|
||||
typedef void (APIENTRY *PFNGLTEXIMAGE2DPROC)(GLenum,GLint,GLint,GLsizei,GLsizei,GLint,GLenum,GLenum,const GLvoid*);
|
||||
typedef void (APIENTRY *PFNGLTEXPARAMETERFPROC)(GLenum, GLenum, GLfloat);
|
||||
typedef void (APIENTRY *PFNGLTEXPARAMETERIPROC)(GLenum, GLenum, GLint);
|
||||
typedef void (APIENTRY *PFNGLTEXSUBIMAGE2DPROC)(GLenum,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,const GLvoid*);
|
||||
typedef void (APIENTRY *PFNGLVERTEXPOINTERPROC)(GLint, GLenum, GLsizei, const GLvoid *);
|
||||
typedef void (APIENTRY *PFNGLVIEWPORTPROC)(GLint, GLint, GLsizei, GLsizei);
|
||||
// Base OpenGL / OpenGL ES
|
||||
typedef void (APIENTRY *avpPFNGLACTIVETEXTUREPROC)(GLenum);
|
||||
typedef void (APIENTRY *avpPFNGLBINDTEXTUREPROC)(GLenum, GLuint);
|
||||
typedef void (APIENTRY *avpPFNGLBLENDFUNCPROC)(GLenum, GLenum);
|
||||
typedef void (APIENTRY *avpPFNGLCLEARPROC)(GLbitfield);
|
||||
typedef void (APIENTRY *avpPFNGLCLEARCOLORPROC)(GLclampf, GLclampf, GLclampf, GLclampf);
|
||||
typedef void (APIENTRY *avpPFNGLCULLFACEPROC)(GLenum);
|
||||
typedef void (APIENTRY *avpPFNGLDELETETEXTURESPROC)(GLsizei,const GLuint*);
|
||||
typedef void (APIENTRY *avpPFNGLDEPTHFUNCPROC)(GLenum);
|
||||
typedef void (APIENTRY *avpPFNGLDEPTHMASKPROC)(GLboolean);
|
||||
typedef void (APIENTRY *avpPFNGLDEPTHRANGEPROC)(GLclampd, GLclampd);
|
||||
typedef void (APIENTRY *avpPFNGLDISABLEPROC)(GLenum);
|
||||
typedef void (APIENTRY *avpPFNGLDRAWELEMENTSPROC)(GLenum, GLsizei, GLenum, const GLvoid *);
|
||||
typedef void (APIENTRY *avpPFNGLENABLEPROC)(GLenum);
|
||||
typedef void (APIENTRY *avpPFNGLFRONTFACEPROC)(GLenum);
|
||||
typedef void (APIENTRY *avpPFNGLGENTEXTURESPROC)(GLsizei,GLuint*);
|
||||
typedef GLenum (APIENTRY *avpPFNGLGETERRORPROC)(void);
|
||||
typedef void (APIENTRY *avpPFNGLGETFLOATVPROC)(GLenum, GLfloat *);
|
||||
typedef void (APIENTRY *avpPFNGLGETINTEGERVPROC)(GLenum, GLint *);
|
||||
typedef const GLubyte* (APIENTRY *avpPFNGLGETSTRINGPROC)(GLenum);
|
||||
typedef void (APIENTRY *avpPFNGLGETTEXPARAMETERFVPROC)(GLenum, GLenum, GLfloat*);
|
||||
typedef void (APIENTRY *avpPFNGLHINTPROC)(GLenum, GLenum);
|
||||
typedef void (APIENTRY *avpPFNGLPIXELSTOREIPROC)(GLenum, GLint);
|
||||
typedef void (APIENTRY *avpPFNGLPOLYGONOFFSETPROC)(GLfloat, GLfloat);
|
||||
typedef void (APIENTRY *avpPFNGLREADPIXELSPROC)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *);
|
||||
typedef void (APIENTRY *avpPFNGLTEXIMAGE2DPROC)(GLenum,GLint,GLint,GLsizei,GLsizei,GLint,GLenum,GLenum,const GLvoid*);
|
||||
typedef void (APIENTRY *avpPFNGLTEXPARAMETERFPROC)(GLenum, GLenum, GLfloat);
|
||||
typedef void (APIENTRY *avpPFNGLTEXPARAMETERIPROC)(GLenum, GLenum, GLint);
|
||||
typedef void (APIENTRY *avpPFNGLTEXSUBIMAGE2DPROC)(GLenum,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,const GLvoid*);
|
||||
typedef void (APIENTRY *avpPFNGLVIEWPORTPROC)(GLint, GLint, GLsizei, GLsizei);
|
||||
|
||||
extern avpPFNGLACTIVETEXTUREPROC pglActiveTexture;
|
||||
extern avpPFNGLBINDTEXTUREPROC pglBindTexture;
|
||||
extern avpPFNGLBLENDFUNCPROC pglBlendFunc;
|
||||
extern avpPFNGLCLEARPROC pglClear;
|
||||
extern avpPFNGLCLEARCOLORPROC pglClearColor;
|
||||
extern avpPFNGLCULLFACEPROC pglCullFace;
|
||||
extern avpPFNGLDELETETEXTURESPROC pglDeleteTextures;
|
||||
extern avpPFNGLDEPTHFUNCPROC pglDepthFunc;
|
||||
extern avpPFNGLDEPTHMASKPROC pglDepthMask;
|
||||
extern avpPFNGLDEPTHRANGEPROC pglDepthRange;
|
||||
extern avpPFNGLDISABLEPROC pglDisable;
|
||||
extern avpPFNGLDRAWELEMENTSPROC pglDrawElements;
|
||||
extern avpPFNGLENABLEPROC pglEnable;
|
||||
extern avpPFNGLFRONTFACEPROC pglFrontFace;
|
||||
extern avpPFNGLGENTEXTURESPROC pglGenTextures;
|
||||
extern avpPFNGLGETERRORPROC pglGetError;
|
||||
extern avpPFNGLGETFLOATVPROC pglGetFloatv;
|
||||
extern avpPFNGLGETINTEGERVPROC pglGetIntegerv;
|
||||
extern avpPFNGLGETSTRINGPROC pglGetString;
|
||||
extern avpPFNGLGETTEXPARAMETERFVPROC pglGetTexParameterfv;
|
||||
extern avpPFNGLHINTPROC pglHint;
|
||||
extern avpPFNGLPIXELSTOREIPROC pglPixelStorei;
|
||||
extern avpPFNGLPOLYGONOFFSETPROC pglPolygonOffset;
|
||||
extern avpPFNGLREADPIXELSPROC pglReadPixels;
|
||||
extern avpPFNGLTEXIMAGE2DPROC pglTexImage2D;
|
||||
extern avpPFNGLTEXPARAMETERFPROC pglTexParameterf;
|
||||
extern avpPFNGLTEXPARAMETERIPROC pglTexParameteri;
|
||||
extern avpPFNGLTEXSUBIMAGE2DPROC pglTexSubImage2D;
|
||||
extern avpPFNGLVIEWPORTPROC pglViewport;
|
||||
|
||||
// OpenGL 2.1 / OpenGL ES 2.0
|
||||
typedef void (APIENTRY *avpPFNGLATTACHSHADERPROC)(GLuint, GLuint);
|
||||
typedef void (APIENTRY *avpPFNGLBINDATTRIBLOCATIONPROC)(GLuint, GLuint, const GLchar*);
|
||||
typedef void (APIENTRY *avpPFNGLBINDBUFFERPROC)(GLenum, GLuint);
|
||||
typedef void (APIENTRY *avpPFNGLBUFFERDATAPROC)(GLenum, GLsizeiptr, const GLvoid*, GLenum);
|
||||
typedef void (APIENTRY *avpPFNGLBUFFERSUBDATAPROC)(GLenum, GLintptr, GLsizeiptr, const GLvoid*);
|
||||
typedef GLuint (APIENTRY *avpPFNGLCREATEPROGRAMPROC)(void);
|
||||
typedef GLuint (APIENTRY *avpPFNGLCREATESHADERPROC)(GLenum);
|
||||
typedef void (APIENTRY *avpPFNGLCOMPILESHADERPROC)(GLuint);
|
||||
typedef void (APIENTRY *avpPFNGLDELETEBUFFERSPROC)(GLsizei, const GLuint*);
|
||||
typedef void (APIENTRY *avpPFNGLDELETEPROGRAMPROC)(GLuint);
|
||||
typedef void (APIENTRY *avpPFNGLDELETESHADERPROC)(GLuint);
|
||||
typedef void (APIENTRY *avpPFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint);
|
||||
typedef void (APIENTRY *avpPFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint);
|
||||
typedef void (APIENTRY *avpPFNGLGENBUFFERSPROC)(GLsizei, GLuint*);
|
||||
typedef int (APIENTRY *avpPFNGLGETATTRIBLOCATIONPROC)(GLuint, const GLchar*);
|
||||
typedef void (APIENTRY *avpPFNGLGETPROGRAMINFOLOGPROC)(GLuint, GLsizei, GLsizei*, GLchar*);
|
||||
typedef void (APIENTRY *avpPFNGLGETPROGRAMIVPROC)(GLuint, GLenum, GLint*);
|
||||
typedef void (APIENTRY *avpPFNGLGETSHADERINFOLOGPROC)(GLuint, GLsizei, GLsizei*, GLchar*);
|
||||
typedef void (APIENTRY *avpPFNGLGETSHADERIVPROC)(GLuint, GLenum, GLint*);
|
||||
typedef int (APIENTRY *avpPFNGLGETUNIFORMLOCATIONPROC)(GLuint, const GLchar*);
|
||||
typedef void (APIENTRY *avpPFNGLLINKPROGRAMPROC)(GLuint);
|
||||
typedef void (APIENTRY *avpPFNGLSHADERSOURCEPROC)(GLuint, GLsizei, const GLchar* const*, const GLint*);
|
||||
typedef void (APIENTRY *avpPFNGLVALIDATEPROGRAMPROC)(GLuint);
|
||||
typedef void (APIENTRY *avpPFNGLVERTEXATTRIBPOINTERPROC)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid*);
|
||||
typedef void (APIENTRY *avpPFNGLUNIFORM1IPROC)(GLint, GLint);
|
||||
typedef void (APIENTRY *avpPFNGLUNIFORMMATRIX4FVPROC)(GLint, GLsizei, GLboolean, const GLfloat*);
|
||||
typedef void (APIENTRY *avpPFNGLUSEPROGRAMPROC)(GLuint);
|
||||
|
||||
extern avpPFNGLATTACHSHADERPROC pglAttachShader;
|
||||
extern avpPFNGLBINDATTRIBLOCATIONPROC pglBindAttribLocation;
|
||||
extern avpPFNGLBINDBUFFERPROC pglBindBuffer;
|
||||
extern avpPFNGLBUFFERDATAPROC pglBufferData;
|
||||
extern avpPFNGLBUFFERSUBDATAPROC pglBufferSubData;
|
||||
extern avpPFNGLCREATEPROGRAMPROC pglCreateProgram;
|
||||
extern avpPFNGLCREATESHADERPROC pglCreateShader;
|
||||
extern avpPFNGLCOMPILESHADERPROC pglCompileShader;
|
||||
extern avpPFNGLDELETEBUFFERSPROC pglDeleteBuffers;
|
||||
extern avpPFNGLDELETEPROGRAMPROC pglDeleteProgram;
|
||||
extern avpPFNGLDELETESHADERPROC pglDeleteShader;
|
||||
extern avpPFNGLDISABLEVERTEXATTRIBARRAYPROC pglDisableVertexAttribArray;
|
||||
extern avpPFNGLENABLEVERTEXATTRIBARRAYPROC pglEnableVertexAttribArray;
|
||||
extern avpPFNGLGENBUFFERSPROC pglGenBuffers;
|
||||
extern avpPFNGLGETATTRIBLOCATIONPROC pglGetAttribLocation;
|
||||
extern avpPFNGLGETPROGRAMINFOLOGPROC pglGetProgramInfoLog;
|
||||
extern avpPFNGLGETPROGRAMIVPROC pglGetProgramiv;
|
||||
extern avpPFNGLGETSHADERINFOLOGPROC pglGetShaderInfoLog;
|
||||
extern avpPFNGLGETSHADERIVPROC pglGetShaderiv;
|
||||
extern avpPFNGLGETUNIFORMLOCATIONPROC pglGetUniformLocation;
|
||||
extern avpPFNGLLINKPROGRAMPROC pglLinkProgram;
|
||||
extern avpPFNGLSHADERSOURCEPROC pglShaderSource;
|
||||
extern avpPFNGLVALIDATEPROGRAMPROC pglValidateProgram;
|
||||
extern avpPFNGLVERTEXATTRIBPOINTERPROC pglVertexAttribPointer;
|
||||
extern avpPFNGLUNIFORM1IPROC pglUniform1i;
|
||||
extern avpPFNGLUNIFORMMATRIX4FVPROC pglUniformMatrix4fv;
|
||||
extern avpPFNGLUSEPROGRAMPROC pglUseProgram;
|
||||
|
||||
// GL_EXT_framebuffer_object / GL_ARB_framebuffer_object / OpenGL ES 2.0
|
||||
typedef void (APIENTRY *avpPFNGLBINDFRAMEBUFFERPROC)(GLenum, GLuint);
|
||||
typedef void (APIENTRY *avpPFNGLBINDRENDERBUFFERPROC)(GLenum, GLuint);
|
||||
typedef GLenum (APIENTRY *avpPFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum);
|
||||
typedef void (APIENTRY *avpPFNGLDELETEFRAMEBUFFERSPROC)(GLsizei, const GLuint*);
|
||||
typedef void (APIENTRY *avpPFNGLDELETERENDERBUFFERSPROC)(GLsizei, const GLuint*);
|
||||
typedef void (APIENTRY *avpPFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum, GLenum, GLenum, GLuint);
|
||||
typedef void (APIENTRY *avpPFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum, GLenum, GLenum, GLuint, GLint);
|
||||
typedef void (APIENTRY *avpPFNGLGENERATEMIPMAPPROC)(GLenum);
|
||||
typedef void (APIENTRY *avpPFNGLGENFRAMEBUFFERSPROC)(GLsizei, GLuint*);
|
||||
typedef void (APIENTRY *avpPFNGLGENRENDERBUFFERSPROC)(GLsizei, GLuint*);
|
||||
typedef void (APIENTRY *avpPFNGLRENDERBUFFERSTORAGEPROC)(GLenum, GLenum, GLsizei, GLsizei);
|
||||
|
||||
extern avpPFNGLBINDFRAMEBUFFERPROC pglBindFramebuffer;
|
||||
extern avpPFNGLBINDRENDERBUFFERPROC pglBindRenderbuffer;
|
||||
extern avpPFNGLCHECKFRAMEBUFFERSTATUSPROC pglCheckFramebufferStatus;
|
||||
extern avpPFNGLDELETEFRAMEBUFFERSPROC pglDeleteFramebuffers;
|
||||
extern avpPFNGLDELETERENDERBUFFERSPROC pglDeleteRenderbuffers;
|
||||
extern avpPFNGLFRAMEBUFFERRENDERBUFFERPROC pglFramebufferRenderbuffer;
|
||||
extern avpPFNGLFRAMEBUFFERTEXTURE2DPROC pglFramebufferTexture2D;
|
||||
extern avpPFNGLGENERATEMIPMAPPROC pglGenerateMipmap;
|
||||
extern avpPFNGLGENFRAMEBUFFERSPROC pglGenFramebuffers;
|
||||
extern avpPFNGLGENRENDERBUFFERSPROC pglGenRenderbuffers;
|
||||
extern avpPFNGLRENDERBUFFERSTORAGEPROC pglRenderbufferStorage;
|
||||
|
||||
extern PFNGLALPHAFUNCPROC pglAlphaFunc;
|
||||
extern PFNGLBINDTEXTUREPROC pglBindTexture;
|
||||
extern PFNGLBLENDFUNCPROC pglBlendFunc;
|
||||
extern PFNGLCLEARPROC pglClear;
|
||||
extern PFNGLCLEARCOLORPROC pglClearColor;
|
||||
extern PFNGLCOLOR4FPROC pglColor4f;
|
||||
extern PFNGLCOLORPOINTERPROC pglColorPointer;
|
||||
extern PFNGLCULLFACEPROC pglCullFace;
|
||||
extern PFNGLDELETETEXTURESPROC pglDeleteTextures;
|
||||
extern PFNGLDEPTHFUNCPROC pglDepthFunc;
|
||||
extern PFNGLDEPTHMASKPROC pglDepthMask;
|
||||
extern PFNGLDEPTHRANGEPROC pglDepthRange;
|
||||
extern PFNGLDISABLEPROC pglDisable;
|
||||
extern PFNGLDISABLECLIENTSTATEPROC pglDisableClientState;
|
||||
extern PFNGLDRAWELEMENTSPROC pglDrawElements;
|
||||
extern PFNGLENABLEPROC pglEnable;
|
||||
extern PFNGLENABLECLIENTSTATEPROC pglEnableClientState;
|
||||
extern PFNGLFRONTFACEPROC pglFrontFace;
|
||||
extern PFNGLGENTEXTURESPROC pglGenTextures;
|
||||
extern PFNGLGETERRORPROC pglGetError;
|
||||
extern PFNGLGETFLOATVPROC pglGetFloatv;
|
||||
extern PFNGLGETINTEGERVPROC pglGetIntegerv;
|
||||
extern PFNGLGETSTRINGPROC pglGetString;
|
||||
extern PFNGLGETTEXPARAMETERFVPROC pglGetTexParameterfv;
|
||||
extern PFNGLHINTPROC pglHint;
|
||||
extern PFNGLPIXELSTOREIPROC pglPixelStorei;
|
||||
extern PFNGLPOLYGONOFFSETPROC pglPolygonOffset;
|
||||
extern PFNGLREADPIXELSPROC pglReadPixels;
|
||||
extern PFNGLSHADEMODELPROC pglShadeModel;
|
||||
extern PFNGLTEXCOORDPOINTERPROC pglTexCoordPointer;
|
||||
extern PFNGLTEXENVFPROC pglTexEnvf;
|
||||
extern PFNGLTEXENVFVPROC pglTexEnvfv;
|
||||
extern PFNGLTEXENVIPROC pglTexEnvi;
|
||||
extern PFNGLTEXIMAGE2DPROC pglTexImage2D;
|
||||
extern PFNGLTEXPARAMETERFPROC pglTexParameterf;
|
||||
extern PFNGLTEXPARAMETERIPROC pglTexParameteri;
|
||||
extern PFNGLTEXSUBIMAGE2DPROC pglTexSubImage2D;
|
||||
extern PFNGLVERTEXPOINTERPROC pglVertexPointer;
|
||||
extern PFNGLVIEWPORTPROC pglViewport;
|
||||
|
||||
extern int ogl_have_multisample_filter_hint;
|
||||
extern int ogl_have_texture_filter_anisotropic;
|
||||
extern int ogl_have_framebuffer_object;
|
||||
|
||||
extern int ogl_use_multisample_filter_hint;
|
||||
extern int ogl_use_texture_filter_anisotropic;
|
||||
extern int ogl_use_framebuffer_object;
|
||||
|
||||
extern void load_ogl_functions(int mode);
|
||||
|
||||
|
|
17
src/openal.c
17
src/openal.c
|
@ -3,8 +3,13 @@
|
|||
#include <string.h>
|
||||
#include <math.h>
|
||||
|
||||
#if EMSCRIPTEN
|
||||
#include <AL/al.h>
|
||||
#include <AL/alc.h>
|
||||
#else
|
||||
#include "al.h"
|
||||
#include "alc.h"
|
||||
#endif
|
||||
|
||||
#include "fixer.h"
|
||||
|
||||
|
@ -19,7 +24,7 @@
|
|||
#include "dynblock.h"
|
||||
#include "stratdef.h"
|
||||
|
||||
#if defined( _MSC_VER )
|
||||
#if defined( _MSC_VERx )
|
||||
#include <AL/eax.h>
|
||||
#endif
|
||||
|
||||
|
@ -47,7 +52,7 @@ static struct {
|
|||
unsigned int env_index;
|
||||
} SoundConfig;
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
#if defined(_MSC_VERx)
|
||||
// EAX1.0
|
||||
#define EAX_REVERBMIX_USEDISTANCE -1.0F
|
||||
|
||||
|
@ -225,7 +230,7 @@ int PlatStartSoundSys()
|
|||
exit(1);
|
||||
}
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
#if defined(_MSC_VERx)
|
||||
EAX_pfPropSet = NULL;
|
||||
EAX_pfPropGet = NULL;
|
||||
|
||||
|
@ -870,7 +875,7 @@ void PlatUpdatePlayer()
|
|||
or[5] = -(float) ((Global_VDB_Ptr->VDB_Mat.mat32) / 65536.0F);
|
||||
}
|
||||
|
||||
#warning VELOCITY AND/OR OPENAL SETUP IS IN WRONG UNITS
|
||||
#pragma message ("VELOCITY AND/OR OPENAL SETUP IS IN WRONG UNITS")
|
||||
static int useVel = 0;
|
||||
if (useVel!=0&&(AvP.PlayerType == I_Alien && DopplerShiftIsOn && NormalFrameTime)) {
|
||||
DYNAMICSBLOCK *dynPtr = Player->ObStrategyBlock->DynPtr;
|
||||
|
@ -902,7 +907,7 @@ void PlatUpdatePlayer()
|
|||
alListenerfv (AL_POSITION, pos);
|
||||
}
|
||||
|
||||
#if defined( _MSC_VER )
|
||||
#if defined( _MSC_VERx )
|
||||
if( SoundConfig.reverb_changed ) {
|
||||
// TODO: reverb handling
|
||||
}
|
||||
|
@ -915,7 +920,7 @@ void PlatSetEnviroment(unsigned int env_index, float reverb_mix)
|
|||
fprintf(stderr, "OPENAL: PlatSetEnvironment(%d, %f)\n", env_index, reverb_mix);
|
||||
#endif
|
||||
|
||||
#if defined( _MSC_VER )
|
||||
#if defined( _MSC_VERx )
|
||||
if( SoundConfig.env_index != env_index ) {
|
||||
|
||||
// TODO: support the custom plain reverb
|
||||
|
|
1032
src/opengl.c
1032
src/opengl.c
File diff suppressed because it is too large
Load diff
26
src/opengl.h
26
src/opengl.h
|
@ -3,7 +3,31 @@
|
|||
|
||||
#include "kshape.h"
|
||||
|
||||
void InitOpenGL();
|
||||
|
||||
#define OPENGL_VERTEX_ATTRIB_INDEX 0
|
||||
#define OPENGL_TEXCOORD_ATTRIB_INDEX 1
|
||||
#define OPENGL_COLOR0_ATTRIB_INDEX 2
|
||||
#define OPENGL_COLOR1_ATTRIB_INDEX 3
|
||||
|
||||
#define OPENGL_VERTEX_ATTRIB_BITINDEX (1 << OPENGL_VERTEX_ATTRIB_INDEX)
|
||||
#define OPENGL_TEXCOORD_ATTRIB_BITINDEX (1 << OPENGL_TEXCOORD_ATTRIB_INDEX)
|
||||
#define OPENGL_COLOR0_ATTRIB_BITINDEX (1 << OPENGL_COLOR0_ATTRIB_INDEX)
|
||||
#define OPENGL_COLOR1_ATTRIB_BITINDEX (1 << OPENGL_COLOR1_ATTRIB_INDEX)
|
||||
|
||||
enum AVP_SHADER_PROGRAM {
|
||||
AVP_SHADER_PROGRAM_DEFAULT,
|
||||
AVP_SHADER_PROGRAM_NO_SECONDARY,
|
||||
AVP_SHADER_PROGRAM_NO_TEXTURE,
|
||||
AVP_SHADER_PROGRAM_NO_DISCARD,
|
||||
AVP_SHADER_PROGRAM_NO_SECONDARY_NO_DISCARD,
|
||||
AVP_SHADER_PROGRAM_NO_COLOR_NO_DISCARD,
|
||||
AVP_SHADER_PROGRAM_MAX
|
||||
};
|
||||
|
||||
void SelectProgram(enum AVP_SHADER_PROGRAM program);
|
||||
void DrawFullscreenTexture(int texureObject);
|
||||
|
||||
void InitOpenGL(int firsttime);
|
||||
void ThisFramesRenderingHasBegun();
|
||||
void ThisFramesRenderingHasFinished();
|
||||
void D3D_SkyPolygon_Output(POLYHEADER *inputPolyPtr, RENDERVERTEX *renderVerticesPtr);
|
||||
|
|
29
src/unaligned.h
Normal file
29
src/unaligned.h
Normal file
|
@ -0,0 +1,29 @@
|
|||
#ifndef UNALIGNED_H
|
||||
#define UNALIGNED_H
|
||||
|
||||
// Anything using these types is not alignment and endian clean.
|
||||
|
||||
#if EMSCRIPTEN
|
||||
#include <emscripten.h>
|
||||
|
||||
typedef emscripten_align1_short unaligned_s16;
|
||||
typedef emscripten_align1_int unaligned_s32;
|
||||
typedef emscripten_align1_short unaligned_u16;
|
||||
typedef emscripten_align1_int unaligned_u32;
|
||||
typedef emscripten_align1_float unaligned_f32;
|
||||
typedef emscripten_align1_double unaligned_f64;
|
||||
|
||||
#else
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
typedef int16_t unaligned_s16;
|
||||
typedef int32_t unaligned_s32;
|
||||
typedef uint16_t unaligned_u16;
|
||||
typedef uint32_t unaligned_u32;
|
||||
typedef float unaligned_f32;
|
||||
typedef double unaligned_f64;
|
||||
|
||||
#endif
|
||||
|
||||
#endif
|
|
@ -19,6 +19,9 @@ typedef struct DIRECTDRAWSURFACE
|
|||
float RecipW;
|
||||
float RecipH;
|
||||
|
||||
int hasAlpha;
|
||||
int hasChroma;
|
||||
|
||||
int filter;
|
||||
} DIRECTDRAWSURFACE;
|
||||
|
||||
|
|
|
@ -145,8 +145,7 @@ namespace AwTl
|
|||
DWORD memFlag;
|
||||
|
||||
void * ddP;
|
||||
}
|
||||
driverDesc;
|
||||
} driverDesc;
|
||||
|
||||
/*************************************************************************/
|
||||
/* Class used to hold all the parameters for the CreateTexture functions */
|
||||
|
@ -496,6 +495,9 @@ void AwBackupTexture::ChoosePixelFormat(AwTl::CreateTextureParms const & _parmsR
|
|||
|
||||
#endif
|
||||
/* Just convert the texture to 32bpp */
|
||||
// may want to support paletted textures
|
||||
// at some point; at which point, should
|
||||
// push texture conversion into the opengl layer
|
||||
pixelFormat.palettizedB = 0;
|
||||
|
||||
pixelFormat.alphaB = 1;
|
||||
|
@ -540,7 +542,15 @@ AwTl::SurfUnion AwBackupTexture::CreateTexture(AwTl::CreateTextureParms const &
|
|||
fprintf(stderr, "AwBackupTexture::CreateTexture - chroma\n");
|
||||
}
|
||||
|
||||
if (pixelFormat.texB && m_bTranspMask) {
|
||||
//fprintf(stderr, "AwBackupTexture::CreateTexture - transparency\n");
|
||||
}
|
||||
|
||||
// convert asset to 32-bit rgba
|
||||
// may want to support paletted textures
|
||||
// at some point; at which point, should
|
||||
// push texture conversion into the opengl layer
|
||||
|
||||
unsigned char *buf = (unsigned char *)malloc(m_nWidth * m_nHeight * 4);
|
||||
|
||||
Colour * paletteP = m_nPaletteSize ? GetPalette() : NULL;
|
||||
|
@ -591,6 +601,8 @@ AwTl::SurfUnion AwBackupTexture::CreateTexture(AwTl::CreateTextureParms const &
|
|||
|
||||
Tex->w = m_nWidth;
|
||||
Tex->h = m_nHeight;
|
||||
Tex->hasAlpha = m_bTranspMask;
|
||||
Tex->hasChroma = m_fFlags & AW_TLF_CHROMAKEY;
|
||||
|
||||
if (pixelFormat.texB) {
|
||||
CreateOGLTexture(Tex, buf);
|
||||
|
|
|
@ -387,6 +387,10 @@ void db_print_fired(int x, int y, const char *strP)
|
|||
*/
|
||||
void db_log_fired(const char *strP)
|
||||
{
|
||||
#if EMSCRIPTEN
|
||||
printf("%s\n", strP);
|
||||
return;
|
||||
#else
|
||||
/* Have we intialised the file? */
|
||||
if(!InitialisedLog) db_log_init();
|
||||
{
|
||||
|
@ -398,6 +402,7 @@ void db_log_fired(const char *strP)
|
|||
fprintf(fP, "%s\n", strP);
|
||||
fclose(fP);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void db_log_init(void)
|
||||
|
|
|
@ -158,16 +158,19 @@ namespace IFF
|
|||
UBYTE b;
|
||||
};
|
||||
|
||||
union ID
|
||||
struct ID
|
||||
{
|
||||
UINT32 m_nID;
|
||||
char m_sID[4];
|
||||
|
||||
inline ID(){}
|
||||
inline ID(char const * pszID) { m_nID = *reinterpret_cast<UINT32 const *>(pszID); }
|
||||
inline ID() : m_nID(0) {}
|
||||
inline ID(char const * pszID) {
|
||||
m_nID = (pszID[0] << 0)
|
||||
| (pszID[1] << 8)
|
||||
| (pszID[2] << 16)
|
||||
| (pszID[3] << 24);
|
||||
}
|
||||
inline ID(UINT32 nID) : m_nID(nID) {}
|
||||
inline operator UINT32 () const { return m_nID; }
|
||||
inline operator char const * () const { return &m_sID[0]; }
|
||||
inline bool operator == (ID const & rId) const { return !m_nID || !rId.m_nID || m_nID == rId.m_nID; }
|
||||
inline bool operator != (ID const & rId) const { return ! operator == (rId); }
|
||||
inline bool operator ! () const { return !m_nID; }
|
||||
|
@ -717,8 +720,13 @@ namespace IFF
|
|||
m_nBytesRemaining -= 4;
|
||||
if (m_nBytesRemaining >= 0)
|
||||
{
|
||||
// cast pointer to pointer to 4 byte data type to force 4 byte 'fast' read
|
||||
::MediaRead(m_pMedium, reinterpret_cast<UINT32 *>(&n.m_sID[0]));
|
||||
|
||||
UBYTE b0, b1, b2, b3;
|
||||
::MediaRead(m_pMedium, &b0);
|
||||
::MediaRead(m_pMedium, &b1);
|
||||
::MediaRead(m_pMedium, &b2);
|
||||
::MediaRead(m_pMedium, &b3);
|
||||
n.m_nID = b0 | (b1 << 8) | (b2 << 16) | (b3 << 24);
|
||||
if (m_pMedium->m_fError) m_bError = true;
|
||||
}
|
||||
else m_bError = true;
|
||||
|
|
|
@ -5,23 +5,13 @@
|
|||
#include <limits.h>
|
||||
#include <string.h>
|
||||
|
||||
class MediaMedium;
|
||||
|
||||
// use this to read in simple data types
|
||||
// note especially that if the size of TYPE is greater than the
|
||||
// default buffer size, then the operation will fail
|
||||
// and the virtual end of file error flag will be set
|
||||
// - use ReadBlock instead
|
||||
template <class TYPE>
|
||||
void MediaRead(MediaMedium * pThis, TYPE * p);
|
||||
|
||||
// use this to write simple data types
|
||||
// note especially that if the size of TYPE is greater than the
|
||||
// default buffer size, then the operation will fail
|
||||
// and the virtual end of file error flag will be set
|
||||
// - use WriteBlock instead
|
||||
template <class TYPE>
|
||||
void MediaWrite(MediaMedium * pThis, TYPE d);
|
||||
// type names that do not conflcit with anything else
|
||||
typedef signed char S8;
|
||||
typedef unsigned char U8;
|
||||
typedef signed short int S16;
|
||||
typedef unsigned short int U16;
|
||||
typedef signed int S32;
|
||||
typedef unsigned int U32;
|
||||
|
||||
class MediaMedium
|
||||
{
|
||||
|
@ -271,61 +261,12 @@ class MediaMedium
|
|||
|
||||
friend class MediaSection;
|
||||
|
||||
friend class _Media_CompilerHack;
|
||||
};
|
||||
|
||||
class _Media_CompilerHack
|
||||
{
|
||||
public:
|
||||
template <class TYPE>
|
||||
static inline void MediaRead(MediaMedium * pThis, TYPE * p)
|
||||
{
|
||||
if (pThis->m_nReadBufPos + sizeof(TYPE) <= pThis->m_nBufSize)
|
||||
{
|
||||
*p = *reinterpret_cast<TYPE const *>(static_cast<char const *>(pThis->m_pReadBuffer) + pThis->m_nReadBufPos/sizeof(char));
|
||||
|
||||
pThis->m_nReadBufPos += sizeof(TYPE);
|
||||
}
|
||||
else
|
||||
{
|
||||
pThis->Flush();
|
||||
pThis->m_pReadBuffer = pThis->GetReadBuffer(&pThis->m_nBufSize,pThis->m_nDefBufSize);
|
||||
if (sizeof(TYPE) <= pThis->m_nBufSize)
|
||||
{
|
||||
*p = *static_cast<TYPE const *>(pThis->m_pReadBuffer);
|
||||
pThis->m_nReadBufPos = sizeof(TYPE);
|
||||
}
|
||||
else
|
||||
{
|
||||
pThis->m_fError |= MediaMedium::MME_VEOFMET;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
template <class TYPE>
|
||||
static inline void MediaWrite(MediaMedium * pThis, TYPE d)
|
||||
{
|
||||
if (pThis->m_nWriteBufPos + sizeof(TYPE) <= pThis->m_nBufSize)
|
||||
{
|
||||
*reinterpret_cast<TYPE *>(static_cast<char *>(pThis->m_pWriteBuffer) + pThis->m_nWriteBufPos/sizeof(char)) = d;
|
||||
|
||||
pThis->m_nWriteBufPos += sizeof(TYPE);
|
||||
}
|
||||
else
|
||||
{
|
||||
pThis->Flush();
|
||||
pThis->m_pWriteBuffer = pThis->GetWriteBuffer(&pThis->m_nBufSize,pThis->m_nDefBufSize);
|
||||
if (sizeof(TYPE) <= pThis->m_nBufSize)
|
||||
{
|
||||
*static_cast<TYPE *>(pThis->m_pWriteBuffer) = d;
|
||||
pThis->m_nWriteBufPos = sizeof(TYPE);
|
||||
}
|
||||
else
|
||||
{
|
||||
pThis->m_fError |= MediaMedium::MME_VEOFMET;
|
||||
}
|
||||
}
|
||||
}
|
||||
friend void MediaRead(MediaMedium * pThis, S8 * p);
|
||||
friend void MediaRead(MediaMedium * pThis, U8 * p);
|
||||
friend void MediaRead(MediaMedium * pThis, S16 * p);
|
||||
friend void MediaRead(MediaMedium * pThis, U16 * p);
|
||||
friend void MediaRead(MediaMedium * pThis, S32 * p);
|
||||
friend void MediaRead(MediaMedium * pThis, U32 * p);
|
||||
};
|
||||
|
||||
// use this to read in simple data types
|
||||
|
@ -333,21 +274,86 @@ class _Media_CompilerHack
|
|||
// default buffer size, then the operation will fail
|
||||
// and the virtual end of file error flag will be set
|
||||
// - use ReadBlock instead
|
||||
template <class TYPE>
|
||||
inline void MediaRead(MediaMedium * pThis, TYPE * p)
|
||||
inline void MediaRead(MediaMedium * pThis, S8 * p)
|
||||
{
|
||||
_Media_CompilerHack::MediaRead(pThis,p);
|
||||
if (pThis->m_nReadBufPos + sizeof(S8) <= pThis->m_nBufSize)
|
||||
{
|
||||
*p = static_cast<S8 const *>(pThis->m_pReadBuffer)[pThis->m_nReadBufPos];
|
||||
pThis->m_nReadBufPos += sizeof(S8);
|
||||
}
|
||||
else
|
||||
{
|
||||
pThis->Flush();
|
||||
pThis->m_pReadBuffer = pThis->GetReadBuffer(&pThis->m_nBufSize,pThis->m_nDefBufSize);
|
||||
if (sizeof(S8) <= pThis->m_nBufSize)
|
||||
{
|
||||
*p = *static_cast<S8 const *>(pThis->m_pReadBuffer);
|
||||
pThis->m_nReadBufPos = sizeof(S8);
|
||||
}
|
||||
else
|
||||
{
|
||||
pThis->m_fError |= MediaMedium::MME_VEOFMET;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// use this to write simple data types
|
||||
// note especially that if the size of TYPE is greater than the
|
||||
// default buffer size, then the operation will fail
|
||||
// and the virtual end of file error flag will be set
|
||||
// - use WriteBlock instead
|
||||
template <class TYPE>
|
||||
inline void MediaWrite(MediaMedium * pThis, TYPE d)
|
||||
inline void MediaRead(MediaMedium * pThis, U8 * p)
|
||||
{
|
||||
_Media_CompilerHack::MediaWrite(pThis,d);
|
||||
if (pThis->m_nReadBufPos + sizeof(U8) <= pThis->m_nBufSize)
|
||||
{
|
||||
*p = static_cast<U8 const *>(pThis->m_pReadBuffer)[pThis->m_nReadBufPos];
|
||||
pThis->m_nReadBufPos += sizeof(U8);
|
||||
}
|
||||
else
|
||||
{
|
||||
pThis->Flush();
|
||||
pThis->m_pReadBuffer = pThis->GetReadBuffer(&pThis->m_nBufSize,pThis->m_nDefBufSize);
|
||||
if (sizeof(U8) <= pThis->m_nBufSize)
|
||||
{
|
||||
*p = *static_cast<U8 const *>(pThis->m_pReadBuffer);
|
||||
pThis->m_nReadBufPos = sizeof(U8);
|
||||
}
|
||||
else
|
||||
{
|
||||
pThis->m_fError |= MediaMedium::MME_VEOFMET;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
inline void MediaRead(MediaMedium * pThis, S16 * p)
|
||||
{
|
||||
S8 b0, b1;
|
||||
::MediaRead(pThis, &b0);
|
||||
::MediaRead(pThis, &b1);
|
||||
*p = (b0 << 0) | (b1 << 8);
|
||||
}
|
||||
|
||||
inline void MediaRead(MediaMedium * pThis, U16 * p)
|
||||
{
|
||||
U8 b0, b1;
|
||||
::MediaRead(pThis, &b0);
|
||||
::MediaRead(pThis, &b1);
|
||||
*p = (b0 << 0) | (b1 << 8);
|
||||
}
|
||||
|
||||
inline void MediaRead(MediaMedium * pThis, S32 * p)
|
||||
{
|
||||
S8 b0, b1, b2, b3;
|
||||
::MediaRead(pThis, &b0);
|
||||
::MediaRead(pThis, &b1);
|
||||
::MediaRead(pThis, &b2);
|
||||
::MediaRead(pThis, &b3);
|
||||
*p = (b0 << 0) | (b1 << 8) | (b2 << 16) | (b3 << 24);
|
||||
}
|
||||
|
||||
inline void MediaRead(MediaMedium * pThis, U32 * p)
|
||||
{
|
||||
U8 b0, b1, b2, b3;
|
||||
::MediaRead(pThis, &b0);
|
||||
::MediaRead(pThis, &b1);
|
||||
::MediaRead(pThis, &b2);
|
||||
::MediaRead(pThis, &b3);
|
||||
*p = (b0 << 0) | (b1 << 8) | (b2 << 16) | (b3 << 24);
|
||||
}
|
||||
|
||||
#ifdef _MEDIA_WIN_TARGET
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#include <math.h>
|
||||
|
||||
#include "unaligned.h"
|
||||
#include "chunk.hpp"
|
||||
#include "chnktype.hpp"
|
||||
#include "shpchunk.hpp"
|
||||
|
@ -1610,9 +1610,9 @@ Shape_External_Filename_Chunk::Shape_External_Filename_Chunk(Chunk_With_Children
|
|||
Shape_External_Filename_Chunk::Shape_External_Filename_Chunk (Chunk_With_Children * parent, const char *fdata, size_t /*fsize*/)
|
||||
: Chunk (parent, "SHPEXTFN")
|
||||
{
|
||||
rescale = *((double *) fdata);
|
||||
rescale = *((unaligned_f64 *) fdata);
|
||||
fdata += 8;
|
||||
version_no = *((int *) fdata);
|
||||
version_no = *((unaligned_s32 *) fdata);
|
||||
fdata += 4;
|
||||
file_name = new char [strlen(fdata)+1];
|
||||
strcpy (file_name, fdata);
|
||||
|
|
|
@ -762,10 +762,8 @@ static const char* GetGlobalDirectory(const char* argv0)
|
|||
/*
|
||||
Game-specific initialization
|
||||
*/
|
||||
extern "C" {
|
||||
extern char const *SecondTex_Directory;
|
||||
extern char const *SecondSoundDir;
|
||||
}
|
||||
extern char const *SecondTex_Directory;
|
||||
extern char const *SecondSoundDir;
|
||||
|
||||
void InitGameDirectories(char *argv0)
|
||||
{
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue