Fix stupid mistake: accidently had volume changing commented out
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1 changed files with 1 additions and 2 deletions
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@ -580,11 +580,10 @@ int PlatDo3dSound(int activeIndex)
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printf("PlatDo3dSound: idx = %d, volume = %d, distance = %d\n", activeIndex, newVolume, distance);
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/*
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if (PlatChangeSoundVolume (activeIndex, newVolume) == SOUND_PLATFORMERROR) {
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return SOUND_PLATFORMERROR;
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}
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*/
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if (distance < ActiveSounds[activeIndex].threedeedata.outer_range) {
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#if 0
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ActiveSounds[activeIndex].PropSetP_pos[0] = ActiveSounds[activeIndex].threedeedata.position.vx; // 10000.0;
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