Removing unneeded files.

This commit is contained in:
Steven Fuller 2001-10-14 23:55:59 +00:00 committed by Patryk Obara
parent 0b37ed3309
commit 112d43ca5d
6 changed files with 0 additions and 4385 deletions

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;CD track list
;Only lines starting with a # are looked at.
;After the # a list of cd track numbers should be provided
;All track numbers for a give level must appear on one line
;Any symbol can be used to seperate the numbers (Other than ;) , I'm using commas.
;Anything coming after a semicolon is ignored
;Default tracks for each character.
;Used in multiplayer games , or if no tracks have been assigned
;to a level
# 1,2,3,4,5 ;Marine
# 6,7,8,9,10 ;Predator
# 11,12,13,14,15 ;Alien
;Cd tracks assigned to each level
;Marine
# 2 ; AVP_ENVIRONMENT_DERELICT,
# 1 ; AVP_ENVIRONMENT_COLONY,
# 4 ; AVP_ENVIRONMENT_INVASION,
# 3 ; AVP_ENVIRONMENT_ORBITAL,
# 5 ; AVP_ENVIRONMENT_TYRARGO,
# 5 ; AVP_ENVIRONMENT_TYRARGOHANGAR,
;Predator
# 7 ; AVP_ENVIRONMENT_WATERFALL,
# 6 ; AVP_ENVIRONMENT_AREA52,
# 8 ; AVP_ENVIRONMENT_VAULTS,
# 10 ; AVP_ENVIRONMENT_FURY161,
# 9 ; AVP_ENVIRONMENT_CAVERNS,
# 9 ; AVP_ENVIRONMENT_CAVERNSEND,
;Alien
# 11 ; AVP_ENVIRONMENT_FERARCO,
# 12 ; AVP_ENVIRONMENT_TEMPLE,
# 13 ; AVP_ENVIRONMENT_GATEWAY,
# 14 ; AVP_ENVIRONMENT_ESCAPE,
# 15 ; AVP_ENVIRONMENT_EARTHBOUND,
;Multiplayer part 1(ignored , but leave the same number of #'s)
# ;
# ;
# ;
# ;
# ;
;Alien bonus
# ; AVP_ENVIRONMENT_INVASION_A,
# ; AVP_ENVIRONMENT_DERELICT_A,
# ; AVP_ENVIRONMENT_TYRARGO_A,
# ; AVP_ENVIRONMENT_FURY161_A,
# ; AVP_ENVIRONMENT_CAVERNS_A,
;Predator bonus
# ; AVP_ENVIRONMENT_INVASION_P,
# ; AVP_ENVIRONMENT_TYRARGO_P,
# ; AVP_ENVIRONMENT_TEMPLE_P,
# ; AVP_ENVIRONMENT_ESCAPE_P,
# ; AVP_ENVIRONMENT_EARTHBOUND_P,
;Marine bonus
# ; AVP_ENVIRONMENT_WATERFALL_M,
# ; AVP_ENVIRONMENT_VAULTS_M,
# ; AVP_ENVIRONMENT_FERARCO_M,
# ; AVP_ENVIRONMENT_TEMPLE_M,
# ; AVP_ENVIRONMENT_GATEWAY_M,
;Multiplayer part 2(ignored , but leave the same number of #'s)
# ;
# ;
# ;
# ;
# ;
# ;

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Changed filenames:
avp/win95/system.c (avp_load_rif calls)
and other places that forgot to be documented
========
is AvP.CurrentEnv and StartingEnv used?
Env_List can be removed
========
SCREENDESCRIPTORBLOCK.SDB_DiagonalWidth is unused
========
movement.txt and genparam.txt code is unused
the english.txt file could be removed also
========
there is some unused junk in comp_shp.c

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Movement Speeds
Feel free to experiment with the values.
(10000 mm per second means the player
can cover 100m in 10 seconds.)
You MUST leave the # signs in front of the numbers;
please do not change this file in any other way!
* Alien Movement Values *
Running speed, (mm per second)
#18000
Side-step speed, (mm per second)
#18000
Turning speed, (revolutions per second * 4096)
#2000
Jumping speed, (mm per second)
#9000
* Predator Movement Values *
Running speed, (mm per second)
#16000
Side-step speed, (mm per second)
#16000
Turning speed, (revolutions per second * 4096)
#2000
Jumping speed, (mm per second)
#9000
* Marine Movement Values *
Running speed, (mm per second)
#15000
Side-step speed, (mm per second)
#15000
Turning speed, (revolutions per second * 4096)
#2000
Jumping speed, (mm per second)
#9000