Disable the menus for the Alien demo.
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parent
b66cdf804f
commit
442b6b52ea
5 changed files with 14 additions and 110 deletions
17
src/main.c
17
src/main.c
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@ -185,6 +185,7 @@ int SetOGLVideoMode(int Width, int Height)
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glLoadIdentity();
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glEnable(GL_BLEND);
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glBlendFunc(GL_ONE, GL_ONE);
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glEnable(GL_DEPTH_TEST);
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glDepthFunc(GL_LEQUAL);
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@ -196,6 +197,8 @@ int SetOGLVideoMode(int Width, int Height)
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glPolygonMode(GL_BACK, GL_FILL);
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glDisable(GL_CULL_FACE);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
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ScreenDescriptorBlock.SDB_Width = Width;
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@ -739,11 +742,6 @@ int main(int argc, char *argv[])
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AvP.CurrentEnv = AvP.StartingEnv = 0; /* are these even used? */
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#if 0
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{
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// AvP.Network = I_Host; /* for exploring */
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}
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#if ALIEN_DEMO
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AvP.PlayerType = I_Alien;
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SetLevelToLoad(AVP_ENVIRONMENT_INVASION_A);
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@ -774,11 +772,12 @@ int main(int argc, char *argv[])
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// SetLevelToLoad(AVP_ENVIRONMENT_E3DEMOSP); /* demo level */
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#endif
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#if !(ALIEN_DEMO|PREDATOR_DEMO|MARINE_DEMO)
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while(AvP_MainMenus())
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#else
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SetBriefingTextToBlank();
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#endif
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while(AvP_MainMenus()) {
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{
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d3d_light_ctrl.ctrl = LCCM_NORMAL;
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d3d_overlay_ctrl.ctrl = OCCM_NORMAL;
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