Skirmish mode now works
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a1d0e0dc87
commit
b66cdf804f
2 changed files with 71 additions and 50 deletions
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@ -57,7 +57,10 @@ int QuickStartMultiplayer=1;
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typedef struct DPNAME
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{
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char lpszShortNameA[64];
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int dwSize;
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char *lpszShortNameA;
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char *lpszLongNameA;
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} DPNAME;
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DPNAME AVPDPplayerName;
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@ -140,6 +143,73 @@ HRESULT DpExtSend(int lpDP2A, DPID idFrom, DPID idTo, DWORD dwFlags, void *lpDat
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return 1;
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}
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/* directplay.c */
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int DirectPlay_ConnectingToLobbiedGame(char* playerName)
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{
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fprintf(stderr, "DirectPlay_ConnectingToLobbiedGame(%s)\n", playerName);
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return 0;
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}
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int DirectPlay_ConnectingToSession()
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{
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fprintf(stderr, "DirectPlay_ConnectingToSession()\n");
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return 0;
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}
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BOOL DirectPlay_UpdateSessionList(int *SelectedItem)
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{
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fprintf(stderr, "DirectPlay_UpdateSessionList(%p)\n", SelectedItem);
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return 0;
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}
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int DirectPlay_JoinGame()
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{
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fprintf(stderr, "DirectPlay_JoinGame()\n");
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return 0;
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}
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void DirectPlay_EnumConnections()
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{
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fprintf(stderr, "DirectPlay_EnumConnections()\n");
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}
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int DirectPlay_HostGame(char *playerName, char *sessionName,int species,int gamestyle,int level)
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{
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extern int DetermineAvailableCharacterTypes(int);
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int maxPlayers=DetermineAvailableCharacterTypes(FALSE);
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if(maxPlayers<1) maxPlayers=1;
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if(maxPlayers>8) maxPlayers=8;
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if(!netGameData.skirmishMode) {
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fprintf(stderr, "DirectPlay_HostGame(%s, %s, %d, %d, %d)\n", playerName, sessionName, species, gamestyle, level);
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} else {
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//fake multiplayer
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//need to set the id to an non zero value
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AVPDPNetID=100;
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memset(&AVPDPplayerName, 0, sizeof(AVPDPplayerName));
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AVPDPplayerName.dwSize = sizeof(DPNAME);
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AVPDPplayerName.lpszShortNameA = playerName;
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AVPDPplayerName.lpszLongNameA = playerName;
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}
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InitAVPNetGameForHost(species,gamestyle,level);
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return 1;
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}
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int DirectPlay_ConnectToSession(int sessionNumber, char *playerName)
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{
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fprintf(stderr, "DirectPlay_ConnectToSession(%d, %s)\n", sessionNumber, playerName);
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return 0;
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}
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int DirectPlay_Disconnect()
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{
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fprintf(stderr, "DirectPlay_Disconnect()\n");
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49
src/stubs.c
49
src/stubs.c
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@ -59,55 +59,6 @@ char *GetVideoModeDescription3()
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}
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/* directplay.c */
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int DirectPlay_ConnectingToLobbiedGame(char* playerName)
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{
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fprintf(stderr, "DirectPlay_ConnectingToLobbiedGame(%s)\n", playerName);
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return 0;
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}
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int DirectPlay_ConnectingToSession()
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{
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fprintf(stderr, "DirectPlay_ConnectingToSession()\n");
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return 0;
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}
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BOOL DirectPlay_UpdateSessionList(int *SelectedItem)
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{
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fprintf(stderr, "DirectPlay_UpdateSessionList(%p)\n", SelectedItem);
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return 0;
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}
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int DirectPlay_JoinGame()
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{
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fprintf(stderr, "DirectPlay_JoinGame()\n");
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return 0;
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}
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void DirectPlay_EnumConnections()
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{
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fprintf(stderr, "DirectPlay_EnumConnections()\n");
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}
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int DirectPlay_HostGame(char *playerName, char *sessionName,int species,int gamestyle,int level)
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{
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fprintf(stderr, "DirectPlay_HostGame(%s, %s, %d, %d, %d)\n", playerName, sessionName, species, gamestyle, level);
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return 0;
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}
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int DirectPlay_ConnectToSession(int sessionNumber, char *playerName)
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{
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fprintf(stderr, "DirectPlay_ConnectToSession(%d, %s)\n", sessionNumber, playerName);
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return 0;
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}
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/* cd_player.cpp */
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int CDPlayerVolume;
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