Bink: remove useless memset

Actual audio data is copied over it anyway.
This commit is contained in:
Timotej Lazar 2020-05-31 13:20:36 +02:00
parent 2793d4f39b
commit 2515a50a52

View file

@ -167,9 +167,6 @@ static int DecodeAudioFrame(struct binkMovie* aMovie)
aMovie->alInited = TRUE;
}
memset(aMovie->audioTempBuffer, 0,
aMovie->alNumChannels * aMovie->audioFrame->nb_samples * 2 * 2);
if (aMovie->alNumChannels == 0)
return 0;