Bink: remove useless memset
Actual audio data is copied over it anyway.
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@ -167,9 +167,6 @@ static int DecodeAudioFrame(struct binkMovie* aMovie)
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aMovie->alInited = TRUE;
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aMovie->alInited = TRUE;
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}
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}
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memset(aMovie->audioTempBuffer, 0,
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aMovie->alNumChannels * aMovie->audioFrame->nb_samples * 2 * 2);
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if (aMovie->alNumChannels == 0)
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if (aMovie->alNumChannels == 0)
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return 0;
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return 0;
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