Most of the menu code now builds.
This commit is contained in:
parent
b7e1c7cb2f
commit
0b37ed3309
10 changed files with 1052 additions and 326 deletions
2
Makefile
2
Makefile
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@ -21,7 +21,7 @@ AVP = ai_sight.c avpview.c bh_agun.c bh_ais.c bh_alien.c bh_binsw.c bh_cable.c b
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SHAPES = cube.c
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SHAPES = cube.c
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SUPPORT = consbind.cpp consbtch.cpp coordstr.cpp daemon.cpp indexfnt.cpp r2base.cpp r2pos666.cpp reflist.cpp refobj.cpp rentrntq.cpp scstring.cpp strtab.cpp strutil.c trig666.cpp wrapstr.cpp
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SUPPORT = consbind.cpp consbtch.cpp coordstr.cpp daemon.cpp indexfnt.cpp r2base.cpp r2pos666.cpp reflist.cpp refobj.cpp rentrntq.cpp scstring.cpp strtab.cpp strutil.c trig666.cpp wrapstr.cpp
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AVPWIN95 = avpchunk.cpp cheat.c chtcodes.cpp d3d_hud.cpp ddplat.cpp endianio.c ffread.cpp ffstdio.cpp gammacontrol.cpp hierplace.cpp iofocus.cpp jsndsup.cpp kzsort.c langplat.c modcmds.cpp npcsetup.cpp objsetup.cpp pathchnk.cpp platsup.c pldghost.c pldnet.c progress_bar.cpp projload.cpp scrshot.cpp strachnk.cpp system.c usr_io.c vision.c
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AVPWIN95 = avpchunk.cpp cheat.c chtcodes.cpp d3d_hud.cpp ddplat.cpp endianio.c ffread.cpp ffstdio.cpp gammacontrol.cpp hierplace.cpp iofocus.cpp jsndsup.cpp kzsort.c langplat.c modcmds.cpp npcsetup.cpp objsetup.cpp pathchnk.cpp platsup.c pldghost.c pldnet.c progress_bar.cpp projload.cpp scrshot.cpp strachnk.cpp system.c usr_io.c vision.c
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FRONTEND = avp_envinfo.c avp_intro.cpp avp_menudata.c
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FRONTEND = avp_envinfo.c avp_intro.cpp avp_menudata.c avp_menus.c avp_mp_config.cpp avp_userprofile.cpp
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GADGETS = ahudgadg.cpp conscmnd.cpp conssym.cpp consvar.cpp gadget.cpp hudgadg.cpp rootgadg.cpp t_ingadg.cpp teletype.cpp textexp.cpp textin.cpp trepgadg.cpp
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GADGETS = ahudgadg.cpp conscmnd.cpp conssym.cpp consvar.cpp gadget.cpp hudgadg.cpp rootgadg.cpp t_ingadg.cpp teletype.cpp textexp.cpp textin.cpp trepgadg.cpp
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WIN95 = animchnk.cpp animobs.cpp awtexld.cpp awbmpld.cpp awiffld.cpp awpnmld.cpp bmpnames.cpp chnkload.cpp chnktexi.cpp chnktype.cpp chunk.cpp chunkpal.cpp db.c debuglog.cpp dummyobjectchunk.cpp enumchnk.cpp enumsch.cpp envchunk.cpp fail.c fragchnk.cpp gsprchnk.cpp hierchnk.cpp huffman.cpp iff.cpp iff_ilbm.cpp ilbm_ext.cpp io.c list_tem.cpp ltchunk.cpp media.cpp mishchnk.cpp obchunk.cpp oechunk.cpp our_mem.c plat_shp.c plspecfn.c shpchunk.cpp sndchunk.cpp sprchunk.cpp string.cpp texio.c toolchnk.cpp txioctrl.cpp wpchunk.cpp zsp.cpp
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WIN95 = animchnk.cpp animobs.cpp awtexld.cpp awbmpld.cpp awiffld.cpp awpnmld.cpp bmpnames.cpp chnkload.cpp chnktexi.cpp chnktype.cpp chunk.cpp chunkpal.cpp db.c debuglog.cpp dummyobjectchunk.cpp enumchnk.cpp enumsch.cpp envchunk.cpp fail.c fragchnk.cpp gsprchnk.cpp hierchnk.cpp huffman.cpp iff.cpp iff_ilbm.cpp ilbm_ext.cpp io.c list_tem.cpp ltchunk.cpp media.cpp mishchnk.cpp obchunk.cpp oechunk.cpp our_mem.c plat_shp.c plspecfn.c shpchunk.cpp sndchunk.cpp sprchunk.cpp string.cpp texio.c toolchnk.cpp txioctrl.cpp wpchunk.cpp zsp.cpp
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@ -31,13 +31,16 @@
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#include "bh_agun.h"
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#include "bh_agun.h"
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#include "weapons.h"
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#include "weapons.h"
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LogFile ConsoleLogFile("ConsoleLog.txt");
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#if 0
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static LogFile ConsoleLogFile("ConsoleLog.txt");
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#endif
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extern "C"
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extern "C"
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{
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{
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int LogConsoleTextToFile;
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int LogConsoleTextToFile;
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extern void OutputBugReportToConsoleLogfile(char *messagePtr)
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extern void OutputBugReportToConsoleLogfile(char *messagePtr)
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{
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{
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#if 0
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extern MODULE *playerPherModule;
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extern MODULE *playerPherModule;
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extern struct Target PlayersTarget;
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extern struct Target PlayersTarget;
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@ -78,23 +81,17 @@ extern void OutputBugReportToConsoleLogfile(char *messagePtr)
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ConsoleLogFile.lprintf("Player's Module Coords: %d %d %d\n",playerPherModule->m_world.vx,playerPherModule->m_world.vy,playerPherModule->m_world.vz);
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ConsoleLogFile.lprintf("Player's Module Coords: %d %d %d\n",playerPherModule->m_world.vx,playerPherModule->m_world.vy,playerPherModule->m_world.vz);
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ConsoleLogFile.lprintf("Player's Target: %d %d %d\n",PlayersTarget.Position.vx,PlayersTarget.Position.vy,PlayersTarget.Position.vz);
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ConsoleLogFile.lprintf("Player's Target: %d %d %d\n",PlayersTarget.Position.vx,PlayersTarget.Position.vy,PlayersTarget.Position.vz);
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ConsoleLogFile.lprintf("\n");
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ConsoleLogFile.lprintf("\n");
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#endif
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}
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}
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};
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extern void OutputToConsoleLogfile(char *messagePtr)
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extern void OutputToConsoleLogfile(char *messagePtr)
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{
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{
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#if 0
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if(LogConsoleTextToFile)
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if(LogConsoleTextToFile)
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{
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{
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ConsoleLogFile.lprintf("%s\n", (char const*)messagePtr);
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ConsoleLogFile.lprintf("%s\n", (char const*)messagePtr);
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}
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}
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#endif
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}
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}
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};
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@ -7,14 +7,11 @@
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#ifndef ConsoleLog_h_included
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#ifndef ConsoleLog_h_included
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#define ConsoleLog_h_included
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#define ConsoleLog_h_included
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extern void OutputToConsoleLogfile(char *messagePtr);
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#ifdef __cplusplus
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#ifdef __cplusplus
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extern "C"
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extern "C"
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{
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{
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#endif
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#endif
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extern void OutputToConsoleLogfile(char *messagePtr);
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extern void OutputBugReportToConsoleLogfile(char *messagePtr);
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extern void OutputBugReportToConsoleLogfile(char *messagePtr);
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#ifdef __cplusplus
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#ifdef __cplusplus
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};
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};
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File diff suppressed because it is too large
Load diff
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@ -36,6 +36,8 @@ AVPMENU_ELEMENT* AvPMenu_Multiplayer_LoadConfig=0;
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BOOL BuildLoadMPConfigMenu()
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BOOL BuildLoadMPConfigMenu()
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{
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{
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int i;
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//delete the old list of filenames
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//delete the old list of filenames
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while(ConfigurationFilenameList.size())
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while(ConfigurationFilenameList.size())
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{
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{
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@ -54,6 +56,9 @@ BOOL BuildLoadMPConfigMenu()
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{
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{
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load_name=SKIRMISH_CONFIG_WILDCARD;
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load_name=SKIRMISH_CONFIG_WILDCARD;
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}
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}
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fprintf(stderr, "STUB: BuildLoadMPConfigMenu()\n");
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#if 0
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// allow a wildcard search
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// allow a wildcard search
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WIN32_FIND_DATA wfd;
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WIN32_FIND_DATA wfd;
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@ -126,7 +131,7 @@ BOOL BuildLoadMPConfigMenu()
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}
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}
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::FindClose(hFindFile);
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::FindClose(hFindFile);
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#endif
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//delete the old menu
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//delete the old menu
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if(AvPMenu_Multiplayer_LoadConfig) delete AvPMenu_Multiplayer_LoadConfig;
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if(AvPMenu_Multiplayer_LoadConfig) delete AvPMenu_Multiplayer_LoadConfig;
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@ -138,12 +143,12 @@ BOOL BuildLoadMPConfigMenu()
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//create a new menu from the list of filenames
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//create a new menu from the list of filenames
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AvPMenu_Multiplayer_LoadConfig=new AVPMENU_ELEMENT[ConfigurationFilenameList.size()+1];
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AvPMenu_Multiplayer_LoadConfig=new AVPMENU_ELEMENT[ConfigurationFilenameList.size()+1];
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for(int i=0;i<ConfigurationFilenameList.size();i++)
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for(i=0;i<ConfigurationFilenameList.size();i++)
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{
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{
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AvPMenu_Multiplayer_LoadConfig[i].ElementID=AVPMENU_ELEMENT_LOADMPCONFIG;
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AvPMenu_Multiplayer_LoadConfig[i].ElementID=AVPMENU_ELEMENT_LOADMPCONFIG;
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AvPMenu_Multiplayer_LoadConfig[i].TextDescription=TEXTSTRING_BLANK;
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AvPMenu_Multiplayer_LoadConfig[i].a.TextDescription=TEXTSTRING_BLANK;
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AvPMenu_Multiplayer_LoadConfig[i].MenuToGoTo=AVPMENU_MULTIPLAYER_CONFIG;
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AvPMenu_Multiplayer_LoadConfig[i].b.MenuToGoTo=AVPMENU_MULTIPLAYER_CONFIG;
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AvPMenu_Multiplayer_LoadConfig[i].TextPtr=ConfigurationLocalisedFilenameList[i];
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AvPMenu_Multiplayer_LoadConfig[i].c.TextPtr=ConfigurationLocalisedFilenameList[i];
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AvPMenu_Multiplayer_LoadConfig[i].HelpString=TEXTSTRING_LOADMULTIPLAYERCONFIG_HELP;
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AvPMenu_Multiplayer_LoadConfig[i].HelpString=TEXTSTRING_LOADMULTIPLAYERCONFIG_HELP;
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}
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}
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@ -461,6 +466,8 @@ AVPMENU_ELEMENT* AvPMenu_Multiplayer_LoadIPAddress=0;
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BOOL BuildLoadIPAddressMenu()
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BOOL BuildLoadIPAddressMenu()
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{
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{
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int i;
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//delete the old list of filenames
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//delete the old list of filenames
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while(IPAddFilenameList.size())
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while(IPAddFilenameList.size())
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{
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{
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@ -469,7 +476,9 @@ BOOL BuildLoadIPAddressMenu()
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}
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}
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//do a search for all the addresses in the address directory
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//do a search for all the addresses in the address directory
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fprintf(stderr, "STUB: BuildLoadIPAddressMenu()\n");
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#if 0
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const char* load_name=IP_ADDRESS_WILDCARD;
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const char* load_name=IP_ADDRESS_WILDCARD;
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// allow a wildcard search
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// allow a wildcard search
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WIN32_FIND_DATA wfd;
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WIN32_FIND_DATA wfd;
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@ -521,7 +530,7 @@ BOOL BuildLoadIPAddressMenu()
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::FindClose(hFindFile);
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::FindClose(hFindFile);
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#endif
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//delete the old menu
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//delete the old menu
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if(AvPMenu_Multiplayer_LoadIPAddress) delete [] AvPMenu_Multiplayer_LoadIPAddress;
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if(AvPMenu_Multiplayer_LoadIPAddress) delete [] AvPMenu_Multiplayer_LoadIPAddress;
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@ -530,12 +539,12 @@ BOOL BuildLoadIPAddressMenu()
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//create a new menu from the list of filenames
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//create a new menu from the list of filenames
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AvPMenu_Multiplayer_LoadIPAddress=new AVPMENU_ELEMENT[IPAddFilenameList.size()+1];
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AvPMenu_Multiplayer_LoadIPAddress=new AVPMENU_ELEMENT[IPAddFilenameList.size()+1];
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for(int i=0;i<IPAddFilenameList.size();i++)
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for(i=0;i<IPAddFilenameList.size();i++)
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{
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{
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AvPMenu_Multiplayer_LoadIPAddress[i].ElementID=AVPMENU_ELEMENT_LOADIPADDRESS;
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AvPMenu_Multiplayer_LoadIPAddress[i].ElementID=AVPMENU_ELEMENT_LOADIPADDRESS;
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AvPMenu_Multiplayer_LoadIPAddress[i].TextDescription=TEXTSTRING_BLANK;
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AvPMenu_Multiplayer_LoadIPAddress[i].a.TextDescription=TEXTSTRING_BLANK;
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AvPMenu_Multiplayer_LoadIPAddress[i].MenuToGoTo=AVPMENU_MULTIPLAYERSELECTSESSION;
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AvPMenu_Multiplayer_LoadIPAddress[i].b.MenuToGoTo=AVPMENU_MULTIPLAYERSELECTSESSION;
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AvPMenu_Multiplayer_LoadIPAddress[i].TextPtr=IPAddFilenameList[i];
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AvPMenu_Multiplayer_LoadIPAddress[i].c.TextPtr=IPAddFilenameList[i];
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AvPMenu_Multiplayer_LoadIPAddress[i].HelpString=TEXTSTRING_MULTIPLAYER_LOADADDRESS_HELP;
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AvPMenu_Multiplayer_LoadIPAddress[i].HelpString=TEXTSTRING_MULTIPLAYER_LOADADDRESS_HELP;
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}
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}
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@ -610,6 +619,9 @@ void BuildMultiplayerLevelNameArray()
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//first do a search for custom level rifs
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//first do a search for custom level rifs
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// allow a wildcard search
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// allow a wildcard search
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fprintf(stderr, "STUB: BuildMultiplayerLevelNameArray()\n");
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#if 0
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WIN32_FIND_DATA wfd;
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WIN32_FIND_DATA wfd;
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const char* load_name="avp_rifs\\custom\\*.rif";
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const char* load_name="avp_rifs\\custom\\*.rif";
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@ -648,6 +660,7 @@ void BuildMultiplayerLevelNameArray()
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::FindClose(hFindFile);
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::FindClose(hFindFile);
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}
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}
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#endif
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NumCustomLevels = CustomLevelNameList.size();
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NumCustomLevels = CustomLevelNameList.size();
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elementPtr = AvPMenu_Multiplayer_Config;
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elementPtr = AvPMenu_Multiplayer_Config;
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//search for the level name element
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//search for the level name element
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while(elementPtr->TextDescription!=TEXTSTRING_MULTIPLAYER_ENVIRONMENT)
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while(elementPtr->a.TextDescription!=TEXTSTRING_MULTIPLAYER_ENVIRONMENT)
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{
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{
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GLOBALASSERT(elementPtr->ElementID!=AVPMENU_ELEMENT_ENDOFMENU);
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GLOBALASSERT(elementPtr->ElementID!=AVPMENU_ELEMENT_ENDOFMENU);
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elementPtr++;
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elementPtr++;
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}
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}
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elementPtr->MaxSliderValue = NumMultiplayerLevels-1;
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elementPtr->b.MaxSliderValue = NumMultiplayerLevels-1;
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elementPtr->TextSliderStringPointer = MultiplayerLevelNames;
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elementPtr->d.TextSliderStringPointer = MultiplayerLevelNames;
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elementPtr = AvPMenu_Multiplayer_Config_Join;
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elementPtr = AvPMenu_Multiplayer_Config_Join;
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//search for the level name element
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//search for the level name element
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while(elementPtr->TextDescription!=TEXTSTRING_MULTIPLAYER_ENVIRONMENT)
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while(elementPtr->a.TextDescription!=TEXTSTRING_MULTIPLAYER_ENVIRONMENT)
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{
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{
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GLOBALASSERT(elementPtr->ElementID!=AVPMENU_ELEMENT_ENDOFMENU);
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GLOBALASSERT(elementPtr->ElementID!=AVPMENU_ELEMENT_ENDOFMENU);
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elementPtr++;
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elementPtr++;
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}
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}
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elementPtr->MaxSliderValue = NumMultiplayerLevels-1;
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elementPtr->b.MaxSliderValue = NumMultiplayerLevels-1;
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elementPtr->TextSliderStringPointer = MultiplayerLevelNames;
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elementPtr->d.TextSliderStringPointer = MultiplayerLevelNames;
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elementPtr = AvPMenu_Skirmish_Config;
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elementPtr = AvPMenu_Skirmish_Config;
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//search for the level name element
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//search for the level name element
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while(elementPtr->TextDescription!=TEXTSTRING_MULTIPLAYER_ENVIRONMENT)
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while(elementPtr->a.TextDescription!=TEXTSTRING_MULTIPLAYER_ENVIRONMENT)
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{
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{
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GLOBALASSERT(elementPtr->ElementID!=AVPMENU_ELEMENT_ENDOFMENU);
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GLOBALASSERT(elementPtr->ElementID!=AVPMENU_ELEMENT_ENDOFMENU);
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elementPtr++;
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elementPtr++;
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}
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}
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elementPtr->MaxSliderValue = NumMultiplayerLevels-1;
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elementPtr->b.MaxSliderValue = NumMultiplayerLevels-1;
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elementPtr->TextSliderStringPointer = MultiplayerLevelNames;
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elementPtr->d.TextSliderStringPointer = MultiplayerLevelNames;
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}
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}
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}
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}
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};
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};
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#include "avp_userprofile.h"
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#include "avp_userprofile.h"
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#include "language.h"
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#include "language.h"
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#include "GammaControl.h"
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#include "gammacontrol.h"
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#include "psnd.h"
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#include "psnd.h"
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#include "cd_player.h"
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#include "cd_player.h"
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#include "ourasert.h"
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#include "ourasert.h"
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// Edmond
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// Edmond
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#include "pldnet.h"
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#include "pldnet.h"
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#include "dp_func.h"
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#include <time.h>
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#include <time.h>
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static int LoadUserProfiles(void);
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static int LoadUserProfiles(void);
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@ -63,8 +62,11 @@ extern void ExamineSavedUserProfiles(void)
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AVP_USER_PROFILE *profilePtr = new AVP_USER_PROFILE;
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AVP_USER_PROFILE *profilePtr = new AVP_USER_PROFILE;
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*profilePtr = DefaultUserProfile;
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*profilePtr = DefaultUserProfile;
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fprintf(stderr, "STUB: ExamineSavedUserProfiles()\n");
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#if 0
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GetLocalTime(&profilePtr->TimeLastUpdated);
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GetLocalTime(&profilePtr->TimeLastUpdated);
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SystemTimeToFileTime(&profilePtr->TimeLastUpdated,&profilePtr->FileTime);
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SystemTimeToFileTime(&profilePtr->TimeLastUpdated,&profilePtr->FileTime);
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#endif
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strncpy(profilePtr->Name,GetTextString(TEXTSTRING_USERPROFILE_NEW),MAX_SIZE_OF_USERS_NAME);
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strncpy(profilePtr->Name,GetTextString(TEXTSTRING_USERPROFILE_NEW),MAX_SIZE_OF_USERS_NAME);
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profilePtr->Name[MAX_SIZE_OF_USERS_NAME]=0;
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profilePtr->Name[MAX_SIZE_OF_USERS_NAME]=0;
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@ -178,8 +180,12 @@ static void InsertProfileIntoList(AVP_USER_PROFILE *profilePtr)
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}
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}
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UserProfilesList.add_entry(profilePtr);
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UserProfilesList.add_entry(profilePtr);
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}
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}
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static int ProfileIsMoreRecent(AVP_USER_PROFILE *profilePtr, AVP_USER_PROFILE *profileToTestAgainstPtr)
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static int ProfileIsMoreRecent(AVP_USER_PROFILE *profilePtr, AVP_USER_PROFILE *profileToTestAgainstPtr)
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{
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{
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fprintf(stderr, "STUB: ProfileIsMoreRecent(%p, %p)\n", profilePtr, profileToTestAgainstPtr);
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return 1;
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#if 0
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if (CompareFileTime(&profilePtr->FileTime,&profileToTestAgainstPtr->FileTime)==1)
|
if (CompareFileTime(&profilePtr->FileTime,&profileToTestAgainstPtr->FileTime)==1)
|
||||||
{
|
{
|
||||||
return 1;
|
return 1;
|
||||||
|
@ -188,10 +194,13 @@ static int ProfileIsMoreRecent(AVP_USER_PROFILE *profilePtr, AVP_USER_PROFILE *p
|
||||||
{
|
{
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
static int LoadUserProfiles(void)
|
static int LoadUserProfiles(void)
|
||||||
{
|
{
|
||||||
|
fprintf(stderr, "STUB: LoadUserProfiles()\n");
|
||||||
|
#if 0
|
||||||
const char* load_name=USER_PROFILES_WILDCARD_NAME;
|
const char* load_name=USER_PROFILES_WILDCARD_NAME;
|
||||||
// allow a wildcard search
|
// allow a wildcard search
|
||||||
WIN32_FIND_DATA wfd;
|
WIN32_FIND_DATA wfd;
|
||||||
|
@ -279,7 +288,7 @@ static int LoadUserProfiles(void)
|
||||||
}
|
}
|
||||||
|
|
||||||
::FindClose(hFindFile);
|
::FindClose(hFindFile);
|
||||||
|
#endif
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -234,9 +234,8 @@ void Set_Progress_Bar_Position(int pos)
|
||||||
{
|
{
|
||||||
//time to check our messages
|
//time to check our messages
|
||||||
LastSendTime=time;
|
LastSendTime=time;
|
||||||
#if 0 /* TODO: disabled for port */
|
|
||||||
MinimalNetCollectMessages();
|
MinimalNetCollectMessages();
|
||||||
#endif
|
|
||||||
//send messages , mainly needed so that the host will send the game description
|
//send messages , mainly needed so that the host will send the game description
|
||||||
//allowing people to join while the host is loading
|
//allowing people to join while the host is loading
|
||||||
NetSendMessages();
|
NetSendMessages();
|
||||||
|
@ -267,7 +266,6 @@ void Game_Has_Loaded(void)
|
||||||
|
|
||||||
// FlipBuffers();
|
// FlipBuffers();
|
||||||
|
|
||||||
#if 0 /* TODO: disabled for port */
|
|
||||||
ColourFillBackBufferQuad
|
ColourFillBackBufferQuad
|
||||||
(
|
(
|
||||||
0,
|
0,
|
||||||
|
@ -276,7 +274,7 @@ void Game_Has_Loaded(void)
|
||||||
ScreenDescriptorBlock.SDB_Width-1,
|
ScreenDescriptorBlock.SDB_Width-1,
|
||||||
ScreenDescriptorBlock.SDB_Height-1
|
ScreenDescriptorBlock.SDB_Height-1
|
||||||
);
|
);
|
||||||
#endif
|
|
||||||
if (f)
|
if (f)
|
||||||
{
|
{
|
||||||
LoadingBarFull_SrcRect.left=0;
|
LoadingBarFull_SrcRect.left=0;
|
||||||
|
@ -314,9 +312,8 @@ void Game_Has_Loaded(void)
|
||||||
/* If in a network game then we may as well check the network messages while waiting*/
|
/* If in a network game then we may as well check the network messages while waiting*/
|
||||||
if(AvP.Network != I_No_Network)
|
if(AvP.Network != I_No_Network)
|
||||||
{
|
{
|
||||||
#if 0 /* TODO: disabled for port */
|
|
||||||
MinimalNetCollectMessages();
|
MinimalNetCollectMessages();
|
||||||
#endif
|
|
||||||
//send messages , mainly needed so that the host will send the game description
|
//send messages , mainly needed so that the host will send the game description
|
||||||
//allowing people to join while the host is loading
|
//allowing people to join while the host is loading
|
||||||
NetSendMessages();
|
NetSendMessages();
|
||||||
|
@ -324,9 +321,8 @@ void Game_Has_Loaded(void)
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
#if 0 /* TODO: disabled for port */
|
|
||||||
while(!DebouncedGotAnyKey);
|
while(!DebouncedGotAnyKey);
|
||||||
#endif
|
|
||||||
while (0);
|
while (0);
|
||||||
|
|
||||||
FadingGameInAfterLoading=ONE_FIXED;
|
FadingGameInAfterLoading=ONE_FIXED;
|
||||||
|
|
27
src/main.c
27
src/main.c
|
@ -517,9 +517,6 @@ void CheckForWindowsMessages()
|
||||||
SDL_ShowCursor(0);
|
SDL_ShowCursor(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (DebouncedKeyboardInput[KEY_ESCAPE])
|
|
||||||
AvP.MainLoopRunning = 0;
|
|
||||||
|
|
||||||
/* ctrl-z for iconify window? */
|
/* ctrl-z for iconify window? */
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -568,7 +565,6 @@ int main(int argc, char *argv[])
|
||||||
InitialVideoMode();
|
InitialVideoMode();
|
||||||
|
|
||||||
/* Env_List can probably be removed */
|
/* Env_List can probably be removed */
|
||||||
// Env_List[0] = &(ELOLevelToLoad); /* overwrite the first entry of crappy env_list with LevelName */
|
|
||||||
Env_List[0]->main = LevelName;
|
Env_List[0]->main = LevelName;
|
||||||
|
|
||||||
InitialiseSystem();
|
InitialiseSystem();
|
||||||
|
@ -576,8 +572,6 @@ int main(int argc, char *argv[])
|
||||||
|
|
||||||
RequestedGammaSetting = 128;
|
RequestedGammaSetting = 128;
|
||||||
|
|
||||||
/* InitOptionsMenu(); NOT YET */
|
|
||||||
|
|
||||||
// LoadDefaultPrimaryConfigs(); /* load the configs! yes! */
|
// LoadDefaultPrimaryConfigs(); /* load the configs! yes! */
|
||||||
MarineInputPrimaryConfig = DefaultMarineInputPrimaryConfig;
|
MarineInputPrimaryConfig = DefaultMarineInputPrimaryConfig;
|
||||||
PredatorInputPrimaryConfig = DefaultPredatorInputPrimaryConfig;
|
PredatorInputPrimaryConfig = DefaultPredatorInputPrimaryConfig;
|
||||||
|
@ -606,12 +600,13 @@ int main(int argc, char *argv[])
|
||||||
AvP.LevelCompleted = 0;
|
AvP.LevelCompleted = 0;
|
||||||
LoadSounds("PLAYER");
|
LoadSounds("PLAYER");
|
||||||
|
|
||||||
|
AvP.CurrentEnv = AvP.StartingEnv = 0; /* are these even used? */
|
||||||
|
|
||||||
|
#if 0
|
||||||
{
|
{
|
||||||
// AvP.Network = I_Host; /* for exploring */
|
// AvP.Network = I_Host; /* for exploring */
|
||||||
}
|
}
|
||||||
|
|
||||||
AvP.CurrentEnv = AvP.StartingEnv = 0; /* are these even used? */
|
|
||||||
|
|
||||||
#if ALIEN_DEMO
|
#if ALIEN_DEMO
|
||||||
AvP.PlayerType = I_Alien;
|
AvP.PlayerType = I_Alien;
|
||||||
SetLevelToLoad(AVP_ENVIRONMENT_INVASION_A);
|
SetLevelToLoad(AVP_ENVIRONMENT_INVASION_A);
|
||||||
|
@ -642,7 +637,9 @@ int main(int argc, char *argv[])
|
||||||
// SetLevelToLoad(AVP_ENVIRONMENT_E3DEMOSP); /* demo level */
|
// SetLevelToLoad(AVP_ENVIRONMENT_E3DEMOSP); /* demo level */
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// while(AvP_MainMenus()) {
|
#endif
|
||||||
|
|
||||||
|
while(AvP_MainMenus()) {
|
||||||
|
|
||||||
d3d_light_ctrl.ctrl = LCCM_NORMAL;
|
d3d_light_ctrl.ctrl = LCCM_NORMAL;
|
||||||
d3d_overlay_ctrl.ctrl = OCCM_NORMAL;
|
d3d_overlay_ctrl.ctrl = OCCM_NORMAL;
|
||||||
|
@ -720,10 +717,8 @@ int main(int argc, char *argv[])
|
||||||
ThisFramesRenderingHasBegun();
|
ThisFramesRenderingHasBegun();
|
||||||
}
|
}
|
||||||
|
|
||||||
/* NOT YET
|
|
||||||
menusActive = AvP_InGameMenus();
|
menusActive = AvP_InGameMenus();
|
||||||
if (AvP.RestartLevel) menusActive=0;
|
if (AvP.RestartLevel) menusActive=0;
|
||||||
*/
|
|
||||||
|
|
||||||
if (AvP.LevelCompleted) {
|
if (AvP.LevelCompleted) {
|
||||||
SoundSys_FadeOutFast();
|
SoundSys_FadeOutFast();
|
||||||
|
@ -758,18 +753,16 @@ int main(int argc, char *argv[])
|
||||||
if (AvP.RestartLevel) {
|
if (AvP.RestartLevel) {
|
||||||
AvP.RestartLevel = 0;
|
AvP.RestartLevel = 0;
|
||||||
AvP.LevelCompleted = 0;
|
AvP.LevelCompleted = 0;
|
||||||
/* NOT YET
|
|
||||||
FixCheatModesInUserProfile(UserProfilePtr);
|
FixCheatModesInUserProfile(UserProfilePtr);
|
||||||
*/
|
|
||||||
RestartLevel();
|
RestartLevel();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
AvP.LevelCompleted = thisLevelHasBeenCompleted;
|
AvP.LevelCompleted = thisLevelHasBeenCompleted;
|
||||||
|
|
||||||
/* NOT YET
|
|
||||||
FixCheatModesInUserProfile(UserProfilePtr);
|
FixCheatModesInUserProfile(UserProfilePtr);
|
||||||
*/
|
|
||||||
|
|
||||||
/* NOT YET
|
/* NOT YET
|
||||||
CloseFMV();
|
CloseFMV();
|
||||||
|
@ -799,14 +792,12 @@ int main(int argc, char *argv[])
|
||||||
CDDA_Stop();
|
CDDA_Stop();
|
||||||
|
|
||||||
if (AvP.Network != I_No_Network) {
|
if (AvP.Network != I_No_Network) {
|
||||||
/* NOT YET
|
|
||||||
EndAVPNetGame();
|
EndAVPNetGame();
|
||||||
*/
|
|
||||||
}
|
}
|
||||||
|
|
||||||
ClearMemoryPool();
|
ClearMemoryPool();
|
||||||
|
|
||||||
// }
|
}
|
||||||
|
|
||||||
SoundSys_StopAll();
|
SoundSys_StopAll();
|
||||||
SoundSys_RemoveAll();
|
SoundSys_RemoveAll();
|
||||||
|
|
577
src/opengl.c
577
src/opengl.c
|
@ -1782,6 +1782,571 @@ if (stringPtr == NULL) return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
int Hardware_RenderSmallMenuText(char *textPtr, int x, int y, int alpha, enum AVPMENUFORMAT_ID format)
|
||||||
|
{
|
||||||
|
switch(format)
|
||||||
|
{
|
||||||
|
default:
|
||||||
|
fprintf(stderr, "Hardware_RenderSmallMenuText: UNKNOWN TEXT FORMAT\n");
|
||||||
|
exit(EXIT_FAILURE);
|
||||||
|
// GLOBALASSERT("UNKNOWN TEXT FORMAT"==0);
|
||||||
|
case AVPMENUFORMAT_LEFTJUSTIFIED:
|
||||||
|
{
|
||||||
|
// supplied x is correct
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case AVPMENUFORMAT_RIGHTJUSTIFIED:
|
||||||
|
{
|
||||||
|
int length = 0;
|
||||||
|
signed char *ptr = textPtr;
|
||||||
|
|
||||||
|
while(*ptr)
|
||||||
|
{
|
||||||
|
length+=AAFontWidths[*ptr++];
|
||||||
|
}
|
||||||
|
|
||||||
|
x -= length;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case AVPMENUFORMAT_CENTREJUSTIFIED:
|
||||||
|
{
|
||||||
|
int length = 0;
|
||||||
|
signed char *ptr = textPtr;
|
||||||
|
|
||||||
|
while(*ptr)
|
||||||
|
{
|
||||||
|
length+=AAFontWidths[*ptr++];
|
||||||
|
}
|
||||||
|
|
||||||
|
x -= length/2;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// LOCALASSERT(x>0);
|
||||||
|
|
||||||
|
{
|
||||||
|
unsigned int colour = alpha>>8;
|
||||||
|
if (colour>255) colour = 255;
|
||||||
|
colour = (colour<<24)+0xffffff;
|
||||||
|
D3D_RenderHUDString(textPtr,x,y,colour);
|
||||||
|
}
|
||||||
|
return x;
|
||||||
|
}
|
||||||
|
|
||||||
|
int Hardware_RenderSmallMenuText_Coloured(char *textPtr, int x, int y, int alpha, enum AVPMENUFORMAT_ID format, int red, int green, int blue)
|
||||||
|
{
|
||||||
|
switch(format)
|
||||||
|
{
|
||||||
|
default:
|
||||||
|
// GLOBALASSERT("UNKNOWN TEXT FORMAT"==0);
|
||||||
|
fprintf(stderr, "Hardware_RenderSmallMenuText_Coloured: UNKNOWN TEXT FORMAT\n");
|
||||||
|
exit(EXIT_FAILURE);
|
||||||
|
case AVPMENUFORMAT_LEFTJUSTIFIED:
|
||||||
|
{
|
||||||
|
// supplied x is correct
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case AVPMENUFORMAT_RIGHTJUSTIFIED:
|
||||||
|
{
|
||||||
|
int length = 0;
|
||||||
|
signed char *ptr = textPtr;
|
||||||
|
|
||||||
|
while(*ptr)
|
||||||
|
{
|
||||||
|
length+=AAFontWidths[*ptr++];
|
||||||
|
}
|
||||||
|
|
||||||
|
x -= length;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case AVPMENUFORMAT_CENTREJUSTIFIED:
|
||||||
|
{
|
||||||
|
int length = 0;
|
||||||
|
signed char *ptr = textPtr;
|
||||||
|
|
||||||
|
while(*ptr)
|
||||||
|
{
|
||||||
|
length+=AAFontWidths[*ptr++];
|
||||||
|
}
|
||||||
|
|
||||||
|
x -= length/2;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// LOCALASSERT(x>0);
|
||||||
|
|
||||||
|
{
|
||||||
|
unsigned int colour = alpha>>8;
|
||||||
|
if (colour>255) colour = 255;
|
||||||
|
colour = (colour<<24);
|
||||||
|
colour += MUL_FIXED(red,255)<<16;
|
||||||
|
colour += MUL_FIXED(green,255)<<8;
|
||||||
|
colour += MUL_FIXED(blue,255);
|
||||||
|
D3D_RenderHUDString(textPtr,x,y,colour);
|
||||||
|
}
|
||||||
|
return x;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Hardware_RenderKeyConfigRectangle(int alpha)
|
||||||
|
{
|
||||||
|
extern void D3D_DrawRectangle(int x, int y, int w, int h, int alpha);
|
||||||
|
D3D_DrawRectangle(10,ScreenDescriptorBlock.SDB_Height/2+25-115,ScreenDescriptorBlock.SDB_Width-20,250,alpha);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Hardware_RenderHighlightRectangle(int x1,int y1,int x2,int y2,int r, int g, int b)
|
||||||
|
{
|
||||||
|
D3D_Rectangle(x1, y1, x2, y2, r, g, b, 255);
|
||||||
|
}
|
||||||
|
|
||||||
|
void D3D_DrawSliderBar(int x, int y, int alpha)
|
||||||
|
{
|
||||||
|
struct VertexTag quadVertices[4];
|
||||||
|
int sliderHeight = 11;
|
||||||
|
unsigned int colour = alpha>>8;
|
||||||
|
|
||||||
|
if (colour>255) colour = 255;
|
||||||
|
colour = (colour<<24)+0xffffff;
|
||||||
|
|
||||||
|
quadVertices[0].Y = y;
|
||||||
|
quadVertices[1].Y = y;
|
||||||
|
quadVertices[2].Y = y + sliderHeight;
|
||||||
|
quadVertices[3].Y = y + sliderHeight;
|
||||||
|
|
||||||
|
CheckFilteringModeIsCorrect(FILTERING_BILINEAR_OFF);
|
||||||
|
{
|
||||||
|
int topLeftU = 1;
|
||||||
|
int topLeftV = 68;
|
||||||
|
|
||||||
|
quadVertices[0].U = topLeftU;
|
||||||
|
quadVertices[0].V = topLeftV;
|
||||||
|
quadVertices[1].U = topLeftU + 2;
|
||||||
|
quadVertices[1].V = topLeftV;
|
||||||
|
quadVertices[2].U = topLeftU + 2;
|
||||||
|
quadVertices[2].V = topLeftV + sliderHeight;
|
||||||
|
quadVertices[3].U = topLeftU;
|
||||||
|
quadVertices[3].V = topLeftV + sliderHeight;
|
||||||
|
|
||||||
|
quadVertices[0].X = x;
|
||||||
|
quadVertices[3].X = x;
|
||||||
|
quadVertices[1].X = x + 2;
|
||||||
|
quadVertices[2].X = x + 2;
|
||||||
|
|
||||||
|
D3D_HUDQuad_Output
|
||||||
|
(
|
||||||
|
HUDFontsImageNumber,
|
||||||
|
quadVertices,
|
||||||
|
colour
|
||||||
|
);
|
||||||
|
}
|
||||||
|
{
|
||||||
|
int topLeftU = 7;
|
||||||
|
int topLeftV = 68;
|
||||||
|
|
||||||
|
quadVertices[0].U = topLeftU;
|
||||||
|
quadVertices[0].V = topLeftV;
|
||||||
|
quadVertices[1].U = topLeftU + 2;
|
||||||
|
quadVertices[1].V = topLeftV;
|
||||||
|
quadVertices[2].U = topLeftU + 2;
|
||||||
|
quadVertices[2].V = topLeftV + sliderHeight;
|
||||||
|
quadVertices[3].U = topLeftU;
|
||||||
|
quadVertices[3].V = topLeftV + sliderHeight;
|
||||||
|
|
||||||
|
quadVertices[0].X = x+213+2;
|
||||||
|
quadVertices[3].X = x+213+2;
|
||||||
|
quadVertices[1].X = x+2 +213+2;
|
||||||
|
quadVertices[2].X = x+2 +213+2;
|
||||||
|
|
||||||
|
D3D_HUDQuad_Output
|
||||||
|
(
|
||||||
|
HUDFontsImageNumber,
|
||||||
|
quadVertices,
|
||||||
|
colour
|
||||||
|
);
|
||||||
|
}
|
||||||
|
quadVertices[2].Y = y + 2;
|
||||||
|
quadVertices[3].Y = y + 2;
|
||||||
|
|
||||||
|
{
|
||||||
|
int topLeftU = 5;
|
||||||
|
int topLeftV = 77;
|
||||||
|
|
||||||
|
quadVertices[0].U = topLeftU;
|
||||||
|
quadVertices[0].V = topLeftV;
|
||||||
|
quadVertices[1].U = topLeftU;
|
||||||
|
quadVertices[1].V = topLeftV;
|
||||||
|
quadVertices[2].U = topLeftU;
|
||||||
|
quadVertices[2].V = topLeftV + 2;
|
||||||
|
quadVertices[3].U = topLeftU;
|
||||||
|
quadVertices[3].V = topLeftV + 2;
|
||||||
|
|
||||||
|
quadVertices[0].X = x + 2;
|
||||||
|
quadVertices[3].X = x + 2;
|
||||||
|
quadVertices[1].X = x + 215;
|
||||||
|
quadVertices[2].X = x + 215;
|
||||||
|
|
||||||
|
D3D_HUDQuad_Output
|
||||||
|
(
|
||||||
|
HUDFontsImageNumber,
|
||||||
|
quadVertices,
|
||||||
|
colour
|
||||||
|
);
|
||||||
|
}
|
||||||
|
quadVertices[0].Y = y + 9;
|
||||||
|
quadVertices[1].Y = y + 9;
|
||||||
|
quadVertices[2].Y = y + 11;
|
||||||
|
quadVertices[3].Y = y + 11;
|
||||||
|
|
||||||
|
{
|
||||||
|
int topLeftU = 5;
|
||||||
|
int topLeftV = 77;
|
||||||
|
|
||||||
|
quadVertices[0].U = topLeftU;
|
||||||
|
quadVertices[0].V = topLeftV;
|
||||||
|
quadVertices[1].U = topLeftU;
|
||||||
|
quadVertices[1].V = topLeftV;
|
||||||
|
quadVertices[2].U = topLeftU;
|
||||||
|
quadVertices[2].V = topLeftV + 2;
|
||||||
|
quadVertices[3].U = topLeftU;
|
||||||
|
quadVertices[3].V = topLeftV + 2;
|
||||||
|
|
||||||
|
quadVertices[0].X = x + 2;
|
||||||
|
quadVertices[3].X = x + 2;
|
||||||
|
quadVertices[1].X = x + 215;
|
||||||
|
quadVertices[2].X = x + 215;
|
||||||
|
|
||||||
|
D3D_HUDQuad_Output
|
||||||
|
(
|
||||||
|
HUDFontsImageNumber,
|
||||||
|
quadVertices,
|
||||||
|
colour
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void D3D_DrawSlider(int x, int y, int alpha)
|
||||||
|
{
|
||||||
|
struct VertexTag quadVertices[4];
|
||||||
|
int sliderHeight = 5;
|
||||||
|
unsigned int colour = alpha>>8;
|
||||||
|
|
||||||
|
if (colour>255) colour = 255;
|
||||||
|
colour = (colour<<24)+0xffffff;
|
||||||
|
|
||||||
|
quadVertices[0].Y = y;
|
||||||
|
quadVertices[1].Y = y;
|
||||||
|
quadVertices[2].Y = y + sliderHeight;
|
||||||
|
quadVertices[3].Y = y + sliderHeight;
|
||||||
|
|
||||||
|
CheckFilteringModeIsCorrect(FILTERING_BILINEAR_OFF);
|
||||||
|
{
|
||||||
|
int topLeftU = 11;
|
||||||
|
int topLeftV = 74;
|
||||||
|
|
||||||
|
quadVertices[0].U = topLeftU;
|
||||||
|
quadVertices[0].V = topLeftV;
|
||||||
|
quadVertices[1].U = topLeftU + 9;
|
||||||
|
quadVertices[1].V = topLeftV;
|
||||||
|
quadVertices[2].U = topLeftU + 9;
|
||||||
|
quadVertices[2].V = topLeftV + sliderHeight;
|
||||||
|
quadVertices[3].U = topLeftU;
|
||||||
|
quadVertices[3].V = topLeftV + sliderHeight;
|
||||||
|
|
||||||
|
quadVertices[0].X = x;
|
||||||
|
quadVertices[3].X = x;
|
||||||
|
quadVertices[1].X = x + 9;
|
||||||
|
quadVertices[2].X = x + 9;
|
||||||
|
|
||||||
|
D3D_HUDQuad_Output
|
||||||
|
(
|
||||||
|
HUDFontsImageNumber,
|
||||||
|
quadVertices,
|
||||||
|
colour
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void D3D_DrawRectangle(int x, int y, int w, int h, int alpha)
|
||||||
|
{
|
||||||
|
struct VertexTag quadVertices[4];
|
||||||
|
unsigned int colour = alpha>>8;
|
||||||
|
|
||||||
|
if (colour>255) colour = 255;
|
||||||
|
colour = (colour<<24)+0xffffff;
|
||||||
|
|
||||||
|
quadVertices[0].Y = y;
|
||||||
|
quadVertices[1].Y = y;
|
||||||
|
quadVertices[2].Y = y + 6;
|
||||||
|
quadVertices[3].Y = y + 6;
|
||||||
|
|
||||||
|
CheckFilteringModeIsCorrect(FILTERING_BILINEAR_OFF);
|
||||||
|
/* top left corner */
|
||||||
|
{
|
||||||
|
int topLeftU = 1;
|
||||||
|
int topLeftV = 238;
|
||||||
|
|
||||||
|
quadVertices[0].U = topLeftU;
|
||||||
|
quadVertices[0].V = topLeftV;
|
||||||
|
quadVertices[1].U = topLeftU + 6;
|
||||||
|
quadVertices[1].V = topLeftV;
|
||||||
|
quadVertices[2].U = topLeftU + 6;
|
||||||
|
quadVertices[2].V = topLeftV + 6;
|
||||||
|
quadVertices[3].U = topLeftU;
|
||||||
|
quadVertices[3].V = topLeftV + 6;
|
||||||
|
|
||||||
|
quadVertices[0].X = x;
|
||||||
|
quadVertices[3].X = x;
|
||||||
|
quadVertices[1].X = x + 6;
|
||||||
|
quadVertices[2].X = x + 6;
|
||||||
|
|
||||||
|
D3D_HUDQuad_Output
|
||||||
|
(
|
||||||
|
AAFontImageNumber,
|
||||||
|
quadVertices,
|
||||||
|
colour
|
||||||
|
);
|
||||||
|
}
|
||||||
|
/* top */
|
||||||
|
{
|
||||||
|
int topLeftU = 9;
|
||||||
|
int topLeftV = 238;
|
||||||
|
|
||||||
|
quadVertices[0].U = topLeftU;
|
||||||
|
quadVertices[0].V = topLeftV;
|
||||||
|
quadVertices[1].U = topLeftU;
|
||||||
|
quadVertices[1].V = topLeftV;
|
||||||
|
quadVertices[2].U = topLeftU;
|
||||||
|
quadVertices[2].V = topLeftV + 6;
|
||||||
|
quadVertices[3].U = topLeftU;
|
||||||
|
quadVertices[3].V = topLeftV + 6;
|
||||||
|
|
||||||
|
quadVertices[0].X = x+6;
|
||||||
|
quadVertices[3].X = x+6;
|
||||||
|
quadVertices[1].X = x+6 + w-12;
|
||||||
|
quadVertices[2].X = x+6 + w-12;
|
||||||
|
|
||||||
|
D3D_HUDQuad_Output
|
||||||
|
(
|
||||||
|
AAFontImageNumber,
|
||||||
|
quadVertices,
|
||||||
|
colour
|
||||||
|
);
|
||||||
|
}
|
||||||
|
/* top right corner */
|
||||||
|
{
|
||||||
|
int topLeftU = 11;
|
||||||
|
int topLeftV = 238;
|
||||||
|
|
||||||
|
quadVertices[0].U = topLeftU;
|
||||||
|
quadVertices[0].V = topLeftV;
|
||||||
|
quadVertices[1].U = topLeftU + 6;
|
||||||
|
quadVertices[1].V = topLeftV;
|
||||||
|
quadVertices[2].U = topLeftU + 6;
|
||||||
|
quadVertices[2].V = topLeftV + 6;
|
||||||
|
quadVertices[3].U = topLeftU;
|
||||||
|
quadVertices[3].V = topLeftV + 6;
|
||||||
|
|
||||||
|
quadVertices[0].X = x + w - 6;
|
||||||
|
quadVertices[3].X = x + w - 6;
|
||||||
|
quadVertices[1].X = x + w;
|
||||||
|
quadVertices[2].X = x + w;
|
||||||
|
|
||||||
|
D3D_HUDQuad_Output
|
||||||
|
(
|
||||||
|
AAFontImageNumber,
|
||||||
|
quadVertices,
|
||||||
|
colour
|
||||||
|
);
|
||||||
|
}
|
||||||
|
quadVertices[0].Y = y + 6;
|
||||||
|
quadVertices[1].Y = y + 6;
|
||||||
|
quadVertices[2].Y = y + h - 6;
|
||||||
|
quadVertices[3].Y = y + h - 6;
|
||||||
|
/* right */
|
||||||
|
{
|
||||||
|
int topLeftU = 1;
|
||||||
|
int topLeftV = 246;
|
||||||
|
|
||||||
|
quadVertices[0].U = topLeftU;
|
||||||
|
quadVertices[0].V = topLeftV;
|
||||||
|
quadVertices[1].U = topLeftU + 6;
|
||||||
|
quadVertices[1].V = topLeftV;
|
||||||
|
quadVertices[2].U = topLeftU + 6;
|
||||||
|
quadVertices[2].V = topLeftV;
|
||||||
|
quadVertices[3].U = topLeftU;
|
||||||
|
quadVertices[3].V = topLeftV;
|
||||||
|
|
||||||
|
D3D_HUDQuad_Output
|
||||||
|
(
|
||||||
|
AAFontImageNumber,
|
||||||
|
quadVertices,
|
||||||
|
colour
|
||||||
|
);
|
||||||
|
}
|
||||||
|
/* left */
|
||||||
|
{
|
||||||
|
int topLeftU = 1;
|
||||||
|
int topLeftV = 246;
|
||||||
|
|
||||||
|
quadVertices[0].U = topLeftU;
|
||||||
|
quadVertices[0].V = topLeftV;
|
||||||
|
quadVertices[1].U = topLeftU + 6;
|
||||||
|
quadVertices[1].V = topLeftV;
|
||||||
|
quadVertices[2].U = topLeftU + 6;
|
||||||
|
quadVertices[2].V = topLeftV;
|
||||||
|
quadVertices[3].U = topLeftU;
|
||||||
|
quadVertices[3].V = topLeftV;
|
||||||
|
|
||||||
|
quadVertices[0].X = x;
|
||||||
|
quadVertices[3].X = x;
|
||||||
|
quadVertices[1].X = x + 6;
|
||||||
|
quadVertices[2].X = x + 6;
|
||||||
|
|
||||||
|
D3D_HUDQuad_Output
|
||||||
|
(
|
||||||
|
AAFontImageNumber,
|
||||||
|
quadVertices,
|
||||||
|
colour
|
||||||
|
);
|
||||||
|
}
|
||||||
|
quadVertices[0].Y = y + h - 6;
|
||||||
|
quadVertices[1].Y = y + h - 6;
|
||||||
|
quadVertices[2].Y = y + h;
|
||||||
|
quadVertices[3].Y = y + h;
|
||||||
|
/* bottom left corner */
|
||||||
|
{
|
||||||
|
int topLeftU = 1;
|
||||||
|
int topLeftV = 248;
|
||||||
|
|
||||||
|
quadVertices[0].U = topLeftU;
|
||||||
|
quadVertices[0].V = topLeftV;
|
||||||
|
quadVertices[1].U = topLeftU + 6;
|
||||||
|
quadVertices[1].V = topLeftV;
|
||||||
|
quadVertices[2].U = topLeftU + 6;
|
||||||
|
quadVertices[2].V = topLeftV + 6;
|
||||||
|
quadVertices[3].U = topLeftU;
|
||||||
|
quadVertices[3].V = topLeftV + 6;
|
||||||
|
|
||||||
|
quadVertices[0].X = x;
|
||||||
|
quadVertices[3].X = x;
|
||||||
|
quadVertices[1].X = x + 6;
|
||||||
|
quadVertices[2].X = x + 6;
|
||||||
|
|
||||||
|
D3D_HUDQuad_Output
|
||||||
|
(
|
||||||
|
AAFontImageNumber,
|
||||||
|
quadVertices,
|
||||||
|
colour
|
||||||
|
);
|
||||||
|
}
|
||||||
|
/* bottom */
|
||||||
|
{
|
||||||
|
int topLeftU = 9;
|
||||||
|
int topLeftV = 238;
|
||||||
|
|
||||||
|
quadVertices[0].U = topLeftU;
|
||||||
|
quadVertices[0].V = topLeftV;
|
||||||
|
quadVertices[1].U = topLeftU;
|
||||||
|
quadVertices[1].V = topLeftV;
|
||||||
|
quadVertices[2].U = topLeftU;
|
||||||
|
quadVertices[2].V = topLeftV + 6;
|
||||||
|
quadVertices[3].U = topLeftU;
|
||||||
|
quadVertices[3].V = topLeftV + 6;
|
||||||
|
|
||||||
|
quadVertices[0].X = x+6;
|
||||||
|
quadVertices[3].X = x+6;
|
||||||
|
quadVertices[1].X = x+6 + w-12;
|
||||||
|
quadVertices[2].X = x+6 + w-12;
|
||||||
|
|
||||||
|
D3D_HUDQuad_Output
|
||||||
|
(
|
||||||
|
AAFontImageNumber,
|
||||||
|
quadVertices,
|
||||||
|
colour
|
||||||
|
);
|
||||||
|
}
|
||||||
|
/* bottom right corner */
|
||||||
|
{
|
||||||
|
int topLeftU = 11;
|
||||||
|
int topLeftV = 248;
|
||||||
|
|
||||||
|
quadVertices[0].U = topLeftU;
|
||||||
|
quadVertices[0].V = topLeftV;
|
||||||
|
quadVertices[1].U = topLeftU + 6;
|
||||||
|
quadVertices[1].V = topLeftV;
|
||||||
|
quadVertices[2].U = topLeftU + 6;
|
||||||
|
quadVertices[2].V = topLeftV + 6;
|
||||||
|
quadVertices[3].U = topLeftU;
|
||||||
|
quadVertices[3].V = topLeftV + 6;
|
||||||
|
|
||||||
|
quadVertices[0].X = x + w - 6;
|
||||||
|
quadVertices[3].X = x + w - 6;
|
||||||
|
quadVertices[1].X = x + w;
|
||||||
|
quadVertices[2].X = x + w;
|
||||||
|
|
||||||
|
D3D_HUDQuad_Output
|
||||||
|
(
|
||||||
|
AAFontImageNumber,
|
||||||
|
quadVertices,
|
||||||
|
colour
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void D3D_DrawColourBar(int yTop, int yBottom, int rScale, int gScale, int bScale)
|
||||||
|
{
|
||||||
|
extern unsigned char GammaValues[256];
|
||||||
|
GLfloat x[4], y[4];
|
||||||
|
int i;
|
||||||
|
|
||||||
|
CheckTranslucencyModeIsCorrect(TRANSLUCENCY_OFF);
|
||||||
|
CheckBoundTextureIsCorrect(NULL);
|
||||||
|
|
||||||
|
SelectPolygonBeginType(3); /* triangles */
|
||||||
|
|
||||||
|
for (i = 0; i < 255; ) {
|
||||||
|
unsigned int c;
|
||||||
|
|
||||||
|
c = GammaValues[i];
|
||||||
|
glColor4ub(MUL_FIXED(c,rScale), MUL_FIXED(c,gScale), MUL_FIXED(c,bScale), 0);
|
||||||
|
|
||||||
|
x[0] = (Global_VDB_Ptr->VDB_ClipRight*i)/255;
|
||||||
|
x[0] = (x[0] - ScreenDescriptorBlock.SDB_CentreX)/ScreenDescriptorBlock.SDB_CentreX;
|
||||||
|
y[0] = yTop;
|
||||||
|
y[0] = -(y[0] - ScreenDescriptorBlock.SDB_CentreY)/ScreenDescriptorBlock.SDB_CentreY;
|
||||||
|
|
||||||
|
x[1] = (Global_VDB_Ptr->VDB_ClipRight*i)/255;
|
||||||
|
x[1] = (x[1] - ScreenDescriptorBlock.SDB_CentreX)/ScreenDescriptorBlock.SDB_CentreX;
|
||||||
|
y[1] = yBottom;
|
||||||
|
y[1] = -(y[1] - ScreenDescriptorBlock.SDB_CentreY)/ScreenDescriptorBlock.SDB_CentreY;
|
||||||
|
|
||||||
|
i++;
|
||||||
|
c = GammaValues[i];
|
||||||
|
glColor4ub(MUL_FIXED(c,rScale), MUL_FIXED(c,gScale), MUL_FIXED(c,bScale), 0);
|
||||||
|
x[2] = (Global_VDB_Ptr->VDB_ClipRight*i)/255;
|
||||||
|
x[2] = (x[2] - ScreenDescriptorBlock.SDB_CentreX)/ScreenDescriptorBlock.SDB_CentreX;
|
||||||
|
y[2] = yBottom;
|
||||||
|
y[2] = -(y[2] - ScreenDescriptorBlock.SDB_CentreY)/ScreenDescriptorBlock.SDB_CentreY;
|
||||||
|
|
||||||
|
x[3] = (Global_VDB_Ptr->VDB_ClipRight*i)/255;
|
||||||
|
x[3] = (x[3] - ScreenDescriptorBlock.SDB_CentreX)/ScreenDescriptorBlock.SDB_CentreX;
|
||||||
|
y[3] = yTop;
|
||||||
|
y[3] = -(y[3] - ScreenDescriptorBlock.SDB_CentreY)/ScreenDescriptorBlock.SDB_CentreY;
|
||||||
|
|
||||||
|
|
||||||
|
glVertex3f(x[0], y[0], -1.0f);
|
||||||
|
glVertex3f(x[1], y[1], -1.0f);
|
||||||
|
glVertex3f(x[3], y[3], -1.0f);
|
||||||
|
|
||||||
|
glVertex3f(x[1], y[1], -1.0f);
|
||||||
|
glVertex3f(x[2], y[2], -1.0f);
|
||||||
|
glVertex3f(x[3], y[3], -1.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
glEnd();
|
||||||
|
}
|
||||||
|
|
||||||
void ColourFillBackBuffer(int FillColour)
|
void ColourFillBackBuffer(int FillColour)
|
||||||
{
|
{
|
||||||
float r, g, b, a;
|
float r, g, b, a;
|
||||||
|
@ -1796,6 +2361,18 @@ void ColourFillBackBuffer(int FillColour)
|
||||||
glClear(GL_COLOR_BUFFER_BIT);
|
glClear(GL_COLOR_BUFFER_BIT);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void ColourFillBackBufferQuad(int FillColour, int LeftX, int TopY, int RightX, int BotY)
|
||||||
|
{
|
||||||
|
int r, g, b, a;
|
||||||
|
|
||||||
|
b = ((FillColour >> 0) & 0xFF);
|
||||||
|
g = ((FillColour >> 8) & 0xFF);
|
||||||
|
r = ((FillColour >> 16) & 0xFF);
|
||||||
|
a = ((FillColour >> 24) & 0xFF);
|
||||||
|
|
||||||
|
D3D_Rectangle(LeftX, TopY, RightX, BotY, r, g, b, a);
|
||||||
|
}
|
||||||
|
|
||||||
void D3D_DrawBackdrop()
|
void D3D_DrawBackdrop()
|
||||||
{
|
{
|
||||||
extern int NumActiveBlocks;
|
extern int NumActiveBlocks;
|
||||||
|
|
274
src/stubs.c
274
src/stubs.c
|
@ -20,33 +20,91 @@
|
||||||
/* winmain.c */
|
/* winmain.c */
|
||||||
BOOL KeepMainRifFile = FALSE;
|
BOOL KeepMainRifFile = FALSE;
|
||||||
int HWAccel = 1;
|
int HWAccel = 1;
|
||||||
|
int VideoModeNotAvailable=0;
|
||||||
|
|
||||||
|
|
||||||
/* avp_mp_config.cpp */
|
/* videomodes.cpp */
|
||||||
char* GetCustomMultiplayerLevelName(int index, int gameType)
|
void LoadDeviceAndVideoModePreferences()
|
||||||
{
|
{
|
||||||
fprintf(stderr, "GetCustomMultiplayerLevelName(%d, %d)\n", index, gameType);
|
fprintf(stderr, "LoadDeviceAndVideoModePreferences()\n");
|
||||||
|
}
|
||||||
|
|
||||||
|
void SaveDeviceAndVideoModePreferences()
|
||||||
|
{
|
||||||
|
fprintf(stderr, "SaveDeviceAndVideoModePreferences()\n");
|
||||||
|
}
|
||||||
|
|
||||||
|
void PreviousVideoMode2()
|
||||||
|
{
|
||||||
|
fprintf(stderr, "PreviousVideoMode2()\n");
|
||||||
|
}
|
||||||
|
|
||||||
|
void NextVideoMode2()
|
||||||
|
{
|
||||||
|
fprintf(stderr, "NextVideoMode2()\n");
|
||||||
|
}
|
||||||
|
|
||||||
|
char *GetVideoModeDescription2()
|
||||||
|
{
|
||||||
|
fprintf(stderr, "GetVideoModeDescription2()\n");
|
||||||
|
|
||||||
return NULL;
|
return "";
|
||||||
}
|
}
|
||||||
|
|
||||||
void BuildMultiplayerLevelNameArray()
|
char *GetVideoModeDescription3()
|
||||||
{
|
{
|
||||||
fprintf(stderr, "BuildMultiplayerLevelNameArray()\n");
|
fprintf(stderr, "GetVideoModeDescription3()\n");
|
||||||
}
|
|
||||||
|
|
||||||
BOOL BuildLoadIPAddressMenu()
|
|
||||||
{
|
|
||||||
fprintf(stderr, "BuildLoadIPAddressMenu()\n");
|
|
||||||
|
|
||||||
return FALSE;
|
return "";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/* avp_intro.cpp */
|
/* directplay.c */
|
||||||
void DrawMainMenusBackdrop()
|
int DirectPlay_ConnectingToLobbiedGame(char* playerName)
|
||||||
{
|
{
|
||||||
fprintf(stderr, "DrawMainMenusBackdrop()\n");
|
fprintf(stderr, "DirectPlay_ConnectingToLobbiedGame(%s)\n", playerName);
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
int DirectPlay_ConnectingToSession()
|
||||||
|
{
|
||||||
|
fprintf(stderr, "DirectPlay_ConnectingToSession()\n");
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
BOOL DirectPlay_UpdateSessionList(int *SelectedItem)
|
||||||
|
{
|
||||||
|
fprintf(stderr, "DirectPlay_UpdateSessionList(%p)\n", SelectedItem);
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
int DirectPlay_JoinGame()
|
||||||
|
{
|
||||||
|
fprintf(stderr, "DirectPlay_JoinGame()\n");
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void DirectPlay_EnumConnections()
|
||||||
|
{
|
||||||
|
fprintf(stderr, "DirectPlay_EnumConnections()\n");
|
||||||
|
}
|
||||||
|
|
||||||
|
int DirectPlay_HostGame(char *playerName, char *sessionName,int species,int gamestyle,int level)
|
||||||
|
{
|
||||||
|
fprintf(stderr, "DirectPlay_HostGame(%s, %s, %d, %d, %d)\n", playerName, sessionName, species, gamestyle, level);
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
int DirectPlay_ConnectToSession(int sessionNumber, char *playerName)
|
||||||
|
{
|
||||||
|
fprintf(stderr, "DirectPlay_ConnectToSession(%d, %s)\n", sessionNumber, playerName);
|
||||||
|
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -58,6 +116,29 @@ void CheckCDVolume()
|
||||||
fprintf(stderr, "CheckCDVolume()\n");
|
fprintf(stderr, "CheckCDVolume()\n");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* bink.c */
|
||||||
|
void PlayBinkedFMV(char *filenamePtr)
|
||||||
|
{
|
||||||
|
fprintf(stderr, "PlayBinkedFMV(%s)\n", filenamePtr);
|
||||||
|
}
|
||||||
|
|
||||||
|
void StartMenuBackgroundBink()
|
||||||
|
{
|
||||||
|
fprintf(stderr, "StartMenuBackgroundBink()\n");
|
||||||
|
}
|
||||||
|
|
||||||
|
int PlayMenuBackgroundBink()
|
||||||
|
{
|
||||||
|
fprintf(stderr, "PlayMenuBackgroundBink()\n");
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void EndMenuBackgroundBink()
|
||||||
|
{
|
||||||
|
fprintf(stderr, "EndMenuBackgroundBink()\n");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
/* smacker.c */
|
/* smacker.c */
|
||||||
int FmvColourRed;
|
int FmvColourRed;
|
||||||
|
@ -65,6 +146,7 @@ int FmvColourGreen;
|
||||||
int FmvColourBlue;
|
int FmvColourBlue;
|
||||||
int IntroOutroMoviesAreActive = 1;
|
int IntroOutroMoviesAreActive = 1;
|
||||||
int MoviesAreActive;
|
int MoviesAreActive;
|
||||||
|
int SmackerSoundVolume;
|
||||||
|
|
||||||
void GetFMVInformation(int *messageNumberPtr, int *frameNumberPtr)
|
void GetFMVInformation(int *messageNumberPtr, int *frameNumberPtr)
|
||||||
{
|
{
|
||||||
|
@ -91,6 +173,11 @@ void UpdateAllFMVTextures()
|
||||||
fprintf(stderr, "UpdateAllFMVTextures()\n");
|
fprintf(stderr, "UpdateAllFMVTextures()\n");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void EndMenuMusic()
|
||||||
|
{
|
||||||
|
fprintf(stderr, "EndMenuMusic()\n");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
/* alt_tab.cpp */
|
/* alt_tab.cpp */
|
||||||
void ATIncludeSurface(void * pSurface, void * hBackup)
|
void ATIncludeSurface(void * pSurface, void * hBackup)
|
||||||
|
@ -113,6 +200,21 @@ void ATRemoveTexture(void * pTexture)
|
||||||
/* char AAFontWidths[256]; */
|
/* char AAFontWidths[256]; */
|
||||||
AVPMENUGFX AvPMenuGfxStorage[MAX_NO_OF_AVPMENUGFXS]; /* TODO: this is initialized in avp_menugfx.cpp */
|
AVPMENUGFX AvPMenuGfxStorage[MAX_NO_OF_AVPMENUGFXS]; /* TODO: this is initialized in avp_menugfx.cpp */
|
||||||
|
|
||||||
|
void InitialiseMenuGfx()
|
||||||
|
{
|
||||||
|
fprintf(stderr, "InitialiseMenuGfx()\n");
|
||||||
|
}
|
||||||
|
|
||||||
|
void LoadAllAvPMenuGfx()
|
||||||
|
{
|
||||||
|
fprintf(stderr, "LoadAllAvPMenuGfx()\n");
|
||||||
|
}
|
||||||
|
|
||||||
|
void ReleaseAllAvPMenuGfx()
|
||||||
|
{
|
||||||
|
fprintf(stderr, "ReleaseAllAvPMenuGfx()\n");
|
||||||
|
}
|
||||||
|
|
||||||
void FadedScreen(int alpha)
|
void FadedScreen(int alpha)
|
||||||
{
|
{
|
||||||
fprintf(stderr, "FadedScreen(%d)\n", alpha);
|
fprintf(stderr, "FadedScreen(%d)\n", alpha);
|
||||||
|
@ -123,6 +225,16 @@ void ClearScreenToBlack()
|
||||||
fprintf(stderr, "ClearScreenToBlack()\n");
|
fprintf(stderr, "ClearScreenToBlack()\n");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void LoadAllSplashScreenGfx()
|
||||||
|
{
|
||||||
|
fprintf(stderr, "LoadAllSplashScreenGfx()\n");
|
||||||
|
}
|
||||||
|
|
||||||
|
void LoadAvPMenuGfx(enum AVPMENUGFX_ID menuGfxID)
|
||||||
|
{
|
||||||
|
fprintf(stderr, "LoadAvPMenuGfx(%d)\n", menuGfxID);
|
||||||
|
}
|
||||||
|
|
||||||
void DrawAvPMenuGfx(enum AVPMENUGFX_ID menuGfxID, int topleftX, int topleftY, int alpha,enum AVPMENUFORMAT_ID format)
|
void DrawAvPMenuGfx(enum AVPMENUGFX_ID menuGfxID, int topleftX, int topleftY, int alpha,enum AVPMENUFORMAT_ID format)
|
||||||
{
|
{
|
||||||
fprintf(stderr, "DrawAvPMenuGfx(%d, %d, %d, %d, %d)\n", menuGfxID, topleftX, topleftY, alpha, format);
|
fprintf(stderr, "DrawAvPMenuGfx(%d, %d, %d, %d, %d)\n", menuGfxID, topleftX, topleftY, alpha, format);
|
||||||
|
@ -138,6 +250,11 @@ void DrawAvPMenuGfx_Faded(enum AVPMENUGFX_ID menuGfxID, int topleftX, int toplef
|
||||||
fprintf(stderr, "DrawAvPMenuGfx_Faded(%d, %d, %d, %d, %d)\n", menuGfxID, topleftX, topleftY, alpha, format);
|
fprintf(stderr, "DrawAvPMenuGfx_Faded(%d, %d, %d, %d, %d)\n", menuGfxID, topleftX, topleftY, alpha, format);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void DrawAvPMenuGfx_Clipped(enum AVPMENUGFX_ID menuGfxID, int topleftX, int topleftY, int alpha,enum AVPMENUFORMAT_ID format, int topY, int bottomY)
|
||||||
|
{
|
||||||
|
fprintf(stderr, "DrawAvPMenuGfx_Clipped(%d, %d, %d, %d, %d, %d, %d)\n", menuGfxID, topleftX, topleftY, alpha, format, topY, bottomY);
|
||||||
|
}
|
||||||
|
|
||||||
int RenderMenuText(char *textPtr, int x, int y, int alpha, enum AVPMENUFORMAT_ID format)
|
int RenderMenuText(char *textPtr, int x, int y, int alpha, enum AVPMENUFORMAT_ID format)
|
||||||
{
|
{
|
||||||
fprintf(stderr, "RenderMenuText(%s, %d, %d, %d, %d)\n", textPtr, x, y, alpha, format);
|
fprintf(stderr, "RenderMenuText(%s, %d, %d, %d, %d)\n", textPtr, x, y, alpha, format);
|
||||||
|
@ -145,62 +262,71 @@ int RenderMenuText(char *textPtr, int x, int y, int alpha, enum AVPMENUFORMAT_ID
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void LoadAllSplashScreenGfx()
|
int RenderMenuText_Clipped(char *textPtr, int x, int y, int alpha, enum AVPMENUFORMAT_ID format, int topY, int bottomY)
|
||||||
{
|
{
|
||||||
fprintf(stderr, "LoadAllSplashScreenGfx()\n");
|
fprintf(stderr, "RenderMenuText_Clipped(%s, %d, %d, %d, %d, %d, %d)\n", textPtr, x, y, alpha, format, topY, bottomY);
|
||||||
|
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void LoadAvPMenuGfx(enum AVPMENUGFX_ID menuGfxID)
|
int RenderSmallMenuText(char *textPtr, int x, int y, int alpha, enum AVPMENUFORMAT_ID format)
|
||||||
{
|
{
|
||||||
fprintf(stderr, "LoadAvPMenuGfx(%d)\n", menuGfxID);
|
/*
|
||||||
|
return Hardware_RenderSmallMenuText(textPtr, x, y, alpha, format);
|
||||||
|
*/
|
||||||
|
fprintf(stderr, "RenderSmallMenuText(%s, %d, %d, %d, %d)\n", textPtr, x, y, alpha, format);
|
||||||
|
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
int RenderSmallMenuText_Coloured(char *textPtr, int x, int y, int alpha, enum AVPMENUFORMAT_ID format, int red, int green, int blue)
|
||||||
/* avp_menus.cpp */
|
|
||||||
AVP_USER_PROFILE *UserProfilePtr;
|
|
||||||
CONTROL_METHODS PlayerControlMethods;
|
|
||||||
int NumberOfSessionsFound;
|
|
||||||
JOYSTICK_CONTROL_METHODS PlayerJoystickControlMethods;
|
|
||||||
SESSION_DESC SessionData[MAX_NO_OF_SESSIONS];
|
|
||||||
SAVE_SLOT_HEADER SaveGameSlot[NUMBER_OF_SAVE_SLOTS];
|
|
||||||
|
|
||||||
void GetFilenameForSaveSlot(int i, unsigned char *filenamePtr)
|
|
||||||
{
|
{
|
||||||
fprintf(stderr, "GetFilenameForSaveSlot(%d, %p)\n", i, filenamePtr);
|
/*
|
||||||
}
|
return Hardware_RenderSmallMenuText_Coloured(textPtr, x, y, alpha, format, red, green, blue);
|
||||||
|
*/
|
||||||
void RenderBriefingText(int centreY, int brightness)
|
fprintf(stderr, "RenderSmallMenuText_Coloured(%s, %d, %d, %d, %d, %d, %d, %d)\n", textPtr, x, y, alpha, format, red, green, blue);
|
||||||
{
|
|
||||||
fprintf(stderr, "RenderBriefingText(%d, %d)\n", centreY, brightness);
|
|
||||||
}
|
|
||||||
|
|
||||||
void LoadLevelHeader(SAVE_BLOCK_HEADER* header)
|
|
||||||
{
|
|
||||||
fprintf(stderr, "LoadLevelHeader(%p)\n", header);
|
|
||||||
}
|
|
||||||
|
|
||||||
void AvP_TriggerInGameMenus()
|
|
||||||
{
|
|
||||||
fprintf(stderr, "AvP_TriggerInGameMenus()\n");
|
|
||||||
}
|
|
||||||
|
|
||||||
void ScanSaveSlots()
|
|
||||||
{
|
|
||||||
fprintf(stderr, "ScanSaveSlots()\n");
|
|
||||||
}
|
|
||||||
|
|
||||||
void SaveLevelHeader()
|
|
||||||
{
|
|
||||||
fprintf(stderr, "SaveLevelHeader()\n");
|
|
||||||
}
|
|
||||||
|
|
||||||
int InGameMenusAreRunning()
|
|
||||||
{
|
|
||||||
fprintf(stderr, "InGameMenusAreRunning()\n");
|
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void RenderSmallFontString_Wrapped(char *textPtr,RECT* area,int alpha,int* output_x,int* output_y)
|
||||||
|
{
|
||||||
|
fprintf(stderr, "RenderSmallFontString_Wrapped(%s, %p, %d, %p, %p)\n", textPtr, area, alpha, output_x, output_y);
|
||||||
|
}
|
||||||
|
|
||||||
|
void RenderKeyConfigRectangle(int alpha)
|
||||||
|
{
|
||||||
|
/*
|
||||||
|
void Hardware_RenderKeyConfigRectangle(int alpha);
|
||||||
|
Hardware_RenderKeyConfigRectangle(alpha);
|
||||||
|
*/
|
||||||
|
fprintf(stderr, "RenderKeyConfigRectangle(%d)\n", alpha);
|
||||||
|
}
|
||||||
|
|
||||||
|
void RenderHighlightRectangle(int x1,int y1,int x2,int y2, int r, int g, int b)
|
||||||
|
{
|
||||||
|
/*
|
||||||
|
void Hardware_RenderHighlightRectangle(int x1,int y1,int x2,int y2,int r, int g, int b);
|
||||||
|
Hardware_RenderHighlightRectangle(x1, y1, x2, y2, r, g, b);
|
||||||
|
*/
|
||||||
|
fprintf(stderr, "RenderHighlightRectangle(%d, %d, %d, %d, %d, %d, %d)\n", x1, y1, x2, y2, r, g, b);
|
||||||
|
}
|
||||||
|
|
||||||
|
int LengthOfMenuText(char *textPtr)
|
||||||
|
{
|
||||||
|
fprintf(stderr, "LengthOfMenuText(%s)\n", textPtr);
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
int HeightOfMenuGfx(enum AVPMENUGFX_ID menuGfxID)
|
||||||
|
{
|
||||||
|
fprintf(stderr, "HeightOfMenuGfx(%d)\n", menuGfxID);
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
/* avpreg.cpp */
|
/* avpreg.cpp */
|
||||||
char *AvpCDPath = 0;
|
char *AvpCDPath = 0;
|
||||||
|
@ -217,16 +343,6 @@ extern char * SecondSoundDir;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/* avp_userprofile.c */
|
|
||||||
int SmackerSoundVolume;
|
|
||||||
|
|
||||||
int NumberOfUserProfiles()
|
|
||||||
{
|
|
||||||
fprintf(stderr, "NumberOfUserProfiles()\n");
|
|
||||||
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* d3_func.cpp */
|
/* d3_func.cpp */
|
||||||
int GetTextureHandle(IMAGEHEADER *imageHeaderPtr)
|
int GetTextureHandle(IMAGEHEADER *imageHeaderPtr)
|
||||||
{
|
{
|
||||||
|
@ -299,6 +415,12 @@ BOOL EndD3DScene()
|
||||||
return FALSE;
|
return FALSE;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* ddplat.cpp */
|
||||||
|
void MinimizeAllDDGraphics()
|
||||||
|
{
|
||||||
|
fprintf(stderr, "MinimizeAllDDGraphics()\n");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
/* dd_func.cpp */
|
/* dd_func.cpp */
|
||||||
long BackBufferPitch;
|
long BackBufferPitch;
|
||||||
|
@ -348,6 +470,18 @@ BOOL ChangeDirectDrawObject()
|
||||||
return FALSE;
|
return FALSE;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
int SelectDirectDrawObject(void *pGUID)
|
||||||
|
{
|
||||||
|
fprintf(stderr, "SelectDirectDrawObject(%p)\n", pGUID);
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void GenerateDirectDrawSurface()
|
||||||
|
{
|
||||||
|
fprintf(stderr, "GenerateDirectDrawSurface()\n");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
/* dx_proj.cpp */
|
/* dx_proj.cpp */
|
||||||
int use_mmx_math = 0;
|
int use_mmx_math = 0;
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue