Most of the menu code now builds.

This commit is contained in:
Steven Fuller 2001-10-14 18:21:53 +00:00 committed by Patryk Obara
parent b7e1c7cb2f
commit 0b37ed3309
10 changed files with 1052 additions and 326 deletions

View file

@ -20,33 +20,91 @@
/* winmain.c */
BOOL KeepMainRifFile = FALSE;
int HWAccel = 1;
int VideoModeNotAvailable=0;
/* avp_mp_config.cpp */
char* GetCustomMultiplayerLevelName(int index, int gameType)
/* videomodes.cpp */
void LoadDeviceAndVideoModePreferences()
{
fprintf(stderr, "GetCustomMultiplayerLevelName(%d, %d)\n", index, gameType);
fprintf(stderr, "LoadDeviceAndVideoModePreferences()\n");
}
void SaveDeviceAndVideoModePreferences()
{
fprintf(stderr, "SaveDeviceAndVideoModePreferences()\n");
}
void PreviousVideoMode2()
{
fprintf(stderr, "PreviousVideoMode2()\n");
}
void NextVideoMode2()
{
fprintf(stderr, "NextVideoMode2()\n");
}
char *GetVideoModeDescription2()
{
fprintf(stderr, "GetVideoModeDescription2()\n");
return NULL;
return "";
}
void BuildMultiplayerLevelNameArray()
char *GetVideoModeDescription3()
{
fprintf(stderr, "BuildMultiplayerLevelNameArray()\n");
}
BOOL BuildLoadIPAddressMenu()
{
fprintf(stderr, "BuildLoadIPAddressMenu()\n");
fprintf(stderr, "GetVideoModeDescription3()\n");
return FALSE;
return "";
}
/* avp_intro.cpp */
void DrawMainMenusBackdrop()
/* directplay.c */
int DirectPlay_ConnectingToLobbiedGame(char* playerName)
{
fprintf(stderr, "DrawMainMenusBackdrop()\n");
fprintf(stderr, "DirectPlay_ConnectingToLobbiedGame(%s)\n", playerName);
return 0;
}
int DirectPlay_ConnectingToSession()
{
fprintf(stderr, "DirectPlay_ConnectingToSession()\n");
return 0;
}
BOOL DirectPlay_UpdateSessionList(int *SelectedItem)
{
fprintf(stderr, "DirectPlay_UpdateSessionList(%p)\n", SelectedItem);
return 0;
}
int DirectPlay_JoinGame()
{
fprintf(stderr, "DirectPlay_JoinGame()\n");
return 0;
}
void DirectPlay_EnumConnections()
{
fprintf(stderr, "DirectPlay_EnumConnections()\n");
}
int DirectPlay_HostGame(char *playerName, char *sessionName,int species,int gamestyle,int level)
{
fprintf(stderr, "DirectPlay_HostGame(%s, %s, %d, %d, %d)\n", playerName, sessionName, species, gamestyle, level);
return 0;
}
int DirectPlay_ConnectToSession(int sessionNumber, char *playerName)
{
fprintf(stderr, "DirectPlay_ConnectToSession(%d, %s)\n", sessionNumber, playerName);
return 0;
}
@ -58,6 +116,29 @@ void CheckCDVolume()
fprintf(stderr, "CheckCDVolume()\n");
}
/* bink.c */
void PlayBinkedFMV(char *filenamePtr)
{
fprintf(stderr, "PlayBinkedFMV(%s)\n", filenamePtr);
}
void StartMenuBackgroundBink()
{
fprintf(stderr, "StartMenuBackgroundBink()\n");
}
int PlayMenuBackgroundBink()
{
fprintf(stderr, "PlayMenuBackgroundBink()\n");
return 0;
}
void EndMenuBackgroundBink()
{
fprintf(stderr, "EndMenuBackgroundBink()\n");
}
/* smacker.c */
int FmvColourRed;
@ -65,6 +146,7 @@ int FmvColourGreen;
int FmvColourBlue;
int IntroOutroMoviesAreActive = 1;
int MoviesAreActive;
int SmackerSoundVolume;
void GetFMVInformation(int *messageNumberPtr, int *frameNumberPtr)
{
@ -91,6 +173,11 @@ void UpdateAllFMVTextures()
fprintf(stderr, "UpdateAllFMVTextures()\n");
}
void EndMenuMusic()
{
fprintf(stderr, "EndMenuMusic()\n");
}
/* alt_tab.cpp */
void ATIncludeSurface(void * pSurface, void * hBackup)
@ -113,6 +200,21 @@ void ATRemoveTexture(void * pTexture)
/* char AAFontWidths[256]; */
AVPMENUGFX AvPMenuGfxStorage[MAX_NO_OF_AVPMENUGFXS]; /* TODO: this is initialized in avp_menugfx.cpp */
void InitialiseMenuGfx()
{
fprintf(stderr, "InitialiseMenuGfx()\n");
}
void LoadAllAvPMenuGfx()
{
fprintf(stderr, "LoadAllAvPMenuGfx()\n");
}
void ReleaseAllAvPMenuGfx()
{
fprintf(stderr, "ReleaseAllAvPMenuGfx()\n");
}
void FadedScreen(int alpha)
{
fprintf(stderr, "FadedScreen(%d)\n", alpha);
@ -123,6 +225,16 @@ void ClearScreenToBlack()
fprintf(stderr, "ClearScreenToBlack()\n");
}
void LoadAllSplashScreenGfx()
{
fprintf(stderr, "LoadAllSplashScreenGfx()\n");
}
void LoadAvPMenuGfx(enum AVPMENUGFX_ID menuGfxID)
{
fprintf(stderr, "LoadAvPMenuGfx(%d)\n", menuGfxID);
}
void DrawAvPMenuGfx(enum AVPMENUGFX_ID menuGfxID, int topleftX, int topleftY, int alpha,enum AVPMENUFORMAT_ID format)
{
fprintf(stderr, "DrawAvPMenuGfx(%d, %d, %d, %d, %d)\n", menuGfxID, topleftX, topleftY, alpha, format);
@ -138,6 +250,11 @@ void DrawAvPMenuGfx_Faded(enum AVPMENUGFX_ID menuGfxID, int topleftX, int toplef
fprintf(stderr, "DrawAvPMenuGfx_Faded(%d, %d, %d, %d, %d)\n", menuGfxID, topleftX, topleftY, alpha, format);
}
void DrawAvPMenuGfx_Clipped(enum AVPMENUGFX_ID menuGfxID, int topleftX, int topleftY, int alpha,enum AVPMENUFORMAT_ID format, int topY, int bottomY)
{
fprintf(stderr, "DrawAvPMenuGfx_Clipped(%d, %d, %d, %d, %d, %d, %d)\n", menuGfxID, topleftX, topleftY, alpha, format, topY, bottomY);
}
int RenderMenuText(char *textPtr, int x, int y, int alpha, enum AVPMENUFORMAT_ID format)
{
fprintf(stderr, "RenderMenuText(%s, %d, %d, %d, %d)\n", textPtr, x, y, alpha, format);
@ -145,62 +262,71 @@ int RenderMenuText(char *textPtr, int x, int y, int alpha, enum AVPMENUFORMAT_ID
return 0;
}
void LoadAllSplashScreenGfx()
int RenderMenuText_Clipped(char *textPtr, int x, int y, int alpha, enum AVPMENUFORMAT_ID format, int topY, int bottomY)
{
fprintf(stderr, "LoadAllSplashScreenGfx()\n");
fprintf(stderr, "RenderMenuText_Clipped(%s, %d, %d, %d, %d, %d, %d)\n", textPtr, x, y, alpha, format, topY, bottomY);
return 0;
}
void LoadAvPMenuGfx(enum AVPMENUGFX_ID menuGfxID)
int RenderSmallMenuText(char *textPtr, int x, int y, int alpha, enum AVPMENUFORMAT_ID format)
{
fprintf(stderr, "LoadAvPMenuGfx(%d)\n", menuGfxID);
/*
return Hardware_RenderSmallMenuText(textPtr, x, y, alpha, format);
*/
fprintf(stderr, "RenderSmallMenuText(%s, %d, %d, %d, %d)\n", textPtr, x, y, alpha, format);
return 0;
}
/* avp_menus.cpp */
AVP_USER_PROFILE *UserProfilePtr;
CONTROL_METHODS PlayerControlMethods;
int NumberOfSessionsFound;
JOYSTICK_CONTROL_METHODS PlayerJoystickControlMethods;
SESSION_DESC SessionData[MAX_NO_OF_SESSIONS];
SAVE_SLOT_HEADER SaveGameSlot[NUMBER_OF_SAVE_SLOTS];
void GetFilenameForSaveSlot(int i, unsigned char *filenamePtr)
int RenderSmallMenuText_Coloured(char *textPtr, int x, int y, int alpha, enum AVPMENUFORMAT_ID format, int red, int green, int blue)
{
fprintf(stderr, "GetFilenameForSaveSlot(%d, %p)\n", i, filenamePtr);
}
void RenderBriefingText(int centreY, int brightness)
{
fprintf(stderr, "RenderBriefingText(%d, %d)\n", centreY, brightness);
}
void LoadLevelHeader(SAVE_BLOCK_HEADER* header)
{
fprintf(stderr, "LoadLevelHeader(%p)\n", header);
}
void AvP_TriggerInGameMenus()
{
fprintf(stderr, "AvP_TriggerInGameMenus()\n");
}
void ScanSaveSlots()
{
fprintf(stderr, "ScanSaveSlots()\n");
}
void SaveLevelHeader()
{
fprintf(stderr, "SaveLevelHeader()\n");
}
int InGameMenusAreRunning()
{
fprintf(stderr, "InGameMenusAreRunning()\n");
/*
return Hardware_RenderSmallMenuText_Coloured(textPtr, x, y, alpha, format, red, green, blue);
*/
fprintf(stderr, "RenderSmallMenuText_Coloured(%s, %d, %d, %d, %d, %d, %d, %d)\n", textPtr, x, y, alpha, format, red, green, blue);
return 0;
}
void RenderSmallFontString_Wrapped(char *textPtr,RECT* area,int alpha,int* output_x,int* output_y)
{
fprintf(stderr, "RenderSmallFontString_Wrapped(%s, %p, %d, %p, %p)\n", textPtr, area, alpha, output_x, output_y);
}
void RenderKeyConfigRectangle(int alpha)
{
/*
void Hardware_RenderKeyConfigRectangle(int alpha);
Hardware_RenderKeyConfigRectangle(alpha);
*/
fprintf(stderr, "RenderKeyConfigRectangle(%d)\n", alpha);
}
void RenderHighlightRectangle(int x1,int y1,int x2,int y2, int r, int g, int b)
{
/*
void Hardware_RenderHighlightRectangle(int x1,int y1,int x2,int y2,int r, int g, int b);
Hardware_RenderHighlightRectangle(x1, y1, x2, y2, r, g, b);
*/
fprintf(stderr, "RenderHighlightRectangle(%d, %d, %d, %d, %d, %d, %d)\n", x1, y1, x2, y2, r, g, b);
}
int LengthOfMenuText(char *textPtr)
{
fprintf(stderr, "LengthOfMenuText(%s)\n", textPtr);
return 0;
}
int HeightOfMenuGfx(enum AVPMENUGFX_ID menuGfxID)
{
fprintf(stderr, "HeightOfMenuGfx(%d)\n", menuGfxID);
return 0;
}
/* avpreg.cpp */
char *AvpCDPath = 0;
@ -217,16 +343,6 @@ extern char * SecondSoundDir;
}
/* avp_userprofile.c */
int SmackerSoundVolume;
int NumberOfUserProfiles()
{
fprintf(stderr, "NumberOfUserProfiles()\n");
return 0;
}
/* d3_func.cpp */
int GetTextureHandle(IMAGEHEADER *imageHeaderPtr)
{
@ -299,6 +415,12 @@ BOOL EndD3DScene()
return FALSE;
}
/* ddplat.cpp */
void MinimizeAllDDGraphics()
{
fprintf(stderr, "MinimizeAllDDGraphics()\n");
}
/* dd_func.cpp */
long BackBufferPitch;
@ -348,6 +470,18 @@ BOOL ChangeDirectDrawObject()
return FALSE;
}
int SelectDirectDrawObject(void *pGUID)
{
fprintf(stderr, "SelectDirectDrawObject(%p)\n", pGUID);
return 0;
}
void GenerateDirectDrawSurface()
{
fprintf(stderr, "GenerateDirectDrawSurface()\n");
}
/* dx_proj.cpp */
int use_mmx_math = 0;