2001-12-18 02:23:39 +00:00
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#ifndef AVP_OPENGL_H
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#define AVP_OPENGL_H
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#include "kshape.h"
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void InitOpenGL();
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void ThisFramesRenderingHasBegun();
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void ThisFramesRenderingHasFinished();
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void D3D_SkyPolygon_Output(POLYHEADER *inputPolyPtr, RENDERVERTEX *renderVerticesPtr);
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void D3D_DrawBackdrop();
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2001-12-22 00:49:57 +00:00
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void D3D_FadeDownScreen(int brightness, int colour);
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void RenderString(char *stringPtr, int x, int y, int colour);
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void RenderStringCentred(char *stringPtr, int centreX, int y, int colour);
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void D3D_DecalSystem_Setup();
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void D3D_DecalSystem_End();
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void SecondFlushD3DZBuffer();
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void D3D_PlayerDamagedOverlay(int intensity);
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2001-12-18 02:23:39 +00:00
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#endif
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