#ifndef AVP_OPENGL_H #define AVP_OPENGL_H #include "kshape.h" void InitOpenGL(); void ThisFramesRenderingHasBegun(); void ThisFramesRenderingHasFinished(); void D3D_SkyPolygon_Output(POLYHEADER *inputPolyPtr, RENDERVERTEX *renderVerticesPtr); void D3D_DrawBackdrop(); void D3D_FadeDownScreen(int brightness, int colour); void RenderString(char *stringPtr, int x, int y, int colour); void RenderStringCentred(char *stringPtr, int centreX, int y, int colour); void D3D_DecalSystem_Setup(); void D3D_DecalSystem_End(); void SecondFlushD3DZBuffer(); void D3D_PlayerDamagedOverlay(int intensity); #endif