avp/3dc/win95/objedit.h

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#include "Chunk.hpp"
#define VECTOR VECTORCH
struct ChunkMapBlock
{
char TemplateName[20];
char TemplateNotes[100];
int MapType;
int MapShape;
int MapFlags;
int MapFlags2;
int MapFlags3;
int MapCType;
int MapCGameType;
int MapCStrategyS;
int MapCStrategyL;
int MapInteriorType;
int MapLightType;
int MapMass;
VECTOR MapNewtonV;
VECTOR MapOrigin;
int MapViewType;
int MapVDBData;
int SimShapeList;
};
class Map_Block_Chunk : public Chunk
{
public:
virtual size_t size_chunk()
{
return (chunk_size=216);
}
virtual BOOL output_chunk (HANDLE &);
virtual void fill_data_block (char * data_start);
ChunkMapBlock map_data;
friend class Object_Project_Data_Chunk;
Map_Block_Chunk (Object_Project_Data_Chunk * parent)
:Chunk(parent,"MAPBLOCK")
{}
private:
//constructor from buffer
Map_Block_Chunk (Object_Project_Data_Chunk * parent,const char* data);
};
struct ChunkStrategy
{
char StrategyName[20];
char StrategyNotes[100];
int Strategy;
};
class Strategy_Chunk : public Chunk
{
public :
virtual size_t size_chunk()
{
return (chunk_size=136);
}
virtual BOOL output_chunk (HANDLE &);
virtual void fill_data_block (char * data_start);
ChunkStrategy strategy_data;
friend class Object_Project_Data_Chunk;
Strategy_Chunk(Object_Project_Data_Chunk *parent)
:Chunk(parent,"STRATEGY")
{}
private:
//constructor from buffer
Strategy_Chunk (Object_Project_Data_Chunk * parent,const char* data);
};