#include "Chunk.hpp" #define VECTOR VECTORCH struct ChunkMapBlock { char TemplateName[20]; char TemplateNotes[100]; int MapType; int MapShape; int MapFlags; int MapFlags2; int MapFlags3; int MapCType; int MapCGameType; int MapCStrategyS; int MapCStrategyL; int MapInteriorType; int MapLightType; int MapMass; VECTOR MapNewtonV; VECTOR MapOrigin; int MapViewType; int MapVDBData; int SimShapeList; }; class Map_Block_Chunk : public Chunk { public: virtual size_t size_chunk() { return (chunk_size=216); } virtual BOOL output_chunk (HANDLE &); virtual void fill_data_block (char * data_start); ChunkMapBlock map_data; friend class Object_Project_Data_Chunk; Map_Block_Chunk (Object_Project_Data_Chunk * parent) :Chunk(parent,"MAPBLOCK") {} private: //constructor from buffer Map_Block_Chunk (Object_Project_Data_Chunk * parent,const char* data); }; struct ChunkStrategy { char StrategyName[20]; char StrategyNotes[100]; int Strategy; }; class Strategy_Chunk : public Chunk { public : virtual size_t size_chunk() { return (chunk_size=136); } virtual BOOL output_chunk (HANDLE &); virtual void fill_data_block (char * data_start); ChunkStrategy strategy_data; friend class Object_Project_Data_Chunk; Strategy_Chunk(Object_Project_Data_Chunk *parent) :Chunk(parent,"STRATEGY") {} private: //constructor from buffer Strategy_Chunk (Object_Project_Data_Chunk * parent,const char* data); };