227 lines
6.9 KiB
Text
227 lines
6.9 KiB
Text
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***********************************************************************
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Fox Interactive presents
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A Rebellion Game
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Aliens Versus Predator
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Predator Demo
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Version 1.0
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Readme File
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10/16/98
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***********************************************************************
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CONTENTS
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1. MINIMUM REQUIREMENTS
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2. DEMO OBJECTIVES
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3. INSTALLATION
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4. GAME CONTROLS
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5. PREDATOR EQUIPMENT
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6. PREDATOR WEAPONRY
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***********************************************************************
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1. MINIMUM REQUIREMENTS
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***********************************************************************
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P200 MMX PC
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Intel or 100% compatible CPU
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DirectX supported 3D Accelerator Card
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DirectX v.6 (Included on Installation CD)
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32Mb RAM
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Windows 95
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The Aliens Versus Predator Demo is a work in-progress. Thus it is not
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fully optimised and configured for lower spec machines. These issues
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will be corrected for the full retail version, giving the end user
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control over engine and special effect variables ensuring smooth
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gameplay over a wide variety of CPUs, accelerator cards and RAM.
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***********************************************************************
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2. DEMO OBJECTIVES
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As the Predator, you must descend through an Alien-infested Atmosphere
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Processor to eliminate the Marines who are defending an APC at the base
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of the structure. Your weapons are Wrist-blades, Speargun and shoulder
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mounted Plasmacaster. You also possess an emergency medical kit.
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***********************************************************************
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3. INSTALLATION
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***********************************************************************
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To install the Aliens Versus Predator Demo, double click on Setup.exe
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Follow the onscreen instructions.
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Aliens Versus Predator dynamically streams FMV from your machine's
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local hard-drive. This playback is greatly enhanced if the FMV files
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are installed on a defragmented directory. We STRONGLY reccomend
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de-fragging your hard drive before installing Aliens Versus Predator.
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To de-fragment your drive, either use the Windows95 accessory
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'Disk Defragmenter' or any other 3rd party defragmentation utility.
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***********************************************************************
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4. GAME CONTROLS
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***********************************************************************
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Aliens Versus Predator supports all DirectX compatible controllers. You
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must install and set up these controllers before entering the game.
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Other keys and mouse configurations can be defined either from the main
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menu screen or from the in-game menus.
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The default keys are:
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UPARROW Forward
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DOWNARROW Backward
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LEFTARROW Strafe Left
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RIGHTARROW Strafe Right
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NUMPAD 4 Turn Reft
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NUMPAD 6 Turn Right
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RIGHT_ALT Strafe
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A Look Up
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Z Look Down
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S Centre View
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LEFTSHIFT Walk
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RIGHTSHIFT Jump
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SPACE Operate
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I Toggle Cloaking
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Q Next Weapon
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W Previous Weapon
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PAGEUP Zoom In
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PAGEDOWN Zoon Out
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L Cycle Vision Modes
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The default mouse settings are full mouselook.
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The default mouse buttons are fire primary and fire secondary.
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***********************************************************************
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5. PREDATOR EQUIPMENT
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***********************************************************************
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HEALTH
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Health is displayed as a vertical red bar on the left hand side of the
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screen. As the Predator is wounded, these digits are removed from the
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bottom up. When health is low, the Predator should use the Medicomp.
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The Predator has no Health pick-ups in Aliens Versus Predator.
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FIELD CHARGE
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All of the Predator's weapons and equipment run off the predator's
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Field Charge, a general measure of power. This is displayed as a
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vertical blue bar on the right hand side of the screen. The Predator
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can find extremely limited amounts of Field Charge in the Demo.
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Field Charge is drained by a number of the Predator's abilities,
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which are listed below:
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Healing. The Medicomp (qv) is expensive to run.
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Plasmacaster. This can drain however much is required.
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Cloaking. Both a chunk to enter cloak and a small permanent drain.
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CLOAKING
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The Predator has the ability to 'bend light' around itself. This can
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render it almost invisible under most lighting conditions unless it
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gives it's position away. Unfortunately, the Xenomorph species does
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not use light to detect it's prey, so cloaking is not effective.
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Whilst in cloak, the Predator sees the world differently as the
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light is processed for his vision.
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Entering cloak is costly for Field Charge.
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VISION MODES
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There are two vision modes available in this demo - Thermal and
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Electro-magnetic. Thermal vision shows up Humans as bright red and
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yellow heat sources, while the rest of the world is cold and blue.
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Electro-magnetic vision displays the Aliens clearly, whilst failing
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to pick up on the human targets. Some of the Predator's abilities
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depend on picking the correct vision modes.
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***********************************************************************
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6. PREDATOR WEAPONS
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***********************************************************************
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WRISTBLADES (slot 1)
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A set of lethal razor-sharp blades mounted on the Predator's right
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wrist. Use Primary Fire to perform a quick jab. Use Secondary Fire to
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pull back and charge up a high-powered swipe. The Predator may use the
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wristblades while cloaked.
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SPEARGUN (slot 3)
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A high-velocity harpoon-style weapon, this fires a jagged bolt of metal
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capable of ripping parts off the Predator's enemies. The extreme power
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is tempered by the slow rate-of-fire and the fact that Aliens can easily
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survive traumatic injuries. Ammunition is limited and the use of this
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weapon de-activates the Predator's cloaking.
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PLASMACASTER (slot 4)
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The Predator's most effective weapon is computer-controlled from the
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wrist console. It has it's own charge meter (found on the Wrist Console
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as a small red bar) which displays how much power is contained within
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the blast. This can be charged either by Primary Fire and upon release
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the bolt is fired, or can have charge stored within it via the use of
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Secondary Fire.
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The Plasmacaster is fully auto-tracking, locking onto a target in
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seconds as long as it remains within view. The Plasmacaster can only
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target enemies if fired from the Predator's correct vision mode for
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that species.
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MEDICOMP (Slot 6)
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Not really a weapon, the Medicomp is the Predator's only hope of
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regaining health while in combat. It is extremely expensive of
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Field Charge and takes some time to use, during which the Predator
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is effectively defenseless. It is therefore important to use it during
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lulls in combat.
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Primary fire begins the healing sequence.
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Secondary fire activates the Predator's fire-damping abilities should
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it unfortunately be caught by a flamethrower or incendiary. This is
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far less expensive than a full heal.
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***********************************************************************
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