*********************************************************************** Fox Interactive presents A Rebellion Game *********************************************************************** Aliens Versus Predator Predator Demo Version 1.0 Readme File 10/16/98 *********************************************************************** CONTENTS *********************************************************************** 1. MINIMUM REQUIREMENTS 2. DEMO OBJECTIVES 3. INSTALLATION 4. GAME CONTROLS 5. PREDATOR EQUIPMENT 6. PREDATOR WEAPONRY *********************************************************************** 1. MINIMUM REQUIREMENTS *********************************************************************** P200 MMX PC Intel or 100% compatible CPU DirectX supported 3D Accelerator Card DirectX v.6 (Included on Installation CD) 32Mb RAM Windows 95 The Aliens Versus Predator Demo is a work in-progress. Thus it is not fully optimised and configured for lower spec machines. These issues will be corrected for the full retail version, giving the end user control over engine and special effect variables ensuring smooth gameplay over a wide variety of CPUs, accelerator cards and RAM. *********************************************************************** 2. DEMO OBJECTIVES *********************************************************************** As the Predator, you must descend through an Alien-infested Atmosphere Processor to eliminate the Marines who are defending an APC at the base of the structure. Your weapons are Wrist-blades, Speargun and shoulder mounted Plasmacaster. You also possess an emergency medical kit. *********************************************************************** 3. INSTALLATION *********************************************************************** To install the Aliens Versus Predator Demo, double click on Setup.exe Follow the onscreen instructions. Aliens Versus Predator dynamically streams FMV from your machine's local hard-drive. This playback is greatly enhanced if the FMV files are installed on a defragmented directory. We STRONGLY reccomend de-fragging your hard drive before installing Aliens Versus Predator. To de-fragment your drive, either use the Windows95 accessory 'Disk Defragmenter' or any other 3rd party defragmentation utility. *********************************************************************** 4. GAME CONTROLS *********************************************************************** Aliens Versus Predator supports all DirectX compatible controllers. You must install and set up these controllers before entering the game. Other keys and mouse configurations can be defined either from the main menu screen or from the in-game menus. The default keys are: UPARROW Forward DOWNARROW Backward LEFTARROW Strafe Left RIGHTARROW Strafe Right NUMPAD 4 Turn Reft NUMPAD 6 Turn Right RIGHT_ALT Strafe A Look Up Z Look Down S Centre View LEFTSHIFT Walk RIGHTSHIFT Jump SPACE Operate I Toggle Cloaking Q Next Weapon W Previous Weapon PAGEUP Zoom In PAGEDOWN Zoon Out L Cycle Vision Modes The default mouse settings are full mouselook. The default mouse buttons are fire primary and fire secondary. *********************************************************************** 5. PREDATOR EQUIPMENT *********************************************************************** HEALTH Health is displayed as a vertical red bar on the left hand side of the screen. As the Predator is wounded, these digits are removed from the bottom up. When health is low, the Predator should use the Medicomp. The Predator has no Health pick-ups in Aliens Versus Predator. FIELD CHARGE All of the Predator's weapons and equipment run off the predator's Field Charge, a general measure of power. This is displayed as a vertical blue bar on the right hand side of the screen. The Predator can find extremely limited amounts of Field Charge in the Demo. Field Charge is drained by a number of the Predator's abilities, which are listed below: Healing. The Medicomp (qv) is expensive to run. Plasmacaster. This can drain however much is required. Cloaking. Both a chunk to enter cloak and a small permanent drain. CLOAKING The Predator has the ability to 'bend light' around itself. This can render it almost invisible under most lighting conditions unless it gives it's position away. Unfortunately, the Xenomorph species does not use light to detect it's prey, so cloaking is not effective. Whilst in cloak, the Predator sees the world differently as the light is processed for his vision. Entering cloak is costly for Field Charge. VISION MODES There are two vision modes available in this demo - Thermal and Electro-magnetic. Thermal vision shows up Humans as bright red and yellow heat sources, while the rest of the world is cold and blue. Electro-magnetic vision displays the Aliens clearly, whilst failing to pick up on the human targets. Some of the Predator's abilities depend on picking the correct vision modes. *********************************************************************** 6. PREDATOR WEAPONS *********************************************************************** WRISTBLADES (slot 1) A set of lethal razor-sharp blades mounted on the Predator's right wrist. Use Primary Fire to perform a quick jab. Use Secondary Fire to pull back and charge up a high-powered swipe. The Predator may use the wristblades while cloaked. SPEARGUN (slot 3) A high-velocity harpoon-style weapon, this fires a jagged bolt of metal capable of ripping parts off the Predator's enemies. The extreme power is tempered by the slow rate-of-fire and the fact that Aliens can easily survive traumatic injuries. Ammunition is limited and the use of this weapon de-activates the Predator's cloaking. PLASMACASTER (slot 4) The Predator's most effective weapon is computer-controlled from the wrist console. It has it's own charge meter (found on the Wrist Console as a small red bar) which displays how much power is contained within the blast. This can be charged either by Primary Fire and upon release the bolt is fired, or can have charge stored within it via the use of Secondary Fire. The Plasmacaster is fully auto-tracking, locking onto a target in seconds as long as it remains within view. The Plasmacaster can only target enemies if fired from the Predator's correct vision mode for that species. MEDICOMP (Slot 6) Not really a weapon, the Medicomp is the Predator's only hope of regaining health while in combat. It is extremely expensive of Field Charge and takes some time to use, during which the Predator is effectively defenseless. It is therefore important to use it during lulls in combat. Primary fire begins the healing sequence. Secondary fire activates the Predator's fire-damping abilities should it unfortunately be caught by a flamethrower or incendiary. This is far less expensive than a full heal. ***********************************************************************