263 lines
8.4 KiB
Text
263 lines
8.4 KiB
Text
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***********************************************************************
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ALIENS VERSUS PREDATOR
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Alien Demo
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Version 1.2
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Readme File
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Jan 20th 1999
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***********************************************************************
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CONTENTS
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***********************************************************************
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1. MINIMUM REQUIREMENTS
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2. DEMO OBJECTIVES
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3. INSTALLATION
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4. GAME CONTROLS
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5. ALIEN ABILITIES
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6. ALIEN WEAPONS
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7. CONTACT & LEGAL INFORMATION
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***********************************************************************
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1. MINIMUM REQUIREMENTS
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***********************************************************************
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Intel Pentium 200 MMX PC (or 100% compatible CPU)
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DirectX supported 3D Accelerator Card
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DirectX v.6 (Included on Installation CD)
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32Mb RAM (64Mb recommended)
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64Mb free Hard Drive
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Windows 95
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The ALIENS VERSUS PREDATOR Demo is a work in-progress. Thus it is not
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fully optimized and configured for lower spec machines. These issues
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will be corrected for the full retail version, giving the end user
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control over engine and special effect variables ensuring smooth
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gameplay over a wide variety of CPUs, accelerator cards and RAM.
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Due to the complexity of the ALIENS VERSUS PREDATOR models, users with
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32Mb of RAM may experience some memory paging, especially when exiting
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the game and returning to Windows. These problems will be fixed for the
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release version of the game.
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KNOWN ISSUE WITH SOUNDBLASTER LIVE! CARDS:
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Currently with SoundBlaster Live! cards, the EAX environmental
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extensions are applied to all the audio being played from the CD.
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While this does not necessarily interfere with the game; to stop
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it from happening, follow these steps:
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1. Access your Creative AudioHQ, usually found in
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Start Menu --> Programs --> Creative--> Soundblaster Live! --> AudioHQ
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2. Access the 'Environmental Audio' control applet
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3. Click on the 'Options' tab within the Environmental Audio window.
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4. Check the 'Always Save Changes Automatically' preference box.
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5. Click the 'Source' tab.
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6. Select the CD Digital source and set the Reverb & Chorus amounts
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to 0%. Leave the Original Sound source at 100%.
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7. Do the same with the CD Audio source. (Reverb & Chorus at 0%)
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8. Click on 'Close' and you will be prompted to input a name for your
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new settings. We suggest 'No CD effects' or similar.
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9. You are now ready to play ALIENS VERSUS PREDATOR with normal CD
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music. This issue should be resolved for the full release of the game.
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***********************************************************************
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2. DEMO OBJECTIVES
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***********************************************************************
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Playing as an Alien, you start in an Atmosphere Processor secured
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by Colonial Marines. You must escape to the planet's surface to alert
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the Hive. You must proceed with speed and stealth, and use guile to
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disable and destroy those forces which you cannot attack head-on.
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***********************************************************************
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3. INSTALLATION
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***********************************************************************
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ALIENS VERSUS PREDATOR requires DirectX 6. This can be found within the
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game's installation directory and you will be prompted to install it if
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it is not on your system when you install the Demo.
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To install the ALIENS VERSUS PREDATOR Demo, double click on Setup.exe
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Follow the onscreen instructions.
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ALIENS VERSUS PREDATOR dynamically streams FMV from your machine's
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local hard-drive. This playback is greatly enhanced if the FMV files
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are installed on a defragmented directory. We STRONGLY recommend
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de-fragging your hard drive before installing ALIENS VERSUS PREDATOR.
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To de-fragment your drive, either use the Windows95 accessory
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'Disk Defragmenter' or any other 3rd party defragmentation utility.
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Although the ALIENS VERSUS PREDATOR Demo will work with other
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applications running in the background, for the best results it is
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recommended that you run the game as a stand-alone application
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(with no other applications running).
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As well as avoiding possible conflicts from other applications, this
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will also help prevent Windows from accessing the hard drive Virtual
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Memory swap file, and affecting the speed and sound effects of the
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game.
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***********************************************************************
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4. GAME CONTROLS
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***********************************************************************
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ALIENS VERSUS PREDATOR supports all DirectX compatible controllers. You
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must install and set up these controllers before entering the game.
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Other keys and mouse configurations can be defined either from the main
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menu screen or from the in-game menus.
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The default keys are:
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UPARROW Forward
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DOWNARROW Backward
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LEFTARROW Strafe Left
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RIGHTARROW Strafe Right
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NUMPAD 4 Turn Left
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NUMPAD 6 Turn Right
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RIGHT_ALT Strafe
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A Look Up
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Z Look Down
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S Centre View
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LEFTSHIFT Walk
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RIGHTCTRL Crouch/Climb
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RIGHTSHIFT Jump
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SPACE Operate
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I Toggle between HUNT and NAVIGATION vision modes
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The default mouse settings are full MouseLook.
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The default mouse buttons are "Claw Attack" and "Tail Attack".
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F8 Take screenshot (currently only 16bit video modes)
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***********************************************************************
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5. ALIEN ABILITIES
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***********************************************************************
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HEALTH
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Health is displayed as the numerals in the top right of your screen.
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When you are damaged, your screen will flash yellow from the sides.
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Your health can be replenished by feeding on other lifeforms - see
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JAW ATTACK in the ALIEN WEAPONS section.
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ARMOR
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The strength of the Alien's exoskeleton is displayed as the numerals
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directly under HEALTH. As with HEALTH, damage to the exoskeleton can
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be repaired by feeding on other lifeforms.
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VISION MODES
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The Alien has the ability to 'see' the world through two modes:
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HUNTING and NAVIGATION. In HUNTING mode the Alien's senses are
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attuned to searching for prey, whereas in NAVIGATION mode the
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senses are concentrated on defining the surrounding environment.
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MOVEMENT & CLIMBING
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The Alien has the ability to move on any surface. Simply hold down
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the 'Crouch/Climb' key whilst moving. When climbing, releasing the
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key will release the Alien's grip and drop it to the floor. Using
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the 'Jump' key while climbing will cause the Alien to pounce in the
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direction it is looking.
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***********************************************************************
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6. ALIEN WEAPONS
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***********************************************************************
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CLAWS
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Tapping or holding the 'Claw Attack' button triggers a flurry of
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swipes and slashes. In the right circumstances the 'Claw Attack'
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button can also trigger the secondary jaws.
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JAW
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The secondary jaws can be used to feed on other lifeforms, thus
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replenishing HEALTH and ARMOR. Jaw attacks require a certain amount
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of skill to achieve. When a target's head is close enough and in the
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centre of the screen (the 'sweet-spot') the Alien's inner jaws will
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become visible to indicate that a jaw attack is possible. Pressing
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the 'Claw Attack' key will then launch the jaw attack.
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N.B. Jaw attacking corpses provides less of a health/armor bonus than
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live prey - assuming that the corpse still has a head. Try practicing
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on unarmed personnel!
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TAIL
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Tapping 'Tail Attack' causes a quick, low power, jab, whereas holding
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down the 'Tail Attack' button readies the tail for a more powerful
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strike. The tail will automatically target any prey in front of the
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Alien.
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***********************************************************************
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7. CONTACT & LEGAL INFORMATION
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***********************************************************************
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CONTACT INFORMATION
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For more information, or to communicate with us with regards to this or
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any Fox Interactive product, please consult our Worldwide Web site at:
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http://www.foxinteractive.com
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...or for questions/technical issues send us an email at:
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avp@fox.com
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LEGAL INFORMATION
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ALIENS VERSUS PREDATOR is published by Fox Interactive and developed
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by Rebellion Developments, Ltd.
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ALIENS TM & (c) 1986, 1998 Twentieth Century Fox Film Corporation.
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PREDATOR TM & (c) 1987, 1998 Twentieth Century Fox Film Corporation.
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ALIENS VERSUS PREDATOR TM & (c) 1998 Twentieth Century Fox Film
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Corporation. All Rights Reserved. "Aliens," "Predator," "Fox," and
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"Fox Interactive" and their associated logos are the property of
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Twentieth Century Fox Film Corporation. All Rights Reserved.
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***********************************************************************
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