*********************************************************************** ALIENS VERSUS PREDATOR Alien Demo Version 1.2 Readme File Jan 20th 1999 *********************************************************************** CONTENTS *********************************************************************** 1. MINIMUM REQUIREMENTS 2. DEMO OBJECTIVES 3. INSTALLATION 4. GAME CONTROLS 5. ALIEN ABILITIES 6. ALIEN WEAPONS 7. CONTACT & LEGAL INFORMATION *********************************************************************** 1. MINIMUM REQUIREMENTS *********************************************************************** Intel Pentium 200 MMX PC (or 100% compatible CPU) DirectX supported 3D Accelerator Card DirectX v.6 (Included on Installation CD) 32Mb RAM (64Mb recommended) 64Mb free Hard Drive Windows 95 The ALIENS VERSUS PREDATOR Demo is a work in-progress. Thus it is not fully optimized and configured for lower spec machines. These issues will be corrected for the full retail version, giving the end user control over engine and special effect variables ensuring smooth gameplay over a wide variety of CPUs, accelerator cards and RAM. Due to the complexity of the ALIENS VERSUS PREDATOR models, users with 32Mb of RAM may experience some memory paging, especially when exiting the game and returning to Windows. These problems will be fixed for the release version of the game. KNOWN ISSUE WITH SOUNDBLASTER LIVE! CARDS: Currently with SoundBlaster Live! cards, the EAX environmental extensions are applied to all the audio being played from the CD. While this does not necessarily interfere with the game; to stop it from happening, follow these steps: 1. Access your Creative AudioHQ, usually found in Start Menu --> Programs --> Creative--> Soundblaster Live! --> AudioHQ 2. Access the 'Environmental Audio' control applet 3. Click on the 'Options' tab within the Environmental Audio window. 4. Check the 'Always Save Changes Automatically' preference box. 5. Click the 'Source' tab. 6. Select the CD Digital source and set the Reverb & Chorus amounts to 0%. Leave the Original Sound source at 100%. 7. Do the same with the CD Audio source. (Reverb & Chorus at 0%) 8. Click on 'Close' and you will be prompted to input a name for your new settings. We suggest 'No CD effects' or similar. 9. You are now ready to play ALIENS VERSUS PREDATOR with normal CD music. This issue should be resolved for the full release of the game. *********************************************************************** 2. DEMO OBJECTIVES *********************************************************************** Playing as an Alien, you start in an Atmosphere Processor secured by Colonial Marines. You must escape to the planet's surface to alert the Hive. You must proceed with speed and stealth, and use guile to disable and destroy those forces which you cannot attack head-on. *********************************************************************** 3. INSTALLATION *********************************************************************** ALIENS VERSUS PREDATOR requires DirectX 6. This can be found within the game's installation directory and you will be prompted to install it if it is not on your system when you install the Demo. To install the ALIENS VERSUS PREDATOR Demo, double click on Setup.exe Follow the onscreen instructions. ALIENS VERSUS PREDATOR dynamically streams FMV from your machine's local hard-drive. This playback is greatly enhanced if the FMV files are installed on a defragmented directory. We STRONGLY recommend de-fragging your hard drive before installing ALIENS VERSUS PREDATOR. To de-fragment your drive, either use the Windows95 accessory 'Disk Defragmenter' or any other 3rd party defragmentation utility. Although the ALIENS VERSUS PREDATOR Demo will work with other applications running in the background, for the best results it is recommended that you run the game as a stand-alone application (with no other applications running). As well as avoiding possible conflicts from other applications, this will also help prevent Windows from accessing the hard drive Virtual Memory swap file, and affecting the speed and sound effects of the game. *********************************************************************** 4. GAME CONTROLS *********************************************************************** ALIENS VERSUS PREDATOR supports all DirectX compatible controllers. You must install and set up these controllers before entering the game. Other keys and mouse configurations can be defined either from the main menu screen or from the in-game menus. The default keys are: UPARROW Forward DOWNARROW Backward LEFTARROW Strafe Left RIGHTARROW Strafe Right NUMPAD 4 Turn Left NUMPAD 6 Turn Right RIGHT_ALT Strafe A Look Up Z Look Down S Centre View LEFTSHIFT Walk RIGHTCTRL Crouch/Climb RIGHTSHIFT Jump SPACE Operate I Toggle between HUNT and NAVIGATION vision modes The default mouse settings are full MouseLook. The default mouse buttons are "Claw Attack" and "Tail Attack". F8 Take screenshot (currently only 16bit video modes) *********************************************************************** 5. ALIEN ABILITIES *********************************************************************** HEALTH Health is displayed as the numerals in the top right of your screen. When you are damaged, your screen will flash yellow from the sides. Your health can be replenished by feeding on other lifeforms - see JAW ATTACK in the ALIEN WEAPONS section. ARMOR The strength of the Alien's exoskeleton is displayed as the numerals directly under HEALTH. As with HEALTH, damage to the exoskeleton can be repaired by feeding on other lifeforms. VISION MODES The Alien has the ability to 'see' the world through two modes: HUNTING and NAVIGATION. In HUNTING mode the Alien's senses are attuned to searching for prey, whereas in NAVIGATION mode the senses are concentrated on defining the surrounding environment. MOVEMENT & CLIMBING The Alien has the ability to move on any surface. Simply hold down the 'Crouch/Climb' key whilst moving. When climbing, releasing the key will release the Alien's grip and drop it to the floor. Using the 'Jump' key while climbing will cause the Alien to pounce in the direction it is looking. *********************************************************************** 6. ALIEN WEAPONS *********************************************************************** CLAWS Tapping or holding the 'Claw Attack' button triggers a flurry of swipes and slashes. In the right circumstances the 'Claw Attack' button can also trigger the secondary jaws. JAW The secondary jaws can be used to feed on other lifeforms, thus replenishing HEALTH and ARMOR. Jaw attacks require a certain amount of skill to achieve. When a target's head is close enough and in the centre of the screen (the 'sweet-spot') the Alien's inner jaws will become visible to indicate that a jaw attack is possible. Pressing the 'Claw Attack' key will then launch the jaw attack. N.B. Jaw attacking corpses provides less of a health/armor bonus than live prey - assuming that the corpse still has a head. Try practicing on unarmed personnel! TAIL Tapping 'Tail Attack' causes a quick, low power, jab, whereas holding down the 'Tail Attack' button readies the tail for a more powerful strike. The tail will automatically target any prey in front of the Alien. *********************************************************************** 7. CONTACT & LEGAL INFORMATION *********************************************************************** CONTACT INFORMATION For more information, or to communicate with us with regards to this or any Fox Interactive product, please consult our Worldwide Web site at: http://www.foxinteractive.com ...or for questions/technical issues send us an email at: avp@fox.com LEGAL INFORMATION ALIENS VERSUS PREDATOR is published by Fox Interactive and developed by Rebellion Developments, Ltd. ALIENS TM & (c) 1986, 1998 Twentieth Century Fox Film Corporation. PREDATOR TM & (c) 1987, 1998 Twentieth Century Fox Film Corporation. ALIENS VERSUS PREDATOR TM & (c) 1998 Twentieth Century Fox Film Corporation. All Rights Reserved. "Aliens," "Predator," "Fox," and "Fox Interactive" and their associated logos are the property of Twentieth Century Fox Film Corporation. All Rights Reserved. ***********************************************************************