avp/src/opengl.h

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#ifndef AVP_OPENGL_H
#define AVP_OPENGL_H
#include "kshape.h"
void InitOpenGL();
void ThisFramesRenderingHasBegun();
void ThisFramesRenderingHasFinished();
void D3D_SkyPolygon_Output(POLYHEADER *inputPolyPtr, RENDERVERTEX *renderVerticesPtr);
void D3D_DrawBackdrop();
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void D3D_FadeDownScreen(int brightness, int colour);
void RenderString(char *stringPtr, int x, int y, int colour);
void RenderStringCentred(char *stringPtr, int centreX, int y, int colour);
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void RenderStringVertically(char *stringPtr, int centreX, int bottomY, int colour);
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void D3D_DecalSystem_Setup();
void D3D_DecalSystem_End();
void SecondFlushD3DZBuffer();
void D3D_PlayerDamagedOverlay(int intensity);
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void D3D_PredatorScreenInversionOverlay();
void D3D_ScreenInversionOverlay();
void D3D_DrawColourBar(int yTop, int yBottom, int rScale, int gScale, int bScale);
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#endif