78 lines
1.8 KiB
Text
78 lines
1.8 KiB
Text
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;CD track list
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;Only lines starting with a # are looked at.
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;After the # a list of cd track numbers should be provided
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;All track numbers for a give level must appear on one line
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;Any symbol can be used to seperate the numbers (Other than ;) , I'm using commas.
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;Anything coming after a semicolon is ignored
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;Default tracks for each character.
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;Used in multiplayer games , or if no tracks have been assigned
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;to a level
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# 1,2,3,4,5 ;Marine
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# 6,7,8,9,10 ;Predator
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# 11,12,13,14,15 ;Alien
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;Cd tracks assigned to each level
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;Marine
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# 2 ; AVP_ENVIRONMENT_DERELICT,
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# 1 ; AVP_ENVIRONMENT_COLONY,
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# 4 ; AVP_ENVIRONMENT_INVASION,
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# 3 ; AVP_ENVIRONMENT_ORBITAL,
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# 5 ; AVP_ENVIRONMENT_TYRARGO,
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# 5 ; AVP_ENVIRONMENT_TYRARGOHANGAR,
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;Predator
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# 7 ; AVP_ENVIRONMENT_WATERFALL,
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# 6 ; AVP_ENVIRONMENT_AREA52,
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# 8 ; AVP_ENVIRONMENT_VAULTS,
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# 10 ; AVP_ENVIRONMENT_FURY161,
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# 9 ; AVP_ENVIRONMENT_CAVERNS,
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# 9 ; AVP_ENVIRONMENT_CAVERNSEND,
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;Alien
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# 11 ; AVP_ENVIRONMENT_FERARCO,
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# 12 ; AVP_ENVIRONMENT_TEMPLE,
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# 13 ; AVP_ENVIRONMENT_GATEWAY,
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# 14 ; AVP_ENVIRONMENT_ESCAPE,
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# 15 ; AVP_ENVIRONMENT_EARTHBOUND,
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;Multiplayer part 1(ignored , but leave the same number of #'s)
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# ;
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# ;
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# ;
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# ;
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# ;
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;Alien bonus
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# ; AVP_ENVIRONMENT_INVASION_A,
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# ; AVP_ENVIRONMENT_DERELICT_A,
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# ; AVP_ENVIRONMENT_TYRARGO_A,
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# ; AVP_ENVIRONMENT_FURY161_A,
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# ; AVP_ENVIRONMENT_CAVERNS_A,
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;Predator bonus
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# ; AVP_ENVIRONMENT_INVASION_P,
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# ; AVP_ENVIRONMENT_TYRARGO_P,
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# ; AVP_ENVIRONMENT_TEMPLE_P,
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# ; AVP_ENVIRONMENT_ESCAPE_P,
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# ; AVP_ENVIRONMENT_EARTHBOUND_P,
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;Marine bonus
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# ; AVP_ENVIRONMENT_WATERFALL_M,
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# ; AVP_ENVIRONMENT_VAULTS_M,
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# ; AVP_ENVIRONMENT_FERARCO_M,
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# ; AVP_ENVIRONMENT_TEMPLE_M,
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# ; AVP_ENVIRONMENT_GATEWAY_M,
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;Multiplayer part 2(ignored , but leave the same number of #'s)
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# ;
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# ;
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# ;
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# ;
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# ;
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# ;
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