125 lines
4.6 KiB
Text
125 lines
4.6 KiB
Text
Aliens vs Predator Linux http://icculus.org/avp/
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This is an unofficial Linux port of the Fox Interactive / Rebellion
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Developments game, Aliens Versus Predator.
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The port is currently under development; it is not yet "suitable for
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end users." Hopefully this status will change in the not-so-distant future.
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Obviously this README is totally incomplete, and will probably remain so for
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quite a while, so I'll just try to list a few important notes.
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The original copyright statement for the source code:
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"The source code to Aliens Vs Predator is copyright (c) 1999-2000 Rebellion
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and is provided as is with no warranty for its suitability for use. You may
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not use this source code in full or in part for commercial purposes. Any use
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must include a clearly visible credit to Rebellion as the creators and
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owners, and reiteration of this license."
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Take that as you will.
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You can find the original source code and other related tools at:
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http://www.avpnews.com/mods/tools/
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Yes, the code does something. No, it's not ready for a release. No, it is not
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vaporware. I hope to at least complete the single player part of the game
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before making an official release. Check out the TODO to see what's needed to
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be done.
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If you are really itching to try this out, either install the Gold Ed. in
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windows/vmware (read below to find out why), or download the AvP Alien demo.
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If you are wanting to run the Alien demo (the installer is an .exe but you
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can just use unzip to extract the files from the .exe), add -DALIEN_DEMO to
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the CFLAGS line (the one that's uncommented) in the Makefile. Rename all game
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files lowercase. Be sure to install SDL 1.2 (http://www.libsdl.org) with
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OpenGL support, nasm 0.98, PhysicsFS 0.1.4 (http://icculus.org/physfs/),
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and the latest OpenAL CVS (http://www.openal.org). AvP requires a 3D card
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with OpenGL support.
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Create the MPConfig and User_Profiles directories if they do not exist.
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(Note: Windows profiles probably do not work in Linux and vice versa)
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If you have the regular edition, add -DREGULAR_EDITION to CFLAGS.
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If the version you want to use is not the Gold Edition, download
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http://www.icculus.org/avp/english.txt.gz, extract it, and rename it
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language.txt (Regular Ed.) or aenglish.txt (Alien Demo).
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If you get "Aborted" after starting a new game the second time or so,
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try recompiling with gcc-3.0.2. This problem should be fixed now; if not,
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let me know.
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If you have Debian, the Debian SDL package, and an NVIDIA card, you will
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have to uncomment a LDLIBS line in the Makefile.
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relnev:~/avp/AvP Demo 3 - Alien$ ls
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aenglish.txt alienavp_huds/ alienfastfile/ avp_rifs/ MPConfig/
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User_Profiles/
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relnev:~/avp/Gold Edition$ ls
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avp_huds/ avp_rifs/ cd tracks.txt default.cfg fastfile/ language.txt
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MPConfig/ User_Profiles/
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Support for the demo is not quite complete (some sounds are missing and some
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text is incorrect/missing).
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Linux Port-specific commands:
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- ALT-ENTER for fullscreen
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- CTRL-G for mouse grab
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- PRTSCN for screenshot
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The source code that was released only works with Aliens vs Predator Gold.
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This port currently supports Gold Edition, Regular, and the Alien demo.
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(The Marine and Predator demos are a bit older and might not work.)
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At least with the Gold edition, a number of files are encoded on the CD. So
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you would need to install the game in Windows (VMware works also) in order
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to get this to work. WINE will not work because the CD Check fails.
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Currently, all AvP files and directories need to be lowercase, and the
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program ran from the directory with all the game data (language.txt,
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avp_huds, avp_rifs, fastfile). zakk recommends
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http://blemished.net/chcase.html for renaming the files.
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Apparantly AvP Gold is no longer available at most places. I had ordered my
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copy May 2001 from http://www.dragon.ca, but they no longer list it.
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Try searching http://www.amazon.com, http://www.ebgames.com,
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http://www.ebay.com, or the bargin bin at your local computer store.
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It is unknown if the Mac Gold Edition will work with this (I'd be interested
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in knowing if it does or not).
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The full motion sequences cannot be played because they are encoded with
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proprietary codecs (Bink and Smacker - http://www.radgametools.com). But I
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do not think they will be greatly missed.
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More information about the game and the series can be found at
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http://www.avpnews.com.
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Last, but surely not least:
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Thanks go out to Chuck Mason for testing and the OpenAL code, Dan Olson for
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trying the code out with the Regular version, Zachary 'zakk' Slater for
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providing tons of feedback, Tim Beckmann for sending patches, and Ryan C.
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Gordon for hosting this project.
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---
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Steven Fuller <relnev@icculus.org>
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