575 lines
11 KiB
C
575 lines
11 KiB
C
#define _BSD_SOURCE
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#include <unistd.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <time.h>
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#include <ctype.h>
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <fcntl.h>
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#include <dirent.h>
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#include <fnmatch.h>
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#include "files.h"
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static char *local_dir;
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static char *global_dir;
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/*
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Sets the local and global directories used by the other functions.
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Local = ~/.dir, where config and user-installed files are kept.
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Global = installdir, where installed data is stored.
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*/
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int SetGameDirectories(const char *local, const char *global)
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{
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struct stat buf;
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local_dir = strdup(local);
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global_dir = strdup(global);
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if (stat(local_dir, &buf) == -1) {
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printf("Creating local directory %s...\n", local_dir);
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mkdir(local_dir, S_IRWXU);
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}
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return 0;
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}
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#define DIR_SEPARATOR "/"
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static char *FixFilename(const char *filename, const char *prefix, int force)
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{
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char *f, *ptr;
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int flen;
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flen = strlen(filename) + strlen(prefix) + 2;
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f = (char *)malloc(flen);
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strcpy(f, prefix);
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strcat(f, DIR_SEPARATOR);
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strcat(f, filename);
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ptr = f;
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while (*ptr) {
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if ((*ptr == '/') || (*ptr == '\\') || (*ptr == ':')) {
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*ptr = DIR_SEPARATOR[0];
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} else if (*ptr == '\r' || *ptr == '\n') {
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*ptr = 0;
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break;
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} else {
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if (force)
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*ptr = tolower(*ptr);
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}
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ptr++;
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}
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return f;
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}
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/*
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Open a file of type type, with mode mode.
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Mode can be:
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#define FILEMODE_READONLY 0x01
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#define FILEMODE_WRITEONLY 0x02
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#define FILEMODE_READWRITE 0x04
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#define FILEMODE_APPEND 0x08
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Type is (mode = ReadOnly):
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#define FILETYPE_PERM 0x08 // try the global dir only
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#define FILETYPE_OPTIONAL 0x10 // try the global dir first, then try the local dir
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#define FILETYPE_CONFIG 0x20 // try the local dir only
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Type is (mode = WriteOnly or ReadWrite):
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FILETYPE_PERM: error
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FILETYPE_OPTIONAL: error
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FILETYPE_CONFIG: try the local dir only
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*/
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FILE *OpenGameFile(const char *filename, int mode, int type)
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{
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char *rfilename;
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char *openmode;
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FILE *fp;
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if ((type != FILETYPE_CONFIG) && (mode != FILEMODE_READONLY))
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return NULL;
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switch(mode) {
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case FILEMODE_READONLY:
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openmode = "rb";
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break;
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case FILEMODE_WRITEONLY:
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openmode = "wb";
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break;
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case FILEMODE_READWRITE:
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openmode = "w+";
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break;
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case FILEMODE_APPEND:
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openmode = "ab";
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break;
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default:
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return NULL;
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}
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if (type != FILETYPE_CONFIG) {
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rfilename = FixFilename(filename, global_dir, 0);
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fp = fopen(rfilename, openmode);
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free(rfilename);
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if (fp != NULL) {
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return fp;
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}
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rfilename = FixFilename(filename, global_dir, 1);
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fp = fopen(rfilename, openmode);
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free(rfilename);
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if (fp != NULL) {
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return fp;
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}
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}
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if (type != FILETYPE_PERM) {
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rfilename = FixFilename(filename, local_dir, 0);
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fp = fopen(rfilename, openmode);
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free(rfilename);
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if (fp != NULL) {
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return fp;
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}
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rfilename = FixFilename(filename, local_dir, 1);
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fp = fopen(rfilename, openmode);
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free(rfilename);
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return fp;
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}
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return NULL;
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}
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/*
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Close a fd returned from OpenGameFile
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Currently this just uses stdio, so CloseGameFile is redundant.
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*/
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int CloseGameFile(FILE *pfd)
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{
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return fclose(pfd);
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}
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/*
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Get the filesystem attributes of a file
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#define FILEATTR_DIRECTORY 0x0100
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#define FILEATTR_READABLE 0x0200
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#define FILEATTR_WRITABLE 0x0400
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Error or can't access it: return value of 0 (What is the game going to do about it anyway?)
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*/
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static int GetFA(const char *filename)
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{
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struct stat buf;
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int attr;
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attr = 0;
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if (stat(filename, &buf) == 0) {
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if (S_ISDIR(buf.st_mode)) {
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attr |= FILEATTR_DIRECTORY;
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}
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if (access(filename, R_OK) == 0) {
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attr |= FILEATTR_READABLE;
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}
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if (access(filename, W_OK) == 0) {
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attr |= FILEATTR_WRITABLE;
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}
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}
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return attr;
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}
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static time_t GetTS(const char *filename)
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{
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struct stat buf;
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if (stat(filename, &buf) == 0) {
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return buf.st_mtime;
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}
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return 0;
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}
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int GetGameFileAttributes(const char *filename, int type)
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{
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struct stat buf;
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char *rfilename;
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int attr;
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attr = 0;
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if (type != FILETYPE_CONFIG) {
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rfilename = FixFilename(filename, global_dir, 0);
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if (stat(rfilename, &buf) == 0) {
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if (S_ISDIR(buf.st_mode)) {
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attr |= FILEATTR_DIRECTORY;
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}
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if (access(rfilename, R_OK) == 0) {
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attr |= FILEATTR_READABLE;
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}
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if (access(rfilename, W_OK) == 0) {
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attr |= FILEATTR_WRITABLE;
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}
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free(rfilename);
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return attr;
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}
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free(rfilename);
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rfilename = FixFilename(filename, global_dir, 1);
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if (stat(rfilename, &buf) == 0) {
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if (S_ISDIR(buf.st_mode)) {
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attr |= FILEATTR_DIRECTORY;
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}
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if (access(rfilename, R_OK) == 0) {
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attr |= FILEATTR_READABLE;
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}
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if (access(rfilename, W_OK) == 0) {
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attr |= FILEATTR_WRITABLE;
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}
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free(rfilename);
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return attr;
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}
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free(rfilename);
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}
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if (type != FILETYPE_PERM) {
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rfilename = FixFilename(filename, local_dir, 0);
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if (stat(rfilename, &buf) == 0) {
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if (S_ISDIR(buf.st_mode)) {
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attr |= FILEATTR_DIRECTORY;
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}
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if (access(rfilename, R_OK) == 0) {
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attr |= FILEATTR_READABLE;
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}
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if (access(rfilename, W_OK) == 0) {
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attr |= FILEATTR_WRITABLE;
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}
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free(rfilename);
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return attr;
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}
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free(rfilename);
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rfilename = FixFilename(filename, local_dir, 1);
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if (stat(rfilename, &buf) == 0) {
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if (S_ISDIR(buf.st_mode)) {
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attr |= FILEATTR_DIRECTORY;
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}
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if (access(rfilename, R_OK) == 0) {
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attr |= FILEATTR_READABLE;
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}
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if (access(rfilename, W_OK) == 0) {
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attr |= FILEATTR_WRITABLE;
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}
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free(rfilename);
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return attr;
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}
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free(rfilename);
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}
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return 0;
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}
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/*
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Delete a file: local dir only
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*/
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int DeleteGameFile(const char *filename)
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{
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char *rfilename;
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int ret;
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rfilename = FixFilename(filename, local_dir, 0);
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ret = unlink(rfilename);
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free(rfilename);
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if (ret == -1) {
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rfilename = FixFilename(filename, local_dir, 1);
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ret = unlink(rfilename);
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free(rfilename);
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}
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return ret;
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}
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/*
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Create a directory: local dir only
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TODO: maybe also mkdir parent directories, if they do not exist?
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*/
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int CreateGameDirectory(const char *dirname)
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{
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char *rfilename;
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int ret;
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rfilename = FixFilename(dirname, local_dir, 0);
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ret = mkdir(rfilename, S_IRWXU);
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free(rfilename);
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if (ret == -1) {
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rfilename = FixFilename(dirname, local_dir, 1);
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ret = mkdir(rfilename, S_IRWXU);
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free(rfilename);
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}
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return ret;
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}
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/* This struct is private. */
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typedef struct GameDirectory
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{
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DIR *localdir; /* directory opened with opendir */
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DIR *globaldir;
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char *localdirname;
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char *globaldirname;
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char *pat; /* pattern to match */
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GameDirectoryFile tmp; /* Temp space */
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} GameDirectory;
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/*
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"Open" a directory dirname, with type type
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Returns a pointer to a directory datatype
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Pattern is the pattern to match
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*/
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void *OpenGameDirectory(const char *dirname, const char *pattern, int type)
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{
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char *localdirname, *globaldirname;
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DIR *localdir, *globaldir;
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GameDirectory *gd;
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globaldir = NULL;
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globaldirname = NULL;
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if (type != FILETYPE_CONFIG) {
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globaldirname = FixFilename(dirname, global_dir, 0);
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globaldir = opendir(globaldirname);
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if (globaldir == NULL) {
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free(globaldirname);
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globaldirname = FixFilename(dirname, global_dir, 1);
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globaldir = opendir(globaldirname);
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if (globaldir == NULL)
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free(globaldirname);
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}
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}
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localdir = NULL;
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localdirname = NULL;
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if (type != FILETYPE_PERM) {
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localdirname = FixFilename(dirname, local_dir, 0);
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localdir = opendir(localdirname);
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if (localdir == NULL) {
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free(localdirname);
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localdirname = FixFilename(dirname, local_dir, 1);
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localdir = opendir(localdirname);
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if (localdir == NULL)
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free(localdirname);
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}
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}
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if (localdir == NULL && globaldir == NULL)
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return NULL;
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gd = (GameDirectory *)malloc(sizeof(GameDirectory));
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gd->localdir = localdir;
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gd->globaldir = globaldir;
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gd->localdirname = localdirname;
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gd->globaldirname = globaldirname;
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gd->pat = strdup(pattern);
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return gd;
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}
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/*
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This struct is public.
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typedef struct GameDirectoryFile
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{
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char *filename;
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int attr;
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} GameDirectoryFile;
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*/
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/*
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Returns the next match of pattern with the contents of dir
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f is the current file
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*/
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GameDirectoryFile *ScanGameDirectory(void *dir)
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{
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char *ptr;
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struct dirent *file;
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GameDirectory *directory;
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directory = (GameDirectory *)dir;
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if (directory->globaldir) {
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while ((file = readdir(directory->globaldir)) != NULL) {
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if (fnmatch(directory->pat, file->d_name, FNM_PATHNAME) == 0) {
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ptr = FixFilename(file->d_name, directory->globaldirname, 0);
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directory->tmp.attr = GetFA(ptr);
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free(ptr);
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directory->tmp.filename = file->d_name;
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return &directory->tmp;
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}
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}
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closedir(directory->globaldir);
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free(directory->globaldirname);
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directory->globaldir = NULL;
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directory->globaldirname = NULL;
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}
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if (directory->localdir) {
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while ((file = readdir(directory->localdir)) != NULL) {
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if (fnmatch(directory->pat, file->d_name, FNM_PATHNAME) == 0) {
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ptr = FixFilename(file->d_name, directory->localdirname, 0);
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directory->tmp.attr = GetFA(ptr);
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directory->tmp.timestamp = GetTS(ptr);
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free(ptr);
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directory->tmp.filename = file->d_name;
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return &directory->tmp;
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}
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}
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closedir(directory->localdir);
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free(directory->localdirname);
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directory->localdir = NULL;
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directory->localdirname = NULL;
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}
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return NULL;
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}
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/*
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Close directory
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*/
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int CloseGameDirectory(void *dir)
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{
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GameDirectory *directory = (GameDirectory *)dir;
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if (directory) {
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free(directory->pat);
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if (directory->localdirname)
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free(directory->localdirname);
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if (directory->globaldirname)
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free(directory->globaldirname);
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if (directory->localdir)
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closedir(directory->localdir);
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if (directory->globaldir)
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closedir(directory->globaldir);
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return 0;
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}
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return -1;
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}
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#ifdef FILES_DRIVER
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int main(int argc, char *argv[])
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{
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FILE *fp;
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char buf[64];
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void *dir;
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SetGameDirectories("tmp1", "tmp2");
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fp = OpenGameFile("tester", FILEMODE_WRITEONLY, FILETYPE_CONFIG);
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fputs("test\n", fp);
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CloseGameFile(fp);
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CreateGameDirectory("yaya");
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CreateGameDirectory("tester2");
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CreateGameDirectory("tester2/blah");
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fp = OpenGameFile("tester", FILEMODE_READONLY, FILETYPE_OPTIONAL);
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printf("Read: %s", fgets(buf, 60, fp));
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CloseGameFile(fp);
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fp = OpenGameFile("tester", FILEMODE_READONLY, FILETYPE_CONFIG);
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printf("Read: %s", fgets(buf, 60, fp));
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CloseGameFile(fp);
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dir = OpenGameDirectory(".", "*", FILETYPE_OPTIONAL);
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if (dir != NULL) {
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GameDirectoryFile *gd;
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while ((gd = ScanGameDirectory(dir)) != NULL) {
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printf("Name: %s, Attr: %08X\n", gd->filename, gd->attr);
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}
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CloseGameDirectory(dir);
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} else {
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printf("Could not open the directory...\n");
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}
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DeleteGameFile("tester");
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return 0;
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}
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#endif
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