avp/src/cdplayer.c
2019-08-20 02:22:37 +02:00

157 lines
2.1 KiB
C

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "SDL.h"
#include "fixer.h"
#include "win95/cd_player.h"
#include "cdplayer.h"
static int HaveCDROM = 0;
static SDL_CD *cdrom = NULL;
/* ** */
/* cd_player.cpp */
int CDPlayerVolume;
void CheckCDVolume()
{
/*
fprintf(stderr, "CheckCDVolume()\n");
*/
}
/* ** */
void CDDA_Start()
{
/*
fprintf(stderr, "CDDA_Start()\n");
*/
int numdrives;
if (!HaveCDROM) {
HaveCDROM = 1;
SDL_InitSubSystem(SDL_INIT_CDROM);
}
if (cdrom != NULL)
CDDA_End();
numdrives = SDL_CDNumDrives();
if (numdrives == 0)
return;
cdrom = SDL_CDOpen(0);
}
void CDDA_End()
{
/*
fprintf(stderr, "CDDA_End()\n");
*/
if (cdrom != NULL) {
CDDA_Stop();
SDL_CDClose(cdrom);
}
cdrom = NULL;
}
void CDDA_ChangeVolume(int volume)
{
fprintf(stderr, "CDDA_ChangeVolume(%d)\n", volume);
}
int CDDA_CheckNumberOfTracks()
{
/*
fprintf(stderr, "CDDA_CheckNumberOfTracks()\n");
*/
if (cdrom == NULL)
return 0;
return cdrom->numtracks;
}
int CDDA_IsOn()
{
/*
fprintf(stderr, "CDDA_IsOn()\n");
*/
return (cdrom != NULL);
}
int CDDA_IsPlaying()
{
/*
fprintf(stderr, "CDDA_IsPlaying()\n");
*/
if (cdrom == NULL)
return 0;
return (SDL_CDStatus(cdrom) == CD_PLAYING);
}
void CDDA_Play(int CDDATrack)
{
/*
fprintf(stderr, "CDDA_Play(%d)\n", CDDATrack);
*/
if (cdrom == NULL)
return;
if (CD_INDRIVE(SDL_CDStatus(cdrom))) {
int track = CDDATrack - 1;
int i;
if (cdrom->numtracks == 0)
return;
track %= cdrom->numtracks;
for (i = 0; i < cdrom->numtracks; i++) {
if (cdrom->track[track].type == SDL_AUDIO_TRACK) {
SDL_CDPlayTracks(cdrom, track, 0, 1, 0);
return;
}
track++;
track %= cdrom->numtracks;
}
}
}
void CDDA_PlayLoop(int CDDATrack)
{
fprintf(stderr, "CDDA_PlayLoop(%d)\n", CDDATrack);
/* can't loop with SDL without a thread, so just play the track */
CDDA_Play(CDDATrack);
}
void CDDA_Stop()
{
/*
fprintf(stderr, "CDDA_Stop()\n");
*/
if (cdrom == NULL)
return;
if (CD_INDRIVE(SDL_CDStatus(cdrom)))
SDL_CDStop(cdrom);
}
void CDDA_SwitchOn()
{
/*
fprintf(stderr, "CDDA_SwitchOn()\n");
*/
}