avp/src/win95/list_tem.hpp
2019-08-20 02:22:37 +02:00

858 lines
22 KiB
C++

// Doubly linked list class.
//
// Inserts new entries at the *end* of the list -- so add_entry()
// followed by delete_last_entry() will do nothing.
//
//
// Usage:
//
// List<Thing> l; creates an empty list.
// Thing a; List<Thing> l(a); creates a list containing a.
//
// void l.add_entry(Thing a); adds an entry.
// void l.delete_entry(Thing a); removes `a' from the list if it's there,
// aborts if it's not.
// void l.delete_{first,last}_entry deletes the first/last entry.
// Thing l.{first,last}_entry returns the first/last entry.
// bool l.contains(Thing a) is a in the list?
#ifndef list_template_hpp
#define list_template_hpp
//#pragma once
#include <stdio.h>
#ifdef _CPPRTTI // run time type information available
#include <typeinfo.h>
#define LIST_TEM_TYPEID_THIS typeid(*this).name()
#else
#define LIST_TEM_TYPEID_THIS "?"
#endif
#include "mem3dc.h"
#ifdef NDEBUG
static void fail(...) {}
#define list_fail_get_data_from_sentinel NULL
#define list_fail_add_entry_after NULL
#define list_fail_add_entry_before NULL
#define list_fail_delete_entry NULL
#define list_fail_delete_entry_by_pointer NULL
#define list_fail_alter_entry NULL
#define list_fail_next_entry_nonexist NULL
#define list_fail_next_entry_sentinel NULL
#define list_fail_prev_entry_nonexist NULL
#define list_fail_prev_entry_sentinel NULL
#define list_fail_last_entry NULL
#define list_fail_first_entry NULL
#define list_fail_similar_entry NULL
#define list_fail_delete_last_entry NULL
#define list_fail_delete_first_entry NULL
#define list_fail_operator NULL
#define lit_fail_next NULL
#define lit_fail_operator NULL
#define lit_fail_delete_current NULL
#define lit_fail_change_current NULL
#else
#include "fail.h"
extern char const * list_fail_get_data_from_sentinel;
extern char const * list_fail_add_entry_after;
extern char const * list_fail_add_entry_before;
extern char const * list_fail_delete_entry;
extern char const * list_fail_delete_entry_by_pointer;
extern char const * list_fail_alter_entry;
extern char const * list_fail_next_entry_nonexist;
extern char const * list_fail_next_entry_sentinel;
extern char const * list_fail_prev_entry_nonexist;
extern char const * list_fail_prev_entry_sentinel;
extern char const * list_fail_last_entry;
extern char const * list_fail_first_entry;
extern char const * list_fail_similar_entry;
extern char const * list_fail_delete_last_entry;
extern char const * list_fail_delete_first_entry;
extern char const * list_fail_operator;
extern char const * lit_fail_next;
extern char const * lit_fail_operator;
extern char const * lit_fail_delete_current;
extern char const * lit_fail_change_current;
#endif
// The first declaration of these class templates was previously as friends
// of List. However, Visual C++ 5 can't parse them unless we give a
// forward declaration first - I think this is a compiler bug - Garry.
template<class T>
class List_Iterator_Forward;
template<class T>
class ConstList_Iterator_Forward;
template<class T>
class List_Iterator_Backward;
template<class T>
class ConstList_Iterator_Backward;
template<class T>
class List_Iterator_Loop;
template<class T>
struct List_Member;
template<class T>
struct List_Member_Base
{
union
{
List_Member_Base<T> *prev;
List_Member<T> *prev_debug; // encourage the debugger to display the list members data
// hopefully casting from base to derived class would not
// cause the actual value of the ptr to change, so the debugger
// will display the information correctly, and this union
// won't cause any kind of performance hit
};
union
{
List_Member_Base<T> *next;
List_Member<T> *next_debug;
};
virtual ~List_Member_Base() {}
};
template<class T>
struct List_Member : public List_Member_Base<T>
{
T data;
List_Member<T>(const T& n) : data(n) {}
};
template<class T>
class List {
private:
List_Member_Base<T> *sentinel;
int n_entries;
mutable T **entry_pointers;
mutable bool calculated_indices;
T& data(List_Member_Base<T>* e) const
{
if (e == sentinel)
fail(list_fail_get_data_from_sentinel,LIST_TEM_TYPEID_THIS);
return ((List_Member<T>*)e)->data;
}
public:
List() {
sentinel = new List_Member_Base<T>;
sentinel->next = sentinel;
sentinel->prev = sentinel;
n_entries = 0;
entry_pointers = 0;
calculated_indices = false;
}
List(const T& n) {
sentinel = new List_Member_Base<T>;
sentinel->next = sentinel;
sentinel->prev = sentinel;
n_entries = 0;
entry_pointers = 0;
calculated_indices = false;
add_entry(n);
}
List(const List<T>& l) {
sentinel = new List_Member_Base<T>;
sentinel->next = sentinel;
sentinel->prev = sentinel;
n_entries = 0;
entry_pointers = 0;
calculated_indices = false;
List_Member_Base<T>* m = l.sentinel->next;
while (m != l.sentinel) {
add_entry(data(m));
m = m->next;
}
}
List<T>& operator= (const List<T>& l) {
while(n_entries != 0) delete_last_entry();
if (entry_pointers != 0)
delete[] entry_pointers;
List_Member_Base<T>* m = l.sentinel->next;
while (m != l.sentinel) {
add_entry(data(m));
m = m->next;
}
calculated_indices = false;
entry_pointers = 0;
return *this;
}
~List() {
while (n_entries != 0) delete_last_entry();
delete sentinel;
delete[] entry_pointers;
}
void add_entry(const T& n) {
add_entry_end(n);
}
void add_entry_end(const T& n) {
List_Member<T> *e = new List_Member<T>(n);
e->next = sentinel;
e->prev = sentinel->prev;
sentinel->prev->next = e;
sentinel->prev = e;
n_entries++;
cleanup();
}
void add_entry_start(const T& n) {
List_Member<T> *e = new List_Member<T>(n);
e->prev = sentinel;
e->next = sentinel->next;
sentinel->next->prev = e;
sentinel->next = e;
n_entries++;
cleanup();
}
void add_entry_after(const T& n, const T& d) {
List_Member_Base<T> *f = sentinel->next;
while (f != sentinel && data(f) != d) {
f = f->next;
}
if (f == sentinel) {
fail(list_fail_add_entry_after,LIST_TEM_TYPEID_THIS);
} else {
List_Member<T> *e = new List_Member<T>(n);
e->next = f->next;
e->prev = f;
e->next->prev = e;
f->next = e;
n_entries++;
}
cleanup();
}
void add_entry_before(const T& n, const T& d) {
List_Member_Base<T> *f = sentinel->next;
while (f != sentinel && data(f) != d) {
f = f->next;
}
if (f == sentinel) {
fail(list_fail_add_entry_before,LIST_TEM_TYPEID_THIS);
} else {
List_Member<T> *e = new List_Member<T>(n);
e->prev = f->prev;
e->next = f;
e->prev->next = e;
f->prev = e;
n_entries++;
}
cleanup();
}
void delete_entry(const T& d) {
List_Member_Base<T> *e = sentinel->next;
while (e != sentinel && data(e) != d && e != sentinel) {
e = e->next;
}
if (e == sentinel) {
fail(list_fail_delete_entry,LIST_TEM_TYPEID_THIS);
} else {
e->prev->next = e->next;
e->next->prev = e->prev;
delete e;
}
n_entries--;
cleanup();
}
void delete_entry_backward(const T& d) {
List_Member_Base<T> *e = sentinel->prev;
while (e != sentinel && data(e) != d && e != sentinel) {
e = e->prev;
}
if (e == sentinel) {
fail(list_fail_delete_entry,LIST_TEM_TYPEID_THIS);
} else {
e->prev->next = e->next;
e->next->prev = e->prev;
delete e;
}
n_entries--;
cleanup();
}
void delete_entry_by_pointer(List_Member_Base<T>* l) {
if (l == sentinel)
fail(list_fail_delete_entry_by_pointer,LIST_TEM_TYPEID_THIS);
l->next->prev = l->prev;
l->prev->next = l->next;
delete l;
l = 0; // so we get a seg if we try and reuse it
n_entries--;
cleanup();
}
void alter_entry(const T& od, const T& nd) {
List_Member_Base<T> *e = sentinel->next;
while (e != sentinel && data(e) != od) {
e = e->next;
}
if (e == sentinel) {
fail(list_fail_alter_entry,LIST_TEM_TYPEID_THIS);
} else {
// Remove this entry, and put a new one in it's place. We can't
// just do e->data = nd, because that's assignment, and we don't
// want to require an assignment operator to be defined for
// every thing that we put on a list.
List_Member<T> * n = new List_Member<T>(nd);
e->prev->next = n;
e->next->prev = n;
n->next = e->next;
n->prev = e->prev;
delete e;
}
cleanup();
}
T next_entry(const T& d) const {
List_Member_Base<T> *e = sentinel->next;
while (e != sentinel && data(e) != d && e != sentinel) {
e = e->next;
}
if (e == sentinel) {
fail(list_fail_next_entry_nonexist,LIST_TEM_TYPEID_THIS);
} else {
if (e->next == sentinel)
fail(list_fail_next_entry_sentinel,LIST_TEM_TYPEID_THIS);
return data(e->next);
}
return data(e->next);
}
T prev_entry(const T& d) const {
List_Member_Base<T> *e = sentinel->next;
while (e!= sentinel && data(e) != d) {
e = e->next;
}
if (e == sentinel) {
fail(list_fail_prev_entry_nonexist,LIST_TEM_TYPEID_THIS);
} else {
if (e->prev == sentinel)
fail(list_fail_prev_entry_sentinel,LIST_TEM_TYPEID_THIS);
return data(e->prev);
}
return data(e->prev);
}
T const & similar_entry(T const& d) const
{
List_Member_Base<T> *e = sentinel->next;
while (e != sentinel)
{
if (data(e) == d)
break;
e = e->next;
}
if (e == sentinel)
{
fail(list_fail_similar_entry,LIST_TEM_TYPEID_THIS);
}
return data(e);
}
bool contains(const T& d) {
List_Member_Base<T> *e = sentinel->next;
while (e != sentinel && data(e) != d) {
e = e->next;
}
if (e == sentinel) return false;
else return true;
}
void delete_last_entry() {
if (sentinel->prev == sentinel) {
fail(list_fail_delete_last_entry,LIST_TEM_TYPEID_THIS);
} else {
// aiee. These lines work, but are a bit hairy.
sentinel->prev = sentinel->prev->prev;
delete sentinel->prev->next;
sentinel->prev->next = sentinel;
n_entries--;
}
cleanup();
}
void delete_first_entry() {
if (sentinel->next == sentinel) {
fail(list_fail_delete_last_entry,LIST_TEM_TYPEID_THIS);
} else {
sentinel->next = sentinel->next->next;
delete sentinel->next->prev;
sentinel->next->prev = sentinel;
n_entries--;
}
cleanup();
}
T const & operator[](int i) const {
if (i < 0 || i >= n_entries)
fail(list_fail_operator,LIST_TEM_TYPEID_THIS, i+1, n_entries);
if (!calculated_indices) {
if (entry_pointers != 0)
delete[] entry_pointers;
entry_pointers = new T*[n_entries+1];
List_Member_Base<T>*e = sentinel->next;
int j = 0;
while (e != sentinel) {
entry_pointers[j] = &data(e);
e = e->next;
j++;
}
calculated_indices = true;
}
return *entry_pointers[i];
}
T & last_entry()
{
if (n_entries == 0)
fail(list_fail_last_entry,LIST_TEM_TYPEID_THIS);
return data(sentinel->prev);
}
T const & last_entry() const
{
if (n_entries == 0)
fail(list_fail_last_entry,LIST_TEM_TYPEID_THIS);
return data(sentinel->prev);
}
T & first_entry()
{
if (n_entries == 0)
fail(list_fail_first_entry,LIST_TEM_TYPEID_THIS);
return data(sentinel->next);
}
T const & first_entry() const
{
if (n_entries == 0)
fail(list_fail_first_entry,LIST_TEM_TYPEID_THIS);
return data(sentinel->next);
}
int size() const { return n_entries; }
void cleanup() { calculated_indices = false; if (entry_pointers != 0) delete[] entry_pointers; entry_pointers = 0;}
bool operator==(const List <T> &l1) const
{
if (n_entries != l1.n_entries) return false;
for (List_Member_Base<T> * e = sentinel->next, *e1 = l1.sentinel->next; e != sentinel; e = e->next, e1 = e1->next)
{
if (((List_Member<T> *)e)->data != ((List_Member<T> *)e1)->data) return false;
}
return true;
}
bool operator!=(const List <T> &l1) const
{
if (n_entries != l1.n_entries) return true;
for (List_Member_Base<T> * e = sentinel->next, *e1 = l1.sentinel->next; e != sentinel; e = e->next, e1 = e1->next)
{
if (((List_Member<T> *)e)->data != ((List_Member<T> *)e1)->data) return true;
}
return false;
}
friend class List_Iterator_Forward<T>;
friend class ConstList_Iterator_Forward<T>;
friend class List_Iterator_Backward<T>;
friend class ConstList_Iterator_Backward<T>;
friend class List_Iterator_Loop<T>;
};
// Use List_Iterator_{Forward,Backward} as follows:
//
// for(List_Iterator_Forward<T*> oi(&(List_of_T*)); // a _pointer_
// // to the list.
// !oi.done();
// oi.next() ) {
// do_something( oi() ) ;
// }
//
// First entry is the one past the sentinel, and next() and
// operator() fail if you try and iterate too far; check if it's
// done() before doing anything else, basically.
//
// As it's a doubly-linked list, we can go backwards and
// forwards. next() takes us to the entry that the type of iterator
// suggests; un_next() takes us in the other direction. un_next() is
// an ugly name, but next() and prev() are too suggestive of a
// particular direction.
template<class T>
class List_Iterator_Forward
{
private:
union
{
List_Member_Base<T> *m;
List_Member<T> *m_debug; // encourage the debugger to display the list members data
// hopefully casting from base to derived class would not
// cause the actual value of the ptr to change, so the debugger
// will display the information correctly, and this union
// won't cause any kind of performance hit
};
List<T> *l;
public:
List_Iterator_Forward() {}
List_Iterator_Forward(List<T> *list) { l = list; m = l->sentinel->next; }
void next() {
if (m != l->sentinel) {
m = m->next;
} else
fail(lit_fail_next,LIST_TEM_TYPEID_THIS);
}
void un_next() {
if (m != l->sentinel) {
m = m->prev;
} else
fail(lit_fail_next,LIST_TEM_TYPEID_THIS);
}
T & operator() () const {
if (m == l->sentinel)
fail(lit_fail_operator,LIST_TEM_TYPEID_THIS);
return l->data(m);
}
void delete_current() {
if (m != l->sentinel) {
m = m->next;
l->delete_entry_by_pointer(m->prev);
} else
fail(lit_fail_delete_current,LIST_TEM_TYPEID_THIS);
}
void change_current(T const &new_val) const {
if (m != l->sentinel) {
// Delete the current member out of the list, put a new one in.
List_Member<T> * n = new List_Member<T>(new_val);
m->prev->next = n;
m->next->prev = n;
n->next = m->next;
n->prev = m->prev;
delete m;
*(List_Member_Base<T> **)&m =n; // or we're pointing at the thing we just deleted.
l->cleanup(); // because it's changed, but the List doesn't know that.
} else
fail(lit_fail_change_current,LIST_TEM_TYPEID_THIS);
}
bool done() { if (m == l->sentinel) return true; else return false; }
void restart() { m = l->sentinel->next; }
// Go to the end of the list.
void end() { m = l->sentinel->prev; }
};
#define LIF List_Iterator_Forward
template<class T>
class ConstList_Iterator_Forward
{
private:
union
{
List_Member_Base<T> *m;
List_Member<T> *m_debug; // encourage the debugger to display the list members data
};
List<T> const *l;
public:
ConstList_Iterator_Forward(List<T> const *list) { l = list; m = l->sentinel->next; }
ConstList_Iterator_Forward(){}
void next() {
if (m == l->sentinel) {
fail(lit_fail_next,LIST_TEM_TYPEID_THIS);
}
m = m->next;
}
void un_next() {
if (m == l->sentinel) {
fail(lit_fail_next,LIST_TEM_TYPEID_THIS);
}
m = m->prev;
}
T const & operator() () const {
if (m == l->sentinel)
fail(lit_fail_operator,LIST_TEM_TYPEID_THIS);
return l->data(m);
}
#if 0 // shouldn't really be available on a const list
void change_current(T const & new_val) const {
if (m != l->sentinel) {
m->data = new_val;
} else
fail(lit_fail_change_current,LIST_TEM_TYPEID_THIS);
}
#endif
bool done() const { if (m == l->sentinel) return true; else return false; }
void restart() { m = l->sentinel->next; }
// Go to the end of the list.
void end() { m = l->sentinel->prev; }
};
#define CLIF ConstList_Iterator_Forward
template<class T>
class List_Iterator_Backward
{
private:
union
{
List_Member_Base<T> *m;
List_Member<T> *m_debug; // encourage the debugger to display the list members data
};
List<T> *l;
public:
List_Iterator_Backward() {}
List_Iterator_Backward(List<T> *list) { l = list; m = l->sentinel->prev; }
void next() {
if (m != l->sentinel) {
m = m->prev;
} else
fail(lit_fail_next,LIST_TEM_TYPEID_THIS);
}
void un_next() {
if (m != l->sentinel) {
m = m->next;
} else
fail(lit_fail_next,LIST_TEM_TYPEID_THIS);
}
T & operator() () const {
if (m == l->sentinel)
fail(lit_fail_operator,LIST_TEM_TYPEID_THIS);
return l->data(m);
}
void delete_current() {
if (m != l->sentinel) {
m = m->prev;
l->delete_entry_by_pointer(m->next);
} else
fail(lit_fail_delete_current,LIST_TEM_TYPEID_THIS);
}
void change_current(T const & new_val) {
if (m != l->sentinel) {
// Delete the current member out of the list, put a new one in.
List_Member<T> * n = new List_Member<T>(new_val);
m->prev->next = n;
m->next->prev = n;
n->next = m->next;
n->prev = m->prev;
delete m;
m = n; // or we're pointing at the thing we just deleted.
l->cleanup(); // because it's changed, but the List doesn't know that.
} else
fail(lit_fail_change_current,LIST_TEM_TYPEID_THIS);
}
bool done() { if (m == l->sentinel) return true; else return false; }
void restart() { m = l->sentinel->prev; }
// Go to the end of the list.
void end() { m = l->sentinel->prev; }
};
#define LIB List_Iterator_Backward
template<class T>
class ConstList_Iterator_Backward
{
private:
union
{
List_Member_Base<T> *m;
List_Member<T> *m_debug; // encourage the debugger to display the list members data
};
List<T> const *l;
public:
ConstList_Iterator_Backward(List<T> const *list) { l = list; m = l->sentinel->prev; }
ConstList_Iterator_Backward(){}
void next() {
if (m == l->sentinel) {
fail(lit_fail_next,LIST_TEM_TYPEID_THIS);
}
m = m->prev;
}
void un_next() {
if (m == l->sentinel) {
fail(lit_fail_next,LIST_TEM_TYPEID_THIS);
}
m = m->next;
}
T const & operator() () const {
if (m == l->sentinel)
fail(lit_fail_operator,LIST_TEM_TYPEID_THIS);
return l->data(m);
}
#if 0 // shouldn't really be available on a const list
void change_current(T const & new_val) const {
if (m != l->sentinel) {
m->data = new_val;
} else
fail(lit_fail_change_current,LIST_TEM_TYPEID_THIS);
}
#endif
bool done() const { if (m == l->sentinel) return true; else return false; }
void restart() { m = l->sentinel->prev; }
// Go to the end of the list.
void end() { m = l->sentinel->prev; }
};
#define CLIB ConstList_Iterator_Backward
/*
A looping list iterator class :
next from the last member will go to the first
previous from the first member will go to the last
*/
template<class T>
class List_Iterator_Loop
{
private:
union
{
List_Member_Base<T> *m;
List_Member<T> *m_debug; // encourage the debugger to display the list members data
};
List<T> *l;
public:
List_Iterator_Loop(List<T> *list) { l = list; m = l->sentinel->next; }
void next() {
m=m->next;
if (m == l->sentinel) {
m = m->next;
}
}
void previous() {
m=m->prev;
if (m == l->sentinel) {
m = m->prev;
}
}
T const & operator() () {
if (m == l->sentinel)
{
m=m->next;//needed in case iterator was created before anything was added to the list
if (m == l->sentinel)
{
fail(lit_fail_operator,LIST_TEM_TYPEID_THIS);
}
}
return l->data(m);
}
void delete_current() {
if (m == l->sentinel)
{
m=m->next;//needed in case iterator was created before anything was added to the list
if (m == l->sentinel)
{
fail(lit_fail_delete_current,LIST_TEM_TYPEID_THIS);
}
}
m = m->next;
l->delete_entry_by_pointer(m->prev);
}
void change_current(T const & new_val)
{
if (m == l->sentinel)
m=m->next;//needed in case iterator was created before anything was added to the list
if (m != l->sentinel)
{
// Delete the current member out of the list, put a new one in.
List_Member<T> * n = new List_Member<T>(new_val);
m->prev->next = n;
m->next->prev = n;
n->next = m->next;
n->prev = m->prev;
delete m;
m = n; // or we're pointing at the thing we just deleted.
l->cleanup(); // because it's changed, but the List doesn't know that.
}
else
fail(lit_fail_change_current,LIST_TEM_TYPEID_THIS);
}
// Go to the start of the list.
void restart() { m = l->sentinel->next; }
// Go to the end of the list.
void end() { m = l->sentinel->prev; }
// Is it on the last entry.
bool at_last() const { if (m == l->sentinel->prev) return true; else return false; }
// Get the next entry but done move the pointer.
T const & get_next() {
if (m->next == l->sentinel)
{
if (m->next->next == l->sentinel)
{
fail(lit_fail_operator,LIST_TEM_TYPEID_THIS);
}
return l->data(m->next->next);
}
return l->data(m->next);
}
};
#define LIL List_Iterator_Loop
#ifdef NDEBUG
#undef fail // allow other code to have local variables called or differently scoped 'fail'
#endif
#endif