858 lines
22 KiB
C++
858 lines
22 KiB
C++
// Doubly linked list class.
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//
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// Inserts new entries at the *end* of the list -- so add_entry()
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// followed by delete_last_entry() will do nothing.
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//
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//
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// Usage:
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//
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// List<Thing> l; creates an empty list.
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// Thing a; List<Thing> l(a); creates a list containing a.
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//
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// void l.add_entry(Thing a); adds an entry.
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// void l.delete_entry(Thing a); removes `a' from the list if it's there,
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// aborts if it's not.
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// void l.delete_{first,last}_entry deletes the first/last entry.
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// Thing l.{first,last}_entry returns the first/last entry.
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// bool l.contains(Thing a) is a in the list?
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#ifndef list_template_hpp
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#define list_template_hpp
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//#pragma once
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#include <stdio.h>
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#ifdef _CPPRTTI // run time type information available
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#include <typeinfo.h>
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#define LIST_TEM_TYPEID_THIS typeid(*this).name()
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#else
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#define LIST_TEM_TYPEID_THIS "?"
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#endif
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#include "mem3dc.h"
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#ifdef NDEBUG
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static void fail(...) {}
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#define list_fail_get_data_from_sentinel NULL
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#define list_fail_add_entry_after NULL
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#define list_fail_add_entry_before NULL
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#define list_fail_delete_entry NULL
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#define list_fail_delete_entry_by_pointer NULL
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#define list_fail_alter_entry NULL
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#define list_fail_next_entry_nonexist NULL
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#define list_fail_next_entry_sentinel NULL
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#define list_fail_prev_entry_nonexist NULL
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#define list_fail_prev_entry_sentinel NULL
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#define list_fail_last_entry NULL
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#define list_fail_first_entry NULL
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#define list_fail_similar_entry NULL
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#define list_fail_delete_last_entry NULL
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#define list_fail_delete_first_entry NULL
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#define list_fail_operator NULL
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#define lit_fail_next NULL
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#define lit_fail_operator NULL
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#define lit_fail_delete_current NULL
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#define lit_fail_change_current NULL
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#else
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#include "fail.h"
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extern char const * list_fail_get_data_from_sentinel;
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extern char const * list_fail_add_entry_after;
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extern char const * list_fail_add_entry_before;
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extern char const * list_fail_delete_entry;
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extern char const * list_fail_delete_entry_by_pointer;
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extern char const * list_fail_alter_entry;
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extern char const * list_fail_next_entry_nonexist;
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extern char const * list_fail_next_entry_sentinel;
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extern char const * list_fail_prev_entry_nonexist;
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extern char const * list_fail_prev_entry_sentinel;
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extern char const * list_fail_last_entry;
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extern char const * list_fail_first_entry;
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extern char const * list_fail_similar_entry;
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extern char const * list_fail_delete_last_entry;
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extern char const * list_fail_delete_first_entry;
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extern char const * list_fail_operator;
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extern char const * lit_fail_next;
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extern char const * lit_fail_operator;
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extern char const * lit_fail_delete_current;
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extern char const * lit_fail_change_current;
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#endif
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// The first declaration of these class templates was previously as friends
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// of List. However, Visual C++ 5 can't parse them unless we give a
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// forward declaration first - I think this is a compiler bug - Garry.
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template<class T>
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class List_Iterator_Forward;
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template<class T>
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class ConstList_Iterator_Forward;
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template<class T>
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class List_Iterator_Backward;
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template<class T>
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class ConstList_Iterator_Backward;
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template<class T>
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class List_Iterator_Loop;
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template<class T>
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struct List_Member;
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template<class T>
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struct List_Member_Base
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{
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union
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{
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List_Member_Base<T> *prev;
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List_Member<T> *prev_debug; // encourage the debugger to display the list members data
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// hopefully casting from base to derived class would not
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// cause the actual value of the ptr to change, so the debugger
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// will display the information correctly, and this union
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// won't cause any kind of performance hit
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};
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union
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{
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List_Member_Base<T> *next;
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List_Member<T> *next_debug;
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};
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virtual ~List_Member_Base() {}
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};
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template<class T>
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struct List_Member : public List_Member_Base<T>
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{
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T data;
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List_Member<T>(const T& n) : data(n) {}
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};
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template<class T>
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class List {
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private:
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List_Member_Base<T> *sentinel;
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int n_entries;
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mutable T **entry_pointers;
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mutable bool calculated_indices;
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T& data(List_Member_Base<T>* e) const
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{
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if (e == sentinel)
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fail(list_fail_get_data_from_sentinel,LIST_TEM_TYPEID_THIS);
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return ((List_Member<T>*)e)->data;
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}
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public:
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List() {
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sentinel = new List_Member_Base<T>;
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sentinel->next = sentinel;
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sentinel->prev = sentinel;
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n_entries = 0;
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entry_pointers = 0;
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calculated_indices = false;
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}
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List(const T& n) {
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sentinel = new List_Member_Base<T>;
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sentinel->next = sentinel;
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sentinel->prev = sentinel;
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n_entries = 0;
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entry_pointers = 0;
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calculated_indices = false;
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add_entry(n);
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}
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List(const List<T>& l) {
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sentinel = new List_Member_Base<T>;
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sentinel->next = sentinel;
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sentinel->prev = sentinel;
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n_entries = 0;
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entry_pointers = 0;
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calculated_indices = false;
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List_Member_Base<T>* m = l.sentinel->next;
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while (m != l.sentinel) {
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add_entry(data(m));
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m = m->next;
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}
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}
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List<T>& operator= (const List<T>& l) {
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while(n_entries != 0) delete_last_entry();
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if (entry_pointers != 0)
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delete[] entry_pointers;
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List_Member_Base<T>* m = l.sentinel->next;
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while (m != l.sentinel) {
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add_entry(data(m));
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m = m->next;
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}
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calculated_indices = false;
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entry_pointers = 0;
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return *this;
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}
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~List() {
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while (n_entries != 0) delete_last_entry();
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delete sentinel;
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delete[] entry_pointers;
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}
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void add_entry(const T& n) {
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add_entry_end(n);
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}
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void add_entry_end(const T& n) {
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List_Member<T> *e = new List_Member<T>(n);
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e->next = sentinel;
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e->prev = sentinel->prev;
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sentinel->prev->next = e;
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sentinel->prev = e;
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n_entries++;
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cleanup();
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}
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void add_entry_start(const T& n) {
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List_Member<T> *e = new List_Member<T>(n);
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e->prev = sentinel;
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e->next = sentinel->next;
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sentinel->next->prev = e;
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sentinel->next = e;
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n_entries++;
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cleanup();
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}
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void add_entry_after(const T& n, const T& d) {
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List_Member_Base<T> *f = sentinel->next;
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while (f != sentinel && data(f) != d) {
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f = f->next;
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}
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if (f == sentinel) {
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fail(list_fail_add_entry_after,LIST_TEM_TYPEID_THIS);
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} else {
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List_Member<T> *e = new List_Member<T>(n);
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e->next = f->next;
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e->prev = f;
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e->next->prev = e;
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f->next = e;
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n_entries++;
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}
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cleanup();
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}
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void add_entry_before(const T& n, const T& d) {
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List_Member_Base<T> *f = sentinel->next;
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while (f != sentinel && data(f) != d) {
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f = f->next;
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}
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if (f == sentinel) {
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fail(list_fail_add_entry_before,LIST_TEM_TYPEID_THIS);
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} else {
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List_Member<T> *e = new List_Member<T>(n);
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e->prev = f->prev;
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e->next = f;
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e->prev->next = e;
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f->prev = e;
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n_entries++;
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}
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cleanup();
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}
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void delete_entry(const T& d) {
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List_Member_Base<T> *e = sentinel->next;
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while (e != sentinel && data(e) != d && e != sentinel) {
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e = e->next;
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}
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if (e == sentinel) {
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fail(list_fail_delete_entry,LIST_TEM_TYPEID_THIS);
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} else {
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e->prev->next = e->next;
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e->next->prev = e->prev;
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delete e;
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}
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n_entries--;
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cleanup();
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}
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void delete_entry_backward(const T& d) {
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List_Member_Base<T> *e = sentinel->prev;
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while (e != sentinel && data(e) != d && e != sentinel) {
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e = e->prev;
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}
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if (e == sentinel) {
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fail(list_fail_delete_entry,LIST_TEM_TYPEID_THIS);
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} else {
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e->prev->next = e->next;
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e->next->prev = e->prev;
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delete e;
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}
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n_entries--;
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cleanup();
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}
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void delete_entry_by_pointer(List_Member_Base<T>* l) {
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if (l == sentinel)
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fail(list_fail_delete_entry_by_pointer,LIST_TEM_TYPEID_THIS);
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l->next->prev = l->prev;
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l->prev->next = l->next;
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delete l;
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l = 0; // so we get a seg if we try and reuse it
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n_entries--;
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cleanup();
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}
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void alter_entry(const T& od, const T& nd) {
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List_Member_Base<T> *e = sentinel->next;
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while (e != sentinel && data(e) != od) {
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e = e->next;
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}
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if (e == sentinel) {
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fail(list_fail_alter_entry,LIST_TEM_TYPEID_THIS);
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} else {
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// Remove this entry, and put a new one in it's place. We can't
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// just do e->data = nd, because that's assignment, and we don't
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// want to require an assignment operator to be defined for
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// every thing that we put on a list.
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List_Member<T> * n = new List_Member<T>(nd);
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e->prev->next = n;
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e->next->prev = n;
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n->next = e->next;
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n->prev = e->prev;
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delete e;
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}
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cleanup();
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}
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T next_entry(const T& d) const {
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List_Member_Base<T> *e = sentinel->next;
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while (e != sentinel && data(e) != d && e != sentinel) {
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e = e->next;
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}
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if (e == sentinel) {
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fail(list_fail_next_entry_nonexist,LIST_TEM_TYPEID_THIS);
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} else {
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if (e->next == sentinel)
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fail(list_fail_next_entry_sentinel,LIST_TEM_TYPEID_THIS);
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return data(e->next);
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}
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return data(e->next);
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}
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T prev_entry(const T& d) const {
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List_Member_Base<T> *e = sentinel->next;
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while (e!= sentinel && data(e) != d) {
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e = e->next;
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}
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if (e == sentinel) {
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fail(list_fail_prev_entry_nonexist,LIST_TEM_TYPEID_THIS);
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} else {
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if (e->prev == sentinel)
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fail(list_fail_prev_entry_sentinel,LIST_TEM_TYPEID_THIS);
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return data(e->prev);
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}
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return data(e->prev);
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}
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T const & similar_entry(T const& d) const
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{
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List_Member_Base<T> *e = sentinel->next;
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while (e != sentinel)
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{
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if (data(e) == d)
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break;
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e = e->next;
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}
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if (e == sentinel)
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{
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fail(list_fail_similar_entry,LIST_TEM_TYPEID_THIS);
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}
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return data(e);
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}
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bool contains(const T& d) {
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List_Member_Base<T> *e = sentinel->next;
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while (e != sentinel && data(e) != d) {
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e = e->next;
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}
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if (e == sentinel) return false;
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else return true;
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}
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void delete_last_entry() {
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if (sentinel->prev == sentinel) {
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fail(list_fail_delete_last_entry,LIST_TEM_TYPEID_THIS);
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} else {
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// aiee. These lines work, but are a bit hairy.
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sentinel->prev = sentinel->prev->prev;
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delete sentinel->prev->next;
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sentinel->prev->next = sentinel;
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n_entries--;
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}
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cleanup();
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}
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void delete_first_entry() {
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if (sentinel->next == sentinel) {
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fail(list_fail_delete_last_entry,LIST_TEM_TYPEID_THIS);
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} else {
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sentinel->next = sentinel->next->next;
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delete sentinel->next->prev;
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sentinel->next->prev = sentinel;
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n_entries--;
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}
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cleanup();
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}
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T const & operator[](int i) const {
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if (i < 0 || i >= n_entries)
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fail(list_fail_operator,LIST_TEM_TYPEID_THIS, i+1, n_entries);
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if (!calculated_indices) {
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if (entry_pointers != 0)
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delete[] entry_pointers;
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entry_pointers = new T*[n_entries+1];
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List_Member_Base<T>*e = sentinel->next;
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int j = 0;
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while (e != sentinel) {
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entry_pointers[j] = &data(e);
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e = e->next;
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j++;
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}
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calculated_indices = true;
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}
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return *entry_pointers[i];
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}
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T & last_entry()
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{
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if (n_entries == 0)
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fail(list_fail_last_entry,LIST_TEM_TYPEID_THIS);
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return data(sentinel->prev);
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}
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T const & last_entry() const
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{
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if (n_entries == 0)
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fail(list_fail_last_entry,LIST_TEM_TYPEID_THIS);
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return data(sentinel->prev);
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}
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T & first_entry()
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{
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if (n_entries == 0)
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fail(list_fail_first_entry,LIST_TEM_TYPEID_THIS);
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return data(sentinel->next);
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}
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T const & first_entry() const
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{
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if (n_entries == 0)
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fail(list_fail_first_entry,LIST_TEM_TYPEID_THIS);
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return data(sentinel->next);
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}
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int size() const { return n_entries; }
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void cleanup() { calculated_indices = false; if (entry_pointers != 0) delete[] entry_pointers; entry_pointers = 0;}
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bool operator==(const List <T> &l1) const
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{
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if (n_entries != l1.n_entries) return false;
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for (List_Member_Base<T> * e = sentinel->next, *e1 = l1.sentinel->next; e != sentinel; e = e->next, e1 = e1->next)
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{
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if (((List_Member<T> *)e)->data != ((List_Member<T> *)e1)->data) return false;
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}
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return true;
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}
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bool operator!=(const List <T> &l1) const
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{
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if (n_entries != l1.n_entries) return true;
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for (List_Member_Base<T> * e = sentinel->next, *e1 = l1.sentinel->next; e != sentinel; e = e->next, e1 = e1->next)
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{
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if (((List_Member<T> *)e)->data != ((List_Member<T> *)e1)->data) return true;
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}
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return false;
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}
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friend class List_Iterator_Forward<T>;
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friend class ConstList_Iterator_Forward<T>;
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friend class List_Iterator_Backward<T>;
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friend class ConstList_Iterator_Backward<T>;
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friend class List_Iterator_Loop<T>;
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};
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// Use List_Iterator_{Forward,Backward} as follows:
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//
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// for(List_Iterator_Forward<T*> oi(&(List_of_T*)); // a _pointer_
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// // to the list.
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// !oi.done();
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// oi.next() ) {
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// do_something( oi() ) ;
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// }
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//
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// First entry is the one past the sentinel, and next() and
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// operator() fail if you try and iterate too far; check if it's
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// done() before doing anything else, basically.
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//
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// As it's a doubly-linked list, we can go backwards and
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// forwards. next() takes us to the entry that the type of iterator
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// suggests; un_next() takes us in the other direction. un_next() is
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// an ugly name, but next() and prev() are too suggestive of a
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// particular direction.
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template<class T>
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class List_Iterator_Forward
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{
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private:
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union
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{
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List_Member_Base<T> *m;
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List_Member<T> *m_debug; // encourage the debugger to display the list members data
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// hopefully casting from base to derived class would not
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// cause the actual value of the ptr to change, so the debugger
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// will display the information correctly, and this union
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// won't cause any kind of performance hit
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};
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List<T> *l;
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public:
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List_Iterator_Forward() {}
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List_Iterator_Forward(List<T> *list) { l = list; m = l->sentinel->next; }
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|
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void next() {
|
|
if (m != l->sentinel) {
|
|
m = m->next;
|
|
} else
|
|
fail(lit_fail_next,LIST_TEM_TYPEID_THIS);
|
|
}
|
|
|
|
void un_next() {
|
|
if (m != l->sentinel) {
|
|
m = m->prev;
|
|
} else
|
|
fail(lit_fail_next,LIST_TEM_TYPEID_THIS);
|
|
}
|
|
|
|
T & operator() () const {
|
|
if (m == l->sentinel)
|
|
fail(lit_fail_operator,LIST_TEM_TYPEID_THIS);
|
|
return l->data(m);
|
|
}
|
|
|
|
void delete_current() {
|
|
if (m != l->sentinel) {
|
|
m = m->next;
|
|
l->delete_entry_by_pointer(m->prev);
|
|
} else
|
|
fail(lit_fail_delete_current,LIST_TEM_TYPEID_THIS);
|
|
}
|
|
|
|
void change_current(T const &new_val) const {
|
|
if (m != l->sentinel) {
|
|
// Delete the current member out of the list, put a new one in.
|
|
|
|
List_Member<T> * n = new List_Member<T>(new_val);
|
|
m->prev->next = n;
|
|
m->next->prev = n;
|
|
n->next = m->next;
|
|
n->prev = m->prev;
|
|
delete m;
|
|
*(List_Member_Base<T> **)&m =n; // or we're pointing at the thing we just deleted.
|
|
l->cleanup(); // because it's changed, but the List doesn't know that.
|
|
} else
|
|
fail(lit_fail_change_current,LIST_TEM_TYPEID_THIS);
|
|
}
|
|
|
|
bool done() { if (m == l->sentinel) return true; else return false; }
|
|
void restart() { m = l->sentinel->next; }
|
|
// Go to the end of the list.
|
|
void end() { m = l->sentinel->prev; }
|
|
};
|
|
|
|
#define LIF List_Iterator_Forward
|
|
|
|
template<class T>
|
|
class ConstList_Iterator_Forward
|
|
{
|
|
private:
|
|
union
|
|
{
|
|
List_Member_Base<T> *m;
|
|
List_Member<T> *m_debug; // encourage the debugger to display the list members data
|
|
};
|
|
List<T> const *l;
|
|
|
|
public:
|
|
ConstList_Iterator_Forward(List<T> const *list) { l = list; m = l->sentinel->next; }
|
|
ConstList_Iterator_Forward(){}
|
|
|
|
void next() {
|
|
if (m == l->sentinel) {
|
|
fail(lit_fail_next,LIST_TEM_TYPEID_THIS);
|
|
}
|
|
m = m->next;
|
|
}
|
|
|
|
void un_next() {
|
|
if (m == l->sentinel) {
|
|
fail(lit_fail_next,LIST_TEM_TYPEID_THIS);
|
|
}
|
|
m = m->prev;
|
|
}
|
|
|
|
T const & operator() () const {
|
|
if (m == l->sentinel)
|
|
fail(lit_fail_operator,LIST_TEM_TYPEID_THIS);
|
|
return l->data(m);
|
|
}
|
|
|
|
#if 0 // shouldn't really be available on a const list
|
|
void change_current(T const & new_val) const {
|
|
if (m != l->sentinel) {
|
|
m->data = new_val;
|
|
} else
|
|
fail(lit_fail_change_current,LIST_TEM_TYPEID_THIS);
|
|
}
|
|
#endif
|
|
|
|
bool done() const { if (m == l->sentinel) return true; else return false; }
|
|
void restart() { m = l->sentinel->next; }
|
|
// Go to the end of the list.
|
|
void end() { m = l->sentinel->prev; }
|
|
};
|
|
|
|
#define CLIF ConstList_Iterator_Forward
|
|
|
|
template<class T>
|
|
class List_Iterator_Backward
|
|
{
|
|
private:
|
|
union
|
|
{
|
|
List_Member_Base<T> *m;
|
|
List_Member<T> *m_debug; // encourage the debugger to display the list members data
|
|
};
|
|
List<T> *l;
|
|
|
|
public:
|
|
List_Iterator_Backward() {}
|
|
List_Iterator_Backward(List<T> *list) { l = list; m = l->sentinel->prev; }
|
|
|
|
void next() {
|
|
if (m != l->sentinel) {
|
|
m = m->prev;
|
|
} else
|
|
fail(lit_fail_next,LIST_TEM_TYPEID_THIS);
|
|
}
|
|
|
|
void un_next() {
|
|
if (m != l->sentinel) {
|
|
m = m->next;
|
|
} else
|
|
fail(lit_fail_next,LIST_TEM_TYPEID_THIS);
|
|
}
|
|
|
|
T & operator() () const {
|
|
if (m == l->sentinel)
|
|
fail(lit_fail_operator,LIST_TEM_TYPEID_THIS);
|
|
return l->data(m);
|
|
}
|
|
|
|
void delete_current() {
|
|
if (m != l->sentinel) {
|
|
m = m->prev;
|
|
l->delete_entry_by_pointer(m->next);
|
|
} else
|
|
fail(lit_fail_delete_current,LIST_TEM_TYPEID_THIS);
|
|
}
|
|
|
|
void change_current(T const & new_val) {
|
|
if (m != l->sentinel) {
|
|
// Delete the current member out of the list, put a new one in.
|
|
|
|
List_Member<T> * n = new List_Member<T>(new_val);
|
|
m->prev->next = n;
|
|
m->next->prev = n;
|
|
n->next = m->next;
|
|
n->prev = m->prev;
|
|
delete m;
|
|
m = n; // or we're pointing at the thing we just deleted.
|
|
l->cleanup(); // because it's changed, but the List doesn't know that.
|
|
} else
|
|
fail(lit_fail_change_current,LIST_TEM_TYPEID_THIS);
|
|
}
|
|
|
|
bool done() { if (m == l->sentinel) return true; else return false; }
|
|
void restart() { m = l->sentinel->prev; }
|
|
// Go to the end of the list.
|
|
void end() { m = l->sentinel->prev; }
|
|
};
|
|
|
|
#define LIB List_Iterator_Backward
|
|
|
|
template<class T>
|
|
class ConstList_Iterator_Backward
|
|
{
|
|
private:
|
|
union
|
|
{
|
|
List_Member_Base<T> *m;
|
|
List_Member<T> *m_debug; // encourage the debugger to display the list members data
|
|
};
|
|
List<T> const *l;
|
|
|
|
public:
|
|
ConstList_Iterator_Backward(List<T> const *list) { l = list; m = l->sentinel->prev; }
|
|
ConstList_Iterator_Backward(){}
|
|
|
|
void next() {
|
|
if (m == l->sentinel) {
|
|
fail(lit_fail_next,LIST_TEM_TYPEID_THIS);
|
|
}
|
|
m = m->prev;
|
|
}
|
|
|
|
void un_next() {
|
|
if (m == l->sentinel) {
|
|
fail(lit_fail_next,LIST_TEM_TYPEID_THIS);
|
|
}
|
|
m = m->next;
|
|
}
|
|
|
|
T const & operator() () const {
|
|
if (m == l->sentinel)
|
|
fail(lit_fail_operator,LIST_TEM_TYPEID_THIS);
|
|
return l->data(m);
|
|
}
|
|
|
|
#if 0 // shouldn't really be available on a const list
|
|
void change_current(T const & new_val) const {
|
|
if (m != l->sentinel) {
|
|
m->data = new_val;
|
|
} else
|
|
fail(lit_fail_change_current,LIST_TEM_TYPEID_THIS);
|
|
}
|
|
#endif
|
|
|
|
bool done() const { if (m == l->sentinel) return true; else return false; }
|
|
void restart() { m = l->sentinel->prev; }
|
|
// Go to the end of the list.
|
|
void end() { m = l->sentinel->prev; }
|
|
};
|
|
|
|
#define CLIB ConstList_Iterator_Backward
|
|
|
|
/*
|
|
A looping list iterator class :
|
|
next from the last member will go to the first
|
|
previous from the first member will go to the last
|
|
*/
|
|
|
|
template<class T>
|
|
class List_Iterator_Loop
|
|
{
|
|
private:
|
|
union
|
|
{
|
|
List_Member_Base<T> *m;
|
|
List_Member<T> *m_debug; // encourage the debugger to display the list members data
|
|
};
|
|
List<T> *l;
|
|
|
|
public:
|
|
List_Iterator_Loop(List<T> *list) { l = list; m = l->sentinel->next; }
|
|
|
|
void next() {
|
|
m=m->next;
|
|
if (m == l->sentinel) {
|
|
m = m->next;
|
|
}
|
|
}
|
|
|
|
void previous() {
|
|
m=m->prev;
|
|
if (m == l->sentinel) {
|
|
m = m->prev;
|
|
}
|
|
}
|
|
|
|
T const & operator() () {
|
|
if (m == l->sentinel)
|
|
{
|
|
m=m->next;//needed in case iterator was created before anything was added to the list
|
|
if (m == l->sentinel)
|
|
{
|
|
fail(lit_fail_operator,LIST_TEM_TYPEID_THIS);
|
|
}
|
|
}
|
|
return l->data(m);
|
|
}
|
|
|
|
void delete_current() {
|
|
if (m == l->sentinel)
|
|
{
|
|
m=m->next;//needed in case iterator was created before anything was added to the list
|
|
if (m == l->sentinel)
|
|
{
|
|
fail(lit_fail_delete_current,LIST_TEM_TYPEID_THIS);
|
|
}
|
|
}
|
|
m = m->next;
|
|
l->delete_entry_by_pointer(m->prev);
|
|
}
|
|
|
|
|
|
void change_current(T const & new_val)
|
|
{
|
|
if (m == l->sentinel)
|
|
m=m->next;//needed in case iterator was created before anything was added to the list
|
|
|
|
if (m != l->sentinel)
|
|
{
|
|
// Delete the current member out of the list, put a new one in.
|
|
List_Member<T> * n = new List_Member<T>(new_val);
|
|
m->prev->next = n;
|
|
m->next->prev = n;
|
|
n->next = m->next;
|
|
n->prev = m->prev;
|
|
delete m;
|
|
m = n; // or we're pointing at the thing we just deleted.
|
|
l->cleanup(); // because it's changed, but the List doesn't know that.
|
|
}
|
|
else
|
|
fail(lit_fail_change_current,LIST_TEM_TYPEID_THIS);
|
|
}
|
|
|
|
// Go to the start of the list.
|
|
void restart() { m = l->sentinel->next; }
|
|
|
|
// Go to the end of the list.
|
|
void end() { m = l->sentinel->prev; }
|
|
|
|
// Is it on the last entry.
|
|
bool at_last() const { if (m == l->sentinel->prev) return true; else return false; }
|
|
|
|
// Get the next entry but done move the pointer.
|
|
T const & get_next() {
|
|
if (m->next == l->sentinel)
|
|
{
|
|
if (m->next->next == l->sentinel)
|
|
{
|
|
fail(lit_fail_operator,LIST_TEM_TYPEID_THIS);
|
|
}
|
|
return l->data(m->next->next);
|
|
}
|
|
return l->data(m->next);
|
|
}
|
|
};
|
|
|
|
#define LIL List_Iterator_Loop
|
|
|
|
#ifdef NDEBUG
|
|
#undef fail // allow other code to have local variables called or differently scoped 'fail'
|
|
#endif
|
|
|
|
#endif
|