avp/3dc/win95/bink.h
Rebellion Developments 218ca90543 Import Aliens vs Predator - Gold (Build 116)
Source code release, imported from:
https://www.gamefront.com/games/aliens-vs-predator-3/file/avp-gold-complete-source-code

All text files were converted to Unix format.
2019-08-19 05:45:17 +02:00

488 lines
18 KiB
C

#ifndef BINKH
#define BINKH
#define BINKVERSION "0.8e"
#ifndef __RADRES__
#include "bink_rad.h"
RADDEFSTART
typedef struct BINK PTR4* HBINK;
typedef s32 (RADLINK PTR4* BINKIOOPEN) (struct BINKIO PTR4* Bnkio, const char PTR4 *name, u32 flags);
typedef u32 (RADLINK PTR4* BINKIOREADHEADER) (struct BINKIO PTR4* Bnkio, s32 Offset, void PTR4* Dest,u32 Size);
typedef u32 (RADLINK PTR4* BINKIOREADFRAME) (struct BINKIO PTR4* Bnkio, u32 Framenum,s32 origofs,void PTR4* dest,u32 size);
typedef u32 (RADLINK PTR4* BINKIOGETBUFFERSIZE)(struct BINKIO PTR4* Bnkio, u32 Size);
typedef void (RADLINK PTR4* BINKIOSETINFO) (struct BINKIO PTR4* Bnkio, void PTR4* Buf,u32 Size,u32 FileSize,u32 simulate);
typedef u32 (RADLINK PTR4* BINKIOIDLE) (struct BINKIO PTR4* Bnkio);
typedef void (RADLINK PTR4* BINKIOCLOSE) (struct BINKIO PTR4* Bnkio);
typedef struct BINKIO {
BINKIOREADHEADER ReadHeader;
BINKIOREADFRAME ReadFrame;
BINKIOGETBUFFERSIZE GetBufferSize;
BINKIOSETINFO SetInfo;
BINKIOIDLE Idle;
BINKIOCLOSE Close;
HBINK bink;
volatile u32 DoingARead;
volatile u32 BytesRead;
volatile u32 TotalTime;
volatile u32 ForegroundTime;
volatile u32 BufSize;
volatile u32 BufHighUsed;
volatile u32 CurBufSize;
volatile u32 CurBufUsed;
volatile u8 iodata[128];
} BINKIO;
typedef s32 (RADLINK PTR4* BINKSNDOPEN) (struct BINKSND PTR4* BnkSnd, u32 freq, s32 bits, s32 chans, u32 flags, HBINK bink);
typedef void (RADLINK PTR4* BINKSNDRESET) (struct BINKSND PTR4* BnkSnd);
typedef s32 (RADLINK PTR4* BINKSNDREADY) (struct BINKSND PTR4* BnkSnd);
typedef s32 (RADLINK PTR4* BINKSNDLOCK) (struct BINKSND PTR4* BnkSnd, u8 PTR4* PTR4* addr, u32 PTR4* len);
typedef s32 (RADLINK PTR4* BINKSNDUNLOCK) (struct BINKSND PTR4* BnkSnd, u32 filled);
typedef void (RADLINK PTR4* BINKSNDVOLUME) (struct BINKSND PTR4* BnkSnd, s32 volume);
typedef void (RADLINK PTR4* BINKSNDPAN) (struct BINKSND PTR4* BnkSnd, s32 pan);
typedef s32 (RADLINK PTR4* BINKSNDOFF) (struct BINKSND PTR4* BnkSnd, s32 status);
typedef s32 (RADLINK PTR4* BINKSNDPAUSE) (struct BINKSND PTR4* BnkSnd, s32 status);
typedef void (RADLINK PTR4* BINKSNDCLOSE) (struct BINKSND PTR4* BnkSnd);
typedef BINKSNDOPEN (RADLINK PTR4* BINKSNDSYSOPEN) (u32 param);
typedef struct BINKSND {
BINKSNDRESET SetParam;
BINKSNDRESET Reset;
BINKSNDREADY Ready;
BINKSNDLOCK Lock;
BINKSNDUNLOCK Unlock;
BINKSNDVOLUME Volume;
BINKSNDPAN Pan;
BINKSNDPAUSE Pause;
BINKSNDOFF Off;
BINKSNDCLOSE Close;
u32 BestSizeIn16;
u32 SoundDroppedOut;
u32 freq;
s32 bits,chans;
u8 snddata[128];
} BINKSND;
typedef struct BINKRECT {
s32 Left,Top,Width,Height;
} BINKRECT;
#define BINKMAXDIRTYRECTS 8
typedef struct BUNDLEPOINTERS {
void* typeptr;
void* type16ptr;
void* colorptr;
void* bits2ptr;
void* motionXptr;
void* motionYptr;
void* dctptr;
void* mdctptr;
void* patptr;
} BUNDLEPOINTERS;
typedef struct BINK {
u32 Width; // Width (1 based, 640 for example)
u32 Height; // Height (1 based, 480 for example)
u32 StretchWidth; // Default stretch width
u32 StretchHeight; // Default stretch height (used for Y double)
u32 Frames; // Number of frames (1 based, 100 = 100 frames)
u32 FrameNum; // Frame to *be* displayed (1 based)
u32 LastFrameNum; // Last frame decompressed or skipped (1 based)
u32 FrameRate; // Frame Rate Numerator
u32 FrameRateDiv; // Frame Rate Divisor (frame rate=numerator/divisor)
u32 ReadError; // Non-zero if a read error has ocurred
u32 OpenFlags; // flags used on open
u32 BinkType; // Bink flags
u32 Size; // size of file
u32 FrameSize; // The current frame's size in bytes
u32 SndSize; // The current frame sound tracks' size in bytes
BINKRECT FrameRects[BINKMAXDIRTYRECTS];// Dirty rects from BinkGetRects
s32 NumRects;
u32 YPlaneNum; // which YPlane is current
void PTR4* YPlane[2]; // pointer to the uncompressed Y (Cr and Cr follow)
u32 YWidth; // widths and heights of the video planes
u32 YHeight;
u32 UVWidth;
u32 UVHeight;
void PTR4* MaskPlane; // pointer to the mask plane (Ywidth/16*Yheight/16)
u32 MaskPitch; // Mask Pitch
u32 MaskLength; // total length of the mask plane
u32 LargestFrameSize; // Largest frame size
u32 InternalFrames; // how many frames were potentially compressed
s32 NumTracks; // how many tracks
u32 Highest1SecRate; // Highest 1 sec data rate
u32 Highest1SecFrame; // Highest 1 sec data rate starting frame
s32 Paused; // is the bink movie paused?
u32 BackgroundThread; // handle to background thread
// everything below is for internal Bink use
void PTR4* compframe; // compressed frame data
void PTR4* preloadptr; // preloaded compressed frame data
u32* frameoffsets; // offsets of each of the frames
BINKIO bio; // IO structure
u8 PTR4* ioptr; // io buffer ptr
u32 iosize; // io buffer size
u32 decompheight; // height not include interlacing
s32 trackindex; // track index
u32 PTR4* tracksizes; // largest single frame of track
u32 PTR4* tracktypes; // type of each sound track
s32 PTR4* trackIDs; // external track numbers
u32 numrects; // number of rects from BinkGetRects
u32 playedframes; // how many frames have we played
u32 firstframetime; // very first frame start
u32 startframetime; // start frame start
u32 startblittime; // start of blit period
u32 startsynctime; // start of synched time
u32 startsyncframe; // frame of startsynctime
u32 twoframestime; // two frames worth of time
u32 entireframetime; // entire frame time
u32 slowestframetime; // slowest frame in ms
u32 slowestframe; // slowest frame number
u32 slowest2frametime; // second slowest frame in ms
u32 slowest2frame; // second slowest frame
u32 soundon; // sound turned on?
u32 videoon; // video turned on?
u32 totalmem; // total memory used
u32 timedecomp; // total time decompressing
u32 timeblit; // total time blitting
u32 timeopen; // total open time
u32 fileframerate; // frame rate originally in the file
u32 fileframeratediv;
u32 threadcontrol; // controls the background reading thread
u32 runtimeframes; // max frames for runtime analysis
u32 runtimemoveamt; // bytes to move each frame
u32 PTR4* rtframetimes; // start times for runtime frames
u32 PTR4* rtdecomptimes; // decompress times for runtime frames
u32 PTR4* rtblittimes; // blit times for runtime frames
u32 PTR4* rtreadtimes; // read times for runtime frames
u32 lastdecompframe; // last frame number decompressed
u32 sndbufsize; // sound buffer size
u8 PTR4* sndbuf; // sound buffer
u8 PTR4* sndend; // end of the sound buffer
u8 PTR4* sndwritepos; // current write position
u8 PTR4* sndreadpos; // current read position
u32 sndcomp; // sound compression handle
u32 sndamt; // amount of sound currently in the buffer
volatile u32 sndreenter; // re-entrancy check on the sound
u32 sndconvert8; // convert back to 8-bit sound at runtime
BINKSND bsnd; // SND structure
u32 skippedlastblit; // skipped last frame?
u32 skippedblits; // how many blits were skipped
u32 soundskips; // number of sound stops
BUNDLEPOINTERS bunp; // pointers to internal temporary memory
} BINK;
typedef struct BINKSUMMARY {
u32 Width; // Width of frames
u32 Height; // Height of frames
u32 TotalTime; // total time (ms)
u32 FileFrameRate; // frame rate
u32 FileFrameRateDiv; // frame rate divisor
u32 FrameRate; // frame rate
u32 FrameRateDiv; // frame rate divisor
u32 TotalOpenTime; // Time to open and prepare for decompression
u32 TotalFrames; // Total Frames
u32 TotalPlayedFrames; // Total Frames played
u32 SkippedFrames; // Total number of skipped frames
u32 SkippedBlits; // Total number of skipped blits
u32 SoundSkips; // Total number of sound skips
u32 TotalBlitTime; // Total time spent blitting
u32 TotalReadTime; // Total time spent reading
u32 TotalDecompTime; // Total time spent decompressing
u32 TotalBackReadTime; // Total time spent reading in background
u32 TotalReadSpeed; // Total io speed (bytes/second)
u32 SlowestFrameTime; // Slowest single frame time (ms)
u32 Slowest2FrameTime; // Second slowest single frame time (ms)
u32 SlowestFrameNum; // Slowest single frame number
u32 Slowest2FrameNum; // Second slowest single frame number
u32 AverageDataRate; // Average data rate of the movie
u32 AverageFrameSize; // Average size of the frame
u32 HighestMemAmount; // Highest amount of memory allocated
u32 TotalIOMemory; // Total extra memory allocated
u32 HighestIOUsed; // Highest extra memory actually used
u32 Highest1SecRate; // Highest 1 second rate
u32 Highest1SecFrame; // Highest 1 second start frame
} BINKSUMMARY;
typedef struct BINKREALTIME {
u32 FrameNum; // Current frame number
u32 FrameRate; // frame rate
u32 FrameRateDiv; // frame rate divisor
u32 Frames; // frames in this sample period
u32 FramesTime; // time is ms for these frames
u32 FramesDecompTime; // time decompressing these frames
u32 FramesReadTime; // time reading these frames
u32 FramesBlitTime; // time blitting these frames
u32 ReadBufferSize; // size of read buffer
u32 ReadBufferUsed; // amount of read buffer currently used
u32 FramesDataRate; // data rate for these frames
} BINKREALTIME;
#define BINKMARKER 'fKIB'
typedef struct BINKHDR {
u32 Marker; // BNKa
u32 Size; // size of the file-8
u32 Frames; // Number of frames (1 based, 100 = 100 frames)
u32 LargestFrameSize; // Size in bytes of largest frame
u32 InternalFrames; // Number of internal frames
u32 Width; // Width (1 based, 640 for example)
u32 Height; // Height (1 based, 480 for example)
u32 FrameRate; // frame rate
u32 FrameRateDiv; // frame rate divisor (framerate/frameratediv=fps)
u32 Flags; // height compression options
u32 NumTracks; // number of tracks
} BINKHDR;
//=======================================================================
#define BINKFRAMERATE 0x00080000L // Override fr (call BinkFrameRate first)
#define BINKPRELOADALL 0x00100000L // Preload the entire animation
#define BINKSNDTRACK 0x00200000L // Set the track number to play
#define BINKNOSKIP 0x00400000L // Don't skip frames if falling behind
#define BINKNOFILLIOBUF 0x00800000L // Fill the IO buffer in SmackOpen
#define BINKSIMULATE 0x01000000L // Simulate the speed (call BinkSim first)
#define BINKFILEHANDLE 0x02000000L // Use when passing in a file handle
#define BINKIOSIZE 0x04000000L // Set an io size (call BinkIOSize first)
#define BINKIOPROCESSOR 0x08000000L // Set an io processor (call BinkIO first)
#define BINKFROMMEMORY 0x40000000L // Use when passing in a pointer to the file
#define BINKNOTHREADEDIO 0x80000000L // Don't use a background thread for IO
#define BINKSURFACEYINTERLACE 0x20000000L // Force interleaving Y scaling
#define BINKSURFACEYDOUBLE 0x10000000L // Force doubling Y scaling
#define BINKSURFACEYFORCENONE 0x30000000L // Force Y scaling off
#define BINKSURFACEFAST 0x00000000L
#define BINKSURFACESLOW 0x80000000L
#define BINKSURFACEDIRECT 0x40000000L
#define BINKSURFACEFLIPPED 0x08000000L
#define BINKSURFACECOPYALL 0x04000000L // copy all pixels (not just changed)
#define BINKSURFACENOSKIP 0x01000000L // don't skip the blit if behind in sound
#define BINKSURFACE24 0
#define BINKSURFACE32 1
#define BINKSURFACE555 2
#define BINKSURFACE565 3
#define BINKSURFACE655 4
#define BINKSURFACE664 5
#define BINKSURFACE8P 6
#define BINKSURFACEYUY2 7
#define BINKSURFACEUYVY 8
#define BINKSURFACEYV12 9
#define BINKSURFACEMASK 15
#define BINKGOTOQUICK 1
#define BINKGETKEYPREVIOUS 0
#define BINKGETKEYNEXT 1
#define BINKGETKEYCLOSEST 2
#define BINKGETKEYNOTEQUAL 128
//=======================================================================
RADEXPFUNC void PTR4* RADEXPLINK BinkLogoAddress(void);
RADEXPFUNC void RADEXPLINK BinkSetError(const char PTR4* err);
RADEXPFUNC char PTR4* RADEXPLINK BinkGetError(void);
RADEXPFUNC HBINK RADEXPLINK BinkOpen(const char PTR4* name,u32 flags);
#ifdef __RADMAC__
#include <files.h>
RADEXPFUNC HBINK RADEXPLINK BinkMacOpen(FSSpec* fsp,u32 flags);
#endif
RADEXPFUNC u32 RADEXPLINK BinkDoFrame(HBINK bnk);
RADEXPFUNC void RADEXPLINK BinkNextFrame(HBINK bnk);
RADEXPFUNC s32 RADEXPLINK BinkWait(HBINK bnk);
RADEXPFUNC void RADEXPLINK BinkClose(HBINK bnk);
RADEXPFUNC s32 RADEXPLINK BinkPause(HBINK bnk,s32 pause);
RADEXPFUNC s32 RADEXPLINK BinkCopyToBuffer(HBINK bnk,void* dest,u32 destpitch,u32 destheight,u32 destx,u32 desty,u32 flags);
RADEXPFUNC s32 RADEXPLINK BinkGetRects(HBINK bnk,u32 surfacetype);
RADEXPFUNC void RADEXPLINK BinkGoto(HBINK bnk,u32 frame,s32 flags); // use 1 for the first frame
RADEXPFUNC u32 RADEXPLINK BinkGetKeyFrame(HBINK bnk,u32 frame,s32 flags);
RADEXPFUNC u32 RADEXPLINK BinkSetVideoOnOff(HBINK bnk,s32 onoff);
RADEXPFUNC u32 RADEXPLINK BinkSetSoundOnOff(HBINK bnk,s32 onoff);
RADEXPFUNC void RADEXPLINK BinkSetVolume(HBINK bnk,s32 volume);
RADEXPFUNC void RADEXPLINK BinkSetPan(HBINK bnk,s32 pan);
RADEXPFUNC void RADEXPLINK BinkService(HBINK bink);
RADEXPFUNC u32 RADEXPLINK BinkGetTrackType(HBINK bnk,u32 trackindex);
RADEXPFUNC u32 RADEXPLINK BinkGetTrackID(HBINK bnk,u32 trackindex);
RADEXPFUNC u32 RADEXPLINK BinkGetTrackData(HBINK bnk,void PTR4* dest,u32 trackindex);
RADEXPFUNC void RADEXPLINK BinkGetSummary(HBINK bnk,BINKSUMMARY PTR4* sum);
RADEXPFUNC void RADEXPLINK BinkGetRealtime(HBINK bink,BINKREALTIME PTR4* run,u32 frames);
#define BINKNOSOUND 0xffffffff
RADEXPFUNC void RADEXPLINK BinkSetSoundTrack(u32 track);
RADEXPFUNC void RADEXPLINK BinkSetIO(BINKIOOPEN io);
RADEXPFUNC void RADEXPLINK BinkSetFrameRate(u32 forcerate,u32 forceratediv);
RADEXPFUNC void RADEXPLINK BinkSetSimulate(u32 sim);
RADEXPFUNC void RADEXPLINK BinkSetIOSize(u32 iosize);
RADEXPFUNC s32 RADEXPLINK BinkSetSoundSystem(BINKSNDSYSOPEN open, u32 param);
#ifdef __RADWIN__
RADEXPFUNC BINKSNDOPEN RADEXPLINK BinkOpenDirectSound(u32 param); // don't call directly
#define BinkSoundUseDirectSound(lpDS) BinkSetSoundSystem(BinkOpenDirectSound,(u32)lpDS)
#define BinkTimerSetup()
#define BinkTimerDone()
#define BinkTimerRead timeGetTime
#define INCLUDE_MMSYSTEM_H
#include "windows.h"
#include "windowsx.h"
#ifdef __RADNT__ // to combat WIN32_LEAN_AND_MEAN
#include "mmsystem.h"
RADEXPFUNC s32 RADEXPLINK BinkDDSurfaceType(void PTR4* lpDDS);
#endif
#endif
#ifndef __RADMAC__
RADEXPFUNC BINKSNDOPEN RADEXPLINK BinkOpenMiles(u32 param); // don't call directly
#define BinkSoundUseMiles(hdigdriver) BinkSetSoundSystem(BinkOpenMiles,(u32)hdigdriver)
#endif
#ifndef __RADDOS__
//=========================================================================
typedef struct BINKBUFFER * HBINKBUFFER;
typedef struct BINKBUFFER {
u32 Width;
u32 Height;
u32 WindowWidth;
u32 WindowHeight;
u32 SurfaceType;
void* Buffer;
u32 BufferPitch;
s32 ClientOffsetX;
s32 ClientOffsetY;
u32 ScreenWidth;
u32 ScreenHeight;
u32 ScreenDepth;
u32 ExtraWindowWidth;
u32 ExtraWindowHeight;
u32 ScaleFlags;
u32 StretchWidth;
u32 StretchHeight;
s32 surface;
void* ddsurface;
void* ddclipper;
s32 destx,desty;
u32 HWND;
s32 ddoverlay;
s32 ddoffscreen;
s32 lastovershow;
s32 issoftcur;
u32 cursorcount;
void* buffertop;
u32 type;
s32 noclipping;
} BINKBUFFER;
#define BINKBUFFERSTRETCHXINT 0x80000000
#define BINKBUFFERSTRETCHX 0x40000000
#define BINKBUFFERSHRINKXINT 0x20000000
#define BINKBUFFERSHRINKX 0x10000000
#define BINKBUFFERSTRETCHYINT 0x08000000
#define BINKBUFFERSTRETCHY 0x04000000
#define BINKBUFFERSHRINKYINT 0x02000000
#define BINKBUFFERSHRINKY 0x01000000
#define BINKBUFFERRESOLUTION 0x00800000
#define BINKBUFFERAUTO 0
#define BINKBUFFERPRIMARY 1
#define BINKBUFFERYV12OVERLAY 2
#define BINKBUFFERYUY2OVERLAY 3
#define BINKBUFFERUYVYOVERLAY 4
#define BINKBUFFERYV12OFFSCREEN 5
#define BINKBUFFERYUY2OFFSCREEN 6
#define BINKBUFFERUYVYOFFSCREEN 7
#define BINKBUFFERRGBOFFSCREENVIDEO 8
#define BINKBUFFERRGBOFFSCREENSYSTEM 9
#define BINKBUFFERDRAWDIB 10
#define BINKBUFFERTYPEMASK 31
RADEXPFUNC HBINKBUFFER RADEXPLINK BinkBufferOpen( HWND wnd, u32 width, u32 height, u32 bufferflags);
RADEXPFUNC void RADEXPLINK BinkBufferClose( HBINKBUFFER buf);
RADEXPFUNC s32 RADEXPLINK BinkBufferLock( HBINKBUFFER buf);
RADEXPFUNC s32 RADEXPLINK BinkBufferUnlock( HBINKBUFFER buf);
RADEXPFUNC void RADEXPLINK BinkBufferSetResolution( s32 w, s32 h, s32 bits);
RADEXPFUNC void RADEXPLINK BinkBufferCheckWinPos( HBINKBUFFER buf, s32 PTR4* destx, s32 PTR4* desty);
RADEXPFUNC s32 RADEXPLINK BinkBufferSetOffset( HBINKBUFFER buf, s32 destx, s32 desty);
RADEXPFUNC void RADEXPLINK BinkBufferBlit( HBINKBUFFER buf, BINKRECT PTR4* rects, u32 numrects );
RADEXPFUNC s32 RADEXPLINK BinkBufferSetScale( HBINKBUFFER buf, u32 w, u32 h);
RADEXPFUNC s32 RADEXPLINK BinkBufferSetHWND( HBINKBUFFER buf, HWND newwnd);
RADEXPFUNC char PTR4* RADEXPLINK BinkBufferDescription( HBINKBUFFER buf);
RADEXPFUNC char PTR4* RADEXPLINK BinkBufferGetError();
RADEXPFUNC s32 RADEXPLINK BinkDDSurfaceType(void PTR4* lpDDS);
RADEXPFUNC s32 RADEXPLINK BinkIsSoftwareCursor(void PTR4* lpDDSP,HCURSOR cur);
RADEXPFUNC s32 RADEXPLINK BinkCheckCursor(HWND wnd,s32 x,s32 y,s32 w,s32 h);
RADEXPFUNC void RADEXPLINK BinkRestoreCursor(s32 checkcount);
#endif
RADDEFEND
#endif
#endif