avp/3dc/win95/OEChunk.h
Rebellion Developments 218ca90543 Import Aliens vs Predator - Gold (Build 116)
Source code release, imported from:
https://www.gamefront.com/games/aliens-vs-predator-3/file/avp-gold-complete-source-code

All text files were converted to Unix format.
2019-08-19 05:45:17 +02:00

99 lines
No EOL
1.6 KiB
C++

#ifndef _oechunk_h_
#define _oechunk_h_ 1
#include "Chunk.hpp"
#include "obchunk.hpp"
#if objedit
#include "Template.hpp"
#endif
//#if engine
//#define VECTOR VECTORCH
//#endif
#if engine
#else
struct VECTORCH
{
int vx, vy, vz;
};
#endif
struct ChunkMapBlock
{
char TemplateName[20];
char TemplateNotes[100];
int MapType;
int MapShape;
int MapFlags;
int MapFlags2;
int MapFlags3;
int MapCType;
int MapCGameType;
int MapCStrategyS;
int MapCStrategyL;
int MapInteriorType;
int MapLightType;
int MapMass;
VECTORCH MapNewtonV;
VECTORCH MapOrigin;
int MapViewType;
int MapVDBData;
int SimShapeList;
};
class Map_Block_Chunk : public Chunk
{
public:
virtual size_t size_chunk()
{
return (chunk_size=216);
}
virtual BOOL output_chunk (HANDLE &);
virtual void fill_data_block (char * data_start);
ChunkMapBlock map_data;
friend class Object_Project_Data_Chunk;
Map_Block_Chunk (Object_Project_Data_Chunk * parent)
:Chunk(parent,"MAPBLOCK")
{}
//constructor from buffer
Map_Block_Chunk (Chunk_With_Children * parent,const char* data,size_t);
};
struct ChunkStrategy
{
char StrategyName[20];
char StrategyNotes[100];
int Strategy;
};
class Strategy_Chunk : public Chunk
{
public :
virtual size_t size_chunk()
{
return (chunk_size=136);
}
virtual BOOL output_chunk (HANDLE &);
virtual void fill_data_block (char * data_start);
ChunkStrategy strategy_data;
friend class Object_Project_Data_Chunk;
Strategy_Chunk(Object_Project_Data_Chunk *parent)
:Chunk(parent,"STRATEGY")
{}
//constructor from buffer
Strategy_Chunk (Chunk_With_Children * parent,const char* data,size_t);
};
#endif