
Source code release, imported from: https://www.gamefront.com/games/aliens-vs-predator-3/file/avp-gold-complete-source-code All text files were converted to Unix format.
70 lines
2.7 KiB
C
70 lines
2.7 KiB
C
#ifndef _INCLUDED_CHNKTEXI_H_
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#define _INCLUDED_CHNKTEXI_H_
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#ifdef __cplusplus
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extern "C" {
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#endif /* __cplusplus */
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/* image number for already loaded image - really an internal function */
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#define GEI_NOTLOADED (-1)
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extern int GetExistingImageNum(char const * pszActualFileName);
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enum /* flags, etc */
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{
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/* destination surface type */
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LIO_CHIMAGE = 0x00000000U, /* Chris Humphries texture */
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LIO_DDSURFACE = 0x00000001U, /* Direct Draw Surface */
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LIO_D3DTEXTURE = 0x00000002U, /* Direct 3D Texture */
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_LIO_SURFTYPEMASK= 0x00000003U,
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/* target memory type for DDSURFACE only - D3DTextures dest depends on driver */
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LIO_SYSMEM = 0x00000000U, /* system memory */
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LIO_VIDMEM = 0x00000004U, /* video memory */
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/* transparency flags - unless specified in the file */
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LIO_NONTRANSP = 0x00000000U, /* no transparency */
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LIO_TRANSPARENT = 0x00000008U, /* has transparency */
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/* alpha or chroma key? */
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LIO_USEALPHA = 0x00000000U, /* use alpha mask if available instead of chroma keying */
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LIO_CHROMAKEY = 0x00000010U, /* use chroma key even if surface has alpha channel */
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/* path flags */
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LIO_ABSOLUTEPATH = 0x00000000U, /* path is correct */
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LIO_RELATIVEPATH = 0x00000020U, /* path is relative to a textures directory */
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LIO_RIFFPATH = 0x00000040U, /* current RIF file used to build path and extension */
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_LIO_PATHTYPEMASK= 0x00000060U,
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/* mip maps? */
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LIO_NOMIPMAPS = 0x00000000U, /* no mip maps */
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LIO_LOADMIPMAPS = 0x00000080U, /* load mip maps if available */
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/* restorable ? */
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LIO_NORESTORE = 0x00000000U, /* not going to be restorable */
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LIO_RESTORABLE = 0x00000100U, /* put something in imageheader to allow restoring */
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};
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/* CL_LoadImageOnce relies on this value to be 1 greater
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than the index of the last loaded image */
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extern int NumImages;
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/* directories used with the LIO_RIFFPATH flag */
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extern char const * GameTex_Directory;
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extern char const * SubShps_Directory;
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extern char const * GenTex_Directory;
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extern char const * FixTex_Directory;
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extern char const * ToolsTex_Directory;
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/* game mode for use with the above */
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extern char const * cl_pszGameMode;
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/* directories used with the LIO_RELATIVEPATH flag
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these are searched in order*/
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extern char const * FirstTex_Directory;
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extern char const * SecondTex_Directory;
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/* returns GEI_NOTLOADED on failure */
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extern int CL_LoadImageOnce(char const * pszFileName, unsigned fFlagsEtc);
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/* returns NULL on failure, or pointer to pszDestBuf on success, nBufSize includes nul terminator */
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extern char * CL_GetImageFileName(char * pszDestBuf, unsigned nBufSize, char const * pszFileName, unsigned fFlagsEtc);
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#ifdef __cplusplus
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}
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#endif /* __cplusplus */
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#endif /* !_INCLUDED_CHNKTEXI_H_ */
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