avp/3dc/win95/CHNKTEXI.H
Rebellion Developments 218ca90543 Import Aliens vs Predator - Gold (Build 116)
Source code release, imported from:
https://www.gamefront.com/games/aliens-vs-predator-3/file/avp-gold-complete-source-code

All text files were converted to Unix format.
2019-08-19 05:45:17 +02:00

70 lines
2.7 KiB
C

#ifndef _INCLUDED_CHNKTEXI_H_
#define _INCLUDED_CHNKTEXI_H_
#ifdef __cplusplus
extern "C" {
#endif /* __cplusplus */
/* image number for already loaded image - really an internal function */
#define GEI_NOTLOADED (-1)
extern int GetExistingImageNum(char const * pszActualFileName);
enum /* flags, etc */
{
/* destination surface type */
LIO_CHIMAGE = 0x00000000U, /* Chris Humphries texture */
LIO_DDSURFACE = 0x00000001U, /* Direct Draw Surface */
LIO_D3DTEXTURE = 0x00000002U, /* Direct 3D Texture */
_LIO_SURFTYPEMASK= 0x00000003U,
/* target memory type for DDSURFACE only - D3DTextures dest depends on driver */
LIO_SYSMEM = 0x00000000U, /* system memory */
LIO_VIDMEM = 0x00000004U, /* video memory */
/* transparency flags - unless specified in the file */
LIO_NONTRANSP = 0x00000000U, /* no transparency */
LIO_TRANSPARENT = 0x00000008U, /* has transparency */
/* alpha or chroma key? */
LIO_USEALPHA = 0x00000000U, /* use alpha mask if available instead of chroma keying */
LIO_CHROMAKEY = 0x00000010U, /* use chroma key even if surface has alpha channel */
/* path flags */
LIO_ABSOLUTEPATH = 0x00000000U, /* path is correct */
LIO_RELATIVEPATH = 0x00000020U, /* path is relative to a textures directory */
LIO_RIFFPATH = 0x00000040U, /* current RIF file used to build path and extension */
_LIO_PATHTYPEMASK= 0x00000060U,
/* mip maps? */
LIO_NOMIPMAPS = 0x00000000U, /* no mip maps */
LIO_LOADMIPMAPS = 0x00000080U, /* load mip maps if available */
/* restorable ? */
LIO_NORESTORE = 0x00000000U, /* not going to be restorable */
LIO_RESTORABLE = 0x00000100U, /* put something in imageheader to allow restoring */
};
/* CL_LoadImageOnce relies on this value to be 1 greater
than the index of the last loaded image */
extern int NumImages;
/* directories used with the LIO_RIFFPATH flag */
extern char const * GameTex_Directory;
extern char const * SubShps_Directory;
extern char const * GenTex_Directory;
extern char const * FixTex_Directory;
extern char const * ToolsTex_Directory;
/* game mode for use with the above */
extern char const * cl_pszGameMode;
/* directories used with the LIO_RELATIVEPATH flag
these are searched in order*/
extern char const * FirstTex_Directory;
extern char const * SecondTex_Directory;
/* returns GEI_NOTLOADED on failure */
extern int CL_LoadImageOnce(char const * pszFileName, unsigned fFlagsEtc);
/* returns NULL on failure, or pointer to pszDestBuf on success, nBufSize includes nul terminator */
extern char * CL_GetImageFileName(char * pszDestBuf, unsigned nBufSize, char const * pszFileName, unsigned fFlagsEtc);
#ifdef __cplusplus
}
#endif /* __cplusplus */
#endif /* !_INCLUDED_CHNKTEXI_H_ */