
Source code release, imported from: https://www.gamefront.com/games/aliens-vs-predator-3/file/avp-gold-complete-source-code All text files were converted to Unix format.
727 lines
No EOL
23 KiB
C++
727 lines
No EOL
23 KiB
C++
#ifndef _bmpnames_hpp_
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#define _bmpnames_hpp_
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#include "chunk.hpp"
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// for assert
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#if engine
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#define UseLocalAssert No
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#include "ourasert.h"
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#define assert(x) GLOBALASSERT(x)
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#else
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#if cencon
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#include "ccassert.h"
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#else
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#include <assert.h>
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#endif
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#endif
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enum BMPN_Flags
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{
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ChunkBMPFlag_Null = 0x00000000, // all flags reset
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ChunkBMPFlag_NotInShape = 0x00000001, // not a texture map, maybe a sprite or hud graphic
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ChunkBMPFlag_UsesTransparency = 0x00000002, // transparency_colour defines invisible pixels
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ChunkBMPFlag_RequireGameMipMaps = 0x00000004, // mip maps are required for the game
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ChunkBMPFlag_RequireToolsMipMaps = 0x00000008, // mip maps are required for the interface engine
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ChunkBMPFlag_MipMapsExist = 0x00000010, // internal mip maps are up to date
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ChunkBMPFlag_NotLit = 0x00000020, // not light sourced (eg. hud, iflag_nolight), so do not put darker colours into palette
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ChunkBMPFlag_FixedPalette = 0x00000040, // will be quantized once only to a fixed sub-palette of each main palette
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ChunkBMPFlag_Quantized = 0x00000080, // .PG0 exists which corresponds to the palette
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// See below 0x00000100
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ChunkBMPFlag_MipMapsQuantized = 0x00000200, // .PG1-.PG6 exist which correspond to the palette and are mip maps
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ChunkBMPFlag_PP0Exists = 0x00000400, // internal .PP0 exists
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ChunkBMPFlag_NotInPC = 0x00000800, // for reduced memory, reduced features on some platforms
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ChunkBMPFlag_NotInSaturn = 0x00001000, // for reduced memory, reduced features on some platforms
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ChunkBMPFlag_NotInPlaystation = 0x00002000, // for reduced memory, reduced features on some platforms
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ChunkBMPFlag_BM0Exists = 0x00004000, // 256 colour palettized texture for hw accelerators exists
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ChunkBMPFlag_BMnsExist = 0x00008000, // mip mapped versions of 256 colour palettized texture exist
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ChunkBMP_Dither = 0x00070000, //
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ChunkBMP_DitherFloyd = 0x00010000, //
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ChunkBMP_DitherFloydDamp1 = 0x00020000, //
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ChunkBMP_DitherFloydDamp2 = 0x00030000, // 3 bits to control the type of error diffusion (if any)
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ChunkBMP_DitherJarvis = 0x00040000, //
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ChunkBMP_DitherJarvisDamp1 = 0x00050000, //
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ChunkBMP_DitherJarvisDamp2 = 0x00060000, //
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ChunkBMPFlag_RqQuantLUV = 0x00080000, // Remap in LUV colour space
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ChunkBMPFlag_HistogramExists = 0x00100000, // used by cencon in palette generation - help by outputting .HST files
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ChunkBMPFlag_HistogramV2Exists = 0x00200000, // used by cencon in palette generation - help by outputting .HS2 files (non-lit histograms for lit bitmaps with conceptual tlt palette)
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ChunkBMPFlag_CopiedGenMipMaps = 0x00400000, // mip map HW generic textures have been copied to final dest
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ChunkBMPFlag_CopiedGenBaseTex = 0x00800000, // base (non-mip) HW generic textures have been copied to final dest
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ChunkBMPFlag_IFF = 0x01000000, // a very important flag indeed:
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// when this flag is set, the file is an IFF file and the filename stores a
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// full relative path from the 'textures-root' directory for the project
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// all other flags are complete bollocks when this flag is set
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// (except for the NotIn.... flags)
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// all this data will be in the file itself (transparency data anyway,,,)
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// the file can be updated without the use of cencon, so for this reason
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// I'll store the widths and heights where the transparent colour used
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// to be. I'll also provide member-access functions to access this data
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// which will check the flag is correct
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// This flag will be set on newer RIF files, because older ones will have priorities of 0 which is not ideal!
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// When a chunk with these flag not set is detected, default values are filled in and the old values are not used.
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ChunkBMPFlag_PriorityAndTransparencyAreValid = 0x00000100
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};
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//I have removed transparency from the default flags at the request of the artists
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// default flags for new bitmaps
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#define DEFAULT_BMPN_FLAGS ((BMPN_Flags) ( \
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ChunkBMPFlag_PriorityAndTransparencyAreValid | \
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ChunkBMPFlag_RequireToolsMipMaps | /* test */ \
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ChunkBMPFlag_RequireGameMipMaps ))
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// user flags that should correspond for corresponding bitmaps
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#define COPY_BMPN_FLAGS ((BMPN_Flags) ( \
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ChunkBMPFlag_NotInShape | \
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ChunkBMPFlag_UsesTransparency | \
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ChunkBMPFlag_RequireToolsMipMaps | \
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ChunkBMPFlag_RequireGameMipMaps | \
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ChunkBMPFlag_MipMapsExist | \
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ChunkBMPFlag_BMnsExist | \
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ChunkBMPFlag_BM0Exists | \
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ChunkBMPFlag_PP0Exists | \
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ChunkBMPFlag_NotLit | \
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ChunkBMPFlag_FixedPalette | \
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ChunkBMPFlag_NotInPC | \
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ChunkBMPFlag_NotInSaturn | \
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ChunkBMPFlag_NotInPlaystation | \
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ChunkBMP_Dither | \
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ChunkBMPFlag_RqQuantLUV | \
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ChunkBMPFlag_IFF))
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// flags that when changed require requantizing
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#define CHECKMODIFY_BMPN_FLAGS ((BMPN_Flags) ( \
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ChunkBMPFlag_UsesTransparency | \
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ChunkBMPFlag_FixedPalette /* not sure */ | \
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ChunkBMP_Dither | \
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ChunkBMPFlag_RqQuantLUV ))
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// flags to reset if a bitmap needs requantizing
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#define QUANTIZED_BMPN_FLAGS ((BMPN_Flags) ( \
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ChunkBMPFlag_Quantized | \
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ChunkBMPFlag_MipMapsQuantized ))
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#define COMPLETED_BMPN_FLAGS ((BMPN_Flags) ( \
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ChunkBMPFlag_CopiedGenBaseTex | \
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ChunkBMPFlag_CopiedGenMipMaps | \
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QUANTIZED_BMPN_FLAGS ))
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#define DEFAULT_BMPN_PRIORITY 6
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extern void Palette_Outdated(Chunk_With_Children * parent); // decalred here, defined in chunkpal to avoid extra compiler dependencies
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extern void FixedPalette_Outdated(Chunk_With_Children * parent); // decalred here, defined in chunkpal to avoid extra compiler dependencies
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extern BOOL IsFixedPalette(Chunk_With_Children * parent);
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class BMP_Name
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{
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public:
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BMP_Name(const char * fname, int const gbnc_version);
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~BMP_Name();
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BMP_Name(const BMP_Name &);
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const BMP_Name & operator=(const BMP_Name &);
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char * filename;
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BMPN_Flags flags;
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int index;
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int version_num;
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int enum_id;
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#define BMPNAME_PARENT_VER_SHIFT 8
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// version num contains bmp version num (incremental on update)
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// and Global_BMP_Name_Chunk version (at the time of creation) num shifted up
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// This is so that if a bitmap is removed and then added, its
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// version num will still be greater than that of the removed version
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#define BMPNAME_VERSION_NUM_MASK 0x000fffff
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#define BMPNAME_ENUMID_SHIFT 20
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// the top 12 bits of the previously spare data item (data1)
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// contain an enumeration constant (max 4095)
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// and the bottom 20 bits are available for version numbers
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// a bit cramped and not ideal, but we are running out of storage space
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// there are still two bytes free(0) in the priority data
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#define MAX_PC_PRIORITY 0xff
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#define MAX_PSX_PRIORITY 0xff
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inline int get_pc_priority(void) const { return priority & 0xff; }
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inline int get_psx_priority(void) const { return priority >> 8 & 0xff; }
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inline void set_pc_priority(int const p) { priority &= ~0xff; priority |= p & 0xff; }
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inline void set_psx_priority(int const p) { priority &= ~0xff00; priority |= (p & 0xff) << 8; }
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friend BOOL operator==(const BMP_Name &o1, const BMP_Name &o2);
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friend BOOL operator!=(const BMP_Name &o1, const BMP_Name &o2);
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BMP_Name()
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: filename(0), flags((BMPN_Flags)DEFAULT_BMPN_FLAGS), index(0), version_num (0), priority (DEFAULT_BMPN_PRIORITY), transparency_colour_union(0) {}
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void Validate(void);
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#if cencon
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int const * md5val; // space to put a pointer
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void DeleteAssociatedFiles() const;
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void DeleteAssociatedMipFiles() const;
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// changes the filename member, returns FALSE on failure
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BOOL Rename(char const * newname);
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// use these to prevent DeleteAssociatedMipFiles & DeleteAssociatedFiles
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// from deleting specific files
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static void PreventDeleteFile(char const * pszFileName);
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static void ReallowDeleteFile(char const * pszFileName);
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private:
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static List<char *> ms_listFilesCantDelete;
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static void DeleteFileProt(char const * pszFileName);
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public:
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#endif
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unsigned GetTranspRedVal() const;
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unsigned GetTranspGreenVal() const;
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unsigned GetTranspBlueVal() const;
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unsigned GetWidth() const;
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unsigned GetHeight() const;
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void SetTranspRedVal(unsigned);
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void SetTranspGreenVal(unsigned);
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void SetTranspBlueVal(unsigned);
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void SetWidth(unsigned);
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void SetHeight(unsigned);
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// copy all data
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void CopyUnionDataFrom(BMP_Name const & rBmp);
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bool DifferentTransparencyColour(BMP_Name const & rBmp) const;
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enum
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{
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MAXVAL_RGB = 0xff,
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MAXVAL_WH = 0xffff
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};
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private:
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int priority; // contains pc palettized mode palette generating priority as well as 16/256 colour priority for attahced palettes
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enum
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{
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SHIFT_R = 22,
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SHIFT_G = 12,
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SHIFT_B = 2,
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SHIFT_W = 0,
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SHIFT_H = 16
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};
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unsigned transparency_colour_union; // == r<<22 + g<<12 + b << 2 ; r,g,b <- [0..255], but don't assume this'll always be the case
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// or H<<16 + W
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BMP_Name(const char * fname);
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// initial part of constructor from buffer.
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// GBNC and BLSC loaders find the rest of the data
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// and put it into the BMP_Name object constructed with this constructor
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friend class Chunk_With_BMPs;
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friend class BMP_Flags;
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};
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// functions to access the union transparency_colour_union which isn't a real C/C++ union
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// they will check that you're performing valid accesses (ie. using the right part of the union)
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// if you're a friend class, please ensure you use these access functions or know what you're doing
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inline unsigned BMP_Name::GetTranspRedVal() const
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{
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assert(!(flags & ChunkBMPFlag_IFF)); // not available for IFF files - it's in the file
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return transparency_colour_union >> SHIFT_R & MAXVAL_RGB;
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}
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inline unsigned BMP_Name::GetTranspGreenVal() const
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{
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assert(!(flags & ChunkBMPFlag_IFF)); // not available for IFF files - it's in the file
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return transparency_colour_union >> SHIFT_G & MAXVAL_RGB;
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}
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inline unsigned BMP_Name::GetTranspBlueVal() const
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{
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assert(!(flags & ChunkBMPFlag_IFF)); // not available for IFF files - it's in the file
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return transparency_colour_union >> SHIFT_B & MAXVAL_RGB;
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}
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inline unsigned BMP_Name::GetWidth() const
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{
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assert(flags & ChunkBMPFlag_IFF); // only available for IFF files - required since they can be modified externally
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return transparency_colour_union >> SHIFT_W & MAXVAL_WH;
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}
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inline unsigned BMP_Name::GetHeight() const
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{
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assert(flags & ChunkBMPFlag_IFF); // only available for IFF files - required since they can be modified externally
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return transparency_colour_union >> SHIFT_H & MAXVAL_WH;
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}
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inline void BMP_Name::SetTranspRedVal(unsigned v)
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{
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assert(!(flags & ChunkBMPFlag_IFF)); // not available for IFF files - it's in the file
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assert(v<=MAXVAL_RGB); // sensible value
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transparency_colour_union &= ~(MAXVAL_RGB << SHIFT_R);
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transparency_colour_union |= v << SHIFT_R;
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}
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inline void BMP_Name::SetTranspGreenVal(unsigned v)
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{
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assert(!(flags & ChunkBMPFlag_IFF)); // not available for IFF files - it's in the file
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assert(v<=MAXVAL_RGB); // sensible value
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transparency_colour_union &= ~(MAXVAL_RGB << SHIFT_G);
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transparency_colour_union |= v << SHIFT_G;
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}
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inline void BMP_Name::SetTranspBlueVal(unsigned v)
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{
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assert(!(flags & ChunkBMPFlag_IFF)); // not available for IFF files - it's in the file
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assert(v<=MAXVAL_RGB); // sensible value
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transparency_colour_union &= ~(MAXVAL_RGB << SHIFT_B);
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transparency_colour_union |= v << SHIFT_B;
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}
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inline void BMP_Name::SetWidth(unsigned v)
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{
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assert(flags & ChunkBMPFlag_IFF); // only available for IFF files - required since they can be modified externally
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assert(v<=MAXVAL_WH); // sensible value
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transparency_colour_union &= ~(MAXVAL_WH << SHIFT_W);
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transparency_colour_union |= v << SHIFT_W;
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}
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inline void BMP_Name::SetHeight(unsigned v)
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{
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assert(flags & ChunkBMPFlag_IFF); // only available for IFF files - required since they can be modified externally
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assert(v<=MAXVAL_WH); // sensible value
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transparency_colour_union &= ~(MAXVAL_WH << SHIFT_H);
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transparency_colour_union |= v << SHIFT_H;
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}
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inline void BMP_Name::CopyUnionDataFrom(BMP_Name const & rBmp)
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{
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assert((flags & ChunkBMPFlag_IFF)==(rBmp.flags & ChunkBMPFlag_IFF));
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transparency_colour_union = rBmp.transparency_colour_union;
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}
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inline bool BMP_Name::DifferentTransparencyColour(BMP_Name const & rBmp) const
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{
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assert(!(flags & ChunkBMPFlag_IFF) && !(rBmp.flags & ChunkBMPFlag_IFF));
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return transparency_colour_union != rBmp.transparency_colour_union;
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}
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///////////////////////////////////////////////
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class BMP_Names_ExtraData;
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class Bitmap_MD5_Chunk;
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class Chunk_With_BMPs : public Chunk
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{
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public:
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int max_index;
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List<BMP_Name> bmps;
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virtual int get_version_num(void);
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virtual void set_version_num(int);
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virtual void inc_version_num(void);
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virtual BMP_Names_ExtraData * GetExtendedData(void);
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virtual int const * GetMD5Val(BMP_Name const & rcbmp);
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virtual void SetMD5Val(BMP_Name const & rcbmp, int const * md5id);
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virtual void RemoveMD5Val(char const * bname);
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friend class BMP_Group; // for cencon
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friend class BMP_Info; // for cencon
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protected:
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virtual Bitmap_MD5_Chunk * GetMD5Chunk(char const * bname) = 0;
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virtual void CreateMD5Chunk(BMP_Name const & rcbmp, int const * md5id) = 0;
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virtual size_t size_chunk ();
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virtual void fill_data_block (char * data_start);
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Chunk_With_BMPs (Chunk_With_Children * parent, const char * const ident) : Chunk(parent,ident), max_index(0) {}
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Chunk_With_BMPs (Chunk_With_Children * parent, const char * const ident, const char * sdata, size_t ssize);
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};
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class Global_BMP_Name_Chunk : public Chunk_With_BMPs
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{
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public:
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Global_BMP_Name_Chunk (Chunk_With_Children * parent)
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: Chunk_With_BMPs (parent, "BMPNAMES")
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{}
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// constructor from buffer
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Global_BMP_Name_Chunk (Chunk_With_Children * parent, const char * sdata, size_t ssize)
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: Chunk_With_BMPs (parent, "BMPNAMES", sdata, ssize) {}
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private:
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virtual Bitmap_MD5_Chunk * GetMD5Chunk(char const * bname);
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virtual void CreateMD5Chunk(BMP_Name const & rcbmp, int const * md5id);
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friend class Environment_Data_Chunk;
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};
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class Bitmap_List_Store_Chunk : public Chunk_With_BMPs
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{
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public:
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Bitmap_List_Store_Chunk (Chunk_With_Children * parent)
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: Chunk_With_BMPs (parent, "BMPLSTST")
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{}
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// constructor from buffer
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// not private, so that it is easy to get to
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Bitmap_List_Store_Chunk (Chunk_With_Children * parent, const char * sdata, size_t ssize)
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: Chunk_With_BMPs (parent, "BMPLSTST", sdata, ssize) {}
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private:
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virtual Bitmap_MD5_Chunk * GetMD5Chunk(char const * bname);
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virtual void CreateMD5Chunk(BMP_Name const & rcbmp, int const * md5id);
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friend class Shape_External_File_Chunk;
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};
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class BMP_Names_Version_Chunk : public Chunk
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{
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public:
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BMP_Names_Version_Chunk (Chunk_With_Children * parent)
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: Chunk (parent, "BMNAMVER"), version_num (0)
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{}
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// constructor from buffer
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BMP_Names_Version_Chunk (Chunk_With_Children * parent, const char * sdata, size_t /*ssize*/)
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: Chunk (parent, "BMNAMVER"), version_num(*(int *)sdata)
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{}
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virtual size_t size_chunk ();
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virtual void fill_data_block (char * data_start);
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private:
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int version_num;
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friend class Environment_Data_Chunk;
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friend class Chunk_With_BMPs;
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friend class Shape_External_File_Chunk;
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friend class Sprite_Header_Chunk;
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};
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enum GlobalBMPFlags
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{
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GBF_FIXEDPALETTE = 0x00000001,
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GBF_SPRITE = 0x00000002,
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GBF_HISTOGRAMEXISTS = 0x00000004,
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GBF_HISTOGRAMV2EXISTS = 0x00000008,
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GBF_NONE = 0,
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// IMPORTANT
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// since enums are not guaranteed to assume any particular
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// storage class, code compiled on different compilers or
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// with different settings may result in enums to be written
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// to the data block as a char and read back in as an int,
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// with the three most significant bytes containing junk.
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// THIS MASK MUST BE KEPT UP TO DATE AS THE ENUM IS EXTENDED;
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// ALSO ENSURE THAT NEW FILES LOADED INTO OLD SOFTWARE WILL
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// NOT HAVE THEIR ENUM VALUE OVER-MASKED; THE MASK IS ONLY
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// HERE TO ATTEMPT TO REMOVE PROBLEMS FROM FILES MADE
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// PRIOR TO ITS INTRODUCTION
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GBF_MASK = 0x000000ff
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};
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class BMP_Names_ExtraData
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{
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public:
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GlobalBMPFlags flags;
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protected:
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int reserved[12];
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};
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class BMP_Names_ExtraData_Chunk : public Chunk, public BMP_Names_ExtraData
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{
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public:
|
|
|
|
BMP_Names_ExtraData_Chunk (Chunk_With_Children * parent)
|
|
: Chunk (parent, "BMNAMEXT")
|
|
{
|
|
for (int i=0; i<12; ++i) reserved[i] = 0;
|
|
flags = GBF_NONE;
|
|
}
|
|
|
|
// constructor from buffer
|
|
BMP_Names_ExtraData_Chunk (Chunk_With_Children * parent, const char * sdata, size_t /*ssize*/)
|
|
: Chunk (parent, "BMNAMEXT")
|
|
{
|
|
flags = (GlobalBMPFlags)(*(int *)sdata & GBF_MASK);
|
|
sdata += 4;
|
|
for (int i=0; i<12; ++i, sdata+=4) reserved[i] = *(int *)sdata;
|
|
}
|
|
|
|
private:
|
|
|
|
virtual size_t size_chunk ();
|
|
|
|
virtual void fill_data_block (char * data_start);
|
|
|
|
friend class Environment_Data_Chunk;
|
|
friend class Shape_External_File_Chunk;
|
|
friend class Sprite_Header_Chunk;
|
|
|
|
|
|
};
|
|
|
|
|
|
class External_Shape_BMPs_Store_Chunk : public Chunk_With_BMPs, protected BMP_Names_ExtraData
|
|
{
|
|
public:
|
|
char * rifname; // to match one in RIF_Child_Chunk
|
|
char * shapename; // matches rif name of original shape
|
|
|
|
External_Shape_BMPs_Store_Chunk (Chunk_With_Children * parent, char const * rifn, char const * shapen);
|
|
External_Shape_BMPs_Store_Chunk (Chunk_With_Children * parent, const char * sdata, size_t ssize);
|
|
~External_Shape_BMPs_Store_Chunk();
|
|
|
|
virtual int get_version_num(void) { return version_num; }
|
|
virtual void set_version_num(int v) { version_num = v; }
|
|
virtual void inc_version_num(void) { ++version_num; }
|
|
virtual BMP_Names_ExtraData * GetExtendedData(void) { return this; }
|
|
|
|
private:
|
|
virtual Bitmap_MD5_Chunk * GetMD5Chunk(char const * bname);
|
|
virtual void CreateMD5Chunk(BMP_Name const & rcbmp, int const * md5id);
|
|
|
|
int version_num;
|
|
|
|
virtual size_t size_chunk()
|
|
{
|
|
return chunk_size = Chunk_With_BMPs::size_chunk() + ((rifname ? strlen(rifname) : 0) + (shapename ? strlen(shapename) : 0)+2 +3&~3) + 56;
|
|
}
|
|
|
|
virtual void fill_data_block(char * data_start);
|
|
|
|
|
|
|
|
friend class Environment_Game_Mode_Chunk;
|
|
};
|
|
|
|
|
|
// for dealing with matching images
|
|
|
|
enum IDscFlags
|
|
{
|
|
IDSCF_SPRITE = 0x00000001, // image is in a sprite
|
|
IDSCF_INCLUDED = 0x00000002, // image is from another rif file
|
|
IDSCF_FIXEDPALETTE = 0x00000004, // image has pgms for fixed palette
|
|
IDSCF_SUBSHAPE = 0x00000008, // image for shape included from another file
|
|
|
|
IDSCF_0 = 0,
|
|
|
|
// IMPORTANT
|
|
// since enums are not guaranteed to assume any particular
|
|
// storage class, code compiled on different compilers or
|
|
// with different settings may result in enums to be written
|
|
// to the data block as a char and read back in as an int,
|
|
// with the three most significant bytes containing junk.
|
|
// THIS MASK MUST BE KEPT UP TO DATE AS THE ENUM IS EXTENDED;
|
|
// ALSO ENSURE THAT NEW FILES LOADED INTO OLD SOFTWARE WILL
|
|
// NOT HAVE THEIR ENUM VALUE OVER-MASKED; THE MASK IS ONLY
|
|
// HERE TO ATTEMPT TO REMOVE PROBLEMS FROM FILES MADE
|
|
// PRIOR TO ITS INTRODUCTION
|
|
IDSCF_MASK = 0x000000ff
|
|
};
|
|
|
|
class ImageDescriptor
|
|
{
|
|
public:
|
|
// constructos;
|
|
ImageDescriptor();
|
|
ImageDescriptor(ImageDescriptor const &);
|
|
ImageDescriptor(IDscFlags, char const * fname, char const * rname = 0, char const * xname = 0);
|
|
~ImageDescriptor();
|
|
ImageDescriptor & operator = (ImageDescriptor const &);
|
|
|
|
// operators
|
|
BOOL operator == (ImageDescriptor const &) const;
|
|
inline BOOL operator != (ImageDescriptor const & id2) const
|
|
{ return ! operator == (id2); }
|
|
|
|
// members
|
|
IDscFlags flags;
|
|
|
|
char * filename; // name.bmp
|
|
char * rifname; // only if IDSCF_INCLUDED is set
|
|
char * fixrifname; // only if IDSCF_FIXEDPALETTE is set
|
|
|
|
private:
|
|
// I/O
|
|
ImageDescriptor(char const * datablock);
|
|
size_t Size() const;
|
|
void WriteData(char * datablock) const;
|
|
|
|
friend class MatchingImages;
|
|
|
|
int spares[3];
|
|
};
|
|
|
|
class MatchingImages
|
|
{
|
|
public:
|
|
// constructos;
|
|
MatchingImages() {}
|
|
MatchingImages(ImageDescriptor const & _load, ImageDescriptor const & _insteadof);
|
|
|
|
// operators
|
|
inline BOOL operator == (MatchingImages const & m2)
|
|
{ return load == m2.load && insteadof == m2.insteadof; }
|
|
inline BOOL operator != (MatchingImages const & m2)
|
|
{ return load != m2.load || insteadof != m2.insteadof; }
|
|
|
|
// members
|
|
ImageDescriptor load;
|
|
ImageDescriptor insteadof;
|
|
|
|
private:
|
|
|
|
// I/O
|
|
MatchingImages(char const * datablock);
|
|
size_t Size() const;
|
|
void WriteData(char * datablock) const;
|
|
|
|
friend class Matching_Images_Chunk;
|
|
|
|
int spares[3];
|
|
|
|
};
|
|
|
|
enum MICFlags
|
|
{
|
|
MICF_0 = 0,
|
|
|
|
MICF_FIXEDPALETTE = 0x00000001,
|
|
|
|
// IMPORTANT
|
|
// since enums are not guaranteed to assume any particular
|
|
// storage class, code compiled on different compilers or
|
|
// with different settings may result in enums to be written
|
|
// to the data block as a char and read back in as an int,
|
|
// with the three most significant bytes containing junk.
|
|
// THIS MASK MUST BE KEPT UP TO DATE AS THE ENUM IS EXTENDED;
|
|
// ALSO ENSURE THAT NEW FILES LOADED INTO OLD SOFTWARE WILL
|
|
// NOT HAVE THEIR ENUM VALUE OVER-MASKED; THE MASK IS ONLY
|
|
// HERE TO ATTEMPT TO REMOVE PROBLEMS FROM FILES MADE
|
|
// PRIOR TO ITS INTRODUCTION
|
|
MICF_MASK = 0x000000ff
|
|
};
|
|
|
|
class Matching_Images_Chunk : public Chunk
|
|
{
|
|
public:
|
|
// constructors
|
|
Matching_Images_Chunk(Chunk_With_Children * parent) : Chunk(parent,"MATCHIMG"), flags(MICF_0)
|
|
{ spares[0]=0; spares[1]=0; } // empty list
|
|
// I/O
|
|
Matching_Images_Chunk(Chunk_With_Children * parent, char const * datablock, size_t);
|
|
// members
|
|
List<MatchingImages> mlist;
|
|
|
|
MICFlags flags;
|
|
|
|
// methods
|
|
ImageDescriptor const & GetLoadImage(ImageDescriptor const &);
|
|
|
|
private:
|
|
int spares[2];
|
|
|
|
|
|
virtual size_t size_chunk();
|
|
virtual void fill_data_block(char * data_start);
|
|
|
|
friend class Environment_Data_Chunk;
|
|
friend class Environment_Game_Mode_Chunk;
|
|
};
|
|
|
|
enum BMPMD5_Flags
|
|
{
|
|
BMD5F_0 = 0,
|
|
|
|
BMD5F_SPRITE = 0x00000001,
|
|
|
|
// IMPORTANT
|
|
// since enums are not guaranteed to assume any particular
|
|
// storage class, code compiled on different compilers or
|
|
// with different settings may result in enums to be written
|
|
// to the data block as a char and read back in as an int,
|
|
// with the three most significant bytes containing junk.
|
|
// THIS MASK MUST BE KEPT UP TO DATE AS THE ENUM IS EXTENDED;
|
|
// ALSO ENSURE THAT NEW FILES LOADED INTO OLD SOFTWARE WILL
|
|
// NOT HAVE THEIR ENUM VALUE OVER-MASKED; THE MASK IS ONLY
|
|
// HERE TO ATTEMPT TO REMOVE PROBLEMS FROM FILES MADE
|
|
// PRIOR TO ITS INTRODUCTION
|
|
BMD5F_MASK = 0x000000ff
|
|
};
|
|
|
|
class Bitmap_MD5_Chunk : public Chunk
|
|
{
|
|
public :
|
|
Bitmap_MD5_Chunk(Chunk_With_Children * parent, char const * datablock, size_t);
|
|
private:
|
|
Bitmap_MD5_Chunk(Chunk_With_Children * parent, int const * md5id, BMP_Name const & rcbmp, char const * rname = 0, char const * sname = 0);
|
|
~Bitmap_MD5_Chunk();
|
|
int md5_val[4];
|
|
char * bmpname;
|
|
char * rifname;
|
|
char * shapename;
|
|
BMPMD5_Flags flags;
|
|
int version_num;
|
|
|
|
int spare;
|
|
|
|
virtual size_t size_chunk();
|
|
virtual void fill_data_block(char * data_start);
|
|
|
|
// your parents are your friends
|
|
friend class Environment_Data_Chunk;
|
|
friend class Environment_Game_Mode_Chunk;
|
|
friend class Shape_External_File_Chunk;
|
|
friend class Sprite_Header_Chunk;
|
|
// some of your siblings are friends as well
|
|
friend class Chunk_With_BMPs;
|
|
friend class Global_BMP_Name_Chunk;
|
|
friend class Bitmap_List_Store_Chunk;
|
|
friend class External_Shape_BMPs_Store_Chunk;
|
|
friend class RIF_Child_Chunk;
|
|
};
|
|
|
|
|
|
|
|
#endif |