
Source code release, imported from: https://www.gamefront.com/games/aliens-vs-predator-3/file/avp-gold-complete-source-code All text files were converted to Unix format.
88 lines
1.5 KiB
C++
88 lines
1.5 KiB
C++
#ifndef _animchnk_hpp
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#define _animchnk_hpp
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#include "chunk.hpp"
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#include "Chnktype.hpp"
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struct TEXANIM;
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class Animation_Chunk : public Chunk
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{
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public :
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Animation_Chunk(Chunk_With_Children* parent,const char*,size_t);
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Animation_Chunk(Chunk_With_Children* parent);
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~Animation_Chunk();
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virtual BOOL output_chunk (HANDLE &hand);
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virtual size_t size_chunk();
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virtual void fill_data_block(char* data_start);
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int NumPolys; //with animation in this shape
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TEXANIM** AnimList;
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};
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#define txa_flag_nointerptofirst 0x80000000
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struct FrameList
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{
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~FrameList();
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FrameList(TEXANIM*);
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#if InterfaceEngine
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FrameList(TEXANIM* p,FrameList* templ);
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#endif
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FrameList(TEXANIM* p,FrameList* fl,int* conv);
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int Speed;
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int Flags;
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int NumFrames;
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int CurFrame;
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TEXANIM* parent;
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int* Textures;
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int* UVCoords;
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int spare1,spare2;
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#if InterfaceEngine
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void CopyToSID(int shape,int poly);
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void CopyFromSID(int shape,int poly);
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void AddFrame();
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void RemoveFrame();
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#endif
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};
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#define AnimFlag_NotPlaying 0x00000001
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struct TEXANIM
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{
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TEXANIM(TEXANIM*);
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TEXANIM();
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~TEXANIM();
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#if InterfaceEngine
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TEXANIM(int s,int p,int id);
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//construct a TEXANIM using templ as a template.
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TEXANIM(int s,int p,TEXANIM* templ);
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#endif
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int shape;
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int poly;
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int NumVerts;
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int ID;
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int NumSeq;//number of sequences
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int CurSeq;
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int AnimFlags;
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int Identifier;
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FrameList** Seq;
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#if InterfaceEngine
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void ChangeFrame(int newseq,int newframe);
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void AddSeq();
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void RemoveSeq();
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void CopySeq(int seq_num);
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#endif
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void CopyAnimData(TEXANIM* ta,int* conv);
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};
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#endif
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