
Source code release, imported from: https://www.gamefront.com/games/aliens-vs-predator-3/file/avp-gold-complete-source-code All text files were converted to Unix format.
77 lines
No EOL
1.5 KiB
C
77 lines
No EOL
1.5 KiB
C
#ifndef scream_h
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#define scream_h 1
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef enum sound_category {
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SC_Angry=0,
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SC_Panic,
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SC_Pain,
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SC_Death,
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SC_Surprise,
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SC_Oooph,
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SC_OnFire,
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SC_Electrocution,
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SC_Sobbing,
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SC_Acid,
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SC_Facehugged,
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SC_PC_OnFire,
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SC_Taunt,
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SC_Falling,
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SC_Jump,
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} SOUND_CATERGORY;
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typedef enum alien_sound_category
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{
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ASC_TailSound,
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ASC_Swipe,
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ASC_Scream_Hurt,
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ASC_Scream_Dying,
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ASC_Scream_General,
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ASC_Taunt,
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ASC_LimbLoss,
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ASC_Death,
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ASC_PC_OnFire,
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}ALIEN_SOUND_CATEGORY;
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typedef enum predator_sound_category
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{
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PSC_Swipe,
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PSC_Scream_Hurt,
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PSC_Scream_Dying,
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PSC_Scream_General,
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PSC_Taunt,
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PSC_Acid,
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PSC_Facehugged,
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PSC_PC_OnFire,
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PSC_Jump,
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PSC_Medicomp_Special,
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}PREDATOR_SOUND_CATEGORY;
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typedef enum queen_sound_category
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{
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QSC_Hiss,
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QSC_Scream_Hurt,
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QSC_Object_Bounce, //not actually used by the queen , but only occurs in queen's level
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}QUEEN_SOUND_CATEGORY;
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void UnloadScreamSounds();
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void LoadMarineScreamSounds();
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void LoadAlienScreamSounds();
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void LoadPredatorScreamSounds();
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void LoadQueenScreamSounds();
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void PlayMarineScream(int VoiceType,int SoundCategory,int PitchShift,int* ExternalRef,VECTORCH* Location);
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void PlayAlienSound(int VoiceType,int SoundCategory,int PitchShift,int* ExternalRef,VECTORCH* Location);
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void PlayPredatorSound(int VoiceType,int SoundCategory,int PitchShift,int* ExternalRef,VECTORCH* Location);
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void PlayQueenSound(int VoiceType,int SoundCategory,int PitchShift,int* ExternalRef,VECTORCH* Location);
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#ifdef __cplusplus
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};
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#endif
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#endif |