avp/3dc/avp/PMOVE.H
Rebellion Developments 218ca90543 Import Aliens vs Predator - Gold (Build 116)
Source code release, imported from:
https://www.gamefront.com/games/aliens-vs-predator-3/file/avp-gold-complete-source-code

All text files were converted to Unix format.
2019-08-19 05:45:17 +02:00

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No EOL
1.8 KiB
C

/*--------------Patrick 15/10/96 ---------------------
Header File for Player Movement Stuff
---------------------------------------------------*/
#ifndef _pmove_h_
#define _pmove_h_ 1
#ifdef __cplusplus
extern "C" {
#endif
/*--------------Patrick 15/10/96 ---------------------
Enumeration of player movement states
Free movement indicates normal movement.
Special Movement indicates that the player is
executing a special move.
Aborting indicates that a special move is
prematurely terminating.
---------------------------------------------------*/
typedef enum player_mov_state
{
PMov_FreeMovement,
PMov_SpecialMovement,
PMov_AbortingSpecialMovement,
}PLAYER_MOVEMENT_STATE;
/*--------------Patrick 15/10/96 ---------------------
Enumeration of special move types
Special moves are flagged as belonging to a
character type
---------------------------------------------------*/
/*--------------Patrick 31/10/96 ---------------------
Enumeration of player's morphing states for crouching
and lying down.
---------------------------------------------------*/
typedef enum player_morph_state
{
PMph_Standing,
PMph_Crouching,
PMph_Lying,
PMph_StoC,
PMph_CtoS,
PMph_StoL,
PMph_LtoS,
}PLAYER_MORPH_STATE;
/*--------------Patrick 1/11/96 ---------------------
this define determines how crouching and lying down
are implemented for the player. It can either be
done by changing the shape, or by morphing....
Morphing is better, but doesn't work with the current
collision system.
---------------------------------------------------*/
#define CrouchByMorphingPlayer 0
/* Prototypes */
extern void InitPlayerMovementData(STRATEGYBLOCK* sbPtr);
extern void PlayerBehaviour(STRATEGYBLOCK* sbptr);
extern void ExecuteFreeMovement(STRATEGYBLOCK* sbPtr);
#ifdef __cplusplus
}
#endif
#endif