avp/3dc/avp/INVENTRY.H
Rebellion Developments 218ca90543 Import Aliens vs Predator - Gold (Build 116)
Source code release, imported from:
https://www.gamefront.com/games/aliens-vs-predator-3/file/avp-gold-complete-source-code

All text files were converted to Unix format.
2019-08-19 05:45:17 +02:00

36 lines
1.5 KiB
C

/*KJL*****************************************************
* INVENTRY.H - contains externs to the fns in INVENTRY.C *
*****************************************************KJL*/
/*KJL****************************************************************************************
* P R O T O T Y P E S *
****************************************************************************************KJL*/
extern void InitialisePlayersInventory(PLAYER_STATUS *playerStatusPtr);
extern void MaintainPlayersInventory(void);
/*-------------------------------Patrick 11/3/97--------------------------------
Protoypes for a couple of little functions: see inventry.c for details...
------------------------------------------------------------------------------*/
extern void SetPlayerSecurityClearance(STRATEGYBLOCK *sbPtr, unsigned int securityLevel);
extern int ReturnPlayerSecurityClearance(STRATEGYBLOCK *sbPtr, unsigned int securityLevel);
//structure for starting equipment information loaded from rif files
typedef struct player_starting_equipment
{
unsigned int marine_jetpack :1;
unsigned int predator_pistol :1;
unsigned int predator_plasmacaster :1;
unsigned int predator_disc :1;
unsigned int predator_medicomp :1;
unsigned int predator_grappling_hook :1;
int predator_num_spears;
}PLAYER_STARTING_EQUIPMENT;
extern PLAYER_STARTING_EQUIPMENT StartingEquipment;
#define PISTOL_INFINITE_AMMO (netGameData.pistolInfiniteAmmo)